Bigfoot Wiki
bigfoot_en
https://bigfoot.wiki.gg/wiki/Bigfoot_Game_Wiki
MediaWiki 1.39.4
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Gadget definition talk
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Map talk
Main Page
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<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
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FANDOM moved page [[Main Page]] to [[Bigfoot Game Wiki (Unofficial) Wiki]]: SEO
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#REDIRECT [[Bigfoot Game Wiki (Unofficial) Wiki]]
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Category:Quote templates
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Created page with "[[Category:Templates]]"
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[[Category:Templates]]
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Template:Character/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Episode
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<includeonly><infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Permission
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{{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Dialogue/doc
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{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Location/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:For
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<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Season/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Season
| title =
| image =
| caption =
| season =
| episodes =
| premiere =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:T
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<onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!--
-->{{#if:{{{2|}}}||<span style="color:#555;">''<{{{2}}}>''</span>}}<!--
-->{{#if:{{{3|}}}||<span style="color:#555;">''<{{{3}}}>''</span>}}<!--
-->{{#if:{{{4|}}}||<span style="color:#555;">''<{{{4}}}>''</span>}}<!--
-->{{#if:{{{5|}}}||<span style="color:#555;">''<{{{5}}}>''</span>}}<!--
-->{{#if:{{{6|}}}||<span style="color:#555;">''<{{{6}}}>''</span>}}<!--
-->{{#if:{{{7|}}}||<span style="color:#555;">''<{{{7}}}>''</span>}}<!--
-->{{#if:{{{8|}}}||<span style="color:#555;">''<{{{8}}}>''</span>}}<!--
-->{{#if:{{{9|}}}||<span style="color:#555;">''<{{{9}}}>''</span>}}<!--
-->{{#if:{{{10|}}}||<span style="color:#555;">''<{{{10}}}>''</span>}}<!--
-->{{#if:{{{11|}}}||<span style="color:#555;">''<{{{11}}}>''</span>}}<!--
-->{{#if:{{{12|}}}||<span style="color:#555;">''<{{{12}}}>''</span>}}<!--
-->{{#if:{{{13|}}}||<span style="color:#555;">''<{{{13}}}>''</span>}}<!--
-->{{#if:{{{14|}}}||<span style="color:#555;">''<{{{14}}}>''</span>}}<!--
-->{{#if:{{{15|}}}||<span style="color:#555;">''<{{{15}}}>''</span>}}<!--
-->{{#if:{{{16|}}}||<span style="color:#555;">''<{{{16}}}>''</span>}}<!--
-->{{#if:{{{17|}}}||<span style="color:#555;">''<{{{17}}}>''</span>}}<!--
-->{{#if:{{{18|}}}||<span style="color:#555;">''<{{{18}}}>''</span>}}<!--
-->{{#if:{{{19|}}}||<span style="color:#555;">''<{{{19}}}>''</span>}}<!--
-->{{#if:{{{20|}}}||<span style="color:#555;">''<{{{20}}}>''</span>}}<!--
-->{{#if:{{{21|}}}||<span style="color:#555;">''<{{{21}}}>''</span>}}<!--
--><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude>
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Module:Dialogue/doc
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This module is invoked by the {{t|Dialogue}} template.
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Template:Self
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{{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Book/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:LGPL
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{{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Tocright
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<includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:PD
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{{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Category:Stubs
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__EXPECTUNUSEDCATEGORY__
This category contains articles that are incomplete and are tagged with the {{T|Stub}} template.
[[Category:Maintenance]]
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Template:From Wikimedia
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{{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Album/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Namespace detect/doc
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This module is invoked by the {{t|Namespace}} template.
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Category:Template documentation
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Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]"
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The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template.
[[Category:Templates]]
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Category:Candidates for deletion
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__EXPECTUNUSEDCATEGORY__
This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template.
'''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion.
[[Category:Maintenance]]
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File:Example.jpg
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{{PD}}
[[Category:Images]]
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== Summary ==
{{PD}}
[[Category:Images]]
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Template:Episode/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airDate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Hatnote/doc
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The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Disambiguations
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Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Module:Hatnote/doc
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getting rid of red links
wikitext
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This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]].
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Template:Space
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wikitext
text/x-wiki
<includeonly> </includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Game
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<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer"><label>Developer</label></data>
<data source="publisher"><label>Publisher</label></data>
<data source="engine"><label>Engine</label></data>
<data source="version"><label>Version</label></data>
<data source="platform"><label>Platform</label></data>
<data source="releasedate"><label>Release date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="mode"><label>Mode</label></data>
<data source="rating"><label>Rating</label></data>
<data source="media"><label>Media</label></data>
<group collapse="open">
<header>System requirements</header>
<data source="requirements"></data>
</group>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Album
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<includeonly><infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Category:Media
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Created page with "[[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
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Template:Cols
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Modern and supported browsers no longer need vendor-specific prefixes for column-count
wikitext
text/x-wiki
<includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:=/doc
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wikitext
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;Description
:This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]].
;This template cannot be substituted.
;Syntax
:Insert this template using <code>{{t|{{=}}}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:General wiki templates
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Created page with "[[Category:Templates]]"
wikitext
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[[Category:Templates]]
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Template:Dialogue
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1 revision imported
wikitext
text/x-wiki
<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Template:Quest/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Videos
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Created page with "[[Category:Media]]"
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[[Category:Media]]
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MediaWiki:Mainpage
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Main Page
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SEO
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Bigfoot Game Wiki (Unofficial) Wiki
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Module:Namespace detect/data/doc
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Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons."
wikitext
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This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons.
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Category:Notice templates
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Created page with "[[Category:Templates]]"
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[[Category:Templates]]
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Category:Maintenance
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The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
{{cols|2|
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
}}
[[Category:{{SITENAME}}]]
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Template:Trim
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<includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude>
{{documentation}}</noinclude>
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Module:Quote/doc
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This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}.
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Template:GFDL
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Created page with " {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''Wikipedia:Text of th..."
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{{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Stub/doc
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Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..."
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;Description
:This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Blog posts
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wikitext
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This is an automatically generated list of blog posts
[[Category:Community]]
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Template:Quote
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1 revision imported
wikitext
text/x-wiki
{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
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Category:Screenshots
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Created page with "[[Category:Images]]"
wikitext
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[[Category:Images]]
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Template:LGPL/doc
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Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..."
wikitext
text/x-wiki
;Description
:This template is used to mark images using the LGPL.
;Syntax
:Type <code>{{t|LGPL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:LicenseBox
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wikitext
text/x-wiki
<includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}">
{{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}}
{{{text|''Your license text is not specified''}}}
</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Series
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Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..."
wikitext
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<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption" /></image>
<data source="release"><label>First released</label></data>
<data source="seasons"><label>Seasons</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="runtime"><label>Run time</label></data>
<data source="genre"><label>Genre</label></data>
<data source="network"><label>Network</label></data>
<data source="distrib"><label>Distributor</label></data>
<data source="creator"><label>Created by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="director"><label>Directed by</label></data>
<data source="composer"><label>Composer</label></data>
<data source="based on"><label>Based on</label></data>
<data source="exec prod"><label>Executive producer</label></data>
<data source="producer"><label>Producer</label></data>
<data source="prod co"><label>Production company</label></data>
<data source="country"><label>Country</label></data>
<data source="language"><label>Language</label></data>
</infobox></includeonly><noinclude>{{documentation}}</noinclude>
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Module:Dialogue
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]].
local Dialogue = require('Dev:Dialogue')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]]
-- The last line produces the output for the template
return Dialogue
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Template:Cols/doc
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wikitext
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;Description
This template formats the text into the specified number of columns.
;Syntax
<pre>{{cols|<# of columns>|<content>}}</pre>
Especially useful to wrap long lists of items into multiple columns.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Hatnote
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:PD/doc
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wikitext
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;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Cast
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Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<data><label>Born</label>
<default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default>
</data>
<data><label>Died</label>
<default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default>
</data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="occupation"><label>Occupation</label></data>
<data source="appears in"><label>Appears in</label></data>
<data source="portrays"><label>Portrays</label></data>
</infobox>{{Namespace|main=[[Category:Cast]]<!--
-->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!--
-->}}</includeonly><noinclude>{{documentation}}</noinclude>
b1e4767be7d53e599ae3ac18e9f41dff90fdfe89
Template:Topic/doc
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wikitext
text/x-wiki
== Description ==
This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section.
If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed.
== Syntax ==
<pre>{{Topic}}</pre>
== Sample output ==
{{Topic}}
<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Category:Unattributed files
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wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template.
Administrators should review files in this category and either:
* Update the file page with an appropriate if one can be easily determined.
* Delete the image, though it is good idea to give the uploader a chance to select a license first.
[[Category:Images]]
[[Category:Maintenance]]
fe16ed203269a56dcbf8a76f72943484fe67047f
Category:Documentation templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Module:Namespace detect
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]].
local NS = require('Dev:Namespace_detect')
-- Local configuration can be modified in
-- [[Module:Namespace detect/data]] and
-- [[Module:Namespace detect/config]]
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]]
-- The last line produces the output for the template
return NS
108c1bd4f38e4a0b40b9a85178a4d68cd557cef3
Template:Season
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wikitext
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<includeonly><infobox type="Season">
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption"/></image>
<data source="season"><label>Season</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="premiere"><label>Premiered</label></data>
<group layout="horizontal">
<header>Navigation</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude>
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Module:Hatnote
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Scribunto
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]].
local H = require('Dev:Hatnote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]]
-- The last line produces the output for the template
return H
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Template:Clear/doc
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wikitext
text/x-wiki
;Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).
;Syntax
* To clear both sides of the page, add the code {{t|Clear}}.
* To clear only the left side of the page, add the code {{t|Clear|left}}.
* To clear only the right side of the page, add the code {{t|Clear|right}}.
You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template.
__NOTOC__
;Example
<pre style="display:table">
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
</pre>
This code produces the following result:
----
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
----
As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements.
== See also ==
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Event/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Namespace detect/config/doc
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Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..."
wikitext
text/x-wiki
This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language.
To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line.
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Template:Tocright/doc
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wikitext
text/x-wiki
;Description
{{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:MessageBox/doc
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wikitext
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{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="wikitable" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda
Template:Game/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Game
| title = The game's name, displayed on top of the infobox
| image = [e.g. "Example.jpg"]
| developer =
| publisher =
| engine = The engine the game runs on
| version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those.
| platform = Platform(s) the game is available on
| releasedate = When the game released
| genre = Genre(s) the game is classified as
| mode = Singeplayer, multiplayer, etc.
| rating = ESRB / PEGI, etc. ratings
| media = What media the game is available on (digital, cartridge, cd, etc.)
| requirements = System requirements
}}</pre>
== Sample output ==
{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
<pre>{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Navbox/doc
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wikitext
text/x-wiki
;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<inputbox>
type=create
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</inputbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Navbox/doc
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getting rid of red links
wikitext
text/x-wiki
This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users.
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Category:Hatnote templates with errors
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Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
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Template:Namespace
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1 revision imported
wikitext
text/x-wiki
{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
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Template:Self/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Quest
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wikitext
text/x-wiki
<includeonly><infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Bigfoot Wiki:Wiki rules
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wikitext
text/x-wiki
Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.
# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
efad0088b04516c5e666314530cc43875a74fd71
Template:Stub
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Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..."
wikitext
text/x-wiki
{{MessageBox
|header = Stub
|type = stub
|text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''
|comment =
|class = notice hidden plainlinks
|id = stub
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude>
{{Documentation}}</noinclude>
613ef53fa1801107adb93e3c0eb28209ba253a26
Category:Infobox templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Template:Main
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
de20b6a379396a3458f12d72e486fce07869137c
Template:Space/doc
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wikitext
text/x-wiki
;Description
This template allows you to force a space in areas that strip whitespace.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2
Template:Delete
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wikitext
text/x-wiki
{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden plainlinks
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Template:CC-BY-SA
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
b7cc0c0ae4d0cbff86fb66f332cdbfd9ef0c67f1
Template:Permission/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e2fc5fa15609d14fe9de91b503904f2b3f363afa
Bigfoot Game Wiki
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FANDOM moved page [[Main Page]] to [[Bigfoot Game Wiki (Unofficial) Wiki]]: SEO
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
3c0cb80826d340b1214c2175e5cd718335fb76ee
Template:Fairuse/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
a0b1f9487b6ecaaa0f6ea70533a69c17d42e01ff
Template:GFDL/doc
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Created page with ";Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>Category:Image lic..."
wikitext
text/x-wiki
;Description
:This template is used to mark images using the GFDL.
;Syntax
:Type <code>{{t|GFDL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
cb8fb84dfc8e1d8b8544fdff7530dce231764a63
Template:Further
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Nolicense/doc
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Created page with ";Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the :Category:Unattributed files|Unattribute..."
wikitext
text/x-wiki
;Description
:This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance
;Syntax
:Type <code>{{t|Nolicense}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Character
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wikitext
text/x-wiki
<includeonly><infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
<data source="occupation"><label>Occupation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
<group>
<header>Appearances</header>
<data source="portrayedby"><label>Portrayed by</label></data>
<data source="appearsin"><label>Appears in</label></data>
<data source="debut"><label>Debut</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
f63ba56dbc9f4a25683ff5d7104509d0e8bb9eda
Category:Pages with broken file links
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Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
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Template:Item/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ecd61f0a9df462e9790349a7ef0034b375ef0e2b
Template:Film
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Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption"/></image>
<group>
<data source="premiere"><label>Premiere date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="rating"><label>Rating</label></data>
<data source="runtime"><label>Runtime</label></data>
<data source="director"><label>Directed by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="music"><label>Music by</label></data>
<data source="producer"><label>Produced by</label></data>
<data source="budget"><label>Budget</label></data>
<data source="earned"><label>Box Office</label></data>
</group>
<group layout="horizontal">
<header>Series</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude>
92b5337f22ec52309cba873beaf3cdb11d2f64e0
Category:Images
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Created page with "[[Category:Media]]"
wikitext
text/x-wiki
[[Category:Media]]
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Template:Disambiguation
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wikitext
text/x-wiki
{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
16605ae9114395add2e702cee409d0bd2deb7603
Category:Image license templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Template:About
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
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Template:Navbox
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1 revision imported
wikitext
text/x-wiki
{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
21aa3440d9c06c537ca5808c298e155d57e8dc90
Template:From Wikimedia/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Namespace detect/data
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsData = require('Dev:Namespace_detect/data')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/data
-- The last line produces the output for the template
return nsData
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Module:Namespace detect/config
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsConfiguration = require('Dev:Namespace_detect/config')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/config
-- The last line produces the output for the template
return nsConfiguration
22ca76ef47387cf20b5fcc7d1f14687f0b2da915
Template:MIT/doc
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Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..."
wikitext
text/x-wiki
;Description
:This template is used to mark images using the MIT license.
;Syntax
:Type <code>{{t|MIT}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f243f408a7cb3acce5635655a2648b3dcd892584
Module:Mbox/doc
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getting rid of a red link for the documentation
wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}.
f4a47833d87441e40c6613bb641eb72f6207cbb1
Template:Other free/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f4a03ee383d67da50c93408169b82b8217ff1404
Category:Wiki skin images
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Created page with "[[Category:Images]]"
wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
Template:Cite web
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wikitext
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<includeonly>{{
#if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}}
||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified
}}{{
#if: {{{archiveurl|}}}{{{archivedate|}}}
| {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}}
||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{authorlink|}}}
| [[{{{authorlink}}}|{{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}]]
| {{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{coauthors|}}}| <nowiki>;</nowiki> {{{coauthors}}} }}
}}{{#if: {{{author|}}}{{{last|}}}|
{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
|}}
}}{{#if: {{{last|}}}{{{author|}}}
| . }}{{
#if: {{{editor|}}}
|  {{{editor}}}:
}}{{#if: {{{archiveurl|}}}
| {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}}
| {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}}
}}{{#if: {{{language|}}} |  <span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span>
}}{{#if: {{{format|}}}
|  ({{{format|}}})
}}{{#if: {{{work|}}}
| . ''{{{work}}}''
}}{{#if: {{{pages|}}}
|  {{{pages}}}
}}{{#if: {{{publisher|}}}
| . {{{publisher}}}{{#if: {{{author|}}}{{{last|}}}
|
| {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }}
}}
}}{{#if: {{{author|}}}{{{last|}}}
||{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
}}
}}.{{#if: {{{archivedate|}}}
|  Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}.
}}{{#if: {{{accessdate|}}}
|  Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}.
}}{{#if: {{{accessmonthday|}}}
|  Retrieved on {{{accessmonthday}}}, {{{accessyear}}}.
}}{{#if: {{{accessdaymonth|}}}
|  Retrieved on {{{accessdaymonth}}} {{{accessyear}}}.
}}{{#if: {{{quote|}}}
| “{{{quote}}}”
}}</includeonly><noinclude>{{documentation}}
</noinclude>
06085b03744dda1cb654deed7c8e92495d7593a6
Template:Film/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Film
| title =
| image =
| caption =
| premiere =
| genre =
| rating =
| runtime =
| director =
| writer =
| music =
| producer =
| budget =
| earned =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
b085f97e35a2ac96b5ddf92a22e98fbd93933736
Template:Documentation
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Draft subpages are deprecated with UCP. Default is "/sandbox".
wikitext
text/x-wiki
<includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
ee98b7264ecdfefae4fda4e94a64c1d0e275ee55
Template:Item
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wikitext
text/x-wiki
<includeonly><infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6
Template:LicenseBox/doc
10
203
590
2022-01-24T16:43:07Z
FANDOM
26064
wikitext
text/x-wiki
;Description
:This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters:
:<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code>
:<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code>
:<code>color:</code> This is the color of the text and is currently set to: <code>#333</code>
;Syntax
:Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page.
<includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
9ec2738036e3818826b937975731274577856c0d
Template:CC-BY-SA/doc
10
204
591
2022-01-24T16:43:07Z
FANDOM
26064
wikitext
text/x-wiki
;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
4fa145ced3f3a218b897f635df8d678eeff73464
Template:Delete/doc
10
206
598
2022-01-24T16:43:07Z
FANDOM
26064
wikitext
text/x-wiki
;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
baa263e149fb470c182f0de3af57178739e61a86
Template:Disambiguation/doc
10
208
600
2022-01-24T16:43:07Z
FANDOM
26064
wikitext
text/x-wiki
;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
c0a52d0ac40d9827b4462625985906e37c6f83c9
Template:MIT
10
209
601
2022-01-24T16:43:07Z
FANDOM
26064
Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..."
wikitext
text/x-wiki
{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
fa53e460d1a0d2cfb9e350fa64292cc428aed859
Template:Cast/doc
10
210
602
2022-01-24T16:43:07Z
FANDOM
26064
Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Cast
| name =
| image =
| caption =
| birthname =
| birthdate =
| birthplace =
| deathdate =
| deathplace =
| gender =
| height =
| occupation =
| appears in =
| portrays =
}}
</pre>
== Sample output ==
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
<pre>
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
fea3e74e01ad2f66bb54f921f82426cb1a7fa748
Template:Location
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FANDOM
26064
wikitext
text/x-wiki
<includeonly><infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
74c089bf3093e560bd6a2144977d9d0bc5faebc0
Module:Mbox/data/doc
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217
611
2022-01-24T16:43:07Z
FANDOM
26064
to get rid of a red link for documentation
wikitext
text/x-wiki
This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes.
fcd42c844d485c7da3317a85c9521ea96145cb35
Template:Series/doc
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218
612
2022-01-24T16:43:07Z
FANDOM
26064
Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Series
| title =
| image =
| caption =
| release =
| seasons =
| episodes =
| runtime =
| genre =
| network =
| distrib =
| creator =
| writer =
| director =
| composer =
| based on =
| exec prod =
| producer =
| prod co =
| country =
| language =
}}</pre>
== Sample output ==
{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}
<pre>{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7f9a7daecb805234290cd4addefc0c049fe125ce
Template:Cite web/doc
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FANDOM
26064
Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..."
wikitext
text/x-wiki
__NOTOC__
This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only.
A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]].
This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]]
== Usage ==
;Common form for cases where little is known about authorship of the page (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt>
;Using last, first (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using author (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, last, first
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, author
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, horizontal format (delete the ones you don't need)
<tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, vertical format
<pre>{{Cite web
| url =
| title =
| accessdate =
| accessdaymonth =
| accessmonthday =
| accessyear =
| author =
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| format =
| work =
| publisher =
| pages =
| language =
| archiveurl =
| archivedate =
| quote =
}}</pre>
=== Required parameters ===
* '''url''': URL of online item.
* '''title''': Title of online item.
''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:''
:* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked''
''For producing a non-wikilinked date of retrieval:''
:* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.''
:* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.''
=== Optional parameters ===
* '''author''': Author
** '''last''' works with '''first''' to produce <code>last, first</code>
** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs.
** '''coauthors''': allows additional authors
* '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked.
** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked.
* '''format''': Format, e.g. PDF. HTML implied if not specified.
* '''work''': If this item is part of a larger work, name of that work.
* '''publisher''': Publisher, if any.
* '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL:
*: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code>
* '''language''': language of publication (don't specify "English" as this is the default).
* '''archiveurl''': URL of the archive location of the item (requires '''archivedate''')
* '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically.
* '''quote''': Relevant quote from online item.
== Examples ==
;Some standard use cases
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| publisher=Open Publishing
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| url=http://www.nfl.com/fans/
| title=Digest of Rules
| publisher= National Football League
| accessdate=2005-07-06
}}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/
| title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span>
;Non-linking date of retrieval (using accessmonthday and accessyear)
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</span>
;Using format
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF | accessdate=2005-07-06}}</span>
;language
* <nowiki>{{Cite web
| author=Joliet, François
| title=Honnit soit qui mal y pense
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
| language=French
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span>
;coauthors
* <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author
* <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author, no publisher
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06
}}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| language=Greek
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control | date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06
| language=Greek }}</span>
; Using archiveurl and archivedate to refer to items that went away but are available from an archive site
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11 }}</span>
* <nowiki>
{{Cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26
}}</nowiki><br/> → <span style="background:white">{{cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26}}</span>
; Using quote
* <nowiki>{{Cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</nowiki><br/>→ <span style="background:white">{{cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</span>
;No parameters (error)
* <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
49566b6a3601a57e7e4d3521179ec7d3300ec2a1
Module:Navbox
828
221
624
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FANDOM
26064
fixed broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]].
local N = require('Dev:Navbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]]
-- The last line produces the output for the template
return N
7c5d05d6cc02dafdd64b46ca3fbdc3f808e53e5b
Template:Trim/doc
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FANDOM
26064
wikitext
text/x-wiki
;Description
This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function.
;Syntax
<nowiki>{{trim| value }}</nowiki>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f1f126e3f6fe8474d693ec499d71a9c4067043f9
Category:Community
14
229
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FANDOM
26064
Created page with "[[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Module:Quote
828
230
657
2022-01-24T16:43:07Z
FANDOM
26064
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]].
local Quote = require('Dev:Quote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]]
-- The last line produces the output for the template
return Quote
6918bf52f0c3bdbd83cc4611b6243a659e7d800b
Template:Namespace/doc
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wikitext
text/x-wiki
This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
abd1a20286343a0c76ff9c575682bd5d011f5a6d
Template:Event
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wikitext
text/x-wiki
<includeonly><infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
d66b112135e43b8474d30a6dab0feaab6588dfe8
Template:=
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Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>"
wikitext
text/x-wiki
<includeonly>=</includeonly><noinclude>
{{documentation}}<noinclude>
8f9d55b93874a691b84a9b6acb54bc6dd01fbf39
Template:See also
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
e245d8ecb350a8965723151f4fad9d3cafedad60
Template:Topic
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Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>"
wikitext
text/x-wiki
<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
e8c5bb53e6d20ba0b81fcfa08813051675219442
Template:Other free
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
a0e93bfb8a804eb54e67553ff50ba57b368ba00d
Template:Book
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wikitext
text/x-wiki
<includeonly><infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
c4bc425c60ee6f1a263f67a75f6d26aafc236c03
Module:Mbox
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Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]].
local Mbox = require('Dev:Mbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]]
-- The imported Module is overwritten locally to include default styling.
-- For a more flexible Mbox experience, delete the function below and import
-- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css
-- or paste (and modify as you like) its contents in your wiki's
-- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]])
-- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox
-- for more customization inspiration
--
-- BEGIN DELETION HERE
--
local getArgs = require('Dev:Arguments').getArgs
local localCSS = mw.loadData('Module:Mbox/data').localStyle
function Mbox.main(frame)
local args = getArgs(frame)
-- styles
local styles = {}
if args.bordercolor then
styles['border-left-color'] = args.bordercolor
elseif args.type then
styles['border-left-color'] = 'var(--type-' .. args.type .. ')'
end
if args.bgcolor then
styles['background-color'] = args.bgcolor
end
-- images
local image = args.image or ''
local imagewidth = args.imagewidth or '80px'
local imagelink = ''
if args.imagelink then
imagelink = '|link=' .. args.imagelink
end
local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink)
-- id for closure
local id = args.id or 'mbox'
local container = mw.html.create('div')
:addClass('mbox')
:addClass(args.class)
:css(styles)
:css(localCSS['mbox'])
:cssText(args.style)
local content = container:tag('div')
:addClass('mbox__content')
:css(localCSS['mbox__content'])
if args.image then
local image = content:tag('div')
:addClass('mbox__content__image')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__image'])
:wikitext(imagewikitext)
if args.collapsed then
image:addClass('mw-collapsed')
end
end
local contentwrapper = content:tag('div')
:addClass('mbox__content__wrapper')
:css(localCSS['mbox__content__wrapper'])
if args.header then
contentwrapper:tag('div')
:addClass('mbox__content__header')
:css(localCSS['mbox__content__header'])
:wikitext(args.header)
end
if args.text then
local text = contentwrapper:tag('div')
:addClass('mbox__content__text')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__text'])
:wikitext(args.text)
if args.collapsed then
text:addClass('mw-collapsed')
end
if args.comment then
text:tag('div')
:addClass('mbox__content__text__comment')
:css(localCSS['mbox__content__text__comment'])
:wikitext(args.comment)
end
end
contentwrapper:tag('span')
:addClass('mbox__close')
:addClass('mw-customtoggle-' .. id)
:css(localCSS['mbox__close'])
:attr('title', 'Dismiss')
if args.aside then
local aside = content:tag('div')
:addClass('mbox__content__aside')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__aside'])
:wikitext(args.aside)
if args.collapsed then
aside:addClass('mw-collapsed')
end
end
return container
end
--
-- END DELETION HERE
--
-- The last line produces the output for the template
return Mbox
1c196d668f9209faef3e9a78c1f082f1c8573042
Template:Nolicense
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Created page with "{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonl..."
wikitext
text/x-wiki
{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
a99128c5d8a0cd0723b13b6d9e5fd78b18dbedec
Template:Fairuse
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
5db6645c70193dbeb65eed77de07f36451e1145c
Template:T/doc
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wikitext
text/x-wiki
;Description
A template link with a variable number of parameters (0-20).
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! -->
;Source
:Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license.
;Example
:{{t|t|param1|param2}}
<includeonly>[[Category:General wiki templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
6f7307b6bcfef75efcc1d71fc932366c04cd61b3
Template:-
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Redirected page to [[Template:Clear]]
wikitext
text/x-wiki
#REDIRECT [[Template:Clear]]
1a2aa4a9ba7478e54a2b21cbce68887ea297ea86
Template:Clear
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wikitext
text/x-wiki
<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>
{{documentation}}</noinclude>
02f4c0e17d50c41f902cad74e6d937f585ba4719
Module:Mbox/data
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Scribunto
text/plain
local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
7afdc5979e3b8bc8d21b52929058ba24c351dbdc
Template:MessageBox
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1 revision imported
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
fab8a2df56fd74147e1709af14e8993cfab7ebe7
Category:Navbox templates
14
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26064
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Category:Templates
14
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FANDOM
26064
Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
a106a39e26c77e7b2ec90cb83728a6446cb6a1a1
Template:Quote/doc
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FANDOM
26064
wikitext
text/x-wiki
==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
9257007bdd810476e8723e435841c3f133a204f2
Template:Documentation/doc
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wikitext
text/x-wiki
==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] template.
<includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
58ca364cb71b551e4a71ddf3046cf41c84db0d57
Bigfoot Wiki:Wiki rules
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Ryazu
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wikitext
text/x-wiki
# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
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Bigfoot Game Wiki
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Ryazu
374124
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
Official Webstie: https://www.cyberlightgs.com
Buy The Game: https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs
We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
d7a4e7882d9ecc5f0a55ff6268ec7e660b9265bf
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
Official Webstie: https://www.cyberlightgs.com
Buy The Game: https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs
We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
This is an unofficial wiki
Official Webstie: https://www.cyberlightgs.com
Buy The Game: https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs
We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
This is an unofficial wiki
[https://www.cyberlightgs.com Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
This is an unofficial wiki
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him.
'''Info:'''
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The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him.
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The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him.
'''Info:'''
The game is made by: Dmytro and Stanislav Zinchenko
Released: 31. January 2017
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The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him.
'''Info:'''
The game is made by: Dmytro and Stanislav Zinchenko, founders of CyberlightGS
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The Game is set in a forest where a mysterious monster called bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt it.
'''Info:'''
The game is made by: Dmytro and Stanislav Zinchenko, founders of CyberlightGS
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'''about'''
it is a 1v4 asymmetrical first person horror game
The Game is set in a forest where a mysterious monster called bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt it.
'''Info'''
The game is made by: Dmytro and Stanislav Zinchenko, founders of CyberlightGS
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'''about'''
it is a 1v4 asymmetrical first person horror game
The Game is set in a forest where a mysterious monster called bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt it.
'''Info'''
The game is made by: CyberlightGS
Released: 31. January 2017
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There Is Currently Two available maps: Redwood Park and Winter Park
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Maps are playable areas in Bigfoot.
There Is Currently Two available maps: Redwood Park and Winter Park
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Maps are playable areas in Bigfoot.
There Is Currently Two available maps: [[Redwood Park]] and Winter Park
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Maps are playable areas in [[Game|Bigfoot]].
There Is Currently Two available maps: [[Redwood Park]] and Winter Park
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Maps are playable areas in [[Game|Bigfoot(game)]].
There Is Currently Two available maps: [[Redwood Park]] and Winter Park
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Maps are playable areas in [[Game|Bigfoot(game)]].
There Is Currently Two available maps: [[Redwood Park]] and [[Winter Park]]
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Redwood park is one of the two available maps in Bigfoot.
'''Description:'''
Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.
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Redwood park is one of the two available [[maps]] in Bigfoot.
'''Description:'''
Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
This is an unofficial wiki
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Winter Park
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Winter Park is one of the two available [[maps]] in Bigfoot.
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Winter Park is one of the two available [[maps]] in Bigfoot(game).
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Winter Park is one of the two available [[maps]] in [[Game|Bigfoot(game)]].
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Winter Park is one of the two available [[maps]] in [[Game|Bigfoot(game)]].
'''Description:'''
Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.
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Characters
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There is currently five characters in [[Bigfoot Game Wiki (Unofficial) Wiki|bigfoot(game)]], Rick, Jessica, Thomas, William and bigfoot
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There is currently five characters in [[Game|bigfoot(game)]], Rick, Jessica, Thomas, William and bigfoot
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Weapons
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There is two different types of weapons in [[Game|bigfoot(game)]], Melee and Ranged. For the sake of consistency. Some things will be labeled as items instead.
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Items
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Items are thing used in [[Game|bigfoot(game)]].
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Consumables
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Consumables are mostly one-time use items.
'''Consumables List'''
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Rick
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Rick is a playable character in [[Game|bigfoot(game)]]
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Rick is a playable character in [[Game|bigfoot(game)]]
'''stats'''
'''bonuses'''
<br />
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Jessica is a playable character in [[Game|bigfoot(game)]]
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'''bonuses'''
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Thomas is a playable character in [[Game|bigfoot(game)]]
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William
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William is a playable character in [[Game|bigfoot(game)]]
'''stats'''
'''bonuses'''
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William is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
'''stats'''
'''bonuses'''
+15% Blind Duration
+20% Reload Speed
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{{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses
+15% Blind Duration
+20% Reload Speed}}
William is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
'''stats'''
'''bonuses'''
+15% Blind Duration
+20% Reload Speed
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wikitext
text/x-wiki
{{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses
+15% Blind Duration
+20% Reload Speed}}
William is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
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Bigfoot
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2022-01-24T19:01:19Z
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Created page with "Bigfoot is a playable character in [[Game|bigfoot(game)]] '''stats'''"
wikitext
text/x-wiki
Bigfoot is a playable character in [[Game|bigfoot(game)]]
'''stats'''
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wikitext
text/x-wiki
Bigfoot is a playable character in [[Game|bigfoot(game)]]
'''stats'''
Team VS AI
Team VS Player
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2022-01-24T19:59:59Z
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wikitext
text/x-wiki
Bigfoot is a playable character in [[Game|bigfoot(game)]]
'''stats'''
Team VS AI
health I
Health II
Health III
Team VS Player
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2022-01-24T20:00:14Z
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wikitext
text/x-wiki
Bigfoot is a playable character in [[Game|bigfoot(game)]]
'''stats'''
Team VS AI
health I
Health II
Health III
Team VS Player
health I
Health II
Health III
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2022-01-24T20:39:42Z
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wikitext
text/x-wiki
{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character in [[Game|bigfoot(game)]]
'''stats'''
Team VS AI
health I
Health II
Health III
Team VS Player
health I
Health II
Health III
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{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=PvP
Stats
?/?/? Health
?/?/? Damage|row2=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character in [[Game|bigfoot(game)]]
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wikitext
text/x-wiki
{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=PvP
Stats
?/?/? Health
?/?/? Damage|row2=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character in [[Game|bigfoot(game)]]
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wikitext
text/x-wiki
{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character in [[Game|bigfoot(game)]]
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MediaWiki:Wiki-navigation
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*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[William]]
***[[items]]
****[[weapons]]
****[[consumables]]
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text/x-wiki
*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[William]]
***[[items]]
****[[weapons]]
****[[consumables]]
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*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[Thomas]]
****[[William]]
***[[items]]
****[[weapons]]
****[[consumables]]
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text/x-wiki
*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[Thomas]]
****[[William]]
***[[items]]
****[[weapons]]
****[[consumables]]
*****[[med-kits]]
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Rick
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Rick is a playable character in [[Game|bigfoot(game)]]
'''stats'''
'''bonuses'''
+10% Firearm Damage
+10% Melee Damage<br />
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Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?
'''stats'''
'''bonuses'''
+10% Firearm Damage
+10% Melee Damage<br />
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{{BigFootCharacter|image1=https://bigfootgame.fandom.com/wiki/File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?
'''stats'''
'''bonuses'''
+10% Firearm Damage
+10% Melee Damage<br />
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wikitext
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{{BigFootCharacter|image1=https://bigfootgame.fandom.com/wiki/File:Rick.png|caption1=File:Rick.png|row1=Stats|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?
'''stats'''
'''bonuses'''
+10% Firearm Damage
+10% Melee Damage<br />
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wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?
'''stats'''
'''bonuses'''
+10% Firearm Damage
+10% Melee Damage<br />
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wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br />
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wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br />
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wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats
100 Health|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br />
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Jessica
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wikitext
text/x-wiki
Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
'''stats'''
'''bonuses'''
+10% Running Speed
+15% Healing Efficiency
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text/x-wiki
Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the BRA is ready to help her.
'''stats'''
'''bonuses'''
+10% Running Speed
+15% Healing Efficiency
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wikitext
text/x-wiki
Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''stats'''
'''bonuses'''
+10% Running Speed
+15% Healing Efficiency
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text/x-wiki
Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new spec
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats|row3=Bonuses
+10% Runnings Speed
+15% Healing Efficiency}}
ies, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''stats'''
'''bonuses'''
+10% Running Speed
+15% Healing Efficiency
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wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats|row3=Bonuses
+10% Runnings Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new spec
ies, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
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wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats|row3=Bonuses
+10% Runnings Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
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wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Runnings Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
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text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Runnings Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
her med-kits heal an extra 10 health
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wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Runnings Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
her [[med-kits]] heal an extra 10 health
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wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Runnings Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
her [[med-kits]] heal an extra 15 health
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wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
her [[med-kits]] heal an extra 15 health
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Thomas
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108
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2022-01-24T19:18:50Z
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text/x-wiki
Thomas is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.
'''stats'''
'''bonuses'''
+15% Vitality
+5% Explosives Damage
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text/x-wiki
{{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats|row2=Bonuses
+10% Vitality
+5% Explosives Damage}}
Thomas is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.
'''stats'''
'''bonuses'''
+15% Vitality
+5% Explosives Damage
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wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats|row2=Bonuses
+10% Vitality
+5% Explosives Damage}}
Thomas is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.
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File:Thomas.png
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wikitext
text/x-wiki
== Licensing ==
{{Fairuse}}
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File:William.png
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text/x-wiki
== Licensing ==
{{Fairuse}}
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File:Rick.png
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wikitext
text/x-wiki
== Licensing ==
{{Fairuse}}
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File:Jessica.png
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text/x-wiki
== Licensing ==
{{Fairuse}}
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Template:BigFootCharacter
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1">..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="row1">
<label>Label</label>
</data>
<data source="row2">
<label>Label</label>
</data>
<data source="row3">
<label>Label</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{BigFootCharacter
| title1=Example
| image1=Example
| caption1=Example
| row1=Example
| row2=Example
| row3=Example
}}
</pre>
<templatedata>
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File:Bigfoot.png
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Game
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'''about'''
it is a 1v4 asymmetrical first person horror game
The Game is set in a forest where a mysterious monster called [[bigfoot]] Resides. And a team of four, [[Rick]], [[Jessica]], [[Thomas]] and [[William]]. Are trying to Hunt it.
'''Info'''
The game is made by: CyberlightGS
Released: 31. January 2017
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Consumables
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Consumables are mostly one-time use items.
'''Consumables List'''
[[Med-kits|Med-Kits]]
med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]]
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Melee Weapons
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Melee Weapons Are weapons that can only be used short-range.
'''Weapon list'''
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Melee Weapons Are [[weapons]] that can only be used short-range.
'''Weapon list'''
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Ranged Weapons
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Created page with "Ranged Weapons are the most versatile weapons in the game, they can both be used short and mid, some can even be used long range. '''Weapon List'''"
wikitext
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Ranged Weapons are the most versatile weapons in the game, they can both be used short and mid, some can even be used long range.
'''Weapon List'''
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Ranged Weapons are the most versatile [[weapons]] in the game, they can both be used short and mid, some can even be used long range.
'''Weapon List'''
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Ranged Weapons
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Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range.
'''Weapon List'''
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Weapons
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There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as items instead.
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There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as [[Med-kits|Consumables]] instead.
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There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as [[Consumables]] instead.
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There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will also be labeled as [[Consumables]] instead.
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MediaWiki:Wiki-navigation
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*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[Thomas]]
****[[William]]
***[[items]]
****[[weapons]]
*****[[Melee Weapons]]
*****[[Ranged Weapons]]
****[[consumables]]
*****[[med-kits]]
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*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[Thomas]]
****[[William]]
***[[items]]
****[[weapons]]
*****[[Melee Weapons]]
*****[[Ranged Weapons]]
****[[consumables]]
****[[med-kits]]
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*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[Thomas]]
****[[William]]
***[[items]]
****[[weapons]]
*****[[Melee Weapons]]
*****[[Ranged Weapons]]
****[[consumables]]
*****[[med-kits]]
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*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[Thomas]]
****[[William]]
***[[weapons]]
****[[Melee Weapons]]
****[[Ranged Weapons]]
***[[consumables]]
****[[med-kits]]
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*Game
**[[Game]]
***[[maps]]
****[[Redwood Park]]
****[[Winter Park]]
***[[Characters]]
****[[Bigfoot]]
****[[rick]]
****[[Jessica]]
****[[Thomas]]
****[[William]]
***[[items]]
****[[weapons]]
*****[[Melee Weapons]]
*****[[Ranged Weapons]]
****[[consumables]]
*****[[med-kits]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[items]]
***[[weapons]]
****[[Melee Weapons]]
****[[Ranged Weapons]]
***[[consumables]]
****[[med-kits]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[items]]
***[[weapons]]
****[[Melee Weapons]]
****[[Ranged Weapons]]
***[[consumables]]
****[[med-kits]]
***[[Non-Consumables]]
***[[Placeables]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[items]]
***[[weapons]]
****[[Melee Weapons]]
****[[Ranged Weapons]]
***[[consumables]]
****[[med-kits]]
***[[Non-Consumables]]
***[[Placeables]]
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Items
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Items are thing used in [[Game|bigfoot(game)]].
'''Item list'''
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Items are things that can be picked up and used in [[Game|bigfoot(game)]].
'''Item list'''
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Items are things that can be picked up and used in [[Game|bigfoot(game)]].
'''Item list'''
'''''Consumable'''''
'''Non-Consumable'''
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Items are things that can be picked up and used in [[Game|bigfoot(game)]].
== '''Item list''' ==
'''''Consumable'''''
'''Non-Consumable'''
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Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Conumable]] [[Non-Consumables|non-consumable]] and [[placeables]]
<br />
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Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Conumable]], [[Non-Consumables|non-consumable]] and [[placeables]]
<br />
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Jessica
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{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
her [[med-kits]] heal an extra 10 health
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Category:Cameras
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Created page with "there is currently three different Cameras in [[Game|bigfoot(game)]], a Video Camera, Photo camera and a Night Vision Camera"
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there is currently three different Cameras in [[Game|bigfoot(game)]], a Video Camera, Photo camera and a Night Vision Camera
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there is currently three different Cameras in [[Game|bigfoot(game)]], a Video Camera, a Photo camera and a Night Vision Camera
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there is currently three different Cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a Photo camera and a Night Vision Camera
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there is currently three different Cameras in [[Game|bigfoot(game)]], [[Video Camera|Video Cameras]], a Photo camera and a Night Vision Camera
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there is currently three different Cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a Photo camera and a Night Vision Camera
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there is currently three different Cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a [[Photo Camera|Photo camera]] and a Night Vision Camera
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there is currently three different types of cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a [[Photo Camera|Photo camera]] and a Night Vision Camera
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Video Camera
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Created page with "A video camera in [[Game|bigfoot(game)]] is a [[Consumables|consumable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a m..."
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A video camera in [[Game|bigfoot(game)]] is a [[Consumables|consumable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning
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The video camera in [[Game|bigfoot(game)]] is a [[Consumables|consumable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total.
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The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total.
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The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the [[tablet]]. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total.
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The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the [[tablet]]. It will leave a marker on the map in the shape of a camera. And it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total.
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The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the [[tablet]]. It will leave a marker on the map in the shape of a camera. And it will blink red if there is an animal or bigfoot nearby while also emitting a noise warning. There is six in total.
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Consumables
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Consumables are mostly one-time use items.
'''Consumables List'''
[[Med-kits|Med-Kits]]
med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]]
[[Video Camera|video cameras]]
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Consumables are mostly one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]]
[[Video Camera|video cameras]]
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2022-01-26T18:33:02Z
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wikitext
text/x-wiki
Consumables are one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]]
[[Video Camera|video cameras]]
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wikitext
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Consumables are one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]]
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Photo Camera
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Created page with "The photo camera is an item that can take pictures of scratches, footprints, dead bodies and bigfoot. It can be used to win the game."
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The photo camera is an item that can take pictures of scratches, footprints, dead bodies and bigfoot. It can be used to win the game.
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2022-01-26T18:29:33Z
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The photo camera is an [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game.
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Bigfoot
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{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character in [[Game|bigfoot(game)]]. Or an AI enemy.
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{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or AI enemy in [[Game|bigfoot(game)]].
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{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in [[Game|bigfoot(game)]].
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Non-Consumables
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Created page with "Non-Consumables are [[items]] that can be used multiple times without disappearing or running out"
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Non-Consumables are [[items]] that can be used multiple times without disappearing or running out
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Placeables
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Created page with "Placeables are [[items]] that can be placed and can be used one or sometimes more than one time"
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Placeables are [[items]] that can be placed and can be used one or sometimes more than one time
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Placeables are [[items]] that can be placed and can be used one or sometimes more than one time. This includes Traps, Video Cameras and the drone.
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Tablet
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2022-01-26T18:45:33Z
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Created page with "the tablet is a usefull [[Items|item]] in [[Game|bigfoot(game)]]. It can be used to control [[Video Camera|video cameras]] or the drone"
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the tablet is a usefull [[Items|item]] in [[Game|bigfoot(game)]]. It can be used to control [[Video Camera|video cameras]] or the drone
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the tablet is a useful [[Items|item]] in [[Game|bigfoot(game)]]. It can be used to control [[Video Camera|video cameras]] or the drone
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Ammo
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2022-01-26T18:48:14Z
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Created page with "ammo is used with guns or the flare gun"
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ammo is used with guns or the flare gun
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ammo is a [[Consumables|consumable]] [[Items|item]] used with guns or the flare gun
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Guns
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2022-01-26T18:49:50Z
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Created page with "guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]]"
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guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]]
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Ammo
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2022-01-26T18:50:11Z
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ammo is a [[Consumables|consumable]] [[Items|item]] used with [[guns]] or the flare gun
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ammo is a [[Consumables|consumable]] [[Items|item]] that can only be used with [[guns]] or the flare gun.
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wikitext
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ammo are [[Consumables|consumable]] [[items]] that can only be used with [[guns]] or the flare gun.
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wikitext
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ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[guns]] or the flare gun.
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ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[guns]]
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Guns
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guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]] which use [[ammo]]
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Jessica
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2022-01-26T20:31:03Z
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{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
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Night Vision Camera
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2022-01-26T22:42:05Z
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Created page with "The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in [[Game|bigfoot(game)]] that let's you easily see during the night of the game"
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The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in [[Game|bigfoot(game)]] that let's you easily see during the night of the game
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The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in [[Game|bigfoot(game)]] that let's you easily see during the night of the game.
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Characters
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There is currently five characters in [[Game|bigfoot(game)]], [[Rick]], [[Jessica]], [[Thomas]], [[William]] and [[bigfoot]]
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Thomas
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{{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats
115 Health|row2=Bonuses
+15% Vitality
+5% Explosives Damage}}
Thomas is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.
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Items
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Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]]
<br />
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Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]]. For [[Weapons]], there is [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]
<br />
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Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]].<br />
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Consumables
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Consumables are one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
GPS Sensor
Signal Flare
Night Vision Camera Battery
9MM Ammo
7.62MM Ammo
5.56MM Ammo
Flare Gun Ammo
Meat
<br />
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Consumables are one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
GPS Sensor
Signal Flare
Night Vision Camera Battery
9MM Ammo
7.62MM Ammo
5.56MM Ammo
12 Gauge Ammo
Flare Gun Bullet
Meat
Drone Battery
<br />
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Consumables are one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
[[GPS Sensor]]
[[Signal Flare]]
Night Vision Camera Battery
9MM Ammo
7.62MM Ammo
5.56MM Ammo
12 Gauge Ammo
Flare Gun Bullet
Meat
Drone Battery
<br />
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Consumables are one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
7.62MM Ammo
5.56MM Ammo
12 Gauge Ammo
Flare Gun Bullet
Meat
Drone Battery
Dynamite
<br />
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Consumables are one-time use [[items]].
'''Consumables List'''
[[Med-kits|Med-Kits]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
5.56MM Ammo
12 Gauge Ammo
Flare Gun Bullet
Meat
Drone Battery
Dynamite
<br />
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Placeables
0
76
255
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Placeables are [[items]] that can be placed and can be used one or sometimes more than one time. This includes Traps, Video Cameras and the drone.
'''Placeables List'''
Bear Trap
Skulls
Gasoline
Gas Bottles
LED Lanterns
Car Batteries
Fireworks
Drone
[[Video Camera|Video Cameras]]
<br />
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Placeables are [[items]] that can be placed and can be used one or sometimes more than one time. This includes Traps, Video Cameras and the drone.
'''Placeables List'''
Bear Trap
Totem Skulls
Gasoline
Gas Bottles
[[LED Lantern|LED Lanterns]]
Car Batteries
Fireworks
Drone
[[Video Camera|Video Cameras]]
<br />
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Non-Consumables
0
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Non-Consumables are [[items]] that can be used multiple times without disappearing or running out
'''Non-Consumables List'''
Knife
Tablet
Night Vision Camera
Photo Camera
<br />
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Non-Consumables are [[items]] that can be used multiple times without disappearing or running out
'''Non-Consumables List'''
Tablet
Night Vision Camera
Photo Camera
<br />
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Non-Consumables are [[items]] that can be used multiple times without disappearing or running out
'''Non-Consumables List'''
Tablet
Night Vision Camera
[[Photo Camera]]
<br />
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Non-Consumables are [[items]] that can be used multiple times without disappearing
'''Non-Consumables List'''
Tablet
Night Vision Camera
[[Photo Camera]]
<br />
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Melee Weapons
0
6
19
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Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife)
'''Weapon list'''
Axe Big
Baseball Bat
Cleaver
Wrench
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wikitext
text/x-wiki
Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife)
'''Weapon list'''
Axe Big
Baseball Bat
Cleaver
Wrench
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20
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Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife)
'''Weapon list'''
Axe Big
Baseball
Bat
Cleaver
Wrench
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Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife)
'''Weapon list'''
Axe Big
Baseball Bat
Cleaver
Wrench
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Weapons
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There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as [[Consumables]] instead.
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There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]].
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Ranged Weapons
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Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range.
'''Weapon List'''
G17
R700
R870
M4CL
Flare Gun
<br />
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Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The Downside is they use [[Ammo]]
'''Weapon List'''
G17
R700
R870
M4CL
Flare Gun
<br />
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Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The Downside is they use [[Ammo]]
'''Weapon List'''
G17
R700
AVM
R870
M4CL
Flare Gun
<br />
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Tasks
0
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2022-01-26T23:24:12Z
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Created page with "Tasks is an objective in bigfoot(game) that will win you the game if completed. They can be completed using the [[Photo Camera]] '''Tasks list''' take three photos of big..."
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Tasks is an objective in bigfoot(game) that will win you the game if completed. They can be completed using the [[Photo Camera]]
'''Tasks list'''
take three photos of [[bigfoot]] footprints
take three photos of [[bigfoot]] scratches
Find four dead tourists scattered across the map
take a photo of [[bigfoot]]
<br />
1997c1a8a77b02b30f38ca98a7efd0d43909f47e
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Tasks is an objective in bigfoot(game) that will win you the game if completed. They can be completed using the [[Photo Camera]]
'''Tasks list'''
take three photos of [[bigfoot]] footprints
take three photos of [[bigfoot]] scratches
Find four dead tourists scattered across the map
take a photo of [[bigfoot]]
return to the trailer
<br />
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Photo Camera
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The photo camera is an [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game by completing the [[tasks]]
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The photo camera is a [[Non-Consumables|non-consumable]] [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game by completing the [[tasks]]
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Maps
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Maps are the playable areas in [[Game|Bigfoot(game)]].
There Is Currently Two available maps: [[Redwood Park]] and [[Winter Park]]
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Category:Cameras
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there is currently three different types of cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a [[Photo Camera|Photo camera]] and a [[Night Vision Camera]]
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LED Lantern
0
159
476
2022-01-26T23:33:16Z
Ryazu
374124
Created page with "The LED Lantern is a [[Placeables|placeable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to produce light in an area. Not to be confused with the candle lantern"
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The LED Lantern is a [[Placeables|placeable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to produce light in an area. Not to be confused with the candle lantern
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GPS Sensor
0
60
220
2022-01-26T23:36:53Z
Ryazu
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Created page with "The GPS Sensor is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] which can be thrown, and wherever it lands produces a blinking dot on the map for a cer..."
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The GPS Sensor is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] which can be thrown, and wherever it lands produces a blinking dot on the map for a certain amount of time.
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Signal Flare
0
61
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2022-01-26T23:39:46Z
Ryazu
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Created page with "The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which makes a flame when used for a short amount of time. And can be used to scare aw..."
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The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which makes a flame when used for a short amount of time. And can be used to scare away animals. It can also be dropped if switched away from, where it will be for the remainder of the game.
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Night Vision Camera Battery
0
263
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2022-01-26T23:41:44Z
Ryazu
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Created page with "The Night Vision Camera Battery is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to charge the [[Night Vision Camera]]"
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The Night Vision Camera Battery is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to charge the [[Night Vision Camera]]
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9MM Ammo
0
228
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2022-01-26T23:44:12Z
Ryazu
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Created page with "The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] Which is the [[ammo]] used by the G17"
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The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] Which is the [[ammo]] used by the G17
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7.62MM Ammo
0
149
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2022-01-26T23:49:46Z
Ryazu
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Created page with "7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which is the [[Ammo]] used by the AVM and R700"
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7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which is the [[Ammo]] used by the AVM and R700
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MediaWiki:Wiki-navigation
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[med-kits]]
***[[Non-Consumables]]
***[[Placeables]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[med-kits]]
***[[Non-Consumables]]
***[[Placeables]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[med-kits]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
***[[LED Lantern]]
***[[Video Camera]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[med-kits]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
****[[LED Lantern]]
****[[Video Camera]]
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Animals
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Created page with "Animals are NPCs found throughout the map"
wikitext
text/x-wiki
Animals are NPCs found throughout the map
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Animals are NPCs found throughout the map. They are divided into two categories Aggressive and passive
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2022-01-31T01:45:50Z
LemnUnderscore
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Added a list of animals in the game
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Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive
==== Passive ====
* Boar
* Deer
* Elk
* Fox
* Raccoon
==== Aggressive ====
* Bear
* Wolf
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2022-01-31T02:30:25Z
LemnUnderscore
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Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive
==== Passive ====
* Boar
* Deer
* Elk
* Fox
* Raccoon
==== Aggressive ====
* Bear
* Wolf[[File:Bear.jpg|thumb|a bear]][[File:Elk.jpg|thumb|an elk]]
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MediaWiki:Wiki-navigation
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2022-01-27T00:03:45Z
Ryazu
374124
wikitext
text/x-wiki
**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[med-kits]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
****[[LED Lantern]]
****[[Video Camera]]
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Ryazu
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wikitext
text/x-wiki
**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[med-kits]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
****[[LED Lantern]]
****[[Video Camera]]
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2022-01-31T11:14:49Z
Ryazu
374124
wikitext
text/x-wiki
**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[First Aid Kit]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
****[[LED Lantern]]
****[[Video Camera]]
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Bigfoot Game Wiki
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2022-01-27T22:13:55Z
Ryazu
374124
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
This is an unofficial wiki approved by the devs
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2022-01-27T22:27:10Z
Ryazu
374124
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div>
This Is Made For The Game "Bigfoot" Made By CyberlightGS
This is an unofficial wiki approved by the devs
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2022-01-28T21:03:47Z
Ryazu
374124
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This Is Made For The Game "BIGFOOT" Made By CyberlightGS
This is an unofficial wiki approved by the devs
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2022-01-28T21:06:32Z
Ryazu
374124
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This Is Made For The Game "BIGFOOT" Made By CyberlightGS
This is a wiki approved by the devs
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
a8636d39f7d68ca332e25b68d51b23af8c9325b2
456
455
2022-01-28T22:05:35Z
Kimberton
122339
Kimberton moved page [[Bigfoot Game Wiki (Unofficial) Wiki]] to [[Bigfoot Game Wiki]]: To match sitename change
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This Is Made For The Game "BIGFOOT" Made By CyberlightGS
This is a wiki approved by the devs
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Bigfoot Game Wiki (Unofficial) Wiki
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2022-01-28T22:05:35Z
Kimberton
122339
Kimberton moved page [[Bigfoot Game Wiki (Unofficial) Wiki]] to [[Bigfoot Game Wiki]]: To match sitename change
wikitext
text/x-wiki
#REDIRECT [[Bigfoot Game Wiki]]
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MediaWiki:Mainpage
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FANDOM
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text/x-wiki
Bigfoot Game Wiki
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Ranged Weapons
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2022-01-31T01:54:36Z
LemnUnderscore
374122
Added full names (as shown in the Steam patch notes) and ammo types for each weapon.
wikitext
text/x-wiki
Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The downside is they use [[ammo]].
'''Weapon List'''
G17 (Glock 17) - 9mm ammo
R700 (Remington 700) - 7.62mm ammo
AVM - 7.62mm ammo
R870 (Remington 870) - 12 gauge slugs
M4CL - 5.56mm ammo
Flare Gun - Flare gun ammo
'''Other'''
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife)
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298
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2022-01-31T11:50:29Z
Ryazu
374124
added link to: 9mm ammo and 7.62mm ammo
wikitext
text/x-wiki
Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The downside is they use [[ammo]].
'''Weapon List'''
G17 (Glock 17) - [[9MM Ammo|9mm ammo]]
R700 (Remington 700) - [[7.62MM Ammo|7.62mm ammo]]
AVM - [[7.62MM Ammo|7.62mm ammo]]
R870 (Remington 870) - 12 gauge slugs
M4CL - 5.56mm ammo
Flare Gun - Flare gun ammo
'''Other'''
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife)
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File:Redwood Nation Park Map.png
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2022-01-31T01:56:33Z
LemnUnderscore
374122
wikitext
text/x-wiki
The map for Redwood National Park filled with all locations
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Redwood Park
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2022-01-31T01:57:06Z
LemnUnderscore
374122
Added the map
wikitext
text/x-wiki
Redwood park is one of the two available [[maps]] in Bigfoot.
'''Description:'''
Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.
<br />
[[File:Redwood Nation Park Map.png|thumb|The filled park map]]
<br />
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Melee Weapons
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2022-01-31T02:01:55Z
LemnUnderscore
374122
Made an actual bullet list and added the pickaxe
wikitext
text/x-wiki
Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife)
==== Weapon List ====
* Axe Big
* Baseball Bat
* Cleaver
* Pickaxe
* Wrench
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GPS Sensor
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2022-01-31T02:16:31Z
LemnUnderscore
374122
wikitext
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The GPS Sensor is a [[Consumables|consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] which can be thrown, and wherever it lands produces a blinking dot on the map for a certain amount of time.
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Ammo
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2022-01-31T02:23:17Z
LemnUnderscore
374122
Added a list of ammo types
wikitext
text/x-wiki
Ammo is a variety of [[Consumables|consumable]] [[items]] used to load [[guns]].
==== Ammo Types ====
* 9mm (for the G17)
* 7.56mm (for the R700 and AWM)
* 5.56mm (for the M4CL)
* 12 gauge slugs (R870)
* Flare ammo (Flare gun)
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Ryazu
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Reverted edits by [[Special:Contributions/LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) to last revision by [[User:Ryazu|Ryazu]]
wikitext
text/x-wiki
ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[guns]]
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2022-01-31T11:48:06Z
Ryazu
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wikitext
text/x-wiki
ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[Ranged Weapons|Ranged]] [[Weapons]]
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Weapons
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2022-01-31T02:24:22Z
LemnUnderscore
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wikitext
text/x-wiki
There are two different types of weapons in [[Game|bigfoot(game)]]: [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]].
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File:Bear.jpg
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LemnUnderscore
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wikitext
text/x-wiki
A bear
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File:Elk.jpg
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2022-01-31T02:30:10Z
LemnUnderscore
374122
wikitext
text/x-wiki
An elk/moose
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File:Winter Park Map.png
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2022-01-31T03:29:59Z
LemnUnderscore
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wikitext
text/x-wiki
The map of Winter Park
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Winter Park
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2022-01-31T03:30:38Z
LemnUnderscore
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Added map.png
wikitext
text/x-wiki
Winter Park is one of the two available [[maps]] in [[Game|Bigfoot(game)]].
'''Description:'''
[[File:Winter Park Map.png|thumb|Winter Park map]]
Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.
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Ryazu
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wikitext
text/x-wiki
Winter Park is one of the two available [[maps]] in Bigfoot.
'''Description:'''
[[File:Winter Park Map.png|thumb|Winter Park map]]
Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.
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First-Aid Kit
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2022-01-31T11:12:15Z
Ryazu
374124
Created blank page
wikitext
text/x-wiki
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2022-01-31T11:12:35Z
Ryazu
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wikitext
text/x-wiki
The first aid kit is a [[Consumables|consumable]] [[Items|item]] that can be used to heal the player (RMB) or your teammates (LMB while looking at a player). It restores 35hp by default. [[Jessica]] heals herself and others for 40hp.
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Jessica
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2022-01-31T11:18:36Z
Ryazu
374124
wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]]
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
Her First Aid kits heal for 40hp (instead of 35hp by default)
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2022-01-31T11:29:05Z
Ryazu
374124
wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in bigfoot
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
Her First Aid kits heal for 40hp (instead of 35hp by default)
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2022-01-31T11:29:18Z
Ryazu
374124
wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in bigfoot
'''Description'''
Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.
'''Notes'''
Her First Aid kits heal for 40hp (instead of 35hp by default)
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Rick
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2022-01-31T11:26:57Z
Ryazu
374124
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats
100 Health|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in [[Game|bigfoot(game)]]
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?<br />
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Ryazu
374124
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats
100 Health|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in Bigfoot
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?<br />
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Ryazu
374124
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats
100 Health|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in Bigfoot
'''Description'''
When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br />
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Bigfoot
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2022-01-31T11:27:59Z
Ryazu
374124
wikitext
text/x-wiki
{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in bigfoot.
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Signal Flare
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2022-01-31T11:32:23Z
Ryazu
374124
wikitext
text/x-wiki
The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in bigfoot which makes a flame when used for a short amount of time. And can be used to scare away animals. It can also be dropped if switched away from, where it will be for the remainder of the game.
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2022-01-31T11:33:01Z
Ryazu
374124
wikitext
text/x-wiki
The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in BIGFOOT which makes a flame when used for a short amount of time. And can be used to scare away [[animals]]. It can also be dropped if switched away from, where it will be for the remainder of the game.
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Night Vision Camera Battery
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2022-01-31T11:33:35Z
Ryazu
374124
wikitext
text/x-wiki
The Night Vision Camera Battery is a [[Consumables|Consumable]] [[Items|item]] in bigfoot which can be used to charge the [[Night Vision Camera]]
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Consumables
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2022-01-31T11:34:41Z
Ryazu
374124
changed the "med-kits" link to "First aid Kit"
wikitext
text/x-wiki
Consumables are one-time use [[items]].
'''Consumables List'''
[[First Aid Kit]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
5.56MM Ammo
12 Gauge Ammo
Flare Gun Bullet
Meat
Drone Battery
Dynamite
<br />
b12121f776094c79ee3dc6ac151e88daaef25c50
Items
0
172
544
543
2022-01-31T11:35:02Z
Ryazu
374124
wikitext
text/x-wiki
Items are things that can be picked up and used in bigfoot. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]].<br />
5e4f6b965ad55c14fce64a3708d6abc72de06f2e
Tablet
0
66
238
237
2022-01-31T11:45:22Z
Ryazu
374124
wikitext
text/x-wiki
the tablet is a useful [[Items|item]] in bigfoot. It can be used to control [[Video Camera|video cameras]] or the drone
7f13a3cac261db65b71d5e0539d8f537c7abc16c
Non-Consumables
0
26
97
96
2022-01-31T11:45:33Z
Ryazu
374124
wikitext
text/x-wiki
Non-Consumables are [[items]] that can be used multiple times without disappearing
'''Non-Consumables List'''
[[Tablet]]
Night Vision Camera
[[Photo Camera]]
<br />
89faa5af5ea0831a4ca526a86eb4a7690615d113
98
97
2022-01-31T11:52:55Z
Ryazu
374124
added a link to night vision camera
wikitext
text/x-wiki
Non-Consumables are [[items]] that can be used multiple times without disappearing
'''Non-Consumables List'''
[[Tablet]]
[[Night Vision Camera]]
[[Photo Camera]]
<br />
850c320b2f681984bbb15dc0e533708f538516df
Placeables
0
76
257
256
2022-01-31T11:46:56Z
Ryazu
374124
Changed the text a little bit
wikitext
text/x-wiki
Placeables are [[items]] that can be placed and can be used once, or sometimes more than one time.
'''Placeables List'''
Bear Trap
Totem Skulls
Gasoline
Gas Bottles
[[LED Lantern|LED Lanterns]]
Car Batteries
Fireworks
Drone
[[Video Camera|Video Cameras]]
<br />
73c1fd145633e9a0a4e19be0c32afedcd4f2efde
9MM Ammo
0
228
654
653
2022-01-31T11:48:50Z
Ryazu
374124
wikitext
text/x-wiki
The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in bigfoot, Which is the [[ammo]] used by the G17
1cfa347aea93f4050959635f1dc8e5a6e57ebff8
7.62MM Ammo
0
149
462
461
2022-01-31T11:49:35Z
Ryazu
374124
wikitext
text/x-wiki
7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in bigfoot, which is the [[Ammo]] used by the AVM and R700
e1daf1208e2422bbe5836715ffd1199c65a26c6b
Night Vision Camera
0
205
594
593
2022-01-31T11:53:19Z
Ryazu
374124
changed bigfoot to text
wikitext
text/x-wiki
The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in bigfootthat let's you easily see during the night of the game.
7d95640f0befdcebf46efa14baf7c3a9ce73ed2e
Night Vision Camera
0
205
595
594
2022-01-31T11:53:57Z
Ryazu
374124
Fixed the mistake when i tried to make bigfoot not a link
wikitext
text/x-wiki
The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in bigfoot, that let's you easily see during the night of the game.
7c66c43d3cab7f6ab57cfe304f34575d262ebd97
File:Redwood Safes-Codes.png
6
98
290
2022-01-31T11:55:07Z
LemnUnderscore
374122
wikitext
text/x-wiki
Map of the possible safe/code locations in Redwood
7e37916e6cab32ad720540fe739048256bca8cf9
Bigfoot Game Wiki
0
148
457
456
2022-01-31T11:56:40Z
Ryazu
374124
added a link to BIGFOOT
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This Is Made For The Game "[[Game|BIGFOOT]]" Made By CyberlightGS
This is a wiki approved by the developers
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
b88e616f529955662bb4191d5fdb10a5c270ace1
Safes and Codes
0
165
484
2022-01-31T11:56:46Z
LemnUnderscore
374122
Added the whole page
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>]]
==== Redwood Nation Park ====
{| class="fandom-table"
|+
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave,
John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby
archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground,
Old Hunting Tower 4
|West
|}
31aa3bae028447ef366463db7ca92e1b8a80e4d9
485
484
2022-01-31T11:58:09Z
LemnUnderscore
374122
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>]]
==== Redwood Nation Park ====
{| class="fandom-table"
|+
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
cf3e378117031fc9fb5c9e00602cd4e16ffdc367
486
485
2022-01-31T12:25:37Z
LemnUnderscore
374122
Added gallery + Winter park table
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|329x329px]]
=== Redwood Nation Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
==== Winter Park ====
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
dd6ce08e836d1af84bd313b3cd70c4e231d3e3c9
487
486
2022-01-31T15:41:48Z
LemnUnderscore
374122
/* Redwood Nation Park */
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|329x329px]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
==== Winter Park ====
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
a855096a3b65b1390e98d594a33cab8e282826ef
488
487
2022-01-31T15:44:27Z
LemnUnderscore
374122
/* Winter Park */
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]]
=== Winter Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
2132974b7d083dd8931af7f629ed0bf8760d2067
489
488
2022-01-31T15:52:02Z
LemnUnderscore
374122
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Redwood Park ===
[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]]
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|
|}
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
|}
76a6acc7335040a96ab445efa84b2a703c92dbd3
490
489
2022-01-31T15:56:35Z
LemnUnderscore
374122
formatting
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
|}
1f607ed965a2b2c2ad22323fa2fdd8ae292c3b49
491
490
2022-02-01T14:32:55Z
LemnUnderscore
374122
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
c6d68dbbdbe5a932436482fa665eeafea1b0deb2
492
491
2022-02-02T19:40:27Z
LemnUnderscore
374122
Filled out the map more and changed colour visual
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Redwood Safes-Codes.png|thumb|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].|289x289px|alt=]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
05d6ca8ffa0dd3c26f4c6921a102ee0c426af176
493
492
2022-02-02T19:51:49Z
LemnUnderscore
374122
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map redwood safes2.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
843e4723407efdf7f4cb257116a29b0216518e7e
File:20220129215151 1.jpg
6
256
734
2022-01-31T12:08:20Z
LemnUnderscore
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw code green1.jpg
6
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2022-01-31T12:14:24Z
LemnUnderscore
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw code green2.jpg
6
138
412
2022-01-31T12:14:29Z
LemnUnderscore
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw code grey1.jpg
6
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2022-01-31T12:14:34Z
LemnUnderscore
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw code grey2.jpg
6
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2022-01-31T12:14:39Z
LemnUnderscore
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw code red1.jpg
6
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2022-01-31T12:14:44Z
LemnUnderscore
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw code red2.jpg
6
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733
2022-01-31T12:14:49Z
LemnUnderscore
374122
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw safe green.jpg
6
23
89
2022-01-31T12:14:53Z
LemnUnderscore
374122
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rw safe red.jpg
6
226
648
2022-01-31T12:14:57Z
LemnUnderscore
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Ranged Weapons
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299
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2022-02-01T16:27:23Z
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Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The downside is they use [[ammo]].
'''Weapon List'''
G17 (Glock 17) - [[9MM Ammo|9mm ammo]]
R700 (Remington 700) - [[7.62MM Ammo|7.62mm ammo]]
AVM - [[7.62MM Ammo|7.62mm ammo]]
R870 (Remington 870) - 12 gauge ammo
M4CL - 5.56mm ammo
Flare Gun - Flare gun bullet
'''Other'''
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife)
f68566a3b6f34d779ee1b3868d5199714d6cc51b
Bigfoot
0
14
50
49
2022-02-02T14:29:13Z
LemnUnderscore
374122
Major additions: Abilities and health. Still requires expansion (will probably do some testing today)
wikitext
text/x-wiki
{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* +20% Night damage resist (passive) - Bigfoot takes 20% less damage during the night
=== Bigfoot health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|
|
|
|
|
|
|
|
|-
|III
|
|
|
|
|
|
|
|
|}
b1d9684d9ec3f60ad24cea6d18495f782ff0a91f
51
50
2022-02-02T19:13:09Z
LemnUnderscore
374122
Track scent passive ability
wikitext
text/x-wiki
{{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|
|
|
|
|
|
|
|
|-
|III
|
|
|
|
|
|
|
|
|}
d4c18e47818e9fbbf68f68ed0b0c06b9e5b1e7a4
52
51
2022-02-02T20:24:09Z
LemnUnderscore
374122
+1 stat
wikitext
text/x-wiki
{{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|
|1250
|
|
|
|
|
|
|-
|III
|
|
|
|
|
|
|
|
|}
9e0c91fb1333f55535d8e562ba14c1ec0e9f9cc4
Characters
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minor formatting (like updating an instance of bigfoot(game))
wikitext
text/x-wiki
There are currently five characters in [[Game|BIGFOOT]]: [[Rick]], [[Jessica]], [[Thomas]], [[William]] and [[Bigfoot]]
ab91b5279a969e97b9864224cea0214e4211cde2
Animals
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235
666
665
2022-02-02T15:07:08Z
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Animal use for hunters and bigfoot + achievements
wikitext
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Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.
==== Passive ====
* Boar
* Deer
* Elk
* Fox
* Raccoon
==== Aggressive ====
* Bear
* Wolf
Animals can be killed an harvested for meat by hunters, or killed an directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animals size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
39e0f20770f48fdd2b0db75e87a91303ed56d8af
Achievements
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4
6
2022-02-02T17:46:15Z
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made page (and forgot to save. remembered 3 hours later)
wikitext
text/x-wiki
BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2)
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2)
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this)
* '''Egg Time''' - Find all Easter eggs (add a note here if you have specifics on the requirements of this)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
81ace656108cc958e45edca59bb52b3751960b0b
Rick
0
254
731
730
2022-02-02T17:57:48Z
LemnUnderscore
374122
Quote format
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats
100 Health|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in Bigfoot
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
401b3375810c6c571974d5f12b320e43cfefd104
Jessica
0
223
643
642
2022-02-02T18:02:41Z
LemnUnderscore
374122
Quote format
wikitext
text/x-wiki
{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in bigfoot
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
'''Notes'''
First aid kits used by her heal for 40hp (instead of 35hp by default). This also applies when healing teammates.
e0fb1b20290dd2672c7435ef118f0591e0b2765c
Thomas
0
108
323
322
2022-02-02T18:03:20Z
LemnUnderscore
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Quote format
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats
115 Health|row2=Bonuses
+15% Vitality
+5% Explosives Damage}}
Thomas is a playable character in [[Game|bigfoot(game)]]
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.
}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
798079590bbbe8a0c12d9e839e64090f65d23373
William
0
129
369
368
2022-02-02T18:06:41Z
LemnUnderscore
374122
Quote format
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses
+15% Blind Duration
+20% Reload Speed}}
William is a playable character in [[Game|BIGFOOT]],
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
a562bf1878e4b1240cf5c1b06fa2706f4681a7f1
Locations
0
134
387
2022-02-02T18:13:25Z
Ryazu
374124
Created page with "Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages..."
wikitext
text/x-wiki
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own).
The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map.
Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
dcfcba596b17ef0e506dce498d1ca8978faeeee8
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2022-02-02T18:40:58Z
Ryazu
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wikitext
text/x-wiki
<small>to look at maps, se [[maps]]</small>
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own).
The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map.
Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
45dfe6af792765125a360418ae623d002720552a
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2022-02-02T18:42:23Z
Ryazu
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wikitext
text/x-wiki
<small>''to look at maps, se [[maps]]''</small>
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own).
The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map.
Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
efebb5e40e6207d2f56dc125c598bc81718f18cc
MediaWiki:Wiki-navigation
8
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143
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2022-02-02T18:16:33Z
Ryazu
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wikitext
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**[[locations]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[First Aid Kit]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
****[[LED Lantern]]
****[[Video Camera]]
bbf2713107464017366e77eefe3d14b26841540d
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2022-02-02T18:20:29Z
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wikitext
text/x-wiki
**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[First Aid Kit]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
****[[LED Lantern]]
****[[Video Camera]]
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text/x-wiki
**[[locations]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
Passive
Boar
Deer
Elk
Fox
Raccoon
Aggressive
Bear
Wolf
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[consumables]]
****[[First Aid Kit]]
****[[GPS Sensor]]
****[[Signal Flare]]
****[[Night Vision Camera Battery]]
****[[9MM Ammo]]
****[[7.62MM Ammo]]
***[[Non-Consumables]]
****[[Photo Camera]]
***[[Placeables]]
****[[LED Lantern]]
****[[Video Camera]]
c736016068e3e5ccefa9f3134fa48c3440c520bd
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wikitext
text/x-wiki
**[[locations]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
Passive
Boar
Deer
Elk
Fox
Raccoon
Aggressive
Bear
Wolf
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
[[consumables]]
[[First Aid Kit]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
[[Non-Consumables]]
[[Photo Camera]]
[[Placeables]]
[[LED Lantern]]
[[Video Camera]]
0145f20efdfe49da498bd4e942d5061957c589b3
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wikitext
text/x-wiki
**[[locations]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
Passive
Boar
Deer
Elk
Fox
Raccoon
Aggressive
Bear
Wolf
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[explosives]]
***[[cameras]]
***[[Other items|other]]
----------------
[[consumables]]
[[First Aid Kit]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
[[Non-Consumables]]
[[Photo Camera]]
[[Placeables]]
[[LED Lantern]]
[[Video Camera]]
----------------
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wikitext
text/x-wiki
**[[locations]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
Passive
Boar
Deer
Elk
Fox
Raccoon
Aggressive
Bear
Wolf
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[explosives]]
***[[cameras]]
***[[Other items|other
----------------
[[consumables]]
[[First Aid Kit]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
[[Non-Consumables]]
[[Photo Camera]]
[[Placeables]]
[[LED Lantern]]
[[Video Camera]]
----------------
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wikitext
text/x-wiki
**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
Passive
Boar
Deer
Elk
Fox
Raccoon
Aggressive
Bear
Wolf
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[explosives]]
***[[cameras]]
***[[Other items|other
----------------
[[consumables]]
[[First Aid Kit]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
[[Non-Consumables]]
[[Photo Camera]]
[[Placeables]]
[[LED Lantern]]
[[Video Camera]]
----------------
ac48077544ecc314fccd572ab73e0072dbce7178
Weapons
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text/x-wiki
There are two different types of weapons in bigfoot: [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]].
ce3aa5ea0581e87a34daedf348a9ec8140bd1694
Explosives
0
46
196
2022-02-02T18:32:07Z
Ryazu
374124
Created page with "explosives can explode"
wikitext
text/x-wiki
explosives can explode
79ad457a7d4f65b8b1a61c9f9bf4684085460bca
Other items
0
213
605
2022-02-02T18:37:50Z
Ryazu
374124
Created page with "other items are for the items not categorized by explosives and cameras"
wikitext
text/x-wiki
other items are for the items not categorized by explosives and cameras
1cc4f2553f409d985fe0940ede8e6719272c9d10
Evidence
0
189
571
2022-02-02T18:43:26Z
LemnUnderscore
374122
created. will edit soon
wikitext
text/x-wiki
will edit soon
49164ad479ca8584b7553579dad118a7ab1194a3
Totems
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344
2022-02-02T18:43:58Z
LemnUnderscore
374122
created page. will edit soon
wikitext
text/x-wiki
will edit soon
49164ad479ca8584b7553579dad118a7ab1194a3
Maps
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2022-02-02T18:46:08Z
Ryazu
374124
wikitext
text/x-wiki
Maps are the playable areas in BIGFOOT.
There Is Currently Two available maps: [[Redwood Park]] and [[Winter Park]]
0d8a4563ddedeebf7e18981968fbee5f70d48aae
File:Map redwood safes2.png
6
183
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2022-02-02T19:36:54Z
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text/x-wiki
Locations of safes (darker/more faded) and codes (brighter/less faded)
62357ee895e93b98a8a0fd90a43a6c66aed6db9d
Bigfoot
0
14
53
52
2022-02-02T20:47:57Z
LemnUnderscore
374122
+1 stat
wikitext
text/x-wiki
{{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|
|1250
|
|
|
|
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
30a986c4ff7bdb74e309e6fb29be11f9ee042d54
54
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2022-02-04T12:08:06Z
LemnUnderscore
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wikitext
text/x-wiki
{{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|
|
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Health Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
|-
|I
|6
|8
|8
|
|
|
|
|
|-
|II
|
|
|
|
|
|
|
|
|-
|III
|
|
|
|
|
|
|
|
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
bb609e513e3c1c67a3e37fcc865a92c243a73cae
55
54
2022-04-30T12:25:11Z
LemnUnderscore
374122
/* Bigfoot Damage */
wikitext
text/x-wiki
{{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP
?/?/? Health
?/?/? Damage|row3=PvE
?/?/? Health
?/?/? Damage}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|
|
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
|-
|I
|6
|8
|8
|
|
|
|
|
|-
|II
|
|
|
|
|
|
|
|
|-
|III
|
|
|
|
|
|
|
|
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
10ea1df0bbfd3d6cbb4486e03fd9b650e9503fa3
56
55
2022-04-30T12:40:33Z
LemnUnderscore
374122
removed the damage in the infobox
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
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|760
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|II
|1045
|1250
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|III
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|1470
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|}
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
|-
|I
|6
|8
|8
|
|
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|
|
|-
|II
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|
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|
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|-
|III
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|
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|
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|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
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Explosives
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Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation and therefore the stun will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) as soon as the initial animation has ended.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
=== Explosives ===
* Gas canister (red gas canister)
* Gas bottle (blue propane tank)
* Car battery
* Fireworks
* Dynamite
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Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation and therefore the stun will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) as soon as the initial animation has ended.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
=== Explosives ===
* Fuel canister (red gas canister)
* Gas bottle (blue propane tank)
* Car battery
* Fireworks
* Dynamite
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Category:Cameras
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There are three different items [[Game|BIGFOOT]] that could be put in the camera group.
* [[Video Camera]]
* [[Photo Camera|Photo camera]]
* [[Night Vision Camera]]
* Drone
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There are three different items [[Game|BIGFOOT]] that could be put in the camera group.
* [[Video Camera]]
* [[Photo Camera|Photo camera]]
* [[Night Vision Camera]]
* [[Drone]]
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There are four different items [[Game|BIGFOOT]] that could be put in the camera group.
* [[Video Camera]]
* [[Photo Camera|Photo camera]]
* [[Night Vision Camera]]
* [[Drone]]
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Video Camera
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The video camera can be placed on the ground and used to remotely view areas of the map. Six video cameras spawn in the van and cannot be looted from any other location. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery>
File:Videocamera.PNG|A placed camera indicated by orange on the map
</gallery>
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Photo Camera
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The photo camera can be used to take pictures of footprints, scratches, dead bodies and bigfoot as [[evidence]]. Only one camera spawns per game (on the table in the van), but it can take infinite photos.
The photo camera is a [[Non-Consumables|non-consumable]] [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game by completing the [[tasks]]
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The photo camera can be used to take pictures of footprints, scratches, dead bodies and bigfoot as [[evidence]], used to win the game with the evidence ending. Only one camera spawns per game (on the table in the van), but it can take infinite photos.
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Drone
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The drone acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a shock feature which acts like a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful it. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot.
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Night Vision Camera
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The night vision camera allows the player to see in the dark of the night without the need of a flashlight, remaining hidden from Bigfoot. However, it should be used wisely, as it has a limited battery life. It and night vision camera battery spawn in the truck and can also be found as loot around the map. Press [N] to activate.
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Evidence
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Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following:
* Take 3 pictures of scratches
* Take 3 pictures of footprints
* Take 4 pictures of dead bodies (3 for Winter Park)
* Take a picture of Bigfoot
All (alive) players must return to the trailer to complete the game.
The objectives can be found in the notebook in the item wheel.
Keep in mind that each picture be unique - you can't take two pictures of the same object. To take pictures, use the [[Cameras|camera]], accessed through the item wheel [Q]. Footprints, scratches, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Footprints and scratches spawn on the ground and on trees respectively around locations, although they may sometimes spawn on and around nearby paths. Dead bodies have set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. -->
This ending is usually more annoying to complete than killing Bigfoot, as it requires players to carefully look all around the map, but can be useful in some scenarios. Examples include:
* The game settings have been set to give Bigfoot high [[Bigfoot|health and damage]], making killing it significantly harder
* In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed.
* If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First Aid Kit|first aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]].
Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker.
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Bigfoot Game Wiki
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This wiki is made for the game "[[Game|BIGFOOT]]," created and developed by CyberlightGS.
This is a wiki approved by the developers.
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
=== Get Started ===
* Learn the layout of BIGFOOT's [[maps]]
* View information and stats on the different playable [[characters]]
* Get an overview of what [[weapons]] there are in the game
* Discover how to use all the [[items]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Winter Park
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Winter Park is one of the two available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
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Redwood Park
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Redwood park is one of the two available [[maps]] in Bigfoot.[[File:Redwood Nation Park Map.png|thumb|The filled park map]]'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
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Redwood park is one of the two available [[maps]] in Bigfoot.
[[File:Map redwood empty2.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
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|}<br />
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Melee Weapons
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Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife)
==== Weapon List ====
* Axe Big
* Baseball Bat
* Cleaver
* Knife
* Pickaxe
* Pipe Wrench
Melee weapons deal 3 damage to Bigfoot per hit or when thrown (without [[Bigfoot|nighttime resistance]]).
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Patch Notes
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Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
==== Maps: ====
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
==== Game: ====
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
==== Localisation: ====
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
==== Gameplay ====
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
=== Update 2.1 (Oct. 8, 2018) ===
==== Changes ====
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
==== Fixes ====
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
==== Optimization ====
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
==== Changes ====
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
==== Animals ====
* Added wolves
* Added bears
==== Optimization ====
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
==== Fixes ====
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
==== General ====
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
==== Graphics ====
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
==== Bigfoot ====
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
===== Abilities =====
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
===== Passive abilities =====
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
==== Hunters ====
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
==== Weapons ====
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
==== Fixed ====
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
==== Added ====
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
==== Changed ====
* Day-Night cycle duration increased from 14 min to 16 min
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
==== Fixed ====
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
==== Added ====
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
==== Changes ====
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
=== Update 4.0 Hotfix 4 ===
==== Changes ====
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
==== Added ====
* Stamina for hunters
==== Fixes ====
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
=== Updated 4.0 Hotfix 5 ===
==== Added ====
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
==== Fixed ====
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
==== Changes ====
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
=== Update 4.1 (Oct. 20, 2021) ===
==== Gameplay ====
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
==== Added ====
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
==== Fixed ====
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
Changed
* More stamina for hunter sprint
=== Update 4.1 Hotfix 1 ===
==== Added ====
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
==== Fixed ====
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
==== Changed ====
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
=== Update 4.1 Hotfix 2 ===
==== Added ====
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
==== Fixed ====
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
==== Changed ====
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
=== Update 4.2 ===
==== Added ====
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
==== Changes ====
* Increased weapon recoil
* Decreased the icon of found corpses
==== Fixes ====
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
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LemnUnderscore
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wikitext
text/x-wiki
Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
=== Update 4.0 Hotfix 4 ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
=== Updated 4.0 Hotfix 5 ===
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
=== Update 4.1 Hotfix 1 ===
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
=== Update 4.1 Hotfix 2 ===
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
=== Update 4.2 ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
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378
2022-02-04T21:08:30Z
LemnUnderscore
374122
forgot some dates
wikitext
text/x-wiki
Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
=== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ===
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
=== Update 4.1 Hotfix 1 (Oct. 28, 2021) ===
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
=== Update 4.1 Hotfix 2 (Nov. 4, 2021) ===
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
__FORCETOC__
f3642c64da9ae1752f7a38e99da1752d4f46df35
380
379
2022-02-04T21:12:42Z
LemnUnderscore
374122
made hotfixes sorted underneath larger updates, added more empty lines
wikitext
text/x-wiki
Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
__FORCETOC__
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#REDIRECT [[Patch Notes]]
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Safes and Codes
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Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
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Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
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Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
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Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to Winter Park.
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Notes
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Notes can be found at set places around each map and offer lore surrounding the map's [[Evidence|dead bodies]]. There is little practical use to them, aside from a few that offer insight into the approximate location of dead bodes. Similar story-telling items include notebooks/journals and text messages.
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
Passive
Boar
Deer
Elk
Fox
Raccoon
Aggressive
Bear
Wolf
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
***[[explosives]]
***[[cameras]]
***[[Other items|other
----------------
[[consumables]]
[[First Aid Kit]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
[[Non-Consumables]]
[[Photo Camera]]
[[Placeables]]
[[LED Lantern]]
[[Video Camera]]
----------------
Other
[[safes]]
[[totems]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[Rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
Passive
Boar
Deer
Elk
Fox
Raccoon
Aggressive
Bear
Wolf
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
**[[other]]
[[Safes]]
[[Totems]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[Rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
**[[other]]
[[Safes]]
[[Totems]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[Rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[animals]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
**[[Safes]]
**[[Totems]]
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Items
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Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
* [[Drone]]
* [[Explosives]] (various types)
* [[First Aid Kit|First-aid kit]]
* [[Night Vision Camera|Night vision camera]]
* [[Photo Camera|Photo camera]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
* [[Totems]]
* [[Video Camera|Video camera]]
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Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
* (Video) [[Video Camera|Camera]]
* [[Drone]]
* [[Explosives]] (various types)
* [[First Aid Kit|First-aid kit]]
* [[GPS Sensor]]
* Meat
* [[Night Vision Camera|Night vision camera]]
* [[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
* [[Totems|Totem]]
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Ranged Weapons
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Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
'''Weapon List'''
{| class="fandom-table"
|+
!Weapon
!Type
![[Ammo]]
!Damage*
!Reload speed
|-
|G17 (Glock 17)
|Pistol
|9mm
|
|
|-
|R700 (Remington 700)
|Rifle
|7.26mm
|6
|
|-
|R870 (Remington 870)
|Shotgun
|12 guage
|17**
|
|-
|AWM
|Sniper Rifle
|7.26mm
|
|
|-
|M4CL
|Assault Rifle
|5.56mm
|4
|
|}
<nowiki>*</nowiki>damage is without modifiers such as nighttime resistance or Rick's damage increase.
<nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances.
'''Special'''
Flare gun - Flare gun bullet
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage.
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#REDIRECT [[Ammo]]7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in bigfoot, which is the [[Ammo]] used by the AVM and R700
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9MM Ammo
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#REDIRECT [[Ammo]]The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in bigfoot, Which is the [[ammo]] used by the G17
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Consumables
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#REDIRECT [[Items]]Consumables are one-time use [[items]].
'''Consumables List'''
[[First Aid Kit]]
[[GPS Sensor]]
[[Signal Flare]]
[[Night Vision Camera Battery]]
[[9MM Ammo]]
[[7.62MM Ammo]]
5.56MM Ammo
12 Gauge Ammo
Flare Gun Bullet
Meat
Drone Battery
Dynamite
<br />
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First-Aid Kit
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The first aid kit is an [[Items|item]] that can be used to heal the player (RMB) or your teammates (LMB while looking at a player). It restores 35hp by default. [[Jessica]] heals herself and others for 40hp.
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[Rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
**[[animals]]
**[[Safes]]
**[[Totems]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[Rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
**[[Animals]]
**[[Safes]]
**[[Totems]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[Rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
**[[Animals]]
**[[Safes]]
**[[Totems]]
**[[Traps]]
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**[[maps]]
***[[Redwood Park]]
***[[Winter Park]]
**[[Characters]]
***[[Bigfoot]]
***[[Rick]]
***[[Jessica]]
***[[Thomas]]
***[[William]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[items]]
**[[Animals]]
**[[Safes]]
**[[Totems]]
**[[Traps]]
**[[Notes]]
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*[[maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[weapons]]
**[[Melee Weapons]]
**[[Ranged Weapons]]
*[[items]]
*[[Animals]]
*[[Safes]]
*[[Totems]]
*[[Traps]]
*[[Notes]]
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*[[maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[weapons]]
**[[Melee Weapons]]
**[[Ranged Weapons]]
*[[items]]
**[[Animals]]
**[[Safes]]
**[[Totems]]
**[[Traps]]
**[[Notes]]
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*[[maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[items]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
*[[More]]
**[[Animals]]
**[[Safes]]
**[[Totems]]
**[[Traps]]
**[[Notes]]
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*[[maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[items]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[explosives]]
*[[More]]
**[[Animals]]
**[[Safes]]
**[[Totems]]
**[[Traps]]
**[[Notes]]
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*[[maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[items]]
**[[items]]
**[[weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Traps]]
**[[Notes]]
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*[[Maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[Items]]
**[[Items]]
**[[Weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[Explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Traps]]
**[[Notes]]
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*[[Maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[Items]]
**[[Items]]
**[[Weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[Explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Hunter_Traps]]
**[[Notes]]
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Bigfoot Game Wiki
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This wiki is made for the game "[[Game|BIGFOOT]]," created and developed by CyberlightGS.
This is a wiki approved by the developers.
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
===Get Started===
*Learn the layout of BIGFOOT's [[maps]]
*View information and stats on the different playable [[characters]]
*Get an overview of what [[weapons]] there are in the game
*Discover how to use all the [[items]]
*Use helpful maps to figure out possible [[Safes|code locations]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Codes
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#REDIRECT [[Safes]]
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File:Map redwood empty.png
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Redwood Park
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Redwood park is one of the two available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<br />
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Maps
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Maps are the playable areas in BIGFOOT.
There are currently two available maps: [[Redwood Park]] and [[Winter Park]].
The next map will be Yellowstone Park, which was expected to be release in early March 2022. However, this was delayed.
Ross lake Park is the fourth confirmed map for BIGFOOT. It does not have a planned release date.
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
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File:Map redwood stonehenge.png
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Totems
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Totems can be found beside the paths and roads of both maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, they player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometime be more work than attempting to kill Bigfoot solo without your deceased team mate.<gallery>
File:Totem.jpg|Totem
File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple)
File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple)
</gallery>
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Trap
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Will edit soon
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LemnUnderscore moved page [[Traps]] to [[Trap]]
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Will edit soon
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The trap or bear trap is an item in BIGFOOT used to stop Bigfoot from being able to move for a few seconds. Several spawn at the trailer, and they can rarely be found across the map. To place a trap, use [T].
Placed traps deal damage to Bigfoot or players who walk over them, as well as immobilize them for a bit. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken.
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Meat
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Meat is an item in BIGFOOT used to lure Bigfoot<!-- Needs confirmation --> but also heal it. It can be obtained in 3 ways:
* Looting the fridge in the trailer
* Killing [[animals]] and harvesting them
* Finding it in red BBQs
Bigfoot can use the meat from dead and alive animals as well as BBQs to heal,<!-- needs confirmation -->so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still at nighttime.
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Items
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Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
* (Video) [[Video Camera|Camera]]
* [[Drone]]
* [[Explosives]] (various types)
* [[First Aid Kit|First-aid kit]]
* [[GPS Sensor]]
* [[Meat]]
* [[Night Vision Camera|Night vision camera]]
* [[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
* [[Tablet]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
* [[Totems|Totem]]
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Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
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Guns
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#REDIRECT [[Ranged Weapons]]guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]] which use [[ammo]]
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Ammo
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There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]].
* 9mm ammo (grey item model) - used for the G17
* 5.56mm ammo (green item model) - used for the M4CL
* 7.26mm ammo (yellow item model) - used for the R700 and AWM
* 12 gauge ammo (red item model) - used for the R870
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There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]].
* 9mm ammo (grey item model) - used for the G17
* 5.56mm ammo (green item model) - used for the M4CL
* 7.26mm ammo (yellow item model) - used for the R700 and AWM
* 12 gauge ammo (red item model) - used for the R870
* flare gun bullet - used for the flare gun
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Ranged Weapons
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Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
'''Weapon List'''
{| class="fandom-table"
|+
!Weapon
!Type
![[Ammo]]
!Damage*
!Reload speed
|-
|G17 (Glock 17)
|Pistol
|9mm
|
|
|-
|R700 (Remington 700)
|Rifle
|7.26mm
|6
|
|-
|R870 (Remington 870)
|Shotgun
|12 gauge
|17**
|
|-
|AWM
|Sniper Rifle
|7.26mm
|
|
|-
|M4CL
|Assault Rifle
|5.56mm
|4
|
|}
<nowiki>*</nowiki>damage is without modifiers such as nighttime resistance or Rick's damage increase.
<nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances.
'''Special'''
Flare gun - Flare gun bullet
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage.
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Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
{| class="fandom-table"
|+
!Weapon
!Type
![[Ammo]]
!Damage*
!Damage* (Night, -20%)***
!Reload speed
|-
|G17 (Glock 17)
|Pistol
|9mm
|
|
|
|-
|R700 (Remington 700)
|Rifle
|7.26mm
|6
|4.8
|
|-
|R870 (Remington 870)
|Shotgun
|12 gauge
|17**
|13.6
|
|-
|AVM
|Sniper Rifle
|7.26mm
|10
|8
|
|-
|M4CL
|Assault Rifle
|5.56mm
|4
|3.2
|
|}
<nowiki>*</nowiki>damage is without Rick's damage modifier of +10%.
<nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances.
<nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times)
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, causing it to run away for a few seconds. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun deals one damage upon hitting Bigfoot, and the bullet must hit Bigfoot to blind it. This also stuns Bigfoot for a short while before it leaves.
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage.
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More stats, let's go
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Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
{| class="fandom-table"
|+
'''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are.
!Weapon
!Type
![[Ammo]]
!Damage*
!Damage*
(Night, -20%)***
!Rate of Fire
(shots/s)
!Reload Speed†
(seconds)
!DPS††
(day)
!DPS††
(night)
!Mag Size
|-
|G17 (Glock 17)
|Pistol
|9mm
|3
|2.4
|3.75
|
|11.25
|9
|10
|-
|R700 (Remington 700)
|Rifle
|7.26mm
|6
|4.8
|0.7
|3.33
|4.2
|3.36
|5
|-
|R870 (Remington 870)
|Shotgun
|12 gauge
|17**
|13.6
|
|
|
|
|5
|-
|AVM
|Sniper Rifle
|7.26mm
|10
|8
|0.75
|2
|7.5
|6
|10
|-
|M4CL
|Assault Rifle
|5.56mm
|4
|3.2
|
|
|
|
|30
|}
<nowiki>*</nowiki>damage is without Rick's damage modifier of +10%.
<nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances.
<nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times)
†The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The reload time here describes the time between the last bullet fired until the first bullet fired after the reload.
††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading.
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, causing it to run away for a few seconds. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun deals one damage upon hitting Bigfoot, and the bullet must hit Bigfoot to blind it. This also stuns Bigfoot for a short while before it leaves.
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage.
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Traps
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#REDIRECT [[Trap]]
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First-Aid Kit
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The first aid kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 hp by default. [[Jessica]] heals herself and others for 40 hp.
Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die.
21dc0277aa2694e612b7fd6dc7c239ba864c9d75
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2022-05-01T12:09:57Z
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LemnUnderscore moved page [[First Aid Kit]] to [[First-Aid Kit]]: -
wikitext
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The first aid kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 hp by default. [[Jessica]] heals herself and others for 40 hp.
Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die.
21dc0277aa2694e612b7fd6dc7c239ba864c9d75
First Aid Kit
0
250
714
2022-05-01T12:09:57Z
LemnUnderscore
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LemnUnderscore moved page [[First Aid Kit]] to [[First-Aid Kit]]: -
wikitext
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#REDIRECT [[First-Aid Kit]]
9b0de4384385b3c2f28c54925cce95bca2969617
Rick
0
254
732
731
2022-05-01T12:11:45Z
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{{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats
100 Health|row2=Bonuses
+10% Firearm Damage
+10% Melee Damae}}
Rick is a playable character in Bigfoot.
With Rick, you deal +10% damage when using guns or melee weapons.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
c2d5229f1ea240a3989c1c8965cbf3cdb9c2a4a1
Jessica
0
223
644
643
2022-05-01T12:18:23Z
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{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in bigfoot
First aid kits used by her heal for 40hp (instead of 35hp for other characters). This also applies when healing teammates. Additionally, you move 10% faster.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
563f7deb0e759a2cc16e79159daa65cbfd8e7a42
Thomas
0
108
324
323
2022-05-01T12:22:53Z
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{{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats
115 Health|row2=Bonuses
+15% Vitality
+5% Explosives Damage|title1=}}
Thomas is a playable character in [[Game|BIGFOOT]].
When playing as Thomas, you get a total of 115 health and do +5% damage with [[explosives]].
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.
}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
a0ba5046e7558a502fb174829bcdfefe0e63127b
William
0
129
370
369
2022-05-01T12:25:33Z
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{{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses
+15% Blind Duration
+20% Reload Speed}}
William is a playable character in [[Game|BIGFOOT]].
Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
}}}
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
8ab96c38786d320159fcddf7e7ac15ac4db77beb
Melee Weapons
0
6
25
24
2022-05-01T12:39:31Z
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Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife)
==== Weapon List ====
* Axe Big
* Baseball Bat
* Cleaver
* Knife
* Pickaxe
* Pipe Wrench
Melee weapons deal 4 damage to Bigfoot per hit or when thrown (without [[Bigfoot|nighttime resistance]]). They aren't generally recommended, as they have a fairly low dps.
d8bbe0e04abb6a04893d1c9cbd3e9e5d62d9535a
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Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife).
==== Weapon List ====
* Axe Big
* Baseball Bat
* Cleaver
* Knife
* Pickaxe
* Pipe Wrench
Melee weapons deal 4 damage to Bigfoot per hit or when thrown (without [[Bigfoot|nighttime resistance]]). They aren't generally recommended, as they have a fairly low dps.
7128aa0b977cdb22006d6119840ac8993fb0f759
Explosives
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Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosives do around 40 damage, with some dealing extra fire damage.
=== Explosives ===
* Fuel canister (red gas canister)
* Gas bottle (blue propane tank)
* Car battery
* Fireworks
* Dynamite
6a9b810d73ab59e1aed6336f7e1e97c58df29cdd
Video Camera
0
243
699
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2022-05-03T13:52:59Z
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Note about camera/video camera confusion
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Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.
The video camera can be placed on the ground and used to remotely view areas of the map. Six video cameras spawn in the van and cannot be looted from any other location. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery>
File:Videocamera.PNG|A placed camera indicated by orange on the map
</gallery>
4dd82c2fcedffd58ca0abc79e2cd2fe821834f94
Tablet
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2022-05-03T14:00:08Z
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changed wording + added spawning
wikitext
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The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]]. One tablet per player spawns on a table near the trailer.
a03cc923193663c1eb3f04f65f39ecdec25335cd
GPS Sensor
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60
222
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2022-05-03T14:17:19Z
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The GPS sensor is an [[Items|item]] that can be used to track Bigfoot. To use it, you must throw it and hit Bigfoot, after which the GPS sensor will be stuck to Bigfoot and track it for a short while. The GPS sensor makes a regular beeping sound and flashes as a red dot on the map when it is activated.
412f10b3817cb44b4eede8df45b7ae3d4949fcd8
Evidence
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2022-05-03T14:20:09Z
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spelling
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Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following:
* Take 3 pictures of scratches
* Take 3 pictures of footprints
* Take 4 pictures of dead bodies (3 for Winter Park)
* Take a picture of Bigfoot
All (alive) players must return to the trailer to complete the game.
The objectives can be found in the notebook in the item wheel [Q].
Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[Cameras|camera]], accessed through the item wheel [Q]. Footprints, scratches, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Footprints and scratches spawn on the ground and on trees respectively around locations, although they may sometimes spawn on and around nearby paths. Dead bodies have set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. -->
This ending is usually more annoying to complete than killing Bigfoot, as it requires players to carefully look all around the map, but can be useful in some scenarios. Examples include:
* The game settings have been set to give Bigfoot high [[Bigfoot|health and damage]], making killing it significantly harder
* In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed.
* If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First Aid Kit|first aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]].
Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker.
8fb4ba20b670570f0361964daea1ba86d4877f52
Signal Flare
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61
227
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The signal flare is an [[Items|item]] in BIGFOOT which, when activated, temporarily blinds/scares away [[Bigfoot]] and [[animals]]. Once used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. It can be found under [[Melee Weapons|melee weapons]] [3].
eb3b7c7b8e5852bbd9de2606f0ee226c5f819937
Bigfoot
0
14
57
56
2022-05-03T15:23:38Z
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{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|
|
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
|-
|I
|6
|8
|8
|
|
|
|
|
|-
|II
|
|
|
|
|
|
|
|
|-
|III
|
|
|
|
|
|
|
|
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
dfc29c108f8b16ee16f99e67083989a6416eab78
MediaWiki:Wiki-navigation
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*[[Maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[Items]]
**[[Items]]
**[[Weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[Explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Hunter_Traps]]
**[[Notes]]
**[[Patch Notes]]
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*[[Maps]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[Items]]
**[[Items]]
**[[Weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[Explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Hunter Traps]]
**[[Notes]]
**[[Patch Notes]]
fcebe1227363e398cf4325ad743e8cd932becf13
Placeables
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Redirected page to [[Items]]
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#REDIRECT [[Items]]Placeables are [[items]] that can be placed and can be used once, or sometimes more than one time.
'''Placeables List'''
Bear Trap
Totem Skulls
Gasoline
Gas Bottles
[[LED Lantern|LED Lanterns]]
Car Batteries
Fireworks
Drone
[[Video Camera|Video Cameras]]
<br />
06c44afc1f55c79945b4cd98072c106d190761a2
Other items
0
213
606
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Redirected page to [[Items]]
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#REDIRECT [[Items]]other items are for the items not categorized by explosives and cameras
297c22dd741150e00e1c2bf6fc887024326908b3
Bigfoot
0
14
58
57
2022-05-06T14:26:24Z
LemnUnderscore
374122
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|950
|
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|
|
|
|10
|
|N/A
|-
|II
|
|
|
|
|
|
|
|
|N/A
|-
|III
|
|
|
|
|
|
|
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking
* Eating an animal recharges 5 power and heal up to 40 health
856595a9eccf62e194b43eadeff6b5e1d93577d5
59
58
2022-05-07T16:46:17Z
LemnUnderscore
374122
3vAI health (1xx)
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|1170
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|950
|
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|
|
|
|10
|
|N/A
|-
|II
|
|
|
|
|
|
|
|
|N/A
|-
|III
|
|
|
|
|
|
|
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking
* Eating an animal recharges 5 power and heal up to 40 health
40ae3aa76f733f3c73e9659514c65c9f4eccd206
60
59
2022-05-07T18:39:06Z
LemnUnderscore
374122
/* Bigfoot Damage */
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|1170
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|950
|1140
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|
|
|
|10
|
|N/A
|-
|II
|
|
|
|
|
|
|
|
|N/A
|-
|III
|
|
|
|
|
|
|
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking
* Eating an animal recharges 5 power and heal up to 40 health
87d9ea17581708e7bf9e8283c58d5891a34dbaa8
61
60
2022-08-03T01:15:46Z
LemnUnderscore
374122
noted that sign-throwing now uses power and updated "eating an animal" heal to 45hp (to reflect recent patch)
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|1170
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|950
|1140
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|
|
|
|10
|
|N/A
|-
|II
|
|
|
|
|
|
|
|
|N/A
|-
|III
|
|
|
|
|
|
|
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
5bbd4a3a666c1030b0d4d173c3e884388f3ea56b
Game
0
114
340
339
2022-07-19T22:04:58Z
The Mechanic0
374125
wikitext
text/x-wiki
'''About'''
Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]] or [[Winter Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player/AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game
Released: 31. January 2017
b2b0b3c2c92001e49d68b141858febd5bdf69f43
341
340
2022-07-19T22:05:33Z
The Mechanic0
374125
wikitext
text/x-wiki
'''About'''
Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]] or [[Winter Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player/AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game
Released: 31. January 2017
<nowiki>*</nowiki>The player can play alone with an AI or the host can start without four hunters
d466a74ccc93e830527ba19513449a81f80b6669
342
341
2022-07-19T22:15:36Z
The Mechanic0
374125
wikitext
text/x-wiki
'''About'''
Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]] or [[Winter Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player or AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game
Released: 31. January 2017
<nowiki>*</nowiki>The player can play alone with an AI or the host can start without four hunters
bf6cdaedad7d701416118e73667aeeb312ca67f1
343
342
2022-08-03T00:50:06Z
LemnUnderscore
374122
added Yellowstone Park as a possible location
wikitext
text/x-wiki
'''About'''
Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]], [[Winter Park]], or [[Yellowstone Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player or AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game
Released: 31. January 2017
<nowiki>*</nowiki>The player can play alone with an AI or the host can start without four hunters
1803aaddd1e1583c758c1e506da48230707debf2
Trailer
0
82
264
2022-07-20T01:05:32Z
The Mechanic0
374125
hyperlul stop camping R.V. nerds
wikitext
text/x-wiki
(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
(*at least) 20 [[Ammo|Ammo 9mm]]
(*at least) 20 Ammo 7.62mm
Ammo 5.56mm*
Ammo 12 Gauge*
6 [[Cameras]]
1 [[Drone]]
(*at least) 2 [[First Aid Kits]]
(*at least)Flare gun bullets
1 [[Ranged Weapons|G17]]
1 [[LED Lantern|Lantern]]
5 [[Meat]]
1 [[Night Vision Camera|Night vision camera]]
1 [[Night Vision Camera Battery|Night vision camera battery]]
1 [[Photo Camera]]
1 R700
(at least) 2 [[Signal Flare|Signal Flares]]
4 [[Trap|traps]]
== Notes ==
Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
5c5fbc5cb8f88dec5662336721efe89c4236097e
265
264
2022-07-20T01:06:50Z
The Mechanic0
374125
wikitext
text/x-wiki
(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
(*at least) 20 [[Ammo|Ammo 9mm]]
(*at least) 20 Ammo 7.62mm
Ammo 5.56mm*
Ammo 12 Gauge*
6 [[Cameras]]
1 [[Drone]]
(*at least) 2 [[First Aid Kits]]
(*at least)Flare gun bullets
1 [[Ranged Weapons|G17]]
1 [[LED Lantern|Lantern]]
5 [[Meat]]
1 [[Night Vision Camera|Night vision camera]]
1 [[Night Vision Camera Battery|Night vision camera battery]]
1 [[Photo Camera]]
1 R700
(at least) 2 [[Signal Flare|Signal Flares]]
4 [[Trap|traps]]
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
17ec76183c8225cb44562d633fb6817099ed2acf
266
265
2022-07-20T16:13:22Z
The Mechanic0
374125
wikitext
text/x-wiki
(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
! Loot Lvl 3
|-
|(*at least) 20 [[Ammo|Ammo 9mm]]
|-
|(*at least) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 R700
|-
|(at least) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
ab387bfc55a049f96863c14ad987a46a29cce247
267
266
2022-07-20T16:14:06Z
The Mechanic0
374125
wikitext
text/x-wiki
(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
! Loot Level 3
|-
|(*at least) 20 [[Ammo|Ammo 9mm]]
|-
|(*at least) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 R700
|-
|(at least) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
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(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
! Loot Level 3
|-
|(*at least) 20 [[Ammo|Ammo 9mm]]
|-
|(*at least) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 R700
|-
|(at least) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
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(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
|+
! Loot Level 3
|-
|(*at least) 20 [[Ammo|Ammo 9mm]]
|-
|(*at least) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 R700
|-
|(at least) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
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(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|(*at least) 20 [[Ammo|Ammo 9mm]]
|-
|(*at least) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 R700
|-
|(at least) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
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(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|(*at least) 20 [[Ammo|Ammo 9mm]]
|-
|(*at least) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 R700
|-
|(at least) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
== Gallery ==
<gallery>
File:20220720174130 1.jpg|Trailer, Day
File:20220720174123 1.jpg|Trailer, Day (Angle 2)
File:20220720174850 1.jpg|Trailer, Night
</gallery>
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File:Police car, Night.jpg
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File:Police car, Day.jpg
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Police Car
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The Mechanic0
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Created page with "== About == The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == to the left of the trunk, there's a chance for an explosive of any type to spawn. On the trunk itself there is a G17 with 9mm cartridge. And to the right of the trunk, there is a chance for any type of ammo to spawn. == Gallery == File:Police car, Night.jpg|left|..."
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== About ==
The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it.
== Items ==
to the left of the trunk, there's a chance for an explosive of any type to spawn. On the trunk itself there is a G17 with 9mm cartridge. And to the right of the trunk, there is a chance for any type of ammo to spawn.
== Gallery ==
[[File:Police car, Night.jpg|left|thumb|Police Car, Night]]
[[File:Police car, Day.jpg|left|thumb|180x180px|Police car, Day]]
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/* Gallery */
wikitext
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== About ==
The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it.
== Items ==
to the left of the trunk, there's a chance for an explosive of any type to spawn. On the trunk itself there is a G17 with 9mm cartridge. And to the right of the trunk, there is a chance for any type of ammo to spawn.
== Gallery ==
[[File:Police car, Night.jpg|left|thumb|Police Car, Night]] [[File:Police car, Day.jpg|left|thumb|180x180px|Police car, Day]]
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== About ==
The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it.
== Items ==
to the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there is a [[Ranged Weapons|G17]] with [[Ammo|9mm cartridge]]. And to the right of the trunk, there is a chance for any type of ammo to spawn.
== Gallery ==
[[File:Police car, Night.jpg|left|thumb|Police Car, Night]] [[File:Police car, Day.jpg|left|thumb|180x180px|Police car, Day]]
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wikitext
text/x-wiki
== About ==
The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it.
== Items ==
to the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there is a [[Ranged Weapons|G17]] with [[Ammo|9mm cartridge]]. And to the right of the trunk, there is a chance for any type of ammo to spawn.
== Gallery ==
<gallery>
File:Police car, Day.jpg|Police Car, Day
File:Police car, Night.jpg|Police Car, Night
</gallery>
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File:RV, Night.jpg
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Hunting Towers
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Created page with "To be created."
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To be created.
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To be created, I'm gonna sleep probably
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== About==
Hunting towers are a [[Locations|location]] in [[Game|BIGFOOT]] which act as a pitstop of sorts. Hunting Towers, most of the time, include some [[ammo]], and have a chance to have a [[LED Lantern|lantern]] or [[explosives]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower
{{BigFootCharacter|title1=Hunting Tower|image1=File:Hunting_Tower}}
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== About==
Hunting towers are a [[Locations|location]] in [[Game|BIGFOOT]] which act as a pitstop of sorts. Hunting Towers, most of the time, include some [[ammo]], and have a chance to have a [[LED Lantern|lantern]] or [[explosives]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower
{{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower}}
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== About==
{{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}}
Hunting towers are a [[Locations|location]] in [[Game|BIGFOOT]] which act as a pitstop of sorts. Hunting Towers, most of the time, include some [[ammo]], and have a chance to have a [[LED Lantern|lantern]] or [[explosives]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower
There are also Hunting Towers with chances to have [[Safes|codes]], as follows
{| class="fandom-table"
|-
|Hunting Tower 1 ([[Winter Park]])
|Green Code
|-
|Hunting Tower 2 (Winter Park)
|Yellow Code
|-
|Hunting Tower 4 ([[Redwood Park|Redwood]])
|Red Code
|}
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File:R.V. Night Nofps.jpg
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first RV night had fps count, whoops
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File:Hunting Tower.jpg
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The Mechanic0 uploaded a new version of [[File:Hunting Tower.jpg]]
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File:HuntingTowerCropped.jpg
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The Mechanic0 uploaded a new version of [[File:HuntingTowerCropped.jpg]]
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Patch Notes
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New update's patch notes
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Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
__FORCETOC__
0247d58ba220ff7e765dfb8c9acd24d937de5a02
Redwood Park
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two → three maps total
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Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<br />
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Winter Park
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Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
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Yellowstone Park
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Will add to this page once I've actually played the game
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Yellowstone is the newest of the three maps in BIGFOOT.
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Yellowstone is the newest of the three available maps in Bigfoot.
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First-Aid Kit
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Updated heal values
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The first aid-kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 - 50 hp, depending on the amount of players, with more hunters decreasing the amount healed. [[Jessica]] heals more hp when she uses the first-aid kit on herself and others.
Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die.
468a9b6b26f602280ef522446958dc7118c34a1e
Locations
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se → see
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<small>''to look at maps, see [[maps]]''</small>
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own).
The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map.
Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
90d5935c42fe8a745ef75006eedef6b04fd370b9
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added link to hunting towers
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<small>''to look at maps, see [[maps]]''</small>
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own).
The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map.
Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
031ad3aa17c6701dfb778a36242d9f68cc5e2d5b
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374122
Removed the section on the mystic stones as it now has a set name and is shown on the map (The opposite was discussed on this page). Also changed instances of Bigfoot being referred it as "it" have been changed to "he" because, well, *this* one's a male.
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<small>''to look at maps, see [[maps]]''</small>
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map.
The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
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added falling trees and rock slides to here (removing "Hunter Traps" page)
wikitext
text/x-wiki
<small>''to look at maps, see [[maps]]''</small>
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map.
The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to take damage.
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
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MediaWiki:Wiki-navigation
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*[[Maps]]
**[[Locations]]
**[[Redwood Park]]
**[[Winter Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[Items]]
**[[Items]]
**[[Weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[Explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Hunter Traps]]
**[[Notes]]
**[[Patch Notes]]
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*[[Maps]]
**[[Locations]]
**[[Redwood Park]]
**[[Winter Park]]
**[[Yellowstone Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[Items]]
**[[Items]]
**[[Weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[Explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Hunter Traps]]
**[[Notes]]
**[[Patch Notes]]
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removed hunter traps (sorted into Locations and Bigfoot)
wikitext
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*[[Maps]]
**[[Locations]]
**[[Redwood Park]]
**[[Winter Park]]
**[[Yellowstone Park]]
*[[Characters]]
**[[Bigfoot]]
**[[Rick]]
**[[Jessica]]
**[[Thomas]]
**[[William]]
*[[Items]]
**[[Items]]
**[[Weapons]]
***[[Melee Weapons]]
***[[Ranged Weapons]]
**[[Explosives]]
*[[More]]
**[[Safes]]
**[[Animals]]
**[[Evidence]]
**[[Totems]]
**[[Notes]]
**[[Patch Notes]]
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Redwood Park
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Added a marked and unmarked POIs section. In the future, things like "hunting towers" will be exclusively on the "locations" page. There will also probably be a list on this page for each POI with a short description. Longer descriptions can have their own page.
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Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|[[Hunting Towers]]
|}
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|
|}
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Added all marked POIs to the list. Each unmarked POI can be argued for against, but it's generally good to include them.
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Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|
|}
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LemnUnderscore
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Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
d810e45710aab321169143ed0a0618d0d45646df
Winter Park
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137
409
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2022-08-03T01:46:37Z
LemnUnderscore
374122
added list of POIs
wikitext
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Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Winter Park
|-
|High Mountain Lodge
|-
|Bearpaw Creek Lodge
|-
|Jane Creek Lodge
|-
|Ward Campground
|-
|Harbor Campground
|-
|Red Tail Campground
|-
|Bearpaw Falls
|-
|Cascade Falls
|-
|Adams Falls
|-
|Plato's Cave
|-
|Wind Cave
|-
|The Dolphin Cave
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Park Entrance (North)
|-
|Park Entrance (South)
|}
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|}
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LemnUnderscore
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Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Winter Park
|-
|High Mountain Lodge
|-
|Bearpaw Creek Lodge
|-
|Jane Creek Lodge
|-
|Ward Campground
|-
|Harbor Campground
|-
|Red Tail Campground
|-
|Bearpaw Falls
|-
|Cascade Falls
|-
|Adams Falls
|-
|Plato's Cave
|-
|Wind Cave
|-
|The Dolphin Cave
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Park Entrance (North)
|-
|Park Entrance (South)
|}
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Totems|Mystic Stones]]
|}
6aa098fdbbc6230fc1349f0ddfa836ec49ca5d7f
Bigfoot Game Wiki
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/* Get Started */
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This wiki is made for the game "[[Game|BIGFOOT]]," created and developed by CyberlightGS.
The wiki is approved by the developers.
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
===Get Started===
*Know how the [[game]] works
*Learn the layout of BIGFOOT's [[maps]]
*View information and stats on the different playable [[characters]]
*Get an overview of what [[weapons]] there are in the game
*Discover how to use all the [[items]]
*Use helpful maps to figure out possible [[Safes|code locations]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Jessica
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2022-08-07T00:48:43Z
LemnUnderscore
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{{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats
100 Health|row3=Bonuses
+10% Running Speed
+15% Healing Efficiency}}Jessica is a playable character in bigfoot
[[First-Aid Kit|First-aid kits]] used by her heal for 15% more HP than when used by other characters. This also applies when healing teammates. Additionally, you move 10% faster.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the BRA (Bigfoot Research Association) is ready to help her.}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
<noinclude>
</noinclude>
81ebde5f59f0a09623d4adfbd12d333136fd5e88
Signal Flare
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2022-08-14T17:57:55Z
LemnUnderscore
374122
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wikitext
text/x-wiki
The signal flare is a melee [[Items|item]] in BIGFOOT that acts similar to the flare gun. When activated, it obscures [[Bigfoot|Bigfoot's]] vision, causing him to slowly move towards the signal flare which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the [[Melee Weapons|melee weapons]] slot [3].
0e26ed6d7c1896e679b58ceedb04f47f98a2cccc
Maps
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Maps are the playable areas in BIGFOOT.
There are currently three available maps: [[Redwood Park]], [[Winter Park]], and [[Yellowstone Park]].
The next and probably final map will be Ross Lake, which currently does not have a release date.
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
c512c85c364620e324ed1106e8cd7ffb7453a731
File:Map yellowstone empty.png
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2022-08-14T19:57:16Z
LemnUnderscore
374122
LemnUnderscore uploaded a new version of [[File:Map yellowstone empty.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Map yellowstone safes.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Safes and Codes
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LemnUnderscore
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Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map yellowstone safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
! Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
|South-east
|-
|AWM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
|Dynamite
|Green
|Shelter 2
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
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2022-08-27T14:21:00Z
LemnUnderscore
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/* Yellowstone Park */
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Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map yellowstone safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
Note: Safe is at Shelter 3, not Shelter 2.
{| class="fandom-table"
! Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
|South-east
|-
|AWM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
|Dynamite
|Green
|Shelter 2
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
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Yellowstone Park
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Yellowstone is the newest of the three available maps in Bigfoot.
[[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it.
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Mystic Stones
|-
|Grand Village
|-
|Lake Village
|-
|Island Ranger House
|-
|Magruder Rangers House
|-
|Lewis Lake Ranger Station
|-
|Ranger Patrol Station
|-
|Firewatch Tower
|-
|Old Sawmill
|-
|Indian Creek Campground
|-
|Lewis Lake Campground
|-
|Mallard Lake Campground
|-
|Old Faithful Basin
|-
|Biscuit Basin
|-
|Hot Spring Cave
|-
|Predator Cave
|-
|Old Mine
|-
|Mystic Falls
|-
|Lewis Falls
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
08eb2d034f734c7d0fd727a0985e40e8fec2a2c1
Evidence
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2022-09-05T12:06:34Z
LemnUnderscore
374122
corrected a few things and added minor clarifications
wikitext
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Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following:
* Take 3 pictures of scratch marks (varies depending on player count)
* Take 3 pictures of footprints (varies depending on player count)
* Take 4 pictures of dead bodies (3 for Winter Park, 2 for Yellowstone Park)
* Take a picture of Bigfoot
All (alive) players must return to the trailer to complete the game.
The objectives can be found in the notebook in the item wheel [Q].
Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[Cameras|camera]], accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. -->
This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include:
* The game settings have been set to give Bigfoot high [[Bigfoot|health and damage]], making killing him significantly harder
* In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed.
* If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First Aid Kit|first aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]].
Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker.
87446e380ddabe5019dbdfde8860bf2338d2a5db
Bigfoot
0
14
62
61
2022-09-11T01:02:18Z
66.182.116.135
0
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]urmum
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|1170
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|950
|1140
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|
|
|
|10
|
|N/A
|-
|II
|
|
|
|
|
|
|
|
|N/A
|-
|III
|
|
|
|
|
|
|
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
b99197b5d282dd282527e278cc98e490997382b3
63
62
2022-09-11T01:02:43Z
66.182.116.135
0
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|1170
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|950
|1140
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|
|
|
|10
|
|N/A
|-
|II
|
|
|
|
|
|
|
|
|N/A
|-
|III
|
|
|
|
|
|
|
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
5bbd4a3a666c1030b0d4d173c3e884388f3ea56b
64
63
2022-09-11T01:03:08Z
66.182.116.135
0
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|830
|1000
|1170
|
|760
|
|
|
|-
|II
|1045
|1250
|
|
|950
|1140
|
|
|-
|III
|
|1470
|
|
|
|
|
|
|}
<nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]]
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|
|
|
|10
|
|N/A
|-
|II
|
|
|
|
|
|
|
|
|N/A
|-
|III
|
|
|
|
|
|
|
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
f65d0db218bd7e3b5b6c54e340022b5d7ed39e41
65
64
2023-01-08T19:14:58Z
LemnUnderscore
374122
updated values (health, damage)
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|<1000 (old)
|<1170 (old)
|
|640
|
|
|
|-
|II
|880
|<1250 (old)
|
|
|<950 (old)
|<1140 (old)
|
|
|-
|III
|1156
|<1470 (old)
|
|
|
|
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|6*
|20
|23
|10
|
|N/A
|-
|II
|8
|
|
|
|20
|23
|12
|
|N/A
|-
|III
|10
|13
|13
|
|20
|23
|16
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
c91d7aa749939fb38d8c4b1560fe33a1ae9ea4f0
66
65
2023-02-04T10:09:14Z
LemnUnderscore
374122
five more health values
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|
|
|
|-
|II
|880
|<1250 (old)
|
|
|<950 (old)
|<1140 (old)
|
|
|-
|III
|1156
|1280
|
|1695
|
|
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|6*
|20
|23
|10
|
|N/A
|-
|II
|8
|
|
|
|20
|23
|12
|
|N/A
|-
|III
|10
|13
|13
|
|20
|23
|16
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
3b32fa9f0e476b5614287f6b7e62d9fb1433f65b
67
66
2023-02-04T18:16:44Z
LemnUnderscore
374122
Info about Bigfoot's traps moved here (getting rid of "Hunter Traps" page) + additions
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|
|
|
|-
|II
|880
|<1250 (old)
|
|
|<950 (old)
|<1140 (old)
|
|
|-
|III
|1156
|1280
|
|1695
|
|
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|6*
|20
|23
|10
|
|N/A
|-
|II
|8
|
|
|
|20
|23
|12
|
|N/A
|-
|III
|10
|13
|13
|
|20
|23
|16
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
e371cb7665954ab35b73f14bff6bd284ba9beaf3
William
0
129
371
370
2022-09-11T01:06:32Z
66.182.116.135
0
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses
+15% Blind Duration
+20% Reload Speed}}
William is a playable character in [[Game|BIGFOOT]].
Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
}}}
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
<noinclude>
</noinclude>
ab277a7145cf230fd023c91f0f2fbf45b2f0dd83
Animals
0
235
667
666
2022-09-11T17:13:15Z
66.182.116.135
0
wikitext
text/x-wiki
Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.
==== Passive ====
* Boar
* Deer
* Elk
* Fox
* Raccoon
==== Aggressive ====
* Bear
* Wolf
Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
8c295f0986fa95450ce2db8d7c67ffba929bfdcc
Explosives
0
46
200
199
2022-12-10T23:43:53Z
2.31.198.211
0
wikitext
text/x-wiki
Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosives do around 40 damage, with some dealing extra fire damage.
=== Explosives ===
* Fuel canister (red gas canister)
* Gas bottle (blue propane tank)
* Car battery
* Fireworks
* Dynamite
*Balls
*Asshole
1a755823fc9cb3d369efee121e96453d18d0410a
201
200
2022-12-10T23:45:48Z
2.31.198.211
0
wikitext
text/x-wiki
Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosives do around 40 damage, with some dealing extra fire damage.
=== Explosives ===
* Fuel canister (red gas canister)
* Gas bottle (blue propane tank)
* Car battery
* Fireworks
* Dynamite
*Devon Burke
*Burke's Mom
145abf5ba6f3aa22c8ab15734e4387712dd4b8cd
202
201
2023-01-08T19:19:09Z
LemnUnderscore
374122
Updated statistics about some specific explosives
wikitext
text/x-wiki
Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosives generally do around 40 damage.
=== Explosives ===
* Fuel canister (red gas canister)
**sets Bigfoot and hunters in range on fire
* Gas bottle (blue propane tank)
* Car battery
**does a series of 8 shocks for 2-3 damage and stuns Bigfoot on the ground for 10.7s
* Fireworks
* Dynamite
**must be remotely detonated
**only found in a code safe
f8d658ecd0ac81dc9ac4848ebd36cbe424480294
203
202
2023-02-02T01:56:29Z
LemnUnderscore
374122
added specific info. still need more but it's ok for now
wikitext
text/x-wiki
Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done.
The way fire damage works here is based on a tick system. Every tick happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone.
=== Explosives ===
* Fuel canister (red gas canister / Jerry can)
**deals 48 damage
**temporarily casts fire on nearby ground
**stuns Bigfoot for 8 seconds
* Gas bottle (blue propane tank)
**deals 45 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* Car battery
**does a series of 8 shocks for 2-3 damage, totals around 19 damage
**stuns Bigfoot on the ground for 10.7s
**creates a temporary electric field that makes anyone standing within it fall to the ground
* Fireworks
**18 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* Dynamite
**75 damage
**must be remotely detonated
**only found in a code safe
8aab24b88b3b8b7dca616b3ae440070b6d20b683
Template:Extension DPL
10
2
2
2022-12-18T00:55:51Z
DynamicPageList3 extension
44285
Autogenerated DPL's necessary template for content inclusion
wikitext
text/x-wiki
<noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:DynamicPageList3 Extension:DynamicPageList3].</noinclude>
087ffd4625ae7b1fea3436ec3f929e82ee739d29
Ranged Weapons
0
99
304
303
2023-01-16T01:32:51Z
Raichu0047
374129
wikitext
text/x-wiki
Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
{| class="fandom-table"
|+
'''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are.
!Weapon
!Type
![[Ammo]]
!Damage*
!Damage*
(Night, -20%)***
!Rate of Fire
(shots/s)
!Reload Speed†
(seconds)
!DPS††
(day)
!DPS††
(night)
!Mag Size
|-
|G17 (Glock 17)
|Pistol
|9mm
|3
|2.4
|3.75
|
|11.25
|9
|10
|-
|R700 (Remington 700)
|Rifle
|7.26mm
|6
|4.8
|0.7
|3.33
|4.2
|3.36
|5
|-
|R870 (Remington 870)
|Shotgun
|12 gauge
|17**
|13.6
|
|
|
|
|5
|-
|AVM
|Sniper Rifle
|7.26mm
|10
|8
|0.75
|2
|7.5
|6
|10
|-
|M4CL
|Assault Rifle
|5.56mm
|4
|3.2
|
|
|
|
|25
|}
<nowiki>*</nowiki>damage is without Rick's damage modifier of +10%.
<nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances.
<nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times)
†The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The reload time here describes the time between the last bullet fired until the first bullet fired after the reload.
††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading.
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, causing it to run away for a few seconds. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun deals one damage upon hitting Bigfoot, and the bullet must hit Bigfoot to blind it. This also stuns Bigfoot for a short while before it leaves.
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage.
44362dfc2e5ef002456d8b41a777552b4e01785f
305
304
2023-02-02T01:24:25Z
LemnUnderscore
374122
finally got the table complete wooo (+ changed some outdated things)
wikitext
text/x-wiki
Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
{| class="fandom-table"
|+
'''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are.
!Weapon
!Type
![[Ammo]]
!Damage*
!Damage*
(Night, -20%)***
!Rate of Fire
(shots/s)
!Reload Speed†
(seconds)
!DPS††
(day)
!DPS††
(night)
!Mag Size
|-
|G17 (Glock 17)
|Pistol
|9mm
|3
|2.4
|5
|1.2 + 1.1
|15
|12
|10
|-
|R700 (Remington 700)
|Rifle
|7.26mm
|6
|4.8
|0.77
|2 + 1.333
|4.61
|3.7
|5
|-
|R870 (Remington 870)
|Shotgun
|12 gauge
|17**
|13.6
|0.833
|4.13 + 1.2
|14.17
|11.33
|5
|-
|AVM
|Sniper Rifle
|7.26mm
|10
|8
|0.833
|1.9 + 1.4
|8.33
|6.66
|10
|-
|M4CL
|Assault Rifle
|5.56mm
|4
|3.2
|5.555
|1.8 + 1.9
|22.22
|17.77
|25
|}
<nowiki>*</nowiki>damage is without Rick's damage modifier of +10%.
<nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R870 is most effective at short distances.
<nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times)
†The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The first number is the time from when you have 0/x bullets until you have a full mag. The second number is the addition time you have to wait until the next shot can be fired. The first number is irrelevant when using the reload glitch.
††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading.
Final note: Rate of fire is the quickest you can possibly shoot. With a comfortable clicking speed, you'll likely be a bit slower. For example, 3 shots per second is much more reasonable for the pistol.
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total.
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
95332cda302d97b585ab7c8669d45b776ad4d6e1
Melee Weapons
0
6
27
26
2023-02-02T01:39:01Z
LemnUnderscore
374122
updated damage + list
wikitext
text/x-wiki
Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife).
==== Weapon List ====
* Axe Big
* Baseball Bat
* Cleaver
*Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time.
fd9193b3577ac600f272927f0466b19b84de0df7
Items
0
172
549
548
2023-02-02T01:57:04Z
LemnUnderscore
374122
forgot trap lol
wikitext
text/x-wiki
Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
26f77b61fbf76e3d2991451b6431a12894defff4
Trap
0
151
468
467
2023-02-02T02:13:20Z
LemnUnderscore
374122
added some more info, such as damage
wikitext
text/x-wiki
The trap or bear trap is an item in BIGFOOT used to stop Bigfoot from being able to move for a few seconds. Several spawn at the trailer, and they can rarely be found across the map. To place a trap, use [T].
Placed traps deal damage to Bigfoot or players who walk over them, as well as immobilize them for a bit. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back, at around a 50/50 chance. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken.
Once Bigfoot gets stuck in a trap, there is a grace period of 20 seconds before he can get the full immobilization penalty again. A fully effective trap stuns Bigfoot for 6 seconds, while an ineffective one stops him for merely 2 seconds. Ineffective traps do not reset the cooldown.
Traps deal 50 damage to Bigfoot in PvAI, or 25 in PvP, and do a similarly low amount to the player, who simply tumbles if caught in a trap.
b38531fbb199fcc36c6b3d46ae60367090f2c467
Achievements
0
4
7
6
2023-02-11T11:10:25Z
69.130.182.99
0
I changed the easter egg achivment to show one of the easter eggs. Will update if i find more.
wikitext
text/x-wiki
BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2)
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2)
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map.)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
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BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2)
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2)
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map. Go in the tablet once you do search Bigfoot and you will get a jumpscare.
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
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BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2)
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2)
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
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BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2)
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
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BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
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BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (likely unobtainable as of patch 4.2)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
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BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
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BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
317b1c94bd3330e02e9e99a3616b3f36d6ab4574
File:Ross Lake MAP Ver 3.0.png
6
69
244
2023-02-13T17:35:43Z
FLATMAN46
374123
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Ross Lake (Old)
0
136
397
2023-02-13T17:37:12Z
FLATMAN46
374123
Created page with "[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]] Ross Lake is the 3rd oldest of the two available maps in Bigfoot."
wikitext
text/x-wiki
[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]
Ross Lake is the 3rd oldest of the two available maps in Bigfoot.
5b8156165af76313705b3ad210765f2b79773327
398
397
2023-04-14T02:28:41Z
69.130.182.99
0
wikitext
text/x-wiki
[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}}
Ross Lake is the 3rd oldest of the two available maps in Bigfoot.
f4e5e2eb76fb5851029618b622b27c0e6398006c
Maps
0
170
522
521
2023-02-13T17:37:42Z
FLATMAN46
374123
wikitext
text/x-wiki
Maps are the playable areas in BIGFOOT.
There are currently three available maps: [[Redwood Park]], [[Winter Park]], and [[Yellowstone Park]].
[Note if on steam you can play all betas 2017 - 2019 That have maps called Glacier bay. [[Ross Lake]]. Jasper National Park.]
The next and probably final map will be Ross Lake, which currently does not have a release date. but you can play in beta versions of the game.
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
bef34fe2fa576b8343b075b0bf9e04d4d47a4c66
Achievements
0
4
15
14
2023-02-13T18:12:30Z
FLATMAN46
374123
wikitext
text/x-wiki
BIGFOOT has 45 achievements which can be viewed through Steam.
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)(Within the files Captain America's shield can be found under easter eggs with ufo models)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
9b74ba1c0123ba7d07274b0b4ff5598c6b392918
Bigfoot
0
14
68
67
2023-02-14T13:42:36Z
LemnUnderscore
374122
/* Bigfoot Health */
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|
|
|
|-
|II
|880
|<1250 (old)
|
|
|<950 (old)
|<1140 (old)
|
|
|-
|III
|1056
|1280
|
|1695
|
|
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Rage Boosted Melee
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|6*
|20
|23
|10
|
|N/A
|-
|II
|8
|
|
|
|20
|23
|12
|
|N/A
|-
|III
|10
|13
|13
|
|20
|23
|16
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
466cd15fb77f85d2c203990a600be9e45c6e8641
69
68
2023-03-23T17:38:12Z
LemnUnderscore
374122
removed rage boosted attack from damage table (it doesn't boost damage)
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|
|
|
|-
|II
|880
|<1250 (old)
|
|
|<950 (old)
|<1140 (old)
|
|
|-
|III
|1056
|1280
|
|1695
|
|
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|
|N/A
|-
|II
|8
|
|
|20
|23
|12
|
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|
|N/A
|-
|Power required
(Player Bigfoot)
|
|
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
5b059367af134ec255b421af94dc8513c9873452
70
69
2023-03-23T21:31:17Z
LemnUnderscore
374122
added and corrected some info
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|3
|3
|
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
f111b721286d871810cde5a223ac67c16e0081a4
71
70
2023-03-25T15:54:33Z
LemnUnderscore
374122
updated some power things. Need to test what influences the cost though.
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
7cf2a62195bf47458c2ff264f58de6980710b37c
72
71
2023-04-21T15:13:10Z
A Cheez Wizard
374126
Added note about the trap key being bugged by default, how to fix it, and as of what date this is true for
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
33c3f366b0e771d2f5909dbcadec320ba0b2f6fa
73
72
2023-05-01T01:08:29Z
199.168.73.68
0
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
1398851df9c41b752880e9b07c64a24dce3f7a10
74
73
2023-05-01T01:20:33Z
EmeraldChest312
374127
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Voice actor: Christopher Judge|row2=Credits (In no particular order): God of War 2018, God of War Ragnarok, Marvel's Avengers 2020, World of Warcraft: Battle for Azeroth, Minutes to Midnight, StarCraft II: Legacy of the Void, Stargate SG-1: Unleashed, Turok, Def Jam: Fight for NY, Def Jam Vendetta.}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
c6feb66ff0067ee7255cb3b31f8fa1205171956a
75
74
2023-05-01T01:22:20Z
EmeraldChest312
374127
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Voice actor: Christopher Judge|row2=Credits (In no particular order): God of War 2018, God of War Ragnarok, Marvel's Avengers 2020, World of Warcraft: Battle for Azeroth, Minutes to Midnight, StarCraft II: Legacy of the Void, Stargate SG-1: Unleashed, Turok, Def Jam: Fight for NY, Def Jam Vendetta.}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
f576a6f1f01966a4691f40cf9ce9dd4af28b650a
76
75
2023-05-01T01:35:16Z
EmeraldChest312
374127
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:artworks-000018994207-c06iqa-t500x500.png|caption1=Bigfoot|row1=Voice actor: Christopher Judge|row2=Credits (In no particular order): God of War 2018, God of War Ragnarok, Marvel's Avengers 2020, World of Warcraft: Battle for Azeroth, Minutes to Midnight, StarCraft II: Legacy of the Void, Stargate SG-1: Unleashed, Turok, Def Jam: Fight for NY, Def Jam Vendetta.}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both
use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
c8e8e77127ea621d77cf90a216e2384a2f28c7e9
77
76
2023-05-01T01:37:32Z
EmeraldChest312
374127
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
1398851df9c41b752880e9b07c64a24dce3f7a10
78
77
2023-05-13T22:06:54Z
EmeraldChest312
374127
wikitext
text/x-wiki
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
f0db7eafb8bcb9c00aba63eeab87e854b4d1a19d
79
78
2023-05-14T00:00:47Z
LemnUnderscore
374122
Reverted edits by [[Special:Contributions/EmeraldChest312|EmeraldChest312]] ([[User talk:EmeraldChest312|talk]]) to last revision by [[User:199.168.73.68|199.168.73.68]]
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
1398851df9c41b752880e9b07c64a24dce3f7a10
80
79
2023-06-02T16:44:38Z
A Cheez Wizard
374126
Fixed spelling error
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
5ff9c1ae58c7fae9d3d0ec111feca66c18998d71
File:Map Redwood Codes.png
6
49
207
2023-03-03T14:05:17Z
LemnUnderscore
374122
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Map Winter Codes.png
6
91
283
2023-03-03T14:05:29Z
LemnUnderscore
374122
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Map Yellowstone Codes.png
6
216
610
2023-03-03T14:05:36Z
LemnUnderscore
374122
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Safes and Codes
0
165
499
498
2023-03-03T14:07:40Z
LemnUnderscore
374122
corrected yellowstone map, included higher res versions of all maps
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AWM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
Note: Safe is at Shelter 3, not Shelter 2.
{| class="fandom-table"
! Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
|South-east
|-
|AWM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
|Dynamite
|Green
|Shelter 2
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
a4e4aa66ac09798d3dc3904aa5852782988a6efa
500
499
2023-04-06T02:29:56Z
67.60.232.210
0
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AWM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
Note: Safe is at Shelter 3, not Shelter 2.
{| class="fandom-table"
! Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
|South-east
|-
|AWM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
|Dynamite
|Green
|Shelter 2
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
791298d7173a2afe8d53a8e36db9d74d5a39b9e4
501
500
2023-04-06T02:30:21Z
67.60.232.210
0
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
Note: Safe is at Shelter 3, not Shelter 2.
{| class="fandom-table"
! Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
|South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
|Dynamite
|Green
|Shelter 2
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
007cbf013f651bd5f5e850eeb1f3d1496a866993
File:Test rw base.png
6
22
88
2023-03-04T21:24:42Z
LemnUnderscore
374122
wikitext
text/x-wiki
test
a94a8fe5ccb19ba61c4c0873d391e987982fbbd3
Totems
0
115
346
345
2023-03-04T21:29:56Z
LemnUnderscore
374122
minor changes
wikitext
text/x-wiki
Totems can be found beside the paths and roads of all maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate.<gallery>
File:Totem.jpg|Totem
File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple)
File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple)
</gallery>
d3282652fabda8e5679719b9e0507d99d91ffe5a
Tasks
0
161
480
479
2023-04-21T15:16:57Z
A Cheez Wizard
374126
Punctionation and capitalization
wikitext
text/x-wiki
Tasks is an objective in Bigfoot (game) that will win you the game if completed. They can be completed using the [[Photo Camera]].
'''Tasks list'''
Take three photos of [[Bigfoot]] footprints.
Take three photos of [[Bigfoot]] scratches.
Find four dead tourists scattered across the map.
Take a photo of [[Bigfoot]].
Return to the trailer.
<br />
b54ab86b389c4dbddf4cf0f25d9dab5ac59477b3
Animals
0
235
668
667
2023-04-24T20:25:39Z
75.221.201.117
0
I added moose and Bigfoot because in one of the updates moose are shown and of course Bigfoot is always going to be an aggressive animal, but you decide if it's an animal or creature. 🙂
wikitext
text/x-wiki
Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.
==== Passive ====
* Boar
* Deer
* Elk
* Fox
* Moose
*Raccoon
==== Aggressive ====
* Bear
* Wolf
*Bigfoot
Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
30d989481c05122a17fa414c8a5385e754c381d5
669
668
2023-04-24T20:32:27Z
75.221.201.117
0
I added Bigfoot, Bison, and Moose, because ina
wikitext
text/x-wiki
Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.
==== Passive ====
* Boar
* Deer
* Elk
* Fox
* Moose
*Raccoon
*Bison
'''Aggressive'''
* Wolf
*Bear
*Bigfoot
Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
90a0eca914c9c69434ea0749882f8bc86b06d7ff
670
669
2023-04-25T22:04:58Z
LemnUnderscore
374122
removed elk (=moose) and Bigfoot (he is an animal, but doesn't fit this category)
wikitext
text/x-wiki
Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.
==== Passive ====
* Boar
* Deer
* Fox
* Moose
*Raccoon
*Bison
'''Aggressive'''
* Wolf
*Bear
Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
60cd3c0597ff70287f240dd2d319069a254f5b5f
671
670
2023-04-25T22:05:49Z
LemnUnderscore
374122
moved bear to passive
wikitext
text/x-wiki
Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.
==== Passive ====
* Bear*
*Boar
* Deer
* Fox
* Moose
*Raccoon
*Bison
'''Aggressive'''
* Wolf
Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
<nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
101eb614e073b2a0e6414faf3178f13f33651a95
Ammo
0
236
684
683
2023-04-25T21:58:50Z
LemnUnderscore
374122
typo
wikitext
text/x-wiki
There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]].
* 9mm ammo (grey item model) - used for the G17
* 5.56mm ammo (green item model) - used for the M4CL
* 7.62mm ammo (yellow item model) - used for the R700 and AWM
* 12 gauge ammo (red item model) - used for the R870
* flare gun bullet - used for the flare gun
8870ec0a3efd745360453c602cb8ebcaaa461c74
File:74d54f3ce487e9b56761badfa38faca8.png
6
144
429
2023-05-01T01:41:10Z
EmeraldChest312
374127
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
William
0
129
372
371
2023-05-01T01:44:16Z
EmeraldChest312
374127
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:74d54f3ce487e9b56761badfaca8.png|caption1=William|row1=Stats|row2=Bonuses
+15% Blind Duration
+20% Reload Speed}}
William is a playable character in [[Game|BIGFOOT]].
Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
}}}
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
<noinclude>
</noinclude>
4976a78c0d8253319de20866420fd66c6dc17583
373
372
2023-05-02T20:39:55Z
LemnUnderscore
374122
Reverted edits by [[Special:Contributions/EmeraldChest312|EmeraldChest312]] ([[User talk:EmeraldChest312|talk]]) to last revision by [[User:66.182.116.135|66.182.116.135]]
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses
+15% Blind Duration
+20% Reload Speed}}
William is a playable character in [[Game|BIGFOOT]].
Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close.
}}}
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
<noinclude>
</noinclude>
ab277a7145cf230fd023c91f0f2fbf45b2f0dd83
File:Nedladdning.jpg
6
169
511
2023-05-07T09:45:59Z
Franssonalvin
374134
wikitext
text/x-wiki
Great Smoky Mountains National Park
893d964b1437bbd214f1d7946bd079e9a816c925
File:Screenshot 20220913-234150.png
6
67
240
2023-05-13T22:06:22Z
EmeraldChest312
374127
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
R700
0
166
508
2023-07-07T00:29:28Z
LemnUnderscore
374122
Created page with "The R700 is a hunting rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It always spawns at the trailer, however more can be found around the map."
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The R700 is a hunting rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It always spawns at the trailer, however more can be found around the map.
b811be1d6e667075a980671eb43fe6db6cd4270b
G17
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145
430
2023-07-07T00:32:32Z
LemnUnderscore
374122
Created page with "The G17 or Glock-17 is a pistol in Bigfoot. It uses 9mm [[ammo]]. The gun offers low damage and has a high rate of fire. One always spawns at the trailer, however more can be found around the map."
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The G17 or Glock-17 is a pistol in Bigfoot. It uses 9mm [[ammo]]. The gun offers low damage and has a high rate of fire. One always spawns at the trailer, however more can be found around the map.
1c122557ce98e2e416203a3700f63541e12d0a0d
R870
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184
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2023-07-07T00:37:10Z
LemnUnderscore
374122
Created page with "The R870 is a shotgun in Bigfoot. It uses 12 gauge [[ammo]]. The gun offers high damage in a short range, has an average rate of fire, and has a long reload speed. It can be found around the map."
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The R870 is a shotgun in Bigfoot. It uses 12 gauge [[ammo]]. The gun offers high damage in a short range, has an average rate of fire, and has a long reload speed. It can be found around the map.
8284c99679bd0b2c1ac2f78e34873eb08b19f2cc
M4CL
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44
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2023-07-07T00:40:30Z
LemnUnderscore
374122
Created page with "The M4CL is an assault rifle in Bigfoot. It uses 5.56mm [[ammo]]. The gun offers decent damage but has a high rate of fire, making it the fastest dps gun in the game. It can be found in a safe."
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The M4CL is an assault rifle in Bigfoot. It uses 5.56mm [[ammo]]. The gun offers decent damage but has a high rate of fire, making it the fastest dps gun in the game. It can be found in a safe.
e51fdf9759543b5e341a9a3b0ce44fb9aef27877
AVM
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185
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2023-07-07T00:48:47Z
LemnUnderscore
374122
Created page with "The AVM is a sniper rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe."
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text/x-wiki
The AVM is a sniper rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe.
a059178a2481ac7c066fc8dc9bc35e64563fd52c
Drone
0
264
749
748
2023-07-23T19:07:33Z
76.36.123.135
0
Corrected a spelling error?
wikitext
text/x-wiki
The drone acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a shock feature which acts like a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot.
b32f2890ace8b8d917d4efd734b0f84a14cff9a2
Patch Notes
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2023-07-24T02:07:16Z
LemnUnderscore
374122
5.0
wikitext
text/x-wiki
Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
21df7a1af32602b644684cba0c316f339dd2ed85
383
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LemnUnderscore
374122
/* Version 4 */
wikitext
text/x-wiki
Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
== Version 5 ==
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
fb83a33ee709bde45ca1dd0021a9eec4a60378a1
Hand Lantern
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193
578
2023-07-27T12:35:41Z
94.141.125.4
0
Since update 4.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. You can only carry 2 of these lanterns!
wikitext
text/x-wiki
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579
578
2023-07-27T12:38:50Z
94.141.125.4
0
wikitext
text/x-wiki
Since update 4.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights.
'''You can only carry 2 of these lanterns!'''
0d7dec0ffb28a95e71afb6ce44770f49ba15194a
Items
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172
550
549
2023-07-27T12:38:38Z
94.141.125.4
0
new item. v4.0
wikitext
text/x-wiki
Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
*[[Hand Lantern]]
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551
550
2023-07-27T12:39:33Z
94.141.125.4
0
wikitext
text/x-wiki
Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Hand Lantern]]
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
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552
551
2023-07-27T12:40:02Z
94.141.125.4
0
wikitext
text/x-wiki
Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Hand Lantern]] (v4.0)
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
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553
552
2023-07-27T12:40:48Z
94.141.125.4
0
wikitext
text/x-wiki
Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Hand Lantern]] (v5.0)
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
2d3e30e18d33a7a458b96c61493e7547294a7065
Hand Lantern
0
193
580
579
2023-07-27T12:41:05Z
94.141.125.4
0
wikitext
text/x-wiki
Since update 5.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights.
'''You can only carry 2 of these lanterns!'''
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Patch Notes
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132
384
383
2023-07-27T12:53:19Z
Kri Neo
374130
v 5.0 items decor and changed map
wikitext
text/x-wiki
Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
== Version 5 ==
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. We changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
f35bc3f2c40e3788e66384b8ffe72a095e6f8a93
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2023-07-27T12:55:49Z
Kri Neo
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wikitext
text/x-wiki
Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
== Version 5 ==
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
ccb92c05783e1369baa1bdbcf1003d434da47350
Melee Weapons
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6
28
27
2023-07-28T20:27:26Z
69.130.182.99
0
wikitext
text/x-wiki
Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife).
==== Weapon List ====
* Knife
* Axe Big
* Baseball Bat
* Cleaver
*Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time.
2b29cb8ce157a03b0f5ae5bb57bf83b4390f0b2a
29
28
2023-08-01T02:55:10Z
Mr mouse user
211632
Adding categories
wikitext
text/x-wiki
Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife).
==== Weapon List ====
* Knife
* Axe Big
* Baseball Bat
* Cleaver
*Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time.
[[Category:Weapons]]
ea2ee1ee6e55c3523b4434e9e1f4495406d6557a
30
29
2023-08-01T02:58:02Z
Mr mouse user
211632
Adding categories
wikitext
text/x-wiki
Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife).
==== Weapon List ====
* Knife
* Axe Big
* Baseball Bat
* Cleaver
*Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time.
[[Category:Weapons]]
[[Category:Items]]
c4af780825bc4517b4c31ec7a9b1527a0f481310
File:JP Map.png
6
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581
2023-07-28T23:14:47Z
Matthew Poopi
374128
wikitext
text/x-wiki
Jasper Park Map
aed0dde5b65c0375ab9d11f7e0c4c0a57d5641c2
Jasper National Park
0
83
272
2023-07-28T23:15:34Z
Matthew Poopi
374128
Created page with "* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying..."
wikitext
text/x-wiki
* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature.
* [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks.
abc39257135e836e608406b3e11b02f3dee539b2
273
272
2023-08-01T02:55:30Z
Mr mouse user
211632
Adding categories
wikitext
text/x-wiki
* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature.
* [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks.
[[Category:Playable Maps]]
d546b056f8ab6a92766dbef04de05909c7563fca
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2023-08-01T02:55:55Z
Mr mouse user
211632
Adding categories
wikitext
text/x-wiki
* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature.
* [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks.
[[Category:Playable Maps]]
[[Category:Playable maps]]
9d1f4d70374ac02efa11647e6338dfba95969120
Ross Lake (Old)
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136
399
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2023-07-28T23:16:45Z
Matthew Poopi
374128
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[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}}
# Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot.
# Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence.
# Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success.
# Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult.
# Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together.
94978289cf50c929fd67d22f318701cf2fd9a728
400
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2023-08-01T02:56:10Z
Mr mouse user
211632
Adding categories
wikitext
text/x-wiki
[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}}
# Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot.
# Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence.
# Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success.
# Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult.
# Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together.
[[Category:Playable maps]]
2662c11692ef127fea2cfb4c5085c070f0142ff6
File:Screenshot 2023-07-28 115158.png
6
265
751
2023-07-28T23:21:05Z
Matthew Poopi
374128
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Glacier Bay
47d8a52c86468ff38ae0f3f83c96fde0a844f47e
Glacier Bay
0
111
327
2023-07-28T23:21:23Z
Matthew Poopi
374128
Created page with "Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs. Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders. The park is a sanctuary to a diverse range of wildlife, such as brown bears, moun..."
wikitext
text/x-wiki
Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs.
Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders.
The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike.
Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits.
Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat.
Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems.
[[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]]
As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park.
6f606a1943432c6166a62a0749249c57bac9b108
328
327
2023-08-01T02:55:02Z
Mr mouse user
211632
Adding categories
wikitext
text/x-wiki
Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs.
Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders.
The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike.
Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits.
Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat.
Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems.
[[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]]
As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park.
[[Category:Playable maps]]
3c39b24acae388d9e24b86442cba08b558c8f68d
Maps
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170
523
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2023-07-28T23:26:25Z
Matthew Poopi
374128
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text/x-wiki
Maps are the playable areas in BIGFOOT.
There are currently three available maps: [[Redwood Park]], [[Winter Park]], and [[Yellowstone Park]].
[Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].]
The next and probably final map will be Ross Lake, which release date is in August some time. but you can play in beta versions of the game.
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
1765a2bbc89323b155d8a3f2379383141831407c
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Maps are the playable areas in BIGFOOT.
There are currently three available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And Ross Lake
[Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].]
The next and probably final map will be Ross Lake, which release date is in August some time. but you can play in beta versions of the game.
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
a24e57b168f8d55a2fe17cbe8edd5b641602451a
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2023-11-11T07:38:57Z
136.53.30.155
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Changed the noted amount of maps currently available in game to match a recent update. Map pool changed from 3-4. Now includes a new version of Ross Lake.
wikitext
text/x-wiki
Maps are the playable areas in BIGFOOT.
There are currently four available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And Ross Lake
[Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].]
The next and probably final map will be Ross Lake, which release date is in August some time. but you can play in beta versions of the game.
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
c45ff5b52b29d083c815ffdcca39cd8fcb5accaf
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2023-11-11T07:41:13Z
136.53.30.155
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Removed a paragraph that described future changes to the map pool of Bigfoot. These changes were made a few days ago, and this paragraph is no longer needed.
wikitext
text/x-wiki
Maps are the playable areas in BIGFOOT.
There are currently four available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And Ross Lake
[Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].]
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
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File:Rick112.png
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Rick
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Redwood Park
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Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Playable maps]]
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Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Playable maps]]
[[Category:Locations]]
371ae95df967eb3e63f156494dcf041dbeca6c48
Winter Park
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Mr mouse user
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Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Winter Park
|-
|High Mountain Lodge
|-
|Bearpaw Creek Lodge
|-
|Jane Creek Lodge
|-
|Ward Campground
|-
|Harbor Campground
|-
|Red Tail Campground
|-
|Bearpaw Falls
|-
|Cascade Falls
|-
|Adams Falls
|-
|Plato's Cave
|-
|Wind Cave
|-
|The Dolphin Cave
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Park Entrance (North)
|-
|Park Entrance (South)
|}
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Playable maps]]
[[Category:Locations]]
2e957c2caa457734002f57ef7f94283437389688
Yellowstone Park
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Yellowstone is the newest of the three available maps in Bigfoot.
[[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]]
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it.
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Mystic Stones
|-
|Grand Village
|-
|Lake Village
|-
|Island Ranger House
|-
|Magruder Rangers House
|-
|Lewis Lake Ranger Station
|-
|Ranger Patrol Station
|-
|Firewatch Tower
|-
|Old Sawmill
|-
|Indian Creek Campground
|-
|Lewis Lake Campground
|-
|Mallard Lake Campground
|-
|Old Faithful Basin
|-
|Biscuit Basin
|-
|Hot Spring Cave
|-
|Predator Cave
|-
|Old Mine
|-
|Mystic Falls
|-
|Lewis Falls
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
[[Category:Playable maps]]
[[Category:Locations]]
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Totems
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Totems can be found beside the paths and roads of all maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate.<gallery>
File:Totem.jpg|Totem
File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple)
File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple)
</gallery>
[[Category:Items]]
2267db2bf80da0afc035dd9428470d412350281b
Weapons
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There are two different types of weapons in bigfoot: [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]].
[[Category:Weapons]]
[[Category:Items]]
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Ranged Weapons
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Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
{| class="fandom-table"
|+
'''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are.
!Weapon
!Type
![[Ammo]]
!Damage*
!Damage*
(Night, -20%)***
!Rate of Fire
(shots/s)
!Reload Speed†
(seconds)
!DPS††
(day)
!DPS††
(night)
!Mag Size
|-
|G17 (Glock 17)
|Pistol
|9mm
|3
|2.4
|5
|1.2 + 1.1
|15
|12
|10
|-
|R700 (Remington 700)
|Rifle
|7.26mm
|6
|4.8
|0.77
|2 + 1.333
|4.61
|3.7
|5
|-
|R870 (Remington 870)
|Shotgun
|12 gauge
|17**
|13.6
|0.833
|4.13 + 1.2
|14.17
|11.33
|5
|-
|AVM
|Sniper Rifle
|7.26mm
|10
|8
|0.833
|1.9 + 1.4
|8.33
|6.66
|10
|-
|M4CL
|Assault Rifle
|5.56mm
|4
|3.2
|5.555
|1.8 + 1.9
|22.22
|17.77
|25
|}
<nowiki>*</nowiki>damage is without Rick's damage modifier of +10%.
<nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R870 is most effective at short distances.
<nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times)
†The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The first number is the time from when you have 0/x bullets until you have a full mag. The second number is the addition time you have to wait until the next shot can be fired. The first number is irrelevant when using the reload glitch.
††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading.
Final note: Rate of fire is the quickest you can possibly shoot. With a comfortable clicking speed, you'll likely be a bit slower. For example, 3 shots per second is much more reasonable for the pistol.
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total.
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
dcbe50930f6e740059ec72e6174e0f136db3d084
Ammo
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There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]].
* 9mm ammo (grey item model) - used for the G17
* 5.56mm ammo (green item model) - used for the M4CL
* 7.62mm ammo (yellow item model) - used for the R700 and AWM
* 12 gauge ammo (red item model) - used for the R870
* flare gun bullet - used for the flare gun
[[Category:Weapons]]
[[Category:Items]]
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Drone
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The drone acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a shock feature which acts like a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot.
[[Category:Items]]
[[Category:Items to see cameras]]
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Explosives
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Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done.
The way fire damage works here is based on a tick system. Every tick happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone.
=== Explosives ===
* Fuel canister (red gas canister / Jerry can)
**deals 48 damage
**temporarily casts fire on nearby ground
**stuns Bigfoot for 8 seconds
* Gas bottle (blue propane tank)
**deals 45 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* Car battery
**does a series of 8 shocks for 2-3 damage, totals around 19 damage
**stuns Bigfoot on the ground for 10.7s
**creates a temporary electric field that makes anyone standing within it fall to the ground
* Fireworks
**18 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* Dynamite
**75 damage
**must be remotely detonated
**only found in a code safe
[[Category:Weapons]]
[[Category:Items]]
079fb7c72b3f1bf4a948b4d51c99737bf6fb1110
First-Aid Kit
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The first aid-kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 - 50 hp, depending on the amount of players, with more hunters decreasing the amount healed. [[Jessica]] heals more hp when she uses the first-aid kit on herself and others.
Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die.
[[Category:Items]]
[[Category:Items to heal you]]
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GPS Sensor
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The GPS sensor is an [[Items|item]] that can be used to track Bigfoot. To use it, you must throw it and hit Bigfoot, after which the GPS sensor will be stuck to Bigfoot and track it for a short while. The GPS sensor makes a regular beeping sound and flashes as a red dot on the map when it is activated.
[[Category:Items]]
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Meat
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Meat is an item in BIGFOOT used to lure Bigfoot<!-- Needs confirmation --> but also heal it. It can be obtained in 3 ways:
* Looting the fridge in the trailer
* Killing [[animals]] and harvesting them
* Finding it in red BBQs
Bigfoot can use the meat from dead and alive animals as well as BBQs to heal,<!-- needs confirmation -->so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still at nighttime.
[[Category:Items]]
[[Category:Food and drink]]
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Night Vision Camera
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The night vision camera allows the player to see in the dark of the night without the need of a flashlight, remaining hidden from Bigfoot. However, it should be used wisely, as it has a limited battery life. It and night vision camera battery spawn in the truck and can also be found as loot around the map. Press [N] to activate.
[[Category:Items]]
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Photo Camera
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The photo camera can be used to take pictures of footprints, scratches, dead bodies and bigfoot as [[evidence]], used to win the game with the evidence ending. Only one camera spawns per game (on the table in the van), but it can take infinite photos.
[[Category:Items]]
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Signal Flare
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The signal flare is a melee [[Items|item]] in BIGFOOT that acts similar to the flare gun. When activated, it obscures [[Bigfoot|Bigfoot's]] vision, causing him to slowly move towards the signal flare which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the [[Melee Weapons|melee weapons]] slot [3].
[[Category:Items]]
[[Category:Weapons]]
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Safes and Codes
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47.208.252.237
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wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must findTFDa four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
Note: Safe is at Shelter 3, not Shelter 2.
{| class="fandom-table"
! Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
|South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
|Dynamite
|Green
|Shelter 2
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
28b72d56229d07f2ce4bfef544aa8111b7d3ffcd
503
502
2023-08-11T17:42:15Z
LemnUnderscore
374122
Undo revision 763 by [[Special:Contributions/47.208.252.237|47.208.252.237]] ([[User talk:47.208.252.237|talk]]) (???)
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
|High Mountain Lodge
|High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
Note: Safe is at Shelter 3, not Shelter 2.
{| class="fandom-table"
! Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
|South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
|Dynamite
|Green
|Shelter 2
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
007cbf013f651bd5f5e850eeb1f3d1496a866993
504
503
2023-08-18T21:56:49Z
Charisplash
374131
Corrected safe location in table rather than having a note on the page, changed "M4" to "M4CL" for its proper name
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
b4d22e0d830f98fd91a36d009a6b77b73e89c391
505
504
2023-11-14T17:10:58Z
Nikipuh
374132
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|
|
|
|-
|AVM
|Gray
|
|
|
|-
|Dynamite
|Red
|
|
|
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
d3f6ee5855531957e8398d034fb63dd24561029a
506
505
2023-11-18T16:46:39Z
OPorange38
374133
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Roland Creek Ranger Station
|
|
|-
|AVM
|Gray
|
|
|
|-
|Dynamite
|Red
|
|
|
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
023b9dabb755931e15373b76c9ca259224f78263
507
506
2023-11-18T16:47:07Z
OPorange38
374133
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Roland Creek Ranger Station
|
|North
|-
|AVM
|Gray
|
|
|
|-
|Dynamite
|Red
|
|
|
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
6c2122941c9afd5e866523ab02cbfb06026acb9f
Locations
0
134
394
393
2023-08-11T00:34:17Z
194.219.51.94
0
wikitext
text/x-wiki
<small>''to look at maps, see [[maps]]''</small>
Οι τοποθεσίες είναι POI (σημεία ενδιαφέροντος) που αποτελούν μέρος κάθε χάρτη. Οι περισσότερες τοποθεσίες έχουν λάφυρα με πολύ λίγες εξαιρέσεις. Οι τοποθεσίες μπορεί να περιλαμβάνουν καταρράκτες, δέντρα, σπηλιές, χωριά, καμπίνες, σκηνές, κατασκηνώσεις και πύργους κυνηγιού μεταξύ άλλων παρόμοιων παραλλαγών. Μια από τις πιο μοναδικές τοποθεσίες είναι, για παράδειγμα, ο Πύργος Ραδιοφώνου στο πάρκο Redwood, καθώς δεν υπάρχει τέτοιο κτίριο σε κανέναν άλλο χάρτη. Αναπαράγεται ένας ήχος και εμφανίζεται κείμενο στην οθόνη για τον πρώτο παίκτη που εισέρχεται στην περιοχή μιας τοποθεσίας. Το όνομα και ο δείκτης χάρτη στη συνέχεια γίνονται ορατά σε όλους τους άλλους κυνηγούς. Το Bigfoot που ελέγχεται από τον παίκτη ανακαλύπτει επίσης τις τοποθεσίες μόνος του και δεν μπορεί να δει πού βρίσκονταν οι κυνηγοί ελέγχοντας τον χάρτη.
Το Trailer, όπως συμβαίνει με όλες τις τοποθεσίες, βρίσκεται πάντα στο ίδιο σημείο στον χάρτη στον οποίο αναπαράγεται. Εδώ οι παίκτες γεννιούνται και μπορούν να πάρουν προκαθορισμένα λάφυρα. Οι παίκτες πρέπει επίσης να συναντηθούν όλοι εδώ για να ολοκληρώσουν την παθητική κατάληξη / διαδρομή αποδεικτικών στοιχείων αφού τραβήξουν όλες τις απαιτούμενες φωτογραφίες και με αυτόν τον τρόπο ολοκληρώσουν τις εργασίες.
Οι σπηλιές χρησιμεύουν ως σημείο αναπαραγωγής για τον Μεγαλοπόδαρο, αν και μπορεί επίσης να γεννήσει στο ύπαιθρο.
Τα χρηματοκιβώτια βρίσκονται πάντα μέσα σε ξύλινα κτίρια (σε αντίθεση με τα εξωτερικά ή σε σκηνές, σπηλιές κ.λπ.).
Υπάρχουν επίσης πολλές τοποθεσίες σε κάθε χάρτη όπου τα δέντρα μπορεί να πέσουν ή οι βράχοι να πέσουν από έναν γκρεμό εάν ο παίκτης πλησιάσει πολύ. Τα δέντρα χρησιμοποιούν γενικά το ίδιο μοντέλο και γεννούν κατά μήκος μονοπατιών. Αυτά μπορούν εύκολα να αποφευχθούν, αρκεί να μην είστε εκτός ταχύτητας. Οι τσουλήθρες βράχου τείνουν να είναι ακόμη λιγότερο επικίνδυνες, καθώς μπορείτε εύκολα να τρέξετε μπροστά σας και πρέπει να είστε αρκετά κοντά στην επιφάνεια του γκρεμού για να υποστείτε ζημιά.
Για γεμάτους χάρτες, ανατρέξτε σε αυτό (Redwood Park) ή αυτό (Winter Park)
e4197a9f2d43a09ea214523172c9869e6a3e1304
395
394
2023-08-11T17:41:12Z
LemnUnderscore
374122
Undo revision 764 by [[Special:Contributions/194.219.51.94|194.219.51.94]] ([[User talk:194.219.51.94|talk]]) (Unfortunately, this is Greek)
wikitext
text/x-wiki
<small>''to look at maps, see [[maps]]''</small>
Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map.
The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to take damage.
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
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File:Map redwood safes2.png
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Locations of safes (darker/more faded) and codes (brighter/less faded)
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File:Winter Park Map.png
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The map of Winter Park
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File:Ross Lake MAP Ver 3.0.png
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File:Rw safe green.jpg
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File:Police Car, Night.jpg
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File:Bear.jpg
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A bear
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File:20220720174850 1.jpg
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File:Site-favicon.ico
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File:Rw code grey2.jpg
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File:Rick112.png
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Rick
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File:Map snow safes.png
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Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to Winter Park.
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File:Map yellowstone safes.png
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File:Rw safe red.jpg
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File:RV, Night.jpg
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File:Map redwood safes3.png
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File:Police car, Day.jpg
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File:Map redwood empty2.png
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File:Redwood Nation Park Map.png
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The map for Redwood National Park filled with all locations
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File:Thomas.png
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== Licensing ==
{{Fairuse}}
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File:Jessica.png
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== Licensing ==
{{Fairuse}}
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File:Screenshot 2023-07-28 115158.png
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Glacier Bay
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File:William.png
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== Licensing ==
{{Fairuse}}
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File:Rick.png
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== Licensing ==
{{Fairuse}}
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File:Rw code red2.jpg
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File:Site-logo.png
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File:Bigfoot.png
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File:JP Map.png
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Jasper Park Map
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File:Map snow stonehenge.png
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File:Rw code green2.jpg
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File:Map Yellowstone Codes.png
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File:Hunting Tower.jpg
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File:Totem.jpg
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File:Test rw base.png
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test
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File:Elk.jpg
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An elk/moose
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File:Map Redwood Codes.png
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File:Redwood Safes-Codes.png
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Map of the possible safe/code locations in Redwood
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File:Nedladdning.jpg
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Great Smoky Mountains National Park
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File:Map Winter Codes.png
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File:R.V. Night Nofps.jpg
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first RV night had fps count, whoops
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File:Map redwood stonehenge.png
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MediaWiki:Privacy
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Created page with "-"
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MediaWiki:Copyright
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Created page with "<div>Pages that were created prior to {{subst:CURRENTMONTHNAME}} {{subst:CURRENTYEAR}} are from the Fandom {{subst:SITENAME}}.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>"
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<div>Pages that were created prior to November 2023 are from the Fandom Bigfoot Wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>
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MediaWiki:Reclaim-missing-token
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Created page with "Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>"."
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Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again.
Your last edit summary is: "<nowiki>$3</nowiki>".
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MediaWiki:Signupstart
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Pcj
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Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]"
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Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]
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MediaWiki:Loginprompt
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Pcj
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Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]
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User:LemnUnderscore
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Safes and Codes
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Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Roland Creek Ranger Station
|On desk next to safe,
|North-east
|-
|AVM
|Green
|Devil's Creek Ranger Station
|
|East
|-
|Dynamite
|Blue
|Radio Tower
|On boxes in safe house,
|Roughly Middle
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
16cce0860d0913cb45658f3080d68ada6c687952
820
819
2023-11-25T02:39:47Z
208.107.87.70
0
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Roland Creek Ranger Station
|On desk next to safe,
|North-east
|-
|AVM
|Green
|Devil's Creek Ranger Station
|
|South-east
|-
|Dynamite
|Blue
|Radio Tower
|On boxes in safe house,
|Roughly Middle
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
93064237fbf5b9ca12d66b87a8f192b69c98c04b
821
820
2023-11-25T02:40:13Z
208.107.87.70
0
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Roland Creek Ranger Station
|On desk next to safe,
|North-east
|-
|AVM
|Green
|Devil's Creek Ranger Station
|
|South-east
|-
|Dynamite
|Blue
|Radio Tower
|On boxes in safe house,
|South-west
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
c631a05bfa0b743e6a3a4ca8d18ba08800700e25
823
821
2023-12-05T10:17:55Z
45.94.211.248
0
/* Ross Lake Park */
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Roland Creek Ranger Station
|On desk next to safe, Old Hunting Tower 1 on table
|North-east
|-
|AVM
|Green
|Radio Tower
|Old Hunting Tower 2 on table,
|South-east
|-
|Dynamite
|Blue
|Devil's Creek Ranger Station South East
|On boxes in safe house, Park Entrance on table,
|South-west
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
8cbd1f592d3ef74ddf2d2a9b4e73be3525c7c7e9
824
823
2023-12-05T10:46:31Z
45.94.211.248
0
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Roland Creek Ranger Station
|On desk next to safe, Old Hunting Tower 1 on table
|North-east
|-
|AVM
|Green
|Radio Tower
|Old Hunting Tower 2 on table,
|South-east
|-
|Dynamite
|Blue
|Devil's Creek Ranger Station South East
|On boxes in safe house, Park Entrance on table, On computer desk next to safe
|South-west
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
adfbddbc0259eedd784102b5b36050caec09bb7d
828
824
2023-12-09T16:19:41Z
LemnUnderscore
374122
LemnUnderscore moved page [[Safes]] to [[Safes and Codes]]: Combining the terms "Safe" and "Code" which are both commonly used in reference to this feature. (Will add redirect for "Codes" page)
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page.
=== Ross Lake Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Roland Creek Ranger Station
|On desk next to safe, Old Hunting Tower 1 on table
|North-east
|-
|AVM
|Green
|Radio Tower
|Old Hunting Tower 2 on table,
|South-east
|-
|Dynamite
|Blue
|Devil's Creek Ranger Station South East
|On boxes in safe house, Park Entrance on table, On computer desk next to safe
|South-west
|}
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Firewatch Tower
|Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground
|North-east
|-
|AVM
|Gray
|Tall Trees Grove Village
|Tall Trees Grove Village, nearby archery range
|South-east
|-
|Dynamite
|Red
|Cedar Grove Lodge
|Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4
|West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Green
|Howell Branch Creek Lodge
|Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge
|South-east
|-
|AVM
|Yellow
| High Mountain Lodge
| High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake
|West
|-
|Dynamite
|Red
|Bearpaw Creek Lodge
|Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls
|North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="fandom-table"
!Item
!Colour
!Safe location
!Possible code locations
!General map area
|-
|M4CL
|Red
|Lewis Lake Ranger Station
|Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1
| South-east
|-
|AVM
|Blue
|Lake Village
|Lake Village, Island Ranger House, Old Hunting Tower 2
|North-east
|-
| Dynamite
|Green
|Shelter 3
|Shelter 2, Predator Cave, Shelter 3
|North-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
adfbddbc0259eedd784102b5b36050caec09bb7d
853
828
2024-01-05T15:48:24Z
LemnUnderscore
374122
Updated table format
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page.
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
=== Redwood Park ===
{| class="wikitable"
|+ Redwood Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East
|-
| AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east
|-
| Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West
|}
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
===Winter Park===
{| class="wikitable"
|+ Winter Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east
|-
| AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West
|-
| Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North
|}
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
===Yellowstone Park===
{| class="wikitable"
|+ Yellowstone Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example
|-
| AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example
|-
| Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example
|}
=== Ross Lake ===
{| class="wikitable"
|+ Ross Lake
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east
|-
| AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east
|-
| Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
07e36c7b5a8c8676a35ed4c897dba439b343da0a
854
853
2024-01-05T15:49:10Z
LemnUnderscore
374122
Moved maps for better spacing
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page.
=== Redwood Park ===
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
{| class="wikitable"
|+ Redwood Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East
|-
| AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east
|-
| Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West
|}
===Winter Park===
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
{| class="wikitable"
|+ Winter Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east
|-
| AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West
|-
| Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North
|}
===Yellowstone Park===
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
{| class="wikitable"
|+ Yellowstone Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example
|-
| AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example
|-
| Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example
|}
=== Ross Lake ===
{| class="wikitable"
|+ Ross Lake
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east
|-
| AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east
|-
| Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west
|}
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
<br />
22a7dcd135b9d0eb73d4ff0f7cfebe1a26fd3cd8
Maps
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text/x-wiki
Maps are the playable areas in BIGFOOT.
There are currently four available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And [[Ross Lake Park]]
[Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].]
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
558f806fcd5f7c8eb50f689d5ba2d3c2d9b53906
Game
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''{{for|the character|Bigfoot}}''
== About ==
[https://store.steampowered.com/app/509980/BIGFOOT/ Bigfoot] is an action/horror/fps game developed and published by [https://www.cyberlightgs.com CyberlightGS]. It was released into early access on Steam on 31. January, 2017, and has since received 4 major overhauls as well as a multitude of content updates and patches. The current version, 5.1.1, remains in early access.
In Bigfoot, you can play alone, with friends, or in public lobbies as you take on the role of either a hunter or bigfoot himself. As a hunter, you must navigate through one of the four nature-reserve-themed [[Maps|maps]], all while looting various [[Locations|locations]] for
[[Ranged Weapons|guns]], [[Explosives|explosives]], and [[Trap|traps]], among other equipment. These are strategically utilized to kill bigfoot and thereby win the round. To avoid stalling, there is an alternative win condition attainable by collecting [[Evidence|evidence]] as listed in your journal. Bigfoot is only playable when facing another player as a hunter. As bigfoot, your goal is to kill all of the hunters before they kill you or find all the evidence. Compared to the AI, player Bigfoot has sever additional features which the AI doesn't have or are obsolete to it. These include a stamina or "power" bar, a roar which reveals the location of players, the ability to eat scraps, etc..
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Bigfoot Game Wiki
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This wiki is made for the game "[[Game|Bigfoot]]," created and developed by CyberlightGS.
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
==Getting Started==
*Know how the [[game]] works
*Learn the layout of Bigfoot's [[maps]]
*View information and stats on the different playable [[characters]]
*Get an overview of what [[weapons]] there are in the game
*Discover how to use all the [[items]]
*Use helpful maps to figure out possible [[Safes|code locations]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This wiki is made for the game "[[Game|Bigfoot]]," created and developed by CyberlightGS.
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
{{DiscordCompact|id=644208323289284618}}
==Getting Started==
*Know how the [[game]] works
*Learn the layout of Bigfoot's [[maps]]
*View information and stats on the different playable [[characters]]
*Get an overview of what [[weapons]] there are in the game
*Discover how to use all the [[items]]
*Use helpful maps to figure out possible [[Safes|code locations]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Protected "[[Bigfoot Game Wiki]]": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div>
This wiki is made for the game "[[Game|Bigfoot]]," created and developed by CyberlightGS.
[https://www.cyberlightgs.com/bigfoot Official Website]
[https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game]
[https://discord.gg/5485TNX Join the discord server]
{{DiscordCompact|id=644208323289284618}}
==Getting Started==
*Know how the [[game]] works
*Learn the layout of Bigfoot's [[maps]]
*View information and stats on the different playable [[characters]]
*Get an overview of what [[weapons]] there are in the game
*Discover how to use all the [[items]]
*Use helpful maps to figure out possible [[Safes|code locations]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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MediaWiki:Sidebar
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* Recommended Pages
** characters|Characters
** maps|Maps
** safes|Safes and Codes
* SEARCH
* TOOLBOX
* LANGUAGES
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wikitext
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* Recommended Pages
** characters|Characters
** bigfoot|Bigfoot
** maps|Maps
** safes_and_codes|Safes and Codes
* SEARCH
* TOOLBOX
* LANGUAGES
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wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* Recommended Pages
** hunters|Hunters
** bigfoot|Bigfoot
** maps|Maps
** safes_and_codes|Safes and Codes
* SEARCH
* TOOLBOX
* LANGUAGES
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Safes
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LemnUnderscore moved page [[Safes]] to [[Safes and Codes]]: Combining the terms "Safe" and "Code" which are both commonly used in reference to this feature. (Will add redirect for "Codes" page)
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#REDIRECT [[Safes and Codes]]
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Codes
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#REDIRECT [[Safes_and_Codes]]
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Characters
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"Characters" refers to the playable characters, both human and not, in Bigfoot.
For more information:
* See: [[Hunters]]
* See: [[Bigfoot]]
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"Characters" refers to the playable characters, both human and not, in Bigfoot.
For more information:
* See: [[Hunters]]
** [[Rick]]
** [[Jessica]]
** [[William]]
** [[Thomas]]
* See: [[Bigfoot]]
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Template:BigfootCharacter
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<infobox layout="stacked">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image" />
</infobox>
<data source="stats">
<label>Stats</label>
</data>
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<infobox layout="stacked">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image" />
<data source="stats">
<label>Stats</label>
</data>
</infobox>
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Rick
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{{BigfootCharacter
|image= File:Rick.png
|name= Rick
|stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}}
Rick is a playable character in Bigfoot.
With Rick, you deal +10% damage when using guns or melee weapons.
'''Description'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?}}}''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}<noinclude>
</noinclude>
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{{BigfootCharacter
|image= File:Rick.png
|name= Rick
|stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}}
Rick is one of the four playable [[hunters]] in Bigfoot.
As a professional hunter, Rick deals more Melee and Ranged damage.
'''Description'''
{{Quote|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?|Character Selection Screen}}
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Hunters
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The (bigfoot) hunters, also known as the Bigfoot Research Association, are the playable human characters in Bigfoot. Their names are [[Rick]], [[Jessica]], [[William]], and [[Thomas]]. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player.
As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]].
== '''Stats''' ==
Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas.
'''Rick'''
* +10% Firearm Damage
* +10% Melee Damage
'''Jessica'''
* +10% Running Speed
* +15% Healing Efficiency
'''William''
* +15% Blind Duration
* +20% Reload Speed
'''Thomas''
* +15% Vitality
* +5% Explosives Damage
== '''Strategy''' ==
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The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in Bigfoot. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player.
As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]].
== '''Stats''' ==
Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas.
'''Rick'''
* +10% Firearm Damage
* +10% Melee Damage
'''Jessica'''
* +10% Running Speed
* +15% Healing Efficiency
'''William''
* +15% Blind Duration
* +20% Reload Speed
'''Thomas''
* +15% Vitality
* +5% Explosives Damage
== '''Strategy''' ==
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The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in Bigfoot. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player.
As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]].
== '''Stats''' ==
Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas.
'''Rick'''
* +10% Firearm Damage
* +10% Melee Damage
'''Jessica'''
* +10% Running Speed
* +15% Healing Efficiency
'''William'''
* +15% Blind Duration
* +20% Reload Speed
'''Thomas'''
* +15% Vitality
* +5% Explosives Damage
== '''Strategy''' ==
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Thomas
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{{BigfootCharacter
|image= File:Rick.png
|name= Rick
|stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}}
Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot.
He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives.
'''Description'''
{{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.|Character Selection Screen}}
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{{BigfootCharacter
|image= File:Thomas.png
|name= Thomas
|stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}}
Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot.
He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives.
'''Description'''
{{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.|Character Selection Screen}}
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{{BigfootCharacter
|image= File:Thomas.png
|name= Thomas
|stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}}
Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot.
He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives.
'''Description'''
{{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because Bigfoot turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary Bigfoot. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find Bigfoot and put an end to the killings.|Character Selection Screen}}
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William
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{{BigfootCharacter
|image= File:William.png
|name= William
|stats= 100 Health<br>+15% Blind Duration<br>+20% Reload Speed}}
William (Will) is one of the four playable [[hunters]] in Bigfoot.
William can blind bigfoot for longer and can reload weapons quicker.
'''Description'''
{{Quote|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting Bigfoot. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see Bigfoot up close.|Character Selection Screen}}
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Jessica
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{{BigfootCharacter
|image= File:Jessica.png
|name= Jessica
|stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}}
Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot.
Jessica moves faster than the other hunters, and [[First-Aid kits]] used by her heal for 15% more health.
'''Description'''
{{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}}
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{{BigfootCharacter
|image= File:Jessica.png
|name= Jessica
|stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}}
Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot.
Jessica moves faster than the other hunters, and [[First-Aid kit|First-Aid kits]] used by her heal for 15% more health.
'''Description'''
{{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}}
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{{BigfootCharacter
|image= File:Jessica.png
|name= Jessica
|stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}}
Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot.
Jessica moves faster than the other hunters, and [[First-Aid Kit|First-Aid kits]] used by her heal for 15% more health.
'''Description'''
{{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}}
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Ranged Weapons
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306
2024-01-05T15:20:56Z
LemnUnderscore
374122
Improved and update the table a little bit
wikitext
text/x-wiki
Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
'''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.
{| class="wikitable sortable"
|+ Weapon Statistics
|-
! Weapon !! Type !! Ammo !! Damage (Day) !! Damage (Night) !! Rate of Fire (shots/s) !! Reload Speed (seconds) !! DPS (day) !! DPS (night) !! Mag Size
|-
| G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15
|-
| R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6
|-
| R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5
|-
| AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5
|-
| M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30
|}
```Further Notes```
* Damage values are without Rick's +10% Firearms Damage modifier and are per shot
** Shotgun damage is assuming all pellets hit
* Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
* Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
* DPS is calculated without reload time. In the future it will be
* Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
* Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total.
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
329e733ef0c24a9d7a6ce97b95fe0b70e477342c
850
849
2024-01-05T15:21:50Z
LemnUnderscore
374122
Line Breaks
wikitext
text/x-wiki
Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
'''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.
{| class="wikitable sortable"
|+ Weapon Statistics
|-
! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size
|-
| G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15
|-
| R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6
|-
| R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5
|-
| AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5
|-
| M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30
|}
```Further Notes```
* Damage values are without Rick's +10% Firearms Damage modifier and are per shot
** Shotgun damage is assuming all pellets hit
* Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
* Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
* DPS is calculated without reload time. In the future it will be
* Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
* Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total.
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
02135a69876bdda444b8986543f492f4a7d638de
851
850
2024-01-05T15:24:28Z
LemnUnderscore
374122
Added 5.0 info
wikitext
text/x-wiki
Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
'''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.
{| class="wikitable sortable"
|+ Weapon Statistics
|-
! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size
|-
| G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15
|-
| R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6
|-
| R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5
|-
| AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5
|-
| M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30
|}
```Further Notes```
* Damage values are without Rick's +10% Firearms Damage modifier and are per shot
** Shotgun damage is assuming all pellets hit
* Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
* Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
* DPS is calculated without reload time. In the future it will be
* Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
* Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5
=== '''<u>Special</u>''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee.
===== Melee Weapons =====
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
abff1a3ad3010de17bc89cc24dfa8773267e429a
852
851
2024-01-05T15:24:57Z
LemnUnderscore
374122
unitalicized
wikitext
text/x-wiki
Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
'''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.
{| class="wikitable sortable"
|+ Weapon Statistics
|-
! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size
|-
| G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15
|-
| R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6
|-
| R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5
|-
| AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5
|-
| M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30
|}
```Further Notes```
* Damage values are without Rick's +10% Firearms Damage modifier and are per shot
** Shotgun damage is assuming all pellets hit
* Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
* Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
* DPS is calculated without reload time. In the future it will be
* Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
* Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5
=== '''Special''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee.
===== Melee Weapons =====
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
89c3e8b7bd1ae6dfcf1a71926cc0599b94e85e81
MediaWiki:DiscordCompact.js
8
279
855
2024-01-08T22:53:14Z
Azgoodaz
36052
Created page with "/** * DiscordCompact.js * ---------------------- * A very simple script to display a Discord widget. * Version 0.0.1 * https://support.wiki.gg/wiki/DiscordCompact * ---------------------- */ $(document).ready(function(){ var widget = $("#discord-compact-widget"); // Bail out if we didn't find a widget. if (!widget) return; var id = widget.attr("data-id"); // Ensure that the id is not blank. if (id === "") throw new Error("DiscordCompact has a blan..."
javascript
text/javascript
/**
* DiscordCompact.js
* ----------------------
* A very simple script to display a Discord widget.
* Version 0.0.1
* https://support.wiki.gg/wiki/DiscordCompact
* ----------------------
*/
$(document).ready(function(){
var widget = $("#discord-compact-widget");
// Bail out if we didn't find a widget.
if (!widget) return;
var id = widget.attr("data-id");
// Ensure that the id is not blank.
if (id === "") throw new Error("DiscordCompact has a blank server id!");
// Ensure that the id consists only of numbers and is at least 17 characters long.
if (!new RegExp("^[0-9]{17}[0-9]+$").test(id)) throw new Error("DiscordCompact has an invalid server id!");
var apiBase = `https://discord.com/api/guilds/${id}`;
// Get some information about the server, such as online member count and invite url.
// This also tells us if the server exists or has widgets disabled, so we look out for that too.
$.ajax(`${apiBase}/widget.json`).fail(function(req){
if (!req.responseJSON) throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.json (status: ${req.status})`);
switch (req.responseJSON.code) {
case 10004:
throw new Error("DiscordCompact has a valid server id, but no such server exists!");
case 50004:
throw new Error("DiscordCompact has a valid server id, but that server has widgets disabled!");
default:
throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.json (status: ${req.status}; code: ${req.responseJSON.code})`);
}
}).done(function(res){
const inviteURL = res.instant_invite;
// Warn if we can't get an invite URL.
if (inviteURL == null) console.warn("DiscordCompact cannot get an invite URL; does this server have an invite channel set in Widget settings?");
// Now get the widget image.
$.ajax({url: `${apiBase}/widget.png?style=banner2`, xhrFields: {responseType: "blob"}}).fail(function(req){
if (!req.responseJSON) throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.png! (status: ${req.status}`);
throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.png! (status: ${req.status}; code: ${req.responseJSON.code})`);
}).done(function(blob){
// Convert the image data into base64. This prevents us having to make the client request it a second time.
const imageReader = new FileReader();
imageReader.readAsDataURL(blob);
imageReader.onloadend = () => {
const b64Data = imageReader.result;
// Replace the widget with an <a> tag
widget.replaceWith(function() {
return $("<a>", {
id: widget.attr("id"),
class: widget.attr("class"),
style: widget.attr("style"),
alt: "Discord server widget",
href: inviteURL
});
});
// We need to grab the widget again to update it.
widget = $("#discord-compact-widget");
// Setup the CSS so that the image is displayed.
widget.css("display", "block");
widget.css("max-height", "76px");
widget.css("max-width", "320px");
// Create the image.
const widgetImage = document.createElement("img");
widgetImage.src = b64Data;
widgetImage.style.width = "100%";
widgetImage.style.height = "100%";
widgetImage.style.borderRadius = "5px";
widget.append(widgetImage);
// Prevent image dragging.
widget.on("dragstart", function(e) { e.preventDefault(); });
// We're done here.
console.log("DiscordCompact loaded successfully!");
}
});
});
});
cfed8f4a97ee1519f86cd5d4a402278d0770dc29
MediaWiki:Common.js
8
280
856
2024-01-08T22:53:29Z
Azgoodaz
36052
Created page with "/* Any JavaScript here will be loaded for all users on every page load. */ importScript("MediaWiki:DiscordCompact.js");"
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
importScript("MediaWiki:DiscordCompact.js");
b443b6806a7ecd25eeb0c5bbd21e82a625c5e92d
Template:DiscordCompact
10
281
857
2024-01-08T22:53:36Z
Azgoodaz
36052
Created page with "<noinclude> Usage: <code><nowiki>{{DiscordCompact|id=<server-id>}}</nowiki></code><br> Requires [[MediaWiki:DiscordCompact.js]], which should be loaded from [[MediaWiki:Common.js]].<br> Also requires the given Discord server to have Widgets enabled in the Server Settings. </noinclude><!-- --><div id="discord-compact-widget" data-id="{{{id|}}}"></div>"
wikitext
text/x-wiki
<noinclude>
Usage: <code><nowiki>{{DiscordCompact|id=<server-id>}}</nowiki></code><br>
Requires [[MediaWiki:DiscordCompact.js]], which should be loaded from [[MediaWiki:Common.js]].<br>
Also requires the given Discord server to have Widgets enabled in the Server Settings.
</noinclude><!--
--><div id="discord-compact-widget" data-id="{{{id|}}}"></div>
65d855479b73c4053cf6376c8bf1d45f7339b892
MediaWiki:Gadget-UserProfile.js
8
282
860
2024-01-08T22:55:10Z
Azgoodaz
36052
Created page with "// User profile // <nowiki> mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() { var username = mw.config.get('wgRelevantUserName'); var lang = mw.language.bcp47(mw.config.get('wgUserLanguage')); if ( username && !window.loadedHorseUserProfile ) { window.loadedHorseUserProfile = true; var dateOptions = { year: "numeric", month: "short", day: "numeric", hour: "2-digit", minute: "2-digit", timeZone: "UTC", timeZoneName: "s..."
javascript
text/javascript
// User profile
// <nowiki>
mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() {
var username = mw.config.get('wgRelevantUserName');
var lang = mw.language.bcp47(mw.config.get('wgUserLanguage'));
if ( username && !window.loadedHorseUserProfile ) {
window.loadedHorseUserProfile = true;
var dateOptions = {
year: "numeric",
month: "short",
day: "numeric",
hour: "2-digit",
minute: "2-digit",
timeZone: "UTC",
timeZoneName: "short"
};
var api = new mw.Api();
if ( mw.util.isIPAddress(username) ) api.get( {
action: 'query',
list: ['usercontribs', 'blocks'],
ucuser: username,
ucprop: [],
uclimit: 'max',
bkip: username,
bkprop: ['user', 'by', 'timestamp', 'expiry', 'reason'],
bklimit: 1,
formatversion: 2
} ).done( function(data) {
var editcount = data.query.usercontribs.length;
if ( data.continue ) editcount = data.limits.usercontribs+'+'
var user = {
groups: ['*'],
editcount: editcount
};
formatProfile(user, data.query.blocks[0]);
} );
else api.get( {
action: 'query',
list: 'users',
ususers: username,
usprop: ['groups', 'editcount', 'registration', 'blockinfo', 'emailable'],
formatversion: 2
} ).done( function(data) {
var user = data.query.users[0];
var block;
if ( user.blockid ) block = {
user: username,
by: user.blockedby,
timestamp: user.blockedtimestamp,
expiry: user.blockexpiry,
reason: user.blockreason
};
formatProfile(user, block);
} );
function formatProfile(user, block) {
user.groups.splice(user.groups.indexOf('*'), 1);
var text = '<div class="horse-userprofile-info">';
if ( user.groups.length ) {
var groupList = user.groups.map( function(group) {
var grouppage = '{{MediaWiki:grouppage-'+group+'}}';
return [
'{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'}}]] | {{int:group-'+group+'}} }}',
'{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'-member|'+username+'}}]] | {{int:group-'+group+'-member|'+username+'}} }}'
];
} ).reduce( function(prev, cur) {
prev[0].push(cur[0]);
prev[1].push(cur[1]);
return prev;
}, [[], []] );
text += '\n\n<span>{{int:prefs-memberingroups|'+user.groups.length+'|'+username+'}}</span>\t<span>{{int:prefs-memberingroups-type|'+mw.language.listToText(groupList[0])+'|'+mw.language.listToText(groupList[1])+'}}</span>';
}
text += '\n\n<span>{{int:prefs-edits}}</span>\t<span>[[Special:Contribs/'+username+'|'+mw.language.convertNumber(user.editcount)+']]</span>';
if ( user.registration ) {
text += '\n\n<span>{{int:prefs-registration}}</span>\t<span>'+mw.language.convertNumber(new Date(user.registration).toLocaleString(lang, dateOptions))+'</span>';
if ( !user.emailable ) text += '\n\n<span>{{int:nowikiemailtext|'+username+'}}</span>';
}
text += '\n\n</div>';
if ( block && mw.config.get('wgArticleId') !== 0 ) {
var blockDate = new Date(block.timestamp);
var blockexpiry = '{{int:infiniteblock}}';
if ( !['infinite', 'indefinite', 'infinity', 'never'].includes(block.expiry) ) {
var expiry = new Date(block.expiry.replace( /(\d{4})(\d{2})(\d{2})(\d{2})(\d{2})(\d{2,3})/, '$1-$2-$3T$4:$5:$6Z' ));
var duration = expiry - blockDate;
var blockDuration = [];
var factor = 1000;
if ( duration % factor === 0 ) blockDuration = ['duration-seconds', Math.floor(duration / factor)];
factor *= 60;
if ( duration % factor === 0 ) blockDuration = ['duration-minutes', Math.floor(duration / factor)];
factor *= 60;
if ( duration % factor === 0 ) blockDuration = ['duration-hours', Math.floor(duration / factor)];
factor *= 24;
if ( duration % factor === 0 ) blockDuration = ['duration-days', Math.floor(duration / factor)];
if ( duration % (factor*7) === 0 ) blockDuration = ['duration-weeks', Math.floor(duration / (factor*7))];
if ( duration % (factor*30) === 0 ) blockDuration = ['months', Math.floor(duration / (factor*30))];
factor *= 365;
if ( duration % factor === 0 ) blockDuration = ['duration-years', Math.floor(duration / factor)];
if ( duration % (factor*10) === 0 ) blockDuration = ['duration-decades', Math.floor(duration / (factor*10))];
if ( duration % (factor*100) === 0 ) blockDuration = ['duration-centuries', Math.floor(duration / (factor*100))];
if ( duration % (factor*1000) === 0 ) blockDuration = ['duration-millennia', Math.floor(duration / (factor*1000))];
if ( blockDuration.length < 2 || blockDuration[1] > 1000 ) blockexpiry = mw.language.convertNumber(expiry.toLocaleString(lang, dateOptions));
else blockexpiry = '{{int:'+blockDuration.join('|')+'}}';
}
text += '<div class="horse-userprofile-block mw-warning-with-logexcerpt"><div>\n{{int:blocked-notice-logextract|'+username+'}}\n';
text += '* '+mw.language.convertNumber(blockDate.toLocaleString(lang, dateOptions))+' {{int:logentry-block-block|[[User:'+block.by+'|'+block.by+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.by+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.by+'|{{int:contribslink}}]]</span></span>|'+block.by;
if ( mw.util.isIPAddress(block.user, true) ) text += '|[[Special:Contribs/'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span></span>';
else text += '|[[User:'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.user+'|{{int:contribslink}}]]</span></span>';
text += '|'+block.user+'|'+blockexpiry+'|}} <span class="comment">{{int:parentheses|'+block.reason+'}}</span></div></div>';
}
api.parse( text, {
disablelimitreport: true,
wrapoutputclass: 'horse-userprofile mw-message-box mw-content-'+($('#contentSub').attr('dir')||'ltr'),
uselang: mw.config.get('wgUserLanguage')
} ).done( function(parsedText) {
$('#contentSub').append(parsedText.replace( /\u29FCgroup-([^\u29FC\u29FD]+?)(?:-member)?\u29FD/g, '$1' ));
} );
}
}
} );
// </nowiki>
2df0d96710fe446c5289ea1c484419b50c43fd5b
MediaWiki:Gadget-UserProfile.css
8
283
861
2024-01-08T22:55:24Z
Azgoodaz
36052
Created page with "#contentSub > * + .horse-userprofile { margin-top: 1em; } .horse-userprofile { font-size: 120%; color: var(--content-text-color); border: 2px solid var(--content-border-color); padding: 6px 12px; } .horse-userprofile-info span:first-of-type { font-weight: bold; }"
css
text/css
#contentSub > * + .horse-userprofile {
margin-top: 1em;
}
.horse-userprofile {
font-size: 120%;
color: var(--content-text-color);
border: 2px solid var(--content-border-color);
padding: 6px 12px;
}
.horse-userprofile-info span:first-of-type {
font-weight: bold;
}
5f1fe6b91b4fc5a26aa58e4771456204b1cfc5dc
MediaWiki:Gadget-UserProfile
8
284
862
2024-01-08T22:55:50Z
Azgoodaz
36052
Created page with "Shows users statistics and groups on Profile Pages."
wikitext
text/x-wiki
Shows users statistics and groups on Profile Pages.
d3ddbc8660138f942223acb85b353a1d297f3400
MediaWiki:Gadgets-definition
8
285
863
2024-01-08T22:56:05Z
Azgoodaz
36052
Created page with "* UserProfile[ResourceLoader|dependencies=mediawiki.api|default]|UserProfile.js|UserProfile.css"
wikitext
text/x-wiki
* UserProfile[ResourceLoader|dependencies=mediawiki.api|default]|UserProfile.js|UserProfile.css
cdb7e08fc264a9ef592584f94f257ba42f2f1e3d
Bigfoot
0
14
864
80
2024-01-08T22:56:59Z
Azgoodaz
36052
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
[[Category:Characters]]
8450b2f15a9911dbf57c9b9e7d590d61ded130c5
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2024-01-08T23:08:05Z
Azgoodaz
36052
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
Bigfoot is a playable character or an AI enemy in [[BIGFOOT]].
==Summary==
Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
[[Category:Characters]]
49c00efd3642e7d2c2b2fe2aa0c04ed4aba2013b
904
873
2024-01-09T01:03:30Z
Azgoodaz
36052
wikitext
text/x-wiki
{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
'''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}.
==Summary==
Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="fandom-table"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="fandom-table"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
[[Category:Characters]]
b074bce79d9d932f7af173553e6ec9c635be2fcf
Template:Infobox Game
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Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"> <label>Developer</label> </data> <data source="publisher"> <label>Publisher</label> </data> <data source="release"> <label>Release date</label> </data> <data source="platform"> <label>Platform</label> </data> </infobox></includeonly><noinclude> Usage:<pr..."
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Usage:<pre>
{{InfoboxGame
|title=
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[[Category:Infobox templates]]</noinclude>
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[[Category:Images]]
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== Summary ==
[[Category:Images]]
5022d767b817da517447e12e277be471888ce8bb
BIGFOOT
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2024-01-08T23:04:07Z
Azgoodaz
36052
Created page with "{{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31..."
wikitext
text/x-wiki
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
[[Category:BIGFOOT| ]]
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{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
[[Category:BIGFOOT| ]]
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''{{for|the character|Bigfoot}}''
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
[[Category:BIGFOOT| ]]
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''{{for|the character|Bigfoot}}''
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017.
Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
[[Category:BIGFOOT| ]]
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* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
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/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
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--theme-control-text-color: #BF0017;
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/* for wide table */
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/*** text color ***/
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--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-BRODOTA_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-BRODOTA_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #936a3e;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #9f9179;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
eef60ce1ca722c8e93ca88fcbe312f8714bce21f
891
890
2024-01-09T00:28:22Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: #27211B;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #27211B;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #FE9C34;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: var(--theme-heading-color);
--theme-sidebar-box-background-2: var(--theme-sidebar-box-background);
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-BRODOTA_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-BRODOTA_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #936a3e;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #9f9179;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
3f5c08b51a0aea4d254b6b6b81198c6ff71168de
894
891
2024-01-09T00:38:38Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: var(--theme-heading-color);
--theme-sidebar-box-background-2: var(--theme-sidebar-box-background);
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-BRODOTA_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-BRODOTA_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #936a3e;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #9f9179;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
3fddead10329a55de61b646662fe8d10eb7e7f39
897
894
2024-01-09T00:51:11Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: var(--theme-heading-color);
--theme-sidebar-box-background-2: var(--theme-sidebar-box-background);
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-BRODOTA_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-BRODOTA_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #9f9179;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
84474950dee6abbe4d01c0fe59446ad548751b17
899
897
2024-01-09T00:57:50Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: var(--theme-heading-color);
--theme-sidebar-box-background-2: var(--theme-sidebar-box-background);
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #9f9179;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
39af9b2da67a8772b1be910c4a2033080ac614d3
MediaWiki:Sidebar
8
275
892
848
2024-01-09T00:30:17Z
Azgoodaz
36052
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* Portals
** https://twitter.com/CyberLightGS|Twitter
** https://www.facebook.com/CyberLightGS/|Facebook
** https://discord.com/invite/BeTXJurrZC|Discord Server
* Game
**BIGFOOT|About Game
** hunters|Hunters
** bigfoot|Bigfoot
** maps|Maps
** safes_and_codes|Safes and Codes
* SEARCH
* TOOLBOX
* LANGUAGES
9445704453ff808a74491056755090f8bc7068dd
893
892
2024-01-09T00:32:40Z
Azgoodaz
36052
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* Portals
** https://twitter.com/CyberLightGS|Twitter
** https://www.facebook.com/CyberLightGS/|Facebook
** https://www.reddit.com/r/CyberLightGS/|Reddit
** https://discord.com/invite/BeTXJurrZC|Discord Server
* Game
**BIGFOOT|About Game
** hunters|Hunters
** bigfoot|Bigfoot
** maps|Maps
** safes_and_codes|Safes and Codes
* SEARCH
* TOOLBOX
* LANGUAGES
d49cedfdec9ced6487d7846b339ed0e2dbe920ae
Template:FP link
10
303
895
2024-01-09T00:40:49Z
Azgoodaz
36052
Created page with "<onlyinclude><includeonly><div class="fplink-outer plainlinks {{#switch:{{lc:{{{width|}}}}}|wide=fplink-wide|full=fplink-fullwidth}}"> <div class="fplink {{#switch:{{{plain|}}}|yes|true|1=fplink-plain}}"> {{#if:{{{image|}}}|<div class="fplink-inner {{#ifexist:Media:{{{image|}}}||nomobile}}">{{#ifexist:Media:{{{image|}}} |[[File:{{{image|}}}|150x150px|link={{#if:{{{url|}}} |{{{url|}}} |{{{1|}}} }}]] |[[File:{{{image|}}}|Please upload an image]]..."
wikitext
text/x-wiki
<onlyinclude><includeonly><div class="fplink-outer plainlinks {{#switch:{{lc:{{{width|}}}}}|wide=fplink-wide|full=fplink-fullwidth}}">
<div class="fplink {{#switch:{{{plain|}}}|yes|true|1=fplink-plain}}">
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|[[File:{{{image|}}}|Please upload an image]]
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|yes|true|1=
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Bigfoot Game Wiki
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<div class="mainpage-left">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div>
<center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible.
<br>
This wiki was created on January 24, 2022, and currently contains '''{{NUMBEROFARTICLES}}''' articles. Everyone is welcome to edit!</center>
<br>
<center>Official links: <br>
[[File:Steam.svg|60px|link=https://store.steampowered.com/app/2427700/Backpack_Battles/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center>
<br>
<div class="mp-box"><!-- BEGIN Items box-->
<div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;">
<div class="heading mobileleft"></div>
<div class="body">
<div class="MPheading">Items</div>
<div class="fplinks"><!--
-->{{FP link|Hunters|Hunters|size=wide}}<!--
-->{{FP link|Bigfoot|Bigfoot|size=wide}}<!--
-->{{FP link|Maps|Maps|size=wide}}<!--
-->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!--
-->{{FP link|Items|Items|size=wide}}<!--
--></div>
</div>
</div>
</div>
</div>
__NOTOC__
__NOTITLE__
[[Category:Bigfoot Wiki]]
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<div class="mainpage-left">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div>
<center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible.
<br>
This wiki was created on January 24, 2022, and currently contains '''{{NUMBEROFARTICLES}}''' articles. Everyone is welcome to edit!</center>
<br>
<center>Official links: <br>
[[File:Steam.svg|60px|link=https://store.steampowered.com/app/2427700/Backpack_Battles/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center>
<br>
<div class="mp-box"><!-- BEGIN Items box-->
<div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;">
<div class="heading mobileleft"></div>
<div class="body">
<div class="MPheading">Content</div>
<div class="fplinks"><!--
-->{{FP link|Hunters|Hunters|size=wide}}<!--
-->{{FP link|Bigfoot|Bigfoot|size=wide}}<!--
-->{{FP link|Maps|Maps|size=wide}}<!--
-->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!--
-->{{FP link|Items|Items|size=wide}}<!--
--></div>
</div>
</div>
</div>
</div>
__NOTOC__
__NOTITLE__
[[Category:Bigfoot Wiki]]
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[[Category:Site Images]]
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== Summary ==
[[Category:Site Images]]
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Main Page
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Changed redirect target from [[Bigfoot Game Wiki (Unofficial) Wiki]] to [[Bigfoot Game Wiki]]
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#REDIRECT [[Bigfoot Game Wiki]]
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Template:Gamename
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Created page with "[[BIGFOOT]]"
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[[BIGFOOT]]
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AVM
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The '''AVM''' is a [[Weapons|sniper rifle]] in {{Gamename}}.
==Summary==
It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe.
[[Category:Weapons]]
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The '''AVM''' is a [[Ranged Weapons|sniper rifle]] in {{Gamename}}.
==Summary==
It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe.
[[Category:Weapons]]
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Achievements
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{{Gamename}} has 45 achievements which can be viewed through Steam.
==Summary==
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)(Within the files Captain America's shield can be found under easter eggs with ufo models)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
[[Category:BIGFOOT]]
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Ammo
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There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]] in {{Gamename}}.
==List of Ammo==
* 9mm ammo (grey item model) - used for the G17
* 5.56mm ammo (green item model) - used for the M4CL
* 7.62mm ammo (yellow item model) - used for the R700 and AWM
* 12 gauge ammo (red item model) - used for the R870
* flare gun bullet - used for the flare gun
[[Category:Weapons]]
[[Category:Items]]
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Category:Weapons
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Created page with "[[Category:Items]]"
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[[Category:Items]]
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Ranged Weapons
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Ranged weapons, all of which are classified as guns, are [[weapons]] in {{Gamename}}.
==Summary==
They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
'''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.
{| class="wikitable sortable"
|+ Weapon Statistics
|-
! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size
|-
| G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15
|-
| R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6
|-
| R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5
|-
| AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5
|-
| M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30
|}
```Further Notes```
* Damage values are without Rick's +10% Firearms Damage modifier and are per shot
** Shotgun damage is assuming all pellets hit
* Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
* Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
* DPS is calculated without reload time. In the future it will be
* Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
* Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5
=== '''Special''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee.
===== Melee Weapons =====
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
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Animals
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Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.
==== Passive ====
* Bear*
*Boar
* Deer
* Fox
* Moose
*Raccoon
*Bison
'''Aggressive'''
* Wolf
Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
<nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
[[Category:BIGFOOT]]
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'''Animals''' are NPCs found throughout the maps in {{Gamename}}.
==Summary==
Animals are divided into two categories: Passive and aggressive.
== Passive ==
* Bear*
*Boar
* Deer
* Fox
* Moose
*Raccoon
*Bison
==Aggressive==
* Wolf
Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.
Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
<nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
[[Category:BIGFOOT]]
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'''Animals''' are NPCs found throughout the maps in {{Gamename}}.
==Summary==
Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
== Passive ==
* Bear*
*Boar
* Deer
* Fox
* Moose
*Raccoon
*Bison
==Aggressive==
* Wolf
<nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
[[Category:BIGFOOT]]
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'''Animals''' are NPCs found throughout the maps in {{Gamename}}.
==Summary==
Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
== Passive ==
* Bear*
*Boar
* Deer
* Fox
* Moose
*Raccoon
*Bison
==Aggressive==
* Wolf
<nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
{{Game Navbox}}
[[Category:BIGFOOT]]
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'''Animals''' are NPCs found throughout the maps in {{Gamename}}.
==Summary==
Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
== Passive ==
* Bear
** The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]]
* Boar
* Deer
* Fox
* Moose
*Raccoon
*Bison
==Aggressive==
* Wolf
{{Game Navbox}}
[[Category:BIGFOOT]]
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Category:Locations
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Created page with "[[Category:BIGFOOT]]"
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[[Category:BIGFOOT]]
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Category:Items
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Created page with "[[Category:BIGFOOT]]"
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[[Category:BIGFOOT]]
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Weapons
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'''Weapons''' are used {{Gamename}} to defeat [[Bigfoot]].
==List of Weapons==
===[[Melee Weapons|Melee]]===
* Knife
* Axe Big
* Baseball Bat
* Cleaver
* Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
===[[Ranged Weapons|Ranged]]===
* [[G17]]
* [[R700]]
* [[R870]]
* [[AVM]]
* [[M4CL]]
[[Category:BIGFOOT]]
[[Category:Weapons]]
[[Category:Items]]
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'''Weapons''' are used {{Gamename}} to defeat [[Bigfoot]].
==List of Weapons==
===[[Melee Weapons|Melee]]===
* Knife
* Axe Big
* Baseball Bat
* Cleaver
* Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
===[[Ranged Weapons|Ranged]]===
* [[G17]]
* [[R700]]
* [[R870]]
* [[AVM]]
* [[M4CL]]
{{Game Navbox}}
[[Category:BIGFOOT]]
[[Category:Weapons]]
[[Category:Items]]
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Melee Weapons
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'''Melee weapons''' are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) in {{Gamename}}.
==Summary==
Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time.
==== Weapon List ====
* Knife
* Axe Big
* Baseball Bat
* Cleaver
*Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
[[Category:Weapons]]
[[Category:Items]]
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Bigfoot
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{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
'''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}.
==Summary==
Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="wikitable"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="wikitable"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
[[Category:Characters]]
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{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
'''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}.
==Summary==
Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
* [Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
* [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff.
{| class="wikitable"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="wikitable"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
{{Game Navbox}}
[[Category:Characters]]
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{{#invoke:Navbox|main}}<noinclude>[[Category:Navbox templates]] {{documentation}}</noinclude>
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{{Navbox
|title=[[BIGFOOT]]
|state=uncollapsed
|list1=[[Hunters]] • [[Bigfoot]] • [[Characters]] • [[Weapons]] • [[Ammo]] • [[Items]] • [[Maps]] • [[Animals]] • [[Vehicles]] • [[Patch Notes]]
}}
<noinclude>[[Category:Navbox templates|{{PAGENAME}}]]</noinclude>
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{{Navbox
|title=[[BIGFOOT]]
|state=uncollapsed
|list1=[[Hunters]] • [[Bigfoot]] • [[Characters]] • [[Weapons]] • [[Ammo]] • [[Items]] • [[Maps]] • [[Animals]] • [[Vehicles]] • [[Safes and Codes]] • [[Patch Notes]]
}}
<noinclude>[[Category:Navbox templates|{{PAGENAME}}]]</noinclude>
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BIGFOOT
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''{{for|the character|Bigfoot}}''
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017.
Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
{{Game Navbox}}
[[Category:BIGFOOT| ]]
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Patch Notes
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Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
== Version 5 ==
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
{{Game Navbox}}
[[Category:BIGFOOT]]
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Maps
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'''Maps''' are the playable areas in {{Gamename}}.
==Summary==
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
==List of Maps==
There are currently four available maps
# [[Redwood Park]]
[[Winter Park]]
[[Yellowstone Park]]
[[Ross Lake Park]]
[Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].]
{{Game Navbox}}
[[Category:BIGFOOT]]
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wikitext
text/x-wiki
'''Maps''' are the playable areas in {{Gamename}}.
==Summary==
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
==List of Maps==
There are currently four available maps
# [[Redwood Park]]
# [[Winter Park]]
# [[Yellowstone Park]]
# [[Ross Lake Park]]
[Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].]
{{Game Navbox}}
[[Category:BIGFOOT]]
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Items
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Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Hand Lantern]] (v5.0)
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
{{Game Navbox}}
[[Category:BIGFOOT]]
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Ammo
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There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]] in {{Gamename}}.
==List of Ammo==
* 9mm ammo (grey item model) - used for the G17
* 5.56mm ammo (green item model) - used for the M4CL
* 7.62mm ammo (yellow item model) - used for the R700 and AWM
* 12 gauge ammo (red item model) - used for the R870
* flare gun bullet - used for the flare gun
{{Game Navbox}}
[[Category:Weapons]]
[[Category:Items]]
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Characters
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'''Characters''' refers to the playable characters, both human and not, in {{Gamename}}.
For more information:
* See: [[Hunters]]
** [[Rick]]
** [[Jessica]]
** [[William]]
** [[Thomas]]
* See: [[Bigfoot]]
{{Game Navbox}}
[[Category:BIGFOOT]]
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Hunters
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The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in Bigfoot. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player.
As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]].
== '''Stats''' ==
Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas.
'''Rick'''
* +10% Firearm Damage
* +10% Melee Damage
'''Jessica'''
* +10% Running Speed
* +15% Healing Efficiency
'''William'''
* +15% Blind Duration
* +20% Reload Speed
'''Thomas'''
* +15% Vitality
* +5% Explosives Damage
{{Game Navbox}}
[[Category:BIGFOOT]]
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The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in {{Gamename}}.
==Summary==
You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player.
As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]].
== '''Stats''' ==
Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas.
'''Rick'''
* +10% Firearm Damage
* +10% Melee Damage
'''Jessica'''
* +10% Running Speed
* +15% Healing Efficiency
'''William'''
* +15% Blind Duration
* +20% Reload Speed
'''Thomas'''
* +15% Vitality
* +5% Explosives Damage
{{Game Navbox}}
[[Category:BIGFOOT]]
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Police Car
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== About ==
The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it.
== Items ==
to the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there is a [[Ranged Weapons|G17]] with [[Ammo|9mm cartridge]]. And to the right of the trunk, there is a chance for any type of ammo to spawn.
== Gallery ==
<gallery>
File:Police car, Day.jpg|Police Car, Day
File:Police car, Night.jpg|Police Car, Night
</gallery>
[[Category:Vehicles]]
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Bigfoot Game Wiki
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<div class="mainpage-left">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div>
<center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible.
<br>
This wiki was created on January 24, 2022, and currently contains '''{{NUMBEROFARTICLES}}''' articles. Everyone is welcome to edit!</center>
<br>
<center>Official links: <br>
[[File:Steam.svg|60px|link=https://store.steampowered.com/app/2427700/Backpack_Battles/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center>
<br>
<div class="mp-box"><!-- BEGIN Items box-->
<div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;">
<div class="heading mobileleft"></div>
<div class="body">
<div class="MPheading">Content</div>
<div class="fplinks"><!--
-->{{FP link|Hunters|Hunters|size=wide}}<!--
-->{{FP link|Bigfoot|Bigfoot|size=wide}}<!--
-->{{FP link|Maps|Maps|size=wide}}<!--
-->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!--
-->{{FP link|Items|Items|size=wide}}<!--
-->{{FP link|Animals|Animals|size=wide}}<!--
-->{{FP link|Patch Notes|Patch Notes|size=wide}}<!--
--></div>
</div>
</div>
</div>
</div>
<div class="mainpage-right">
<div class="mp-box"><!-- BEGIN Items box-->
<div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;">
<div class="heading mobileleft"></div>
<div class="body">
<div class="MPheading">Update</div>
Latest update is {{BIGFOOTUpdate}}.
</div>
</div>
</div>
<div class="mp-box"><!-- BEGIN Items box-->
<div class="body">
<div class="MPheading">Latest Video</div>
<center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center>
</div>
</div>
</div>
__NOTOC__
__NOTITLE__
[[Category:Bigfoot Wiki]]
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MediaWiki:Gadget-linkPurge
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css
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/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
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white-space: unset;
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/*** Responsive ***/
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footer#wikigg-footer .footer-left {
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/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
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/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
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/*** link text color ***/
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/*** body background ***/
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--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: var(--theme-heading-color);
--theme-sidebar-box-background-2: var(--theme-sidebar-box-background);
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color);
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
b850390feeb66151f3cdd49223485f3234848f7d
947
942
2024-01-09T01:46:18Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
07e657590b9494d01991afcbf6fd927cc34a0935
948
947
2024-01-09T01:51:34Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #73140D;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
940f21a8cfd38d7ef6e43bca63f89d9a0febd995
949
948
2024-01-09T01:58:15Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: #27211B;
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
d527c7e4e4bcd133be6e6d4b2b60e0777fd4f897
950
949
2024-01-09T02:00:08Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
07e657590b9494d01991afcbf6fd927cc34a0935
951
950
2024-01-09T04:06:56Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
03dbbd5cc8e5dd62530397e7a1735674cc6abe90
960
951
2024-01-09T05:27:33Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
8c21a21db645311a4d37bac9f01970cb113119de
961
960
2024-01-09T05:40:17Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: #57100C;
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
a912052901abcc9c13c5952bc0d7d262da1f9d4b
962
961
2024-01-09T05:44:35Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9)
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
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.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
92c46a4fcd44b15d78004f7e705faf35529c87ce
5.1.1
0
314
943
2024-01-09T01:37:49Z
Azgoodaz
36052
Created page with "'''5.1.1''' is an [[Patch Notes|update]] for {{Gamename}} that was released on Month, Day, Year. ==Changelog== N/A [[Category:Patch Notes]]"
wikitext
text/x-wiki
'''5.1.1''' is an [[Patch Notes|update]] for {{Gamename}} that was released on Month, Day, Year.
==Changelog==
N/A
[[Category:Patch Notes]]
51a2cfd75013f0ba63ba4c4a2c0ede66fd033202
Category:Patch Notes
14
315
944
2024-01-09T01:37:59Z
Azgoodaz
36052
Created page with "[[Category:BIGFOOT]]"
wikitext
text/x-wiki
[[Category:BIGFOOT]]
ccd56bb600936c3e7ca500a94b3b92f1ec526ef3
Safes and Codes
0
165
945
854
2024-01-09T01:39:29Z
Azgoodaz
36052
wikitext
text/x-wiki
Safes are always at set locations on each map and always contain the same item in {{Gamename}}.
==Summary==
Items located in safes are: [[M4CL]], [[AWM]], and [[Dynamite]]. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page.
=== Redwood Park ===
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
{| class="wikitable"
|+ Redwood Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East
|-
| AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east
|-
| Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West
|}
===Winter Park===
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
{| class="wikitable"
|+ Winter Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east
|-
| AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West
|-
| Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North
|}
===Yellowstone Park===
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
{| class="wikitable"
|+ Yellowstone Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example
|-
| AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example
|-
| Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example
|}
=== Ross Lake ===
{| class="wikitable"
|+ Ross Lake
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east
|-
| AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east
|-
| Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west
|}
==Gallery==
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
{{Game Navbox}}
[[Category:BIGFOOT]]
c68cb9a6682e5e27b8e272faa801b04ca4073aba
MediaWiki:Theme-Light.css
8
316
952
2024-01-09T04:09:39Z
Azgoodaz
36052
Created page with "/*** Theme with Light ***/ :root { --theme-site-background: url(/images/0/0c/Site_Background_Grave.png) top center / cover no-repeat fixed; }"
css
text/css
/*** Theme with Light ***/
:root
{
--theme-site-background: url(/images/0/0c/Site_Background_Grave.png) top center / cover no-repeat fixed;
}
1a6b1df918e96f31b1f651f78e96d6dd4bcd273b
959
952
2024-01-09T05:15:26Z
Azgoodaz
36052
css
text/css
/*** Theme with Light ***/
:root
{
--theme-site-background: url(/images/9/90/Site_Background_Cabin.png) top center / cover no-repeat fixed;
}
f832120275f6548f95b6e035eb0b4c72121ca6e6
MediaWiki:Theme-Light
8
317
953
2024-01-09T04:09:47Z
Azgoodaz
36052
Created page with "Light"
wikitext
text/x-wiki
Light
a36ef8aba22905e2d2efbf1ac1d6230d5761859d
MediaWiki:Theme-Dark
8
318
954
2024-01-09T04:09:55Z
Azgoodaz
36052
Created page with "Dark"
wikitext
text/x-wiki
Dark
ae1ef01432946b8976b9b58575b3390ab7644db2
MediaWiki:Theme-definitions
8
319
955
2024-01-09T04:10:00Z
Azgoodaz
36052
Created page with "* Light * Dark[default|bundled]"
wikitext
text/x-wiki
* Light
* Dark[default|bundled]
8fea1b5814b0ab69dab11060b53609b49d46f79c
File:Notepad.png
6
320
956
2024-01-09T04:14:53Z
Azgoodaz
36052
[[Category:Site Images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Site Images]]
a2bf9d1582c1884839fd01113e38b4b752de2de1
Category:Bigfoot Wiki
14
321
957
2024-01-09T04:16:16Z
Azgoodaz
36052
Created page with "[[Category:Bigfoot Wiki]]"
wikitext
text/x-wiki
[[Category:Bigfoot Wiki]]
837b593a91dec9f6848a16d0902c527f3cb25db4
File:Site Background Cabin.png
6
322
958
2024-01-09T05:15:04Z
Azgoodaz
36052
[[Category:Site Images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Site Images]]
a2bf9d1582c1884839fd01113e38b4b752de2de1
MediaWiki:Common.css
8
302
963
962
2024-01-09T05:45:31Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
0172d4e80b9151cf312ff88ab9d56ad61dbdb795
976
963
2024-01-09T06:10:19Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
35cc10e78c2091b309689f778e29e3b250d8a805
979
976
2024-01-09T13:27:52Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #BF0017;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Gallery box */
div.thumbinner
{
background-color: transparent;
}
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
64a466b1df0bb09be2bdd7a828dc166710305a3b
980
979
2024-01-09T13:30:38Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #f9223c;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Gallery box */
div.thumbinner
{
background-color: transparent;
}
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
7c81e5b8cd1db23cc0f34151c94ab0dbdd538d0f
981
980
2024-01-09T13:40:04Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #f9223c;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
.portable-infobox .pi-title
{
color: black;
background: #FFFFE8;
}
.portable-infobox .pi-data-label
{
color: black;
}
.pi-data-value
{
color: black;
}
.pi-caption
{
color: black;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Gallery box */
div.thumbinner
{
background-color: transparent;
}
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
4545e1b01f2bbf23945bb8a6bc6974bda24869c9
982
981
2024-01-09T13:41:45Z
Azgoodaz
36052
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #f9223c;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
.portable-infobox .pi-title
{
color: black;
background: #FFFFE8;
}
.portable-infobox .pi-data-label
{
color: black;
}
.pi-data-value
{
color: black;
}
.pi-caption
{
color: black;
}
.portable-infobox .pi-item-spacing
{
background: #FFFFE8;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: var(--theme-sidebar-heading-text-color);
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Gallery box */
div.thumbinner
{
background-color: transparent;
}
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
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Bigfoot Game Wiki
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<div class="mainpage-left">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div>
<center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible.
<br>
This wiki was created on January 24, 2022, and currently contains '''[[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!''' articles. Everyone is welcome to edit!</center>
<br>
<center>Official links: <br>
[[File:Steam.svg|60px|link=https://store.steampowered.com/app/509980/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center>
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-->{{FP link|Hunters|Hunters|size=wide}}<!--
-->{{FP link|Bigfoot|Bigfoot|size=wide}}<!--
-->{{FP link|Maps|Maps|size=wide}}<!--
-->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!--
-->{{FP link|Items|Items|size=wide}}<!--
-->{{FP link|Animals|Animals|size=wide}}<!--
-->{{FP link|Patch Notes|Patch Notes|size=wide}}<!--
--></div>
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<div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;">
<div class="heading mobileleft"></div>
<div class="body">
<div class="MPheading">Update</div>
Latest update is {{BIGFOOTUpdate}}.
</div>
</div>
</div>
<div class="mp-box"><!-- BEGIN Video box-->
<div class="body">
<div class="MPheading">Latest Video</div>
<center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center>
</div>
</div>
<div class="mp-box"><!-- BEGIN Wiki box-->
<div class="body">
<div class="MPheading">Wiki Community</div>
;How to help
: See how you can help contribute to {{SITENAME}}! Remember to maintain a standard for grammar and punctuation in your contributions, please.
</div>
</div>
</div>
__NOTOC__
__NOTITLE__
[[Category:Bigfoot Wiki]]
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wikitext
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<div class="mainpage-left">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div>
<center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible.
<br>
This wiki was created on January 24, 2022, and currently contains '''[[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!''' articles. Everyone is welcome to edit!</center>
<br>
<center>Official links: <br>
[[File:Steam.svg|60px|link=https://store.steampowered.com/app/509980/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center>
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<div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;">
<div class="heading mobileleft"></div>
<div class="body">
<div class="MPheading">Update</div>
Latest update is {{BIGFOOTUpdate}}.
</div>
</div>
</div>
<div class="mp-box"><!-- BEGIN Video box-->
<div class="body">
<div class="MPheading">Latest Video</div>
<center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center>
</div>
</div>
<div class="mp-box"><!-- BEGIN Wiki box-->
<div class="body">
<div class="MPheading">Wiki Community</div>
;How to help
: Visit [[Bigfoot Wiki:Community portal|Community Portal]] to see how you can help contribute to the BIGFOOT Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
</div>
</div>
</div>
__NOTOC__
__NOTITLE__
[[Category:Bigfoot Wiki]]
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Azgoodaz
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wikitext
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<div class="mainpage-left">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div>
<center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible.
<br>
This wiki was created on January 24, 2022, and currently contains '''[[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]''' articles. Everyone is welcome to edit!</center>
<br>
<center>Official links: <br>
[[File:Steam.svg|60px|link=https://store.steampowered.com/app/509980/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center>
<br>
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<div class="fplinks"><!--
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-->{{FP link|Animals|Animals|size=wide}}<!--
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<div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;">
<div class="heading mobileleft"></div>
<div class="body">
<div class="MPheading">Update</div>
Latest update is {{BIGFOOTUpdate}}.
</div>
</div>
</div>
<div class="mp-box"><!-- BEGIN Video box-->
<div class="body">
<div class="MPheading">Latest Video</div>
<center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center>
</div>
</div>
<div class="mp-box"><!-- BEGIN Wiki box-->
<div class="body">
<div class="MPheading">Wiki Community</div>
;How to help
: Visit [[Bigfoot Wiki:Community portal|Community Portal]] to see how you can help contribute to the BIGFOOT Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
</div>
</div>
</div>
__NOTOC__
__NOTITLE__
[[Category:Bigfoot Wiki]]
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MediaWiki:Sidebar
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* navigation
** mainpage|mainpage-description
** portal-url|portal
** recentchanges-url|recentchanges
** randompage-url|randompage
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** https://twitter.com/CyberLightGS|Twitter
** https://www.facebook.com/CyberLightGS/|Facebook
** https://www.reddit.com/r/CyberLightGS/|Reddit
** https://discord.com/invite/BeTXJurrZC|Discord Server
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** hunters|Hunters
** bigfoot|Bigfoot
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Added items
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** https://www.facebook.com/CyberLightGS/|Facebook
** https://www.reddit.com/r/CyberLightGS/|Reddit
** https://discord.com/invite/BeTXJurrZC|Discord Server
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Bigfoot Wiki:Community portal
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{| style="width: 100%;" cellspacing=10
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Add '''{{PAGENAME}}''' to your [[Special:Watchlist|watchlist]] and stay on top of things!</div>
<br />
{{SITENAME}} is a ''community project'' run entirely by volunteers to provide information for the game.
Our community of editors is open to anyone. If you would like to join in:
*Register
**While you can edit anonymously, a [[Special:CreateAccount|free account]] makes it easier to keep track of your own edits.
*Need help
**Check out our [https://support.wiki.gg/ help wiki].
*Be bold
**There's no need to wait. Jump right in and start editing. The [[:Category:Wiki maintenance|wiki maintenance category]] may be a great place to start, or you can start small by fixing spelling, grammar, and other errors you come across.
*Translations
**Would you like to help manage translations of the wiki? Head to, [[{{SITENAME}}:Translation portal|Translation portal]].
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**Would you like to create a page, but don't know how to categorize it? Head to, [[Help:Templates]].
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<div style="text-align:center;">''Alternatively, just type a new article name in the search box. A link will be provided to start the article at the top of the search results.''</div>
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**See a list of [[Special:RecentChanges|recent changes]].
*Tips / Tricks
** [https://ark.wiki.gg/ ARK Wiki] made a browser extension that redirects from the old wiki for an easier switch, [https://support.wiki.gg/wiki/Wiki.gg_Redirect download it here].
*Community discussion
**See what the community is currently [[{{TALKPAGENAME}}|talking about or make suggestions]].
| style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px;" |
{{Wikigg wiki staff list (section)}}
{{Community admins list}}
{{Translator admins list}}
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== What to do? ==
=== Page Improvements ===
* N/A
[[Category:Community]]
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Template:Wikigg wiki staff list (section)
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{{Wiki Admin|Stygies VIII|[[File:Flag pl.svg|16px|Polish]]}}
|-
{{Wiki Admin|westgrass|[[File:Flag cn.svg|16px|Chinese]]}}
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Template:Community admins list
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=== Community Admin's ===
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=== Community Admin's ===
{| style="width: {{{1|100%}}};"
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{{Wiki Admin|LemnUnderscore|[[File:Flag us.svg|16px|English]]}}
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<noinclude>[[Category:Wiki staff templates]]</noinclude>
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Template:Translator admins list
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=== Translators ===
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{{Wiki Admin|NameHere|[[File:Flag cn.svg|16px|Chinese|link=https://wikiname.wiki.gg/zh]]}}
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Template:Wiki Admin
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<includeonly>{{#if:{{{1|}}}|
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File:BIGFOOT Logo.png
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== Summary ==
[[Category:Site Images]]
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File:Site Background Cabin.png
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== Summary ==
[[Category:Site Images]]
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Patch Notes
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Patch notes are copied over as written on Steam.
Keep in mind that something mentioned in an earlier change log may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
== Version 5 ==
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
{{Game Navbox}}
[[Category:BIGFOOT]]
73512d1809b55213409fea7fb4ded8ac7bcbb4f8
978
977
2024-01-09T06:17:40Z
Azgoodaz
36052
wikitext
text/x-wiki
'''Patch Notes''' are updates that {{Gamename}} received.
==Summary==
Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
== Version 5 ==
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
{{Game Navbox}}
[[Category:BIGFOOT]]
a9e9e0c13e6a6732e73420a3030d58f498993cf9
993
978
2024-01-11T20:08:06Z
LemnUnderscore
374122
Removed the "Summary" heading just so the section number corresponds to the same version (e.g. 4. Version 4.0)
wikitext
text/x-wiki
'''Patch Notes''' are updates that {{Gamename}} received.
'''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
== Version 1 ==
=== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ===
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
=== Update 1.1.8 (Feb. 16, 2017) ===
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
=== Update 1.1.9 (Feb. 16, 2017) ===
* Hotfix Bigfoot AI
<br />
=== Update 1.2.0 (Feb. 19, 2017) ===
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
=== Update 1.2.1 (Feb. 23, 2017) ===
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
=== Update 1.2.2 (Feb. 18, 2017) ===
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
== Version 2 ==
=== Update 2.0 (July 31, 2018) ===
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ====
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ====
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ====
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
=== Update 2.1 (Oct. 8, 2018) ===
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ====
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ====
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
== Version 3 ==
=== Update 3.0 (April 29, 2019) ===
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
==== Update 3.0 Hotfix 1 (May 1, 2019) ====
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
==== Update 3.0 Hotfix 2 (May 4, 2019) ====
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
==== Update 3.0 Hotfix 3 (May 5, 2019) ====
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
== Version 4 ==
=== Update 4.0 (Aug. 6, 2021) ===
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ====
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ====
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ====
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
=== Update 4.0 Hotfix 4 (Au. 20, 2021) ===
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ====
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
=== Update 4.1 (Oct. 20, 2021) ===
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ====
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ====
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
=== Update 4.2 (Jan. 14, 2022) ===
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
=== Update 4.4 (Aug. 3, 2022) ===
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ====
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ====
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
== Version 5 ==
=== Update 5.0 (Jul. 23, 2023) ===
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
{{Game Navbox}}
[[Category:BIGFOOT]]
c267cf4101029fe4676487e99c3cef7e5efd1ab4
994
993
2024-01-11T20:25:11Z
LemnUnderscore
374122
Added the patch notes of the updates from 5.0.1 and on. Also made each heading one level higher, because the lowest level looks like the bold font of the "Added, Fixed, Changed".
wikitext
text/x-wiki
'''Patch Notes''' are updates that {{Gamename}} received.
'''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
= Version 1 =
== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ==
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
== Update 1.1.8 (Feb. 16, 2017) ==
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
== Update 1.1.9 (Feb. 16, 2017) ==
* Hotfix Bigfoot AI
<br />
== Update 1.2.0 (Feb. 19, 2017) ==
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
== Update 1.2.1 (Feb. 23, 2017) ==
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
== Update 1.2.2 (Feb. 18, 2017) ==
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
= Version 2 =
== Update 2.0 (July 31, 2018) ==
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
== Update 2.1 (Oct. 8, 2018) ==
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
= Version 3 =
== Update 3.0 (April 29, 2019) ==
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
= Version 4 =
== Update 4.0 (Aug. 6, 2021) ==
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
== Update 4.0 Hotfix 4 (Au. 20, 2021) ==
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
=== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ===
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
== Update 4.1 (Oct. 20, 2021) ==
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
=== Update 4.1 Hotfix 1 (Oct. 28, 2021) ===
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
=== Update 4.1 Hotfix 2 (Nov. 4, 2021) ===
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
== Update 4.2 (Jan. 14, 2022) ==
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
== Update 4.4 (Aug. 3, 2022) ==
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
=== Update 4.4 Hotfix 1 (Aug. 13, 2022) ===
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
=== Update 4.4 Hotfix 2 (Aug. 19, 2022) ===
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
= Version 5 =
== Update 5.0 (Jul. 23, 2023) ==
Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1.
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
==Version 5.0.1==
'''Added'''
* Smooth rotation of the flashlight for hunters.
* The physical reactions of animals to explosions and shots.
* Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second.
* 10% damage resistance when using the Rage skill on Bigfoot.
* Reduced the visibility of raindrops on the player's camera.
* Added volumetric shadows to character flashlights for better fog-light rendering.
* When passing through a door, a player-controlled Bigfoot will now crouch automatically.
* The piles of snow in Winter Park now lie adequately on the ground.
'''Fixed'''
* Rain effect in buildings.
* Dynamite does not break windows when flying through glass.
* Dead hunters can now stick to vertical surfaces.
* Fixed visual bugs with the UI in the main menu.
* The fence caused FPS drops when destroyed.
* Incorrect display in windows.
* The damage resist parameter is not displayed correctly on the Bigfoot player client at night.
* Bigfoot gets stuck near walls.
* Bigfoot gets stuck in a trap when Bigfoot hits it during a stun.
* Bigfoot gets stuck near windows while attacking or searching.
* Bigfoot players cannot use their skills inside the buildings.
* Animals jumping to great heights.
* You can fall underground near the concrete tunnel of Winter Park.
* Bigfoot can't cross the small bridges on Redwood.
* Bigfoot gets stuck at the entrance to the houses.
* A convoy of trailers travels at the end of the game when the user wins with the help of evidence.
* Unable to scroll through the phones of corpses.
* Only 1 server can be found in the server list at a time.
* Fixing the position of objects on all maps.
* Fixing global illumination.
* Bug where Ram Ran does not knock down a hunter.
* Bug with camera switching.
* Bug where a kicked player logs into the game.
* Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit.
* Bug where the characters would sometimes get into a T-pose at a distance.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* When a hunter threw an item, damage could be applied to the item owner.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* Bug with tree roots when they do not repeat the shape of the earth.
* Fixing places on maps where characters can get stuck.
* Lighting bugs in the main menu scene.
* Bugs when you can parkour over a fence and jump into a wall or object collision.
* Problems with moving Bigfoot in a narrow space.
* A bug when AI Bigfoot hits a character who is already knocked down.
* Bugs with the placement of effects in houses.
* A bug when Bigfoot hit the windows, the damage applied also to doors.
* A bug with the muting of environmental sounds inside a tent.
* Fixing the location of rocks and stones in some places on the maps.
* Bugs with loot and other objects flying over the surface.
* Correction of stone LODs.
* Fixing the location of dead tourists so that they do not fall underground.
* Fixed contact shadows on characters.
* Fixed a bug with ambient occlusion in some places of the landscapes.
* Fixed bugs with snow material on tents.
* Correction of shading and global illumination in caves.
* Fixed a bug when it rained or snowed in the caves.
* Fixed a bug where light from lightning was visible in caves and buildings.
* A bug when the gradual healing did not stop over time.
* Fixed particle material from characters' steps.
* Fixed incorrect sounds when entering drawers and boxes.
* Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent.
* In the mine, a player can hear all the sounds from outside.
* Wolves and bears ignore the sound of the shot.
* At the end of a game, when the client exited the sequence of the end of the game began on the server.
* The bug with bindings reset.
* It is not possible to use the drone when it is placed by a character without a battery in the inventory.
* A bug with a never-ending Bigfoot attack on a trailer.
* A bug where Bigfoot doesn't notice characters during a long game.
* Bug when you can connect to the started game session.
* Bug with showing the found evidence widget after loading a saved game.
* Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown.
* Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic.
* In Winter Park, it does not show the date at the beginning of the game.
* Navigation mesh generation bugs.
'''Changed'''
* Voice chat is temporarily disabled.
* Temporarily removed the function of inviting friends through the game UI.
* Temporarily disabled level progression.
* Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail.
* Terrain optimization.
* Material optimization.
* Texture streaming optimization.
* Sound optimization.
* Effects optimization.
* Reduced the speed of bison from 1500 to 1000.
* Reduced the speed of elk from 1600 to 1000.
* Reduced the speed of boar from 1200 to 650.
* Reintroduced the timer button in the lobby.
* Temporarily disabled the experience and statistics system for further improvement.
* The character can now continue to move when clicking on the map.
* The waterfall effect has been changed.
* Increased Bigfoot's daytime vision range.
* Fog lighting from flashlights has been reduced.
* Modification of the raindrop material to make it more visible in low light conditions.
* The default music is too loud.
* The quality of the Outlining of selected items has been increased.
===Update 5.0.2 Hotfix===
'''Added'''
* Crash analytics system.
* Lumen global illumination optimization.
* Virtual terrain textures rendering optimization.
* Animal animations rendering optimization.
'''Fixed'''
* The camera rotates too slowly at maximum sensitivity on the controller.
* Terrain culling bugs.
* The prompts of the controller buttons during interaction and the menu didn't work.
* Bug with the ability to turn on the flashlight of the hunter and drone.
* Problems with taking ammo.
* Controller Y inverted.
* 0 button binded as Esc.
* Fog rendering.
* The item wheel called from the controller started to flicker.
* Map design fixes.
* Widgets input bugs.
'''Changed'''
* The resolution of terrain textures has been increased.
* Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs.
===Update 5.0.3 Hotfix===
'''Added'''
* Vegetation materials rendering optimization.
* Animals, Bigfoot, and hunters animations rendering optimization.
* Nicknames rendering optimization.
* Materials optimization.
* Improved display of highlighted UI buttons.
* Improved control of UI sliders using a gamepad.
* Lobby name check to prevent the creation of two lobbies with the same name.
'''Fixed'''
* Bugs with exiting tablet mode using Esc and others.
* A bug with the display of default weapon skins in the game when a DLC skin is assigned.
* Bugs using the zipline.
* Infinite loading screen when connecting to a lobby with a game running or a full lobby.
* A bug when it is impossible to control the drone’s altitude using a gamepad.
* Bug with incorrect assignment of difficulty level.
* AI Bigfoot can get stuck in a hammock.
* Bug with the damage next to closed curtains.
* Bug with incorrect display of hunter animations on the client.
* Corrections to the style of some UI elements of the main menu.
* Fixes for character hair rendering.
* Impossibility to delete a save game using a gamepad.
* Fixed culling of interactive objects.
* Cannot switch devices on the tablet using the gamepad.
* Resetting binds in settings does not work.
* The player's HUD stacked every time he appeared.
* Rendering of rain in some indoor areas.
* Fixed position of tree roots.
* Correction of errors with the assignment of damage.
* Fixed Glock17 recoil animation.
* Fixed weapon sight position.
* Fixed bugs with weapon reloading.
* Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS.
* Fixed a part of common network errors.
* Fixed level design imperfections.
'''Changed'''
* Flickering of light has been returned when Bigfoot is nearby.
* Removed the 200 FPS limit.
* Improved collection of in-game statistics and bugs.
===Update 5.0.4===
'''Added'''
* Halloween decorations.
* Improved Bigfoot's high jump system.
* Returned the ability to break the door of the trailer.
'''Fixed'''
* Fixed freeze after an hour of playing in online modes.
* Fixed bug when hunter plays bigfoot animations near objects.
* Bigfoot AI bug fixes.
* Fixed a bug with the sound of using the zipline when it was audible and at any range.
==Update 5.1.0==
'''Added'''
* Ross Lake park map.
* Improved snow materials at Winter Park.
* Detailing of rivers of all maps with splash particles.
* Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS.
* Detailing Redwood and Yellowstone with new environment assets.
* Reworked photo camera rendering system.
'''Fixed'''
* Fixed animations of Bigfoot's skills when he interacts with the hunter.
* Fixed a bug where Bigfoot could not use directional arrows in some rooms.
* Fixed bug with None lobby.
* The bug where you could not exit the inventory using the inventory call button.
* Fixed a bug with replication of lightning in the tree.
* Fixed a bug with delayed Bigfoot trap trigger animation.
* Fixes for the rendering of some effects.
* Level design fixes.
* Flare gun reloads and bullet counts bug.
* Fixed bugs with night vision camera and photo camera aiming.
* Fixed M4 shots out of sync with the server.
'''Changed'''
* AWM new mag capacity = 5.
* M4 new mag capacity = 30.
* Glock new mag capacity = 15.
* Remington 870 new mag capacity = 5.
* Remington 700 new mag capacity = 6.
===Update 5.1.1 Hotfix===
'''Fixed'''
Game save failed bug.
Bugs with the outline of interactive objects.
Bugs with rendering of weapon sights and the screen of photocamera and night vision camera.
Photocamera and night vision camera changing bug.
Ross Lake level design fixes.
Player get stuck in falling trees.
Shoting without cooldown.
Flair Gun shoting bug.
'''Changed'''
* AWM Damage 10 → 12
* M4 Damage 4 → 3.5
{{Game Navbox}}
[[Category:BIGFOOT]]
36e3c882364c09604ce14f93bb3ac83f50a0328d
995
994
2024-01-11T20:27:17Z
LemnUnderscore
374122
Added the dates of the updates I previously added.
wikitext
text/x-wiki
'''Patch Notes''' are updates that {{Gamename}} received.
'''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
= Version 1 =
== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ==
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
== Update 1.1.8 (Feb. 16, 2017) ==
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
== Update 1.1.9 (Feb. 16, 2017) ==
* Hotfix Bigfoot AI
<br />
== Update 1.2.0 (Feb. 19, 2017) ==
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
== Update 1.2.1 (Feb. 23, 2017) ==
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
== Update 1.2.2 (Feb. 18, 2017) ==
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
= Version 2 =
== Update 2.0 (July 31, 2018) ==
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
== Update 2.1 (Oct. 8, 2018) ==
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
= Version 3 =
== Update 3.0 (April 29, 2019) ==
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
= Version 4 =
== Update 4.0 (Aug. 6, 2021) ==
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
== Update 4.0 Hotfix 4 (Au. 20, 2021) ==
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
=== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ===
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
== Update 4.1 (Oct. 20, 2021) ==
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
=== Update 4.1 Hotfix 1 (Oct. 28, 2021) ===
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
=== Update 4.1 Hotfix 2 (Nov. 4, 2021) ===
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
== Update 4.2 (Jan. 14, 2022) ==
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
== Update 4.4 (Aug. 3, 2022) ==
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
=== Update 4.4 Hotfix 1 (Aug. 13, 2022) ===
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
=== Update 4.4 Hotfix 2 (Aug. 19, 2022) ===
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
= Version 5 =
== Update 5.0 (Jul. 23, 2023) ==
Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1.
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
==Version 5.0.1 (Oct. 9, 2023)==
'''Added'''
* Smooth rotation of the flashlight for hunters.
* The physical reactions of animals to explosions and shots.
* Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second.
* 10% damage resistance when using the Rage skill on Bigfoot.
* Reduced the visibility of raindrops on the player's camera.
* Added volumetric shadows to character flashlights for better fog-light rendering.
* When passing through a door, a player-controlled Bigfoot will now crouch automatically.
* The piles of snow in Winter Park now lie adequately on the ground.
'''Fixed'''
* Rain effect in buildings.
* Dynamite does not break windows when flying through glass.
* Dead hunters can now stick to vertical surfaces.
* Fixed visual bugs with the UI in the main menu.
* The fence caused FPS drops when destroyed.
* Incorrect display in windows.
* The damage resist parameter is not displayed correctly on the Bigfoot player client at night.
* Bigfoot gets stuck near walls.
* Bigfoot gets stuck in a trap when Bigfoot hits it during a stun.
* Bigfoot gets stuck near windows while attacking or searching.
* Bigfoot players cannot use their skills inside the buildings.
* Animals jumping to great heights.
* You can fall underground near the concrete tunnel of Winter Park.
* Bigfoot can't cross the small bridges on Redwood.
* Bigfoot gets stuck at the entrance to the houses.
* A convoy of trailers travels at the end of the game when the user wins with the help of evidence.
* Unable to scroll through the phones of corpses.
* Only 1 server can be found in the server list at a time.
* Fixing the position of objects on all maps.
* Fixing global illumination.
* Bug where Ram Ran does not knock down a hunter.
* Bug with camera switching.
* Bug where a kicked player logs into the game.
* Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit.
* Bug where the characters would sometimes get into a T-pose at a distance.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* When a hunter threw an item, damage could be applied to the item owner.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* Bug with tree roots when they do not repeat the shape of the earth.
* Fixing places on maps where characters can get stuck.
* Lighting bugs in the main menu scene.
* Bugs when you can parkour over a fence and jump into a wall or object collision.
* Problems with moving Bigfoot in a narrow space.
* A bug when AI Bigfoot hits a character who is already knocked down.
* Bugs with the placement of effects in houses.
* A bug when Bigfoot hit the windows, the damage applied also to doors.
* A bug with the muting of environmental sounds inside a tent.
* Fixing the location of rocks and stones in some places on the maps.
* Bugs with loot and other objects flying over the surface.
* Correction of stone LODs.
* Fixing the location of dead tourists so that they do not fall underground.
* Fixed contact shadows on characters.
* Fixed a bug with ambient occlusion in some places of the landscapes.
* Fixed bugs with snow material on tents.
* Correction of shading and global illumination in caves.
* Fixed a bug when it rained or snowed in the caves.
* Fixed a bug where light from lightning was visible in caves and buildings.
* A bug when the gradual healing did not stop over time.
* Fixed particle material from characters' steps.
* Fixed incorrect sounds when entering drawers and boxes.
* Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent.
* In the mine, a player can hear all the sounds from outside.
* Wolves and bears ignore the sound of the shot.
* At the end of a game, when the client exited the sequence of the end of the game began on the server.
* The bug with bindings reset.
* It is not possible to use the drone when it is placed by a character without a battery in the inventory.
* A bug with a never-ending Bigfoot attack on a trailer.
* A bug where Bigfoot doesn't notice characters during a long game.
* Bug when you can connect to the started game session.
* Bug with showing the found evidence widget after loading a saved game.
* Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown.
* Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic.
* In Winter Park, it does not show the date at the beginning of the game.
* Navigation mesh generation bugs.
'''Changed'''
* Voice chat is temporarily disabled.
* Temporarily removed the function of inviting friends through the game UI.
* Temporarily disabled level progression.
* Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail.
* Terrain optimization.
* Material optimization.
* Texture streaming optimization.
* Sound optimization.
* Effects optimization.
* Reduced the speed of bison from 1500 to 1000.
* Reduced the speed of elk from 1600 to 1000.
* Reduced the speed of boar from 1200 to 650.
* Reintroduced the timer button in the lobby.
* Temporarily disabled the experience and statistics system for further improvement.
* The character can now continue to move when clicking on the map.
* The waterfall effect has been changed.
* Increased Bigfoot's daytime vision range.
* Fog lighting from flashlights has been reduced.
* Modification of the raindrop material to make it more visible in low light conditions.
* The default music is too loud.
* The quality of the Outlining of selected items has been increased.
===Update 5.0.2 Hotfix (Oct. 14, 2023)===
'''Added'''
* Crash analytics system.
* Lumen global illumination optimization.
* Virtual terrain textures rendering optimization.
* Animal animations rendering optimization.
'''Fixed'''
* The camera rotates too slowly at maximum sensitivity on the controller.
* Terrain culling bugs.
* The prompts of the controller buttons during interaction and the menu didn't work.
* Bug with the ability to turn on the flashlight of the hunter and drone.
* Problems with taking ammo.
* Controller Y inverted.
* 0 button binded as Esc.
* Fog rendering.
* The item wheel called from the controller started to flicker.
* Map design fixes.
* Widgets input bugs.
'''Changed'''
* The resolution of terrain textures has been increased.
* Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs.
===Update 5.0.3 Hotfix (Oct. 23, 2023)===
'''Added'''
* Vegetation materials rendering optimization.
* Animals, Bigfoot, and hunters animations rendering optimization.
* Nicknames rendering optimization.
* Materials optimization.
* Improved display of highlighted UI buttons.
* Improved control of UI sliders using a gamepad.
* Lobby name check to prevent the creation of two lobbies with the same name.
'''Fixed'''
* Bugs with exiting tablet mode using Esc and others.
* A bug with the display of default weapon skins in the game when a DLC skin is assigned.
* Bugs using the zipline.
* Infinite loading screen when connecting to a lobby with a game running or a full lobby.
* A bug when it is impossible to control the drone’s altitude using a gamepad.
* Bug with incorrect assignment of difficulty level.
* AI Bigfoot can get stuck in a hammock.
* Bug with the damage next to closed curtains.
* Bug with incorrect display of hunter animations on the client.
* Corrections to the style of some UI elements of the main menu.
* Fixes for character hair rendering.
* Impossibility to delete a save game using a gamepad.
* Fixed culling of interactive objects.
* Cannot switch devices on the tablet using the gamepad.
* Resetting binds in settings does not work.
* The player's HUD stacked every time he appeared.
* Rendering of rain in some indoor areas.
* Fixed position of tree roots.
* Correction of errors with the assignment of damage.
* Fixed Glock17 recoil animation.
* Fixed weapon sight position.
* Fixed bugs with weapon reloading.
* Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS.
* Fixed a part of common network errors.
* Fixed level design imperfections.
'''Changed'''
* Flickering of light has been returned when Bigfoot is nearby.
* Removed the 200 FPS limit.
* Improved collection of in-game statistics and bugs.
===Update 5.0.4 (Oct. 28, 2023)===
'''Added'''
* Halloween decorations.
* Improved Bigfoot's high jump system.
* Returned the ability to break the door of the trailer.
'''Fixed'''
* Fixed freeze after an hour of playing in online modes.
* Fixed bug when hunter plays bigfoot animations near objects.
* Bigfoot AI bug fixes.
* Fixed a bug with the sound of using the zipline when it was audible and at any range.
==Update 5.1.0 (Nov. 7, 2023)==
'''Added'''
* Ross Lake park map.
* Improved snow materials at Winter Park.
* Detailing of rivers of all maps with splash particles.
* Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS.
* Detailing Redwood and Yellowstone with new environment assets.
* Reworked photo camera rendering system.
'''Fixed'''
* Fixed animations of Bigfoot's skills when he interacts with the hunter.
* Fixed a bug where Bigfoot could not use directional arrows in some rooms.
* Fixed bug with None lobby.
* The bug where you could not exit the inventory using the inventory call button.
* Fixed a bug with replication of lightning in the tree.
* Fixed a bug with delayed Bigfoot trap trigger animation.
* Fixes for the rendering of some effects.
* Level design fixes.
* Flare gun reloads and bullet counts bug.
* Fixed bugs with night vision camera and photo camera aiming.
* Fixed M4 shots out of sync with the server.
'''Changed'''
* AWM new mag capacity = 5.
* M4 new mag capacity = 30.
* Glock new mag capacity = 15.
* Remington 870 new mag capacity = 5.
* Remington 700 new mag capacity = 6.
===Update 5.1.1 Hotfix (Nov. 9, 2023)===
'''Fixed'''
Game save failed bug.
Bugs with the outline of interactive objects.
Bugs with rendering of weapon sights and the screen of photocamera and night vision camera.
Photocamera and night vision camera changing bug.
Ross Lake level design fixes.
Player get stuck in falling trees.
Shoting without cooldown.
Flair Gun shoting bug.
'''Changed'''
* AWM Damage 10 → 12
* M4 Damage 4 → 3.5
{{Game Navbox}}
[[Category:BIGFOOT]]
67f3193ad200c8580ace62f86d08f87f08dc5d81
996
995
2024-01-11T20:27:56Z
LemnUnderscore
374122
/* Update 5.0 (Jul. 23, 2023) */ Missing line break
wikitext
text/x-wiki
'''Patch Notes''' are updates that {{Gamename}} received.
'''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
= Version 1 =
== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ==
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
== Update 1.1.8 (Feb. 16, 2017) ==
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
== Update 1.1.9 (Feb. 16, 2017) ==
* Hotfix Bigfoot AI
<br />
== Update 1.2.0 (Feb. 19, 2017) ==
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
== Update 1.2.1 (Feb. 23, 2017) ==
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
== Update 1.2.2 (Feb. 18, 2017) ==
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
= Version 2 =
== Update 2.0 (July 31, 2018) ==
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
== Update 2.1 (Oct. 8, 2018) ==
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
= Version 3 =
== Update 3.0 (April 29, 2019) ==
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
= Version 4 =
== Update 4.0 (Aug. 6, 2021) ==
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
== Update 4.0 Hotfix 4 (Au. 20, 2021) ==
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
=== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ===
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
== Update 4.1 (Oct. 20, 2021) ==
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
=== Update 4.1 Hotfix 1 (Oct. 28, 2021) ===
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
=== Update 4.1 Hotfix 2 (Nov. 4, 2021) ===
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
== Update 4.2 (Jan. 14, 2022) ==
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
== Update 4.4 (Aug. 3, 2022) ==
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
=== Update 4.4 Hotfix 1 (Aug. 13, 2022) ===
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
=== Update 4.4 Hotfix 2 (Aug. 19, 2022) ===
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
= Version 5 =
== Update 5.0 (Jul. 23, 2023) ==
Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1.
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
==Version 5.0.1 (Oct. 9, 2023)==
'''Added'''
* Smooth rotation of the flashlight for hunters.
* The physical reactions of animals to explosions and shots.
* Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second.
* 10% damage resistance when using the Rage skill on Bigfoot.
* Reduced the visibility of raindrops on the player's camera.
* Added volumetric shadows to character flashlights for better fog-light rendering.
* When passing through a door, a player-controlled Bigfoot will now crouch automatically.
* The piles of snow in Winter Park now lie adequately on the ground.
'''Fixed'''
* Rain effect in buildings.
* Dynamite does not break windows when flying through glass.
* Dead hunters can now stick to vertical surfaces.
* Fixed visual bugs with the UI in the main menu.
* The fence caused FPS drops when destroyed.
* Incorrect display in windows.
* The damage resist parameter is not displayed correctly on the Bigfoot player client at night.
* Bigfoot gets stuck near walls.
* Bigfoot gets stuck in a trap when Bigfoot hits it during a stun.
* Bigfoot gets stuck near windows while attacking or searching.
* Bigfoot players cannot use their skills inside the buildings.
* Animals jumping to great heights.
* You can fall underground near the concrete tunnel of Winter Park.
* Bigfoot can't cross the small bridges on Redwood.
* Bigfoot gets stuck at the entrance to the houses.
* A convoy of trailers travels at the end of the game when the user wins with the help of evidence.
* Unable to scroll through the phones of corpses.
* Only 1 server can be found in the server list at a time.
* Fixing the position of objects on all maps.
* Fixing global illumination.
* Bug where Ram Ran does not knock down a hunter.
* Bug with camera switching.
* Bug where a kicked player logs into the game.
* Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit.
* Bug where the characters would sometimes get into a T-pose at a distance.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* When a hunter threw an item, damage could be applied to the item owner.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* Bug with tree roots when they do not repeat the shape of the earth.
* Fixing places on maps where characters can get stuck.
* Lighting bugs in the main menu scene.
* Bugs when you can parkour over a fence and jump into a wall or object collision.
* Problems with moving Bigfoot in a narrow space.
* A bug when AI Bigfoot hits a character who is already knocked down.
* Bugs with the placement of effects in houses.
* A bug when Bigfoot hit the windows, the damage applied also to doors.
* A bug with the muting of environmental sounds inside a tent.
* Fixing the location of rocks and stones in some places on the maps.
* Bugs with loot and other objects flying over the surface.
* Correction of stone LODs.
* Fixing the location of dead tourists so that they do not fall underground.
* Fixed contact shadows on characters.
* Fixed a bug with ambient occlusion in some places of the landscapes.
* Fixed bugs with snow material on tents.
* Correction of shading and global illumination in caves.
* Fixed a bug when it rained or snowed in the caves.
* Fixed a bug where light from lightning was visible in caves and buildings.
* A bug when the gradual healing did not stop over time.
* Fixed particle material from characters' steps.
* Fixed incorrect sounds when entering drawers and boxes.
* Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent.
* In the mine, a player can hear all the sounds from outside.
* Wolves and bears ignore the sound of the shot.
* At the end of a game, when the client exited the sequence of the end of the game began on the server.
* The bug with bindings reset.
* It is not possible to use the drone when it is placed by a character without a battery in the inventory.
* A bug with a never-ending Bigfoot attack on a trailer.
* A bug where Bigfoot doesn't notice characters during a long game.
* Bug when you can connect to the started game session.
* Bug with showing the found evidence widget after loading a saved game.
* Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown.
* Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic.
* In Winter Park, it does not show the date at the beginning of the game.
* Navigation mesh generation bugs.
'''Changed'''
* Voice chat is temporarily disabled.
* Temporarily removed the function of inviting friends through the game UI.
* Temporarily disabled level progression.
* Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail.
* Terrain optimization.
* Material optimization.
* Texture streaming optimization.
* Sound optimization.
* Effects optimization.
* Reduced the speed of bison from 1500 to 1000.
* Reduced the speed of elk from 1600 to 1000.
* Reduced the speed of boar from 1200 to 650.
* Reintroduced the timer button in the lobby.
* Temporarily disabled the experience and statistics system for further improvement.
* The character can now continue to move when clicking on the map.
* The waterfall effect has been changed.
* Increased Bigfoot's daytime vision range.
* Fog lighting from flashlights has been reduced.
* Modification of the raindrop material to make it more visible in low light conditions.
* The default music is too loud.
* The quality of the Outlining of selected items has been increased.
===Update 5.0.2 Hotfix (Oct. 14, 2023)===
'''Added'''
* Crash analytics system.
* Lumen global illumination optimization.
* Virtual terrain textures rendering optimization.
* Animal animations rendering optimization.
'''Fixed'''
* The camera rotates too slowly at maximum sensitivity on the controller.
* Terrain culling bugs.
* The prompts of the controller buttons during interaction and the menu didn't work.
* Bug with the ability to turn on the flashlight of the hunter and drone.
* Problems with taking ammo.
* Controller Y inverted.
* 0 button binded as Esc.
* Fog rendering.
* The item wheel called from the controller started to flicker.
* Map design fixes.
* Widgets input bugs.
'''Changed'''
* The resolution of terrain textures has been increased.
* Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs.
===Update 5.0.3 Hotfix (Oct. 23, 2023)===
'''Added'''
* Vegetation materials rendering optimization.
* Animals, Bigfoot, and hunters animations rendering optimization.
* Nicknames rendering optimization.
* Materials optimization.
* Improved display of highlighted UI buttons.
* Improved control of UI sliders using a gamepad.
* Lobby name check to prevent the creation of two lobbies with the same name.
'''Fixed'''
* Bugs with exiting tablet mode using Esc and others.
* A bug with the display of default weapon skins in the game when a DLC skin is assigned.
* Bugs using the zipline.
* Infinite loading screen when connecting to a lobby with a game running or a full lobby.
* A bug when it is impossible to control the drone’s altitude using a gamepad.
* Bug with incorrect assignment of difficulty level.
* AI Bigfoot can get stuck in a hammock.
* Bug with the damage next to closed curtains.
* Bug with incorrect display of hunter animations on the client.
* Corrections to the style of some UI elements of the main menu.
* Fixes for character hair rendering.
* Impossibility to delete a save game using a gamepad.
* Fixed culling of interactive objects.
* Cannot switch devices on the tablet using the gamepad.
* Resetting binds in settings does not work.
* The player's HUD stacked every time he appeared.
* Rendering of rain in some indoor areas.
* Fixed position of tree roots.
* Correction of errors with the assignment of damage.
* Fixed Glock17 recoil animation.
* Fixed weapon sight position.
* Fixed bugs with weapon reloading.
* Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS.
* Fixed a part of common network errors.
* Fixed level design imperfections.
'''Changed'''
* Flickering of light has been returned when Bigfoot is nearby.
* Removed the 200 FPS limit.
* Improved collection of in-game statistics and bugs.
===Update 5.0.4 (Oct. 28, 2023)===
'''Added'''
* Halloween decorations.
* Improved Bigfoot's high jump system.
* Returned the ability to break the door of the trailer.
'''Fixed'''
* Fixed freeze after an hour of playing in online modes.
* Fixed bug when hunter plays bigfoot animations near objects.
* Bigfoot AI bug fixes.
* Fixed a bug with the sound of using the zipline when it was audible and at any range.
==Update 5.1.0 (Nov. 7, 2023)==
'''Added'''
* Ross Lake park map.
* Improved snow materials at Winter Park.
* Detailing of rivers of all maps with splash particles.
* Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS.
* Detailing Redwood and Yellowstone with new environment assets.
* Reworked photo camera rendering system.
'''Fixed'''
* Fixed animations of Bigfoot's skills when he interacts with the hunter.
* Fixed a bug where Bigfoot could not use directional arrows in some rooms.
* Fixed bug with None lobby.
* The bug where you could not exit the inventory using the inventory call button.
* Fixed a bug with replication of lightning in the tree.
* Fixed a bug with delayed Bigfoot trap trigger animation.
* Fixes for the rendering of some effects.
* Level design fixes.
* Flare gun reloads and bullet counts bug.
* Fixed bugs with night vision camera and photo camera aiming.
* Fixed M4 shots out of sync with the server.
'''Changed'''
* AWM new mag capacity = 5.
* M4 new mag capacity = 30.
* Glock new mag capacity = 15.
* Remington 870 new mag capacity = 5.
* Remington 700 new mag capacity = 6.
===Update 5.1.1 Hotfix (Nov. 9, 2023)===
'''Fixed'''
Game save failed bug.
Bugs with the outline of interactive objects.
Bugs with rendering of weapon sights and the screen of photocamera and night vision camera.
Photocamera and night vision camera changing bug.
Ross Lake level design fixes.
Player get stuck in falling trees.
Shoting without cooldown.
Flair Gun shoting bug.
'''Changed'''
* AWM Damage 10 → 12
* M4 Damage 4 → 3.5
{{Game Navbox}}
[[Category:BIGFOOT]]
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MediaWiki:Theme-Blood
8
328
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2024-01-09T13:50:14Z
Azgoodaz
36052
Created page with "Blood"
wikitext
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Blood
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MediaWiki:Theme-Blood.css
8
329
984
2024-01-09T13:53:26Z
Azgoodaz
36052
Created page with "/*** Theme with Dark image but with a darker Red background ***/ body .mw-body { background: #73140D; } :root { --theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; }"
css
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/*** Theme with Dark image but with a darker Red background ***/
body .mw-body
{
background: #73140D;
}
:root
{
--theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
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Azgoodaz
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css
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/*** Theme with Dark image but with a darker Red background ***/
body .mw-body
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background: #800000;
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:root
{
--theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
--theme-content-background: #800000;
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987
2024-01-09T15:40:01Z
Azgoodaz
36052
css
text/css
/*** Theme with Dark image but with a darker Red background ***/
body .mw-body
{
background: #800000;
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{
--theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
--theme-content-background: #800000;
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MediaWiki:Theme-definitions
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2024-01-09T13:55:41Z
Azgoodaz
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wikitext
text/x-wiki
* Light
* Dark[default|bundled]
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BIGFOOT
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2024-01-09T14:05:51Z
Azgoodaz
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wikitext
text/x-wiki
''{{for|the character|Bigfoot}}''
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017.
Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
{{Game Navbox}}
[[Category:BIGFOOT| ]]
dde2489f6c4a99bd25af08d8de46537573f42585
997
986
2024-01-11T20:46:38Z
LemnUnderscore
374122
I personally think that updates/patch notes should be compiled on the Patch Notes page instead of getting their own (as it seems weird to have a majority of pages dedicated to seldom read patch notes). Therefore: replaced the template with a link to the update's section in Patch Notes (feel free to improve this).
wikitext
text/x-wiki
''{{for|the character|Bigfoot}}''
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017.
Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version is [[Patch_Notes#Update_5.1.1_Hotfix_(Nov._9,_2023)|5.1.1]]. <!-- Update this for every new version release -->
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
{{Game Navbox}}
[[Category:BIGFOOT| ]]
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Template:Gamename
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<includeonly>[[BIGFOOT]]</includeonly><noinclude>{{Documentation}}[[Category:Templates]]</noinclude>
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Template:Gamename/doc
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Created page with "This template places the game name {{Gamename}} as a hyperlink for article pages.<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>"
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This template places the game name {{Gamename}} as a hyperlink for article pages.<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Safes and Codes
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AWM → AVM (Last I checked it was called AVM in-game. I know many posts of theirs call it the AWM, but unless they changed it to AWM in-game in 5.0, I think it's better to keep it as AVM)
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Safes are always at set locations on each map and always contain the same item in {{Gamename}}.
==Summary==
Items located in safes are: [[M4CL]], [[AVM]], and [[Dynamite]]. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page.
=== Redwood Park ===
[[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]]
{| class="wikitable"
|+ Redwood Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East
|-
| AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east
|-
| Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West
|}
===Winter Park===
[[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]]
{| class="wikitable"
|+ Winter Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east
|-
| AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West
|-
| Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North
|}
===Yellowstone Park===
[[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]]
{| class="wikitable"
|+ Yellowstone Park
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example
|-
| AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example
|-
| Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example
|}
=== Ross Lake ===
{| class="wikitable"
|+ Ross Lake
|-
! Item !! Colour !! Safe Location !! Code Locations !! General Map Area
|-
| M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east
|-
| AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east
|-
| Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west
|}
==Gallery==
<gallery>
File:Rw safe red.jpg|Red safe (Redwood)
File:Rw safe green.jpg|Green safe (Redwood)
File:Rw code red2.jpg|Red code (Redwood)
File:Rw code red1.jpg|Red code (Redwood)
File:Rw code grey2.jpg|Grey code (Redwood)
File:Rw code grey1.jpg|Grey code (Redwood)
File:Rw code green2.jpg|Green code (Redwood)
File:Rw code green1.jpg|Green code (Redwood)
</gallery>
{{Game Navbox}}
[[Category:BIGFOOT]]
18188ac176cb3e83aa26b8f99ae3d7c55eff736a
M4CL
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The '''M4CL''' is an [[Ranged Weapons|assault rifle]] in {{Gamename}}.
==Summary==
It uses 5.56mm [[ammo]]. The gun offers decent damage and has a high rate of fire, making it the highest DPS gun in the game. It can only be found in a safe.
==History==
* In 5.1.1, the damage got lowered from 4 → 3.5
* In 5.1.0, the mag size got increased from 25 → 30
[[Category:Weapons]]
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Melee Weapons
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'''Melee weapons''' are [[weapons]] that can only be used short-range, but can also be thrown (except the knife*) in {{Gamename}}.
==Summary==
Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low DPS. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time. Some melee weapons, such as the baseball bat, break on impact, while the others get stuck in whatever they hit and can be retrieved
==== Weapon List ====
* Knife
* Axe Big
* Baseball Bat
* Cleaver
* Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench
[[Category:Weapons]]
[[Category:Items]]
=Trivia==
* The knife can be thrown using a glitch with charging another melee weapon throw and switching at a similar time. The knife can not be retrieved, however.
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G17
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The '''G17''' or Glock-17 is a [[Ranged Weapons|pistol]] in {{Gamename}}.
==Summary==
It uses 9mm [[ammo]]. The gun offers low damage and has a high rate of fire. One always spawns at the trailer, however more can be found around the map.
[[Category:Weapons]]
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R700
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Standardized format of page with other guns.
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The '''R700''' is a [[Ranged Weapons|hunting rifle]] in {{Gamename}}.
==Summary==
It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It spawns at the trailer, however more can be found around the map.
[[Category:Weapons]]
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The '''R700''' or Remington 700 is a [[Ranged Weapons|hunting rifle]] in {{Gamename}}.
==Summary==
It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It spawns at the trailer, however more can be found around the map.
[[Category:Weapons]]
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R870
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Standardized format of page with other guns.
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The '''R870''' or Remington 870 is a [[Ranged Weapons|shotgun]] in {{Gamename}}.
==Summary==
It uses 12 gauge [[ammo]]. The gun offers higher damage with increased proximity to the target and has a slow reload speed. It can be found around the map.
[[Category:Weapons]]
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Ranged Weapons
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Ranged weapons, all of which are classified as guns, are [[weapons]] in {{Gamename}}.
==Summary==
They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
'''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.
{| class="wikitable sortable"
|+ Weapon Statistics
|-
! Weapon !! Type !! [[Ammo]] !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size
|-
| [[G17]] (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15
|-
| [[R700]] (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6
|-
| [[R870]] (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5
|-
| [[AVM]] || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5
|-
| [[M4CL]] || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30
|}
```Further Notes```
* Damage values are without Rick's +10% Firearms Damage modifier and are per shot
** Shotgun damage is assuming all pellets hit
* Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
* Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
* DPS is calculated without reload time. In the future it will be
* Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
* Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5
=== '''Special''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee.
===== Melee Weapons =====
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
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/* Weapon List */ Incorrectly bolded something
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Ranged weapons, all of which are classified as guns, are [[weapons]] in {{Gamename}}.
==Summary==
They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties.
=== '''Weapon List''' ===
'''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.
{| class="wikitable sortable"
|+ Weapon Statistics
|-
! Weapon !! Type !! [[Ammo]] !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size
|-
| [[G17]] (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15
|-
| [[R700]] (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6
|-
| [[R870]] (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5
|-
| [[AVM]] || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5
|-
| [[M4CL]] || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30
|}
'''Further Notes'''
* Damage values are without Rick's +10% Firearms Damage modifier and are per shot
** Shotgun damage is assuming all pellets hit
* Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
* Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
* DPS is calculated without reload time. In the future it will be
* Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
* Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5
=== '''Special''' ===
===== Flare gun - Flare gun bullet =====
The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee.
===== Melee Weapons =====
Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage.
[[Category:Weapons]]
[[Category:Items]]
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Animals
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Bears are now aggressive again 🥳. Moved that info down into a trivia section. Additionally moved images into the gallery (if a good close-up gets taken, it can be set as a side-picture)
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'''Animals''' are NPCs found throughout the maps in {{Gamename}}.
==Summary==
Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
== Passive ==
* Bear
* Boar
* Deer
* Fox
* Moose
* Raccoon
* Bison
== Aggressive ==
* Bear
* Wolf
<gallery>
Bear.jpg|A bear
Elk.jpg|An elk
</gallery>
==Trivia==
* The bear was passive for a while from the release of Yellowstone until version 5.0
{{Game Navbox}}
[[Category:BIGFOOT]]
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Drone
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Similar format to other articles + miscellaneous changes
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The drone is an item that only spawns in the trailer in {{Gamename}}.
== Summary ==
It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot.
[[Category:Items]]
[[Category:Items to see cameras]]
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Items
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Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
**[[Drone Battery|Drone battery]]
*[[Explosives]] (various types)
*[[First Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Hand Lantern]] (v5.0)
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
**[[Night Vision Camera Battery|Night vision camera battery]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
{{Game Navbox}}
[[Category:BIGFOOT]]
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Dynamite
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Created page with "Dynamite is an [[Explosives|explosive]] in {{Gamename}}. ==Summary== Dynamite can be found in one of the [[safes_and_codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration."
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Dynamite is an [[Explosives|explosive]] in {{Gamename}}.
==Summary==
Dynamite can be found in one of the [[safes_and_codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration.
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capitalization on a link
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Dynamite is an [[Explosives|explosive]] in {{Gamename}}.
==Summary==
Dynamite can be found in one of the [[Safes_and_Codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration.
58bcd1f1e705da5fb29c99622fe9c98983d79f45
Explosives
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Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time.
Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done.
The way fire damage works here is based on a tick system. Every tick happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone.
=== Explosives ===
* '''Fuel canister''' (red gas canister / Jerry can)
**deals 48 damage
**temporarily casts fire on nearby ground
**stuns Bigfoot for 8 seconds
* '''Gas bottle''' (blue propane tank)
**deals 45 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* '''Car battery'''
**does a series of 8 shocks for 2-3 damage, totals around 19 damage
**stuns Bigfoot on the ground for 10.7s
**creates a temporary electric field that makes anyone standing within it fall to the ground
* '''Fireworks'''
**18 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* '''[[Dynamite]]'''
**75 damage
**must be remotely detonated
**only found in a code safe
[[Category:Weapons]]
[[Category:Items]]
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Drone Battery
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Created page with "The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]]. ==Summary== It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form."
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The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]].
==Summary==
It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form.
7a81f487bc86dde78786b873723df0401c559b34
Explosives
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Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns.
Explosives never spawn in lootable containers; they must be picked up off the ground. They have a stack size of one, meaning you can only carry one explosive at a time. Dynamite technically has a stack size of 50, although only 1 can be obtained in any given round.
Dynamite is slightly different to other explosives, as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G].
Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done.
The way fire damage works here is based on a "tick" system. A "tick" happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone.
=== Explosives ===
* '''Fuel canister''' (red gas canister / Jerry can)
**deals 48 damage
**temporarily casts fire on nearby ground
**stuns Bigfoot for 8 seconds
* '''Gas bottle''' (blue propane tank)
**deals 45 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* '''Car battery'''
**does a series of 8 shocks for 2-3 damage, totals around 19 damage
**stuns Bigfoot on the ground for 10.7s
**creates a temporary electric field that makes anyone standing within it fall to the ground
* '''Fireworks'''
**18 damage
**does not set anything on fire
**stuns Bigfoot for 8 seconds
* '''[[Dynamite]]'''
**75 damage
**must be remotely detonated
**only found in a code safe
[[Category:Weapons]]
[[Category:Items]]
94f1e987885bc2344e4ad9b6393912fca69fc674
Signal Flare
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The signal flare is a melee [[Items|item]] in {{Gamename}}.
==Summary==
It obscures [[Bigfoot|Bigfoot's]] vision when activated, causing him to slowly move towards the signal flare, which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the [[Melee Weapons|melee weapons]] slot [3].
<!--Add the time it burns for-->
[[Category:Items]]
[[Category:Weapons]]
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Totems
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Totems are an item in {{Gamename}} that can be used to revive deceased players.
==Summary==
They can be found as a skull on a wooden pole planted into the ground next to or in close proximity of paths and roads. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the [[Mystic_Stones|mystic stones]] by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate.
<gallery>
File:Totem.jpg|Totem
File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple)
File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple)
</gallery>
[[Category:Items]]
88dfe98f0ae0dbd964252c2ecbe3d6fe5a87ac14
Mystic Stones
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The Mystic Stones, a.k.a. Stonehenge is a POI found once per map.
==Summary==
This location can be used to revive dead players with the help of [[totems]].
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Items
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Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.
List of items:
* [[Ammo]] (various types)
*[[Drone]]
**[[Drone Battery|Drone battery]]
*[[Explosives]] (various types)
*[[First-Aid Kit|First-aid kit]]
*[[GPS Sensor]]
*[[Hand Lantern]] (v5.0)
*[[Meat]]
*[[Night Vision Camera|Night vision camera]]
**[[Night Vision Camera Battery|Night vision camera battery]]
*[[Photo Camera|Photo camera]]
* [[Signal Flare|Signal flare]]
*[[Tablet]]
*[[Totems|Totem]]
*[[Trap]]
* [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types)
*[[Video Camera]] (aka camera)
{{Game Navbox}}
[[Category:BIGFOOT]]
79aa4654907285138b5ef876b2a6d6e58df0b00e
First-Aid Kit
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The first aid-kit is an [[Items|item]] in {{Gamename}} that can be used to heal yourself ([RMB], [H]) or your teammates ([LMB] while looking at a player).
==Summary==
It restores 35 - 50 hp, depending on the amount of players, with more hunters decreasing the amount healed. Initially, it heals 10 hp, with the remaining health added at a rate of 2 hp per second. [[Jessica]] heals more hp when she uses the first-aid kit on herself and others.
Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die.
==History==
*Prior to 5.0, first-aid kits healed the enitre chunk of hp at once.
[[Category:Items]]
[[Category:Items to heal you]]
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GPS Sensor
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The GPS sensor is an [[Items|item]] in {{Bigfoot}} that can be used to track [[Bigfoot]].
==Summary==
The GPS sensor makes a regular beeping sound and flashes as a red dot on the map once it is thrown. It must be thrown at Bigfoot in order to track him. The GPS sensor becomes unusable 3 minutes after being deployed.
[[Category:Items]]
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Bigfoot
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{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
'''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}.
==Summary==
Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
*[Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
*[C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. Bigfoot heals 45 health <!--Needs confirmation for AI especially, but is stated in patch notes from 4.4--> when consuming an animal and 6 from eating small piles of trash<!--Check garbage can healing. I'm thinking it's a "big" heal-->. AI Bigfoot heals 45hp<!--Again, check if it's 45--> at random points, without needing to be at a dead animal, and cannot eat trash or meat from barbeques.
{| class="wikitable"
!Hunters, Type of Bigfoot →
!Player(s) VS AI
!"-"
!"-"
!"-"
!Team VS Player
!"-"
!"-"
!"-"
|-
!Health Setting↓
!1 Hunter, AI (Player VS AI)
!2 Hunters, AI
!3 Hunters, AI
!4 Hunters, AI
!1 Hunter, Player
!2 Hunters, Player
!3 Hunters, Player
!4 Hunters, Player
|-
|I
|700
|855
|995
|1115
|640
|776
|
|
|-
|II
|880
|<1250 (old)
|
|
|800
|970
|
|
|-
|III
|1056
|1280
|
|1695
|960
|1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="wikitable"
|+
!Attack →
Damage Setting↓
!Melee
!Melee (weapon)
!Ranged (weapon)
!Furious Throw
!Savage Hits
!Ram Run
!Trap*
!Howl
|-
|I
|6
|8
|8
|20
|23
|10
|16
|N/A
|-
|II
|8
|10
|10
|20
|23
|12
|20
|N/A
|-
|III
|10
|13
|13
|20
|23
|16
|26
|N/A
|-
|Power required
(Player Bigfoot)
|5
|5
|5
|
|15
|10
|
|3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
{{Game Navbox}}
[[Category:Characters]]
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{{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}}
'''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}.
==Summary==
Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot.
As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack.
Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players.
As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75.
AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves.
=== Abilities ===
Both as an AI and as a player Bigfoot has the following abilities:
*[Left Click] - Melee attack
*[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power)
*[Right Click] - Ready ranged weapon throw (press left click to throw)
*[X] Rage - Attacks deal more damage for a short amount of time.
*[C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location.
* [R] Furious throw - Bigfoot slams the player to the ground.
* [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal.
* [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out.
* [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]
* [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind.
* [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night
* [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters.
=== Bigfoot Health ===
There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. Bigfoot heals 45 health <!--Needs confirmation for AI especially, but is stated in patch notes from 4.4--> when consuming an animal and 6 from eating small piles of trash<!--Check garbage can healing. I'm thinking it's a "big" heal-->. AI Bigfoot heals 45hp<!--Again, check if it's 45--> at random points, without needing to be at a dead animal, and cannot eat trash or meat from barbeques.
{| class="wikitable"
|- style="font-weight:bold;"
! rowspan="2" | Health<br />Setting
! colspan="4" | Player(s) VS AI
! colspan="4" | Team VS Player
|- style="font-weight:bold;"
! 1 Hunter, AI<br />(Player VS AI)
! 2 Hunters, AI
! 3 Hunters, AI
! 4 Hunters, AI
! 1 Hunter, Player
! 2 Hunters, Player
! 3 Hunters, Player
! 4 Hunters, Player
|-
| I
| 700
| 855
| 995
| 1115
| 640
| 776
|
|
|-
| II
| 880
| <1250 (old)
|
|
| 800
| 970
|
|
|-
| III
| 1056
| 1280
|
| 1695
| 960
| 1164
|
|
|}
Note: Working on adding "new" values from 4.x.
=== Bigfoot Damage ===
Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? -->
{| class="wikitable"
|- style="font-weight:bold;"
! rowspan="2" | Damage<br />Setting
! colspan="8" | Attack
|- style="font-weight:bold;"
! Melee
! Melee<br />(Weapon)
! Ranged<br />(Weapon)
! Furious Throw
! Savage Hits
! Ram Run
! Trap*
! Howl
|-
| I
| 6
| 8
| 8
| 20
| 23
| 10
| 16
| N/A
|-
| II
| 8
| 10
| 10
| 20
| 23
| 12
| 20
| N/A
|-
| III
| 10
| 13
| 13
| 20
| 23
| 16
| 26
| N/A
|-
| Stamina Cost<br />(Player BF)
| 5
| 5
| 5
|
| 15
| 10
|
| 3
|}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first
=== Tips for Player-controlled Bigfoot ===
* "Tricks" given to the player-controlled Bigfoot at the start of the game:
** Eat food and animals to replenish health and strength
** You are stronger at night, use it to your advantage
** Use items like melee weapons and set traps for effective fighting
** Use your predator sense to hunt down prey
* The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range
* Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4)
* Eating an animal recharges 5 power and heals 45 health
{{Game Navbox}}
[[Category:Characters]]
cc19952d5b64a960b6d8ce0e1a14ddd22dac87f3
Meat
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Meat is an item in BIGFOOT used to lure Bigfoot to a trap, but will also heal him. <!--Needs confirmation-->
==Summary==
Meat can be obtained in 3 ways:
* Looting the fridge in the trailer
* Killing [[animals]] and harvesting them
* Finding it in red BBQs
Player Bigfoot can use the meat from dead and alive animals as well as BBQs to heal<!--Check value in-game-->, so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still during nighttime. <!--This meta may have changed. Add further information if you're an experienced 5.0 player-->
[[Category:Items]]
[[Category:Food and drink]]
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Meat is an item in BIGFOOT used to lure Bigfoot to a trap, but will also heal him. <!--Needs confirmation-->
==Summary==
Meat can be obtained in 3 ways:
* Looting the fridge in the trailer
* Killing [[animals]] and harvesting them
* Finding it in red BBQs
Player Bigfoot can use the meat from dead and alive animals as well as BBQs to heal<!--Check value in-game-->, so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still during nighttime. <!--This meta may have changed. Add further information if you're an experienced 5.0 player-->
[[Category:Items]]
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Meat is an [[item]] in {{Gamename}} used to lure [[Bigfoot]] to a trap, but will also heal him. <!--Needs confirmation-->
==Summary==
Meat can be obtained in 3 ways:
* Looting the fridge in the trailer
* Killing [[animals]] and harvesting them
* Finding it in red BBQs
Player Bigfoot can use the meat from dead and alive animals as well as BBQs to heal<!--Check value in-game-->, so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still during nighttime. <!--This meta may have changed. Add further information if you're an experienced 5.0 player-->
[[Category:Items]]
3076b85fd9e179652c8c2c87ef33eefd6510de1a
Animals
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'''Animals''' are NPCs found throughout the maps in {{Gamename}}.
==Summary==
Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 45hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.
== Passive ==
* Bear
* Boar
* Deer
* Fox
* Moose
* Raccoon
* Bison
== Aggressive ==
* Bear
* Wolf
<gallery>
Bear.jpg|A bear
Elk.jpg|An elk
</gallery>
==Trivia==
* The bear was passive for a while from the release of Yellowstone until version 5.0
{{Game Navbox}}
[[Category:BIGFOOT]]
7ec3b89eb0eb245dbc1422559d781c963185f95f
Night Vision Camera
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The night vision camera is an [[item]] in {{Gamename}} that allows the player to see in the dark of the night without the need of a flashlight.
==Summary==
The night vision camera offers improved nighttime vision, helps in spotting Bigfoot and can help conceal yourself from player Bigfoot. However, it should be used wisely, as it has a limited battery life. It and a [[Night_Vision_Camera_Battery| night vision camera battery]] spawn in the truck. Hold [N] to activate.
[[Category:Items]]
b38db6edaa4fd030d8077c8fc4f49cb68511172a
Night Vision Camera Battery
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1024
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The night vision camera battery is an [[Items|item]] in {{Gamename}} which can be used to charge the [[Night Vision Camera]].
==Summary==
These batteries can be looted from containers around the map. One also spawns in the trailer by default.
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The night vision camera battery is an [[Items|item]] in {{Gamename}} which can be used to charge the [[Night Vision Camera]].
==Summary==
These batteries can be looted from containers around the map. One also spawns in the trailer by default.
[[Category:Items]]
a1d6c1529c64e212d76d025d58644955c76ef9a4
Photo Camera
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The photo camera can be used to take pictures in {{Gamename}}.
==Summary==
The photo camera can take pictures of footprints, scratches, dead bodies and Bigfoot, which are used as [[evidence]] to win the game via the evidence ending. Only one camera spawns per game, at the trailer, but it can take infinite photos.
[[Category:Items]]
466316a3fb47e486a865753a78e968c0cde0b56a
Drone Battery
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LemnUnderscore moved page [[Drone battery]] to [[Drone Battery]] without leaving a redirect: capitalization
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The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]].
==Summary==
It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form.
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The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]].
==Summary==
It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form.
[[Category:Items]]
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Drone
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The drone is an item that only spawns in the trailer in {{Gamename}}.
== Summary ==
It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot.
[[Category:Items]]
[[Category:Items to see cameras]]
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The drone is an item that only spawns in the trailer in {{Gamename}}.
== Summary ==
It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot.
{{Game Navbox}}
[[Category:Items]]
[[Category:Items to see cameras]]
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Hand Lantern
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Since update 5.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights.
'''You can only carry 2 of these lanterns!'''
[[Category:Items]]
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The hand lantern is an [[items|item]] in {{Gamename}}.
==Summary==
Since update 5.0, a flashlight has appeared that can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights.
'''You can only carry 2 of these lanterns!'''
[[Category:Items]]
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Tablet
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The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]].
==Summary==
One tablet per player spawns on a table near the trailer. It can be accessed via [[TAB]] by default. A tablet is also required to hear the beeping of [[Video_Camera|cameras]]
[[Category:Items]]
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The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]].
==Summary==
One tablet per player spawns on a table near the trailer. It can be accessed via [TAB] by default. A tablet is also required to hear the beeping of [[Video_Camera|cameras]]
[[Category:Items]]
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Patch Notes
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/* Update 4.0 Hotfix 4 (Aug. 20, 2021) */
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'''Patch Notes''' are updates that {{Gamename}} received.
'''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
= Version 1 =
== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ==
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
== Update 1.1.8 (Feb. 16, 2017) ==
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
== Update 1.1.9 (Feb. 16, 2017) ==
* Hotfix Bigfoot AI
<br />
== Update 1.2.0 (Feb. 19, 2017) ==
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
== Update 1.2.1 (Feb. 23, 2017) ==
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
== Update 1.2.2 (Feb. 18, 2017) ==
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
= Version 2 =
== Update 2.0 (July 31, 2018) ==
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
== Update 2.1 (Oct. 8, 2018) ==
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
= Version 3 =
== Update 3.0 (April 29, 2019) ==
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
= Version 4 =
== Update 4.0 (Aug. 6, 2021) ==
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
== Update 4.0 Hotfix 4 (Aug. 20, 2021) ==
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
=== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ===
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
== Update 4.1 (Oct. 20, 2021) ==
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
=== Update 4.1 Hotfix 1 (Oct. 28, 2021) ===
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
=== Update 4.1 Hotfix 2 (Nov. 4, 2021) ===
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
== Update 4.2 (Jan. 14, 2022) ==
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
== Update 4.4 (Aug. 3, 2022) ==
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
=== Update 4.4 Hotfix 1 (Aug. 13, 2022) ===
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
=== Update 4.4 Hotfix 2 (Aug. 19, 2022) ===
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
= Version 5 =
== Update 5.0 (Jul. 23, 2023) ==
Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1.
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
==Version 5.0.1 (Oct. 9, 2023)==
'''Added'''
* Smooth rotation of the flashlight for hunters.
* The physical reactions of animals to explosions and shots.
* Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second.
* 10% damage resistance when using the Rage skill on Bigfoot.
* Reduced the visibility of raindrops on the player's camera.
* Added volumetric shadows to character flashlights for better fog-light rendering.
* When passing through a door, a player-controlled Bigfoot will now crouch automatically.
* The piles of snow in Winter Park now lie adequately on the ground.
'''Fixed'''
* Rain effect in buildings.
* Dynamite does not break windows when flying through glass.
* Dead hunters can now stick to vertical surfaces.
* Fixed visual bugs with the UI in the main menu.
* The fence caused FPS drops when destroyed.
* Incorrect display in windows.
* The damage resist parameter is not displayed correctly on the Bigfoot player client at night.
* Bigfoot gets stuck near walls.
* Bigfoot gets stuck in a trap when Bigfoot hits it during a stun.
* Bigfoot gets stuck near windows while attacking or searching.
* Bigfoot players cannot use their skills inside the buildings.
* Animals jumping to great heights.
* You can fall underground near the concrete tunnel of Winter Park.
* Bigfoot can't cross the small bridges on Redwood.
* Bigfoot gets stuck at the entrance to the houses.
* A convoy of trailers travels at the end of the game when the user wins with the help of evidence.
* Unable to scroll through the phones of corpses.
* Only 1 server can be found in the server list at a time.
* Fixing the position of objects on all maps.
* Fixing global illumination.
* Bug where Ram Ran does not knock down a hunter.
* Bug with camera switching.
* Bug where a kicked player logs into the game.
* Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit.
* Bug where the characters would sometimes get into a T-pose at a distance.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* When a hunter threw an item, damage could be applied to the item owner.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* Bug with tree roots when they do not repeat the shape of the earth.
* Fixing places on maps where characters can get stuck.
* Lighting bugs in the main menu scene.
* Bugs when you can parkour over a fence and jump into a wall or object collision.
* Problems with moving Bigfoot in a narrow space.
* A bug when AI Bigfoot hits a character who is already knocked down.
* Bugs with the placement of effects in houses.
* A bug when Bigfoot hit the windows, the damage applied also to doors.
* A bug with the muting of environmental sounds inside a tent.
* Fixing the location of rocks and stones in some places on the maps.
* Bugs with loot and other objects flying over the surface.
* Correction of stone LODs.
* Fixing the location of dead tourists so that they do not fall underground.
* Fixed contact shadows on characters.
* Fixed a bug with ambient occlusion in some places of the landscapes.
* Fixed bugs with snow material on tents.
* Correction of shading and global illumination in caves.
* Fixed a bug when it rained or snowed in the caves.
* Fixed a bug where light from lightning was visible in caves and buildings.
* A bug when the gradual healing did not stop over time.
* Fixed particle material from characters' steps.
* Fixed incorrect sounds when entering drawers and boxes.
* Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent.
* In the mine, a player can hear all the sounds from outside.
* Wolves and bears ignore the sound of the shot.
* At the end of a game, when the client exited the sequence of the end of the game began on the server.
* The bug with bindings reset.
* It is not possible to use the drone when it is placed by a character without a battery in the inventory.
* A bug with a never-ending Bigfoot attack on a trailer.
* A bug where Bigfoot doesn't notice characters during a long game.
* Bug when you can connect to the started game session.
* Bug with showing the found evidence widget after loading a saved game.
* Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown.
* Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic.
* In Winter Park, it does not show the date at the beginning of the game.
* Navigation mesh generation bugs.
'''Changed'''
* Voice chat is temporarily disabled.
* Temporarily removed the function of inviting friends through the game UI.
* Temporarily disabled level progression.
* Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail.
* Terrain optimization.
* Material optimization.
* Texture streaming optimization.
* Sound optimization.
* Effects optimization.
* Reduced the speed of bison from 1500 to 1000.
* Reduced the speed of elk from 1600 to 1000.
* Reduced the speed of boar from 1200 to 650.
* Reintroduced the timer button in the lobby.
* Temporarily disabled the experience and statistics system for further improvement.
* The character can now continue to move when clicking on the map.
* The waterfall effect has been changed.
* Increased Bigfoot's daytime vision range.
* Fog lighting from flashlights has been reduced.
* Modification of the raindrop material to make it more visible in low light conditions.
* The default music is too loud.
* The quality of the Outlining of selected items has been increased.
===Update 5.0.2 Hotfix (Oct. 14, 2023)===
'''Added'''
* Crash analytics system.
* Lumen global illumination optimization.
* Virtual terrain textures rendering optimization.
* Animal animations rendering optimization.
'''Fixed'''
* The camera rotates too slowly at maximum sensitivity on the controller.
* Terrain culling bugs.
* The prompts of the controller buttons during interaction and the menu didn't work.
* Bug with the ability to turn on the flashlight of the hunter and drone.
* Problems with taking ammo.
* Controller Y inverted.
* 0 button binded as Esc.
* Fog rendering.
* The item wheel called from the controller started to flicker.
* Map design fixes.
* Widgets input bugs.
'''Changed'''
* The resolution of terrain textures has been increased.
* Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs.
===Update 5.0.3 Hotfix (Oct. 23, 2023)===
'''Added'''
* Vegetation materials rendering optimization.
* Animals, Bigfoot, and hunters animations rendering optimization.
* Nicknames rendering optimization.
* Materials optimization.
* Improved display of highlighted UI buttons.
* Improved control of UI sliders using a gamepad.
* Lobby name check to prevent the creation of two lobbies with the same name.
'''Fixed'''
* Bugs with exiting tablet mode using Esc and others.
* A bug with the display of default weapon skins in the game when a DLC skin is assigned.
* Bugs using the zipline.
* Infinite loading screen when connecting to a lobby with a game running or a full lobby.
* A bug when it is impossible to control the drone’s altitude using a gamepad.
* Bug with incorrect assignment of difficulty level.
* AI Bigfoot can get stuck in a hammock.
* Bug with the damage next to closed curtains.
* Bug with incorrect display of hunter animations on the client.
* Corrections to the style of some UI elements of the main menu.
* Fixes for character hair rendering.
* Impossibility to delete a save game using a gamepad.
* Fixed culling of interactive objects.
* Cannot switch devices on the tablet using the gamepad.
* Resetting binds in settings does not work.
* The player's HUD stacked every time he appeared.
* Rendering of rain in some indoor areas.
* Fixed position of tree roots.
* Correction of errors with the assignment of damage.
* Fixed Glock17 recoil animation.
* Fixed weapon sight position.
* Fixed bugs with weapon reloading.
* Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS.
* Fixed a part of common network errors.
* Fixed level design imperfections.
'''Changed'''
* Flickering of light has been returned when Bigfoot is nearby.
* Removed the 200 FPS limit.
* Improved collection of in-game statistics and bugs.
===Update 5.0.4 (Oct. 28, 2023)===
'''Added'''
* Halloween decorations.
* Improved Bigfoot's high jump system.
* Returned the ability to break the door of the trailer.
'''Fixed'''
* Fixed freeze after an hour of playing in online modes.
* Fixed bug when hunter plays bigfoot animations near objects.
* Bigfoot AI bug fixes.
* Fixed a bug with the sound of using the zipline when it was audible and at any range.
==Update 5.1.0 (Nov. 7, 2023)==
'''Added'''
* Ross Lake park map.
* Improved snow materials at Winter Park.
* Detailing of rivers of all maps with splash particles.
* Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS.
* Detailing Redwood and Yellowstone with new environment assets.
* Reworked photo camera rendering system.
'''Fixed'''
* Fixed animations of Bigfoot's skills when he interacts with the hunter.
* Fixed a bug where Bigfoot could not use directional arrows in some rooms.
* Fixed bug with None lobby.
* The bug where you could not exit the inventory using the inventory call button.
* Fixed a bug with replication of lightning in the tree.
* Fixed a bug with delayed Bigfoot trap trigger animation.
* Fixes for the rendering of some effects.
* Level design fixes.
* Flare gun reloads and bullet counts bug.
* Fixed bugs with night vision camera and photo camera aiming.
* Fixed M4 shots out of sync with the server.
'''Changed'''
* AWM new mag capacity = 5.
* M4 new mag capacity = 30.
* Glock new mag capacity = 15.
* Remington 870 new mag capacity = 5.
* Remington 700 new mag capacity = 6.
===Update 5.1.1 Hotfix (Nov. 9, 2023)===
'''Fixed'''
Game save failed bug.
Bugs with the outline of interactive objects.
Bugs with rendering of weapon sights and the screen of photocamera and night vision camera.
Photocamera and night vision camera changing bug.
Ross Lake level design fixes.
Player get stuck in falling trees.
Shoting without cooldown.
Flair Gun shoting bug.
'''Changed'''
* AWM Damage 10 → 12
* M4 Damage 4 → 3.5
{{Game Navbox}}
[[Category:BIGFOOT]]
85f3394d92544991de643e4b051927a63f5f5ed3
1048
1035
2024-01-12T11:33:13Z
LemnUnderscore
374122
/* Update 5.1.1 Hotfix (Nov. 9, 2023) */
wikitext
text/x-wiki
'''Patch Notes''' are updates that {{Gamename}} received.
'''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game.
<!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. -->
= Version 1 =
== Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> ==
* Added the ability to heal each other using medical kit.
* Added the ability to carry a medical kit.
* Added a second cave.
* Added tasklist.
* Added more batteries for night vision.
* Network optimization.
* Performance optimization.
* Bugs fix.
<br />
== Update 1.1.8 (Feb. 16, 2017) ==
* Updated Task System.
* Bigfoot is now physical body
* Added ability to move Bigfoot (unconscious).
* Added the cage for Bigfoot.
* Fixed bugs with the Bigfoot behavior.
* Fixed bugs with items.
* Optimized Camera System.
* Optimized Shadows.
* Optimized rain.
<br />
== Update 1.1.9 (Feb. 16, 2017) ==
* Hotfix Bigfoot AI
<br />
== Update 1.2.0 (Feb. 19, 2017) ==
* Added config Path: \ Engine \ Config \ BaseScalability.
* Added support for Directx 10 (Test).
* Modification of the behavior of the AI Bigfoot.
* Optimized collision.
* Fixed bugs with items.
* Fixed bugs with the movement of Bigfoot.
* Fixed bugs with AI deer.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with resolution.
<br />
== Update 1.2.1 (Feb. 23, 2017) ==
* Added day-night cycle.
* Fixed bugs with the movement of the character.
* Fixed bug with menu.
* Fixed bugs with AI Bigfoot.
* Fixed bugs with synchronization.
* Fixed bugs with vegetation.
<br />
== Update 1.2.2 (Feb. 18, 2017) ==
* Updated and optimized all plants.
* Optimized PostProsess.
* Optimized materials.
* Fixed bugs with the movement of deer and Bigfoot.
<br />
= Version 2 =
== Update 2.0 (July 31, 2018) ==
'''Maps'''
* Added Glacier Bay National Park map.
* The Jasper map is removed and will be replaced in the next updates.
'''Game'''
* All game logic is reworked on a better level.
* Now the maximum player number is 4.
* Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies.
* Added video-background in main menu and lobby.
* Added the ability to save game progress in a single game and in co-op.
* All assets are new.
* Now the game has more advanced graphics, sound and game settings.
* A lot of work has been done on code and graphics optimization.
* Added over 180 high-quality sounds.
* The game now has its own soundtrack (Main menu)
* Added battle soundtrack.
* Added winning soundtrack.
* Added losing soundtrack.
'''Localisation'''
* Added 14 languages:
** English
** German
** Russian
** Chinese
** Korean
** French
** Spanish
** Italian
** Arab
** Japanese
** Polish
** Portuguese
** Turkish
** Ukrainian
'''Gameplay'''
* Added text chat.
* Added deers, foxes,raccoons.
* Added the ability to get meat from dead animals.
* Added drone.
* Added tablet with applicatons for controlling cameras and drone.
* Added tent.
* Added campfire.
* Added signal flare.
* Added radial inventory.
* Added the ability to transfer items.
* Added minimap.
* Improved Bigfoot AI and animals.
* Characters now can swim and crouch.
* Added temperature system, now players have to control body temperature to survive.
* Added Bigfoot advanced combat system.
<br />
=== Update 2.0 Hotfix 1 (Aug. 2, 2018) ===
* Increased the drone signal range.
* Added tips.
* Improved Bigfoot Damage Balance.
* Reduced the speed of Bigfoot.
* Decreased damage from falling.
* Improved interface system.
* Fixed Bigfoot navigation bugs.
* Fixed bugs loading the map.
* Fixed item transfer bugs.
* Fixed bugs of the tablet.
<br />
=== Update 2.0 Hotfix 2 (Aug. 3, 2018) ===
* Game loading fix.
* Translation fix.
* Transfer of rifle cartridges fix.
* Added length limit for the name of the lobby.
* Fixed bugs with a drone charge.
* Increased the charge of the drone.
* Increased the charge of the night vision.
* Fixed bugs with stones.
* Fixed bugs with campfire.
<br />
=== Update 2.0 Hotfix 3 (Aug. 4, 2018) ===
* Added the ability to search for friends servers.
* Fixed a bug with a black screen (Start game).
* Fixed bugs with optimization (The game became more stable).
<br />
== Update 2.1 (Oct. 8, 2018) ==
'''Changes'''
* Added the ability to resurrect teammates.
* Added tracking bullets.
* Animal movement zones have been added
* Improved vegetation models.
* Increased number of loot.
* Added new locations.
* Added underwater sound effects.
* A new model of the house has been added.
* Added the ability Bigfoot to attack the house.
* Added the ability Bigfoot to swim.
* Added a random tree fall event.
* The animation of the Bigfoot movement is changed.
* The map was changed, it became more compact and interesting.
* A stroke of text is added.
* Gamma setting is added.
* Motion blur setting is added.
* Improved signal rocket.
* Fire damage reduced.
* Fall damage reduced.
* Recharging the gun was accelerated.
* The mini-map has been changed, it has become more practical and
* convenient.
* Added a pause in a single player game.
* Added new items
* - Battery for night vision.
* - Battery for drone.
* Changed the model of rocks (there are no problems with stucking)
* Added pathways for better orientation.
* 3d person view when character ragdoll.
'''Fixes'''
* Fixed bugs with a campfire.
* Fixed bugs with Bigfoot AI.
* Fixed bugs with animals AI.
* Fixed bugs interface.
* Fixed many other bugs
'''Optimization'''
* Optimization of AI.
* Optimization of Lenscap material.
* Optimization of vegetation.
* Optimization of water material.
* Optimization graphics on all settings.
<br />
=== Update 2.1 Hotfix 1 (Oct. 15, 2018) ===
* Fixed bigfoot movement bug.
* Fixed Camera signal bug.
* Reworked map in the central lake area.
* Optimization of materials and vegetation lods.
* Fixed sound effects sync.
* Fixed falling under the map bug.
* Improved combat system Bigfoot.
* Fixed displaying resolution bug.
* Fixed bug displaying incorrect icons on the map.
* Improved map lighting and weather effects.
* Improved camera freeze effect
* Now you can charge the desired type of cartridges by clicking on the icon in the inventory
<br />
=== Update 2.1 Hotfix 2 (Oct. 28, 2018) ===
* Fixed drone taking bug
* Network optimization
* Material optimization
* AO improved
* Graphics correction
<br />
= Version 3 =
== Update 3.0 (April 29, 2019) ==
'''Changes'''
* Added new map of Ross Lake
* Added new detalization models
* Added new item and weapon models
* Added dynamic weather change
* Improving vegetation models
* Improving AI of animals and bigfoot
* Added cutscenes and backstory
* Improved system of interaction with objects
* Added many new sounds
* Added random events (lightning and falling tree)
* Statistics at the end of the game
* Backpacks with loot
* Search for missing tourists
* Improved aiming system
'''Animals'''
* Added wolves
* Added bears
'''Optimization'''
* Effects optimization
* Texture and material optimization
* Logic optimization
* AI optimization
* Improved game stability
* Improved graphics settings
'''Fixes'''
* Fixed crash bugs
* Fixed bugs with items
* Fixed bugs with AI
* Fixed bugs with loading and saving
<br />
=== Update 3.0 Hotfix 1 (May 1, 2019) ===
* Increased the duration of the camp fire
* Camp fire temperature increased
* Spawn loot correction
* Removed ragdoll on mouse wheel
* Reduced deceleration from water
* Wolves nerf
* Bears nerf
* Bigfoot nerf
* Added pause in single player
* Removed holes in the landscape near the cave on Glacier Bay
* Fixed trajectory of the signal gun rocket
* Fixed crash and perpetual loading due to shadow settings
* Fixed Glaser Bay minimap
* Fixed incorrect temperature calculation
<br />
=== Update 3.0 Hotfix 2 (May 4, 2019) ===
* Reduced Bigfoot speed
* Reduced trap damage for players
* Track duration increased
* Bigfoot damage correction
* Drone charge increased
* Fixed bug with video sounds before the game
* Fixed bug with the sounds of the environment
* Fixed bug with saving
* Fixed bug with spawn animals
* Fixed bug with interaction with objects under water
* Fixed tree collisions
* Fixed bugs with Interface
* Fixed bug with displaying icons on the map after loading
<br />
=== Update 3.0 Hotfix 3 (May 5, 2019) ===
* Fixed bug with flare
* Fixed bugs with AI Bigfoot
* Fixed a bug with the network part and the lobby creation
* Fixed bug with saving
* Fixed a bug with inventory
* Fixed bugs with the interface
* Fixed bug with video before the game
* Fixed bug with sounds after loading
* Fixed bug with statistics
* Landscape correction
<br />
= Version 4 =
== Update 4.0 (Aug. 6, 2021) ==
'''General'''
* Added a game mode against Bigfoot under player control;
* Added Redwood map;
* Redesigned interface;
* Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves;
* Added game difficulty settings;
* Refactoring of the entire code has been done;
* Improved game stability;
* Added extended inventory;
* Added radial menu;
* Added achievements;
* Added player profile, level, and statistics;
* Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM;
* Added voice proximity chat.
'''Graphics'''
* Reworked part of 3d models and added new ones;
* Added random effects (lightning returned);
* Improved graphics and quality of weather effects;
* Added volumetric clouds;
* Added a physically correct atmosphere.
'''Bigfoot'''
* Redesigned model;
* Reworked all animations. Most of it was done with Motion Capture;
* Redesigned AI;
* Improved combat system;
* Added the ability to throw melee weapons;
* Added a system of skills and perks.
'''Abilities'''
* Howl - allows you to spot hunters and animals at a great distance;
* Trap - allows you to set a hanging trap next to trees;
* Savage hits - Bigfoot inflicts many quick hits on the victim;
* Ram run - Bigfoot runs up and rams everyone in the way;
* Furious throw - Bigfoot takes and pushes the victim into the ground;
* Rage - Bigfoot gets furious and spends a few seconds much less energy to fight;
* Fatality - effectively finishing off hunters on death.
'''Passive abilities'''
* Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night;
* Bigfoot can smell food nearby.
'''Hunters'''
* Added new characters with high-quality models;
* Reworked all animations. Most of it was done with Motion Capture;
* Added a parkour system through small obstacles such as fences and windows;
* Added the ability to throw melee weapons;
* Added the ability to climb over obstacles.
'''Weapons'''
* Added explosive objects: gas bottle, canister, dynamite, car battery;
* Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM;
* Bullets now have ballistic physics;
* Added a stun gun to the drone.
=== Update 4.0 Hotfix 1 (Aug. 8, 2021) ===
* Added the ability to invite friends directly to the lobby using the steam invite system.
<br />
=== Update 4.0 Hotfix 2 (Aug. 10, 2021) ===
'''Fixed'''
* Inability to find friend lobby by name
* Wrong friends in the friend invitation list
* Infinite flare usage
* Mouse X and Y inversion
* Bigfoot stuck on cars
* Walking underwater
* Wrong spectator HUD rendering
* Damaging hunters in a trailer for no reason
* Falling under the map while using night vision and tablet
* Uninteractable traps after loading
'''Added'''
* Pause in single player
* Bigfoot ability to destroy trailer door
* Bigfoot now only replenishes strength if it does not take damage
* Increased voice chat volume and distance
* Random bigfoot spawn points
* High-quality shot sounds
* New 3d models
'''Changed'''
* Day-Night cycle duration increased from 14 min to 16 min
<br />
=== Update 4.0 Hotfix 3 (Aug. 16, 2021) ===
'''Fixed'''
* Players kicked from the lobby with no reason
* Dead tourists mobile phone chat messages rendering
* Trailer location opening by bigfoot
* Weapon indicator text rendering
* Unbreakable hunting tower
* Character rendering in a cutscene
* Bigfoot HP bar rendering in spectator
* Bigfoot movement bugs
* Bigfoot map open error
* Places where characters can stuck
* Delayed voice chat sound
* Bigfoot ability interaction bugs in small rooms
* Wrong current players data in the lobby list
* Wrong material rendering
'''Added'''
* Bigfoot info screen
* Multiple tablet spawner. Now the number of tablets equals the number of players
* Ragdoll from bigfoot window hit
* Breakout quick time event for bigfoot trap
* Now the password is hidden by default. (Streamers will be happy)
* Now passwords and lobby names are limited to 20 characters
'''Changes'''
* Decreased fall damage for bigfoot and hunters
* Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec.
* Bigfoot startup max power changed from 90 to 75
<br />
== Update 4.0 Hotfix 4 (Aug. 20, 2021) ==
'''Changes'''
* Added more first aid kits
* Clients can now see game difficulty settings in the lobby
'''Added'''
* Stamina for hunters
'''Fixes'''
* It was impossible to change key binding
* Sometimes loot became non-interactive
* Bigfoot movement bugs in some situations
* Too many damage indicators could appear
* Sometimes the widget for healing in knockdown did not appear
* Parkour through the wall
* Delayed voice chat sound
<br />
=== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ===
'''Added'''
* Blood near the dead players
* Stamina indicator
* Hints and control information on the pause menu
* When a Bigfoot is inside a closed building, he, having no energy, can break the door
* Player list on the pause menu
* Fast trap reaction for Bigfoot
* Predators now attack Bigfoot
'''Fixed'''
* Melee weapons did not detonate explosives when thrown
* The number of cameras when selected was not displayed by the indicator
* When the character was crouching in the water, it was possible to fall under the ground
* Incorrect animation of the bigfoot first-person item throw
* Found corpses were not displayed on the map
* Bigfoot location indicator was not showing on the minimap
* Incorrect Bigfoot attack on building windows
'''Changes'''
* Increased Bigfoot trailer hits radius
* Increased hunter stamina
* Decreased Remington 870 Scatter
* Removed Remington 700 / Flare Gun / AWM Scatter
* Crouch is now on Ctrl by default
* Increased flare signal distance from 1200 to 2000
* Increased the flare signal duration from 10 seconds to 12 seconds
<br />
== Update 4.1 (Oct. 20, 2021) ==
'''Gameplay'''
* Added Winter Park
* Added modular architecture
* Added ziplines
* Added Stonehenge
* Added evidence
'''Added'''
* New random event - avalanche
* Elk
* Boar
* The effect of traces from bullets in the air
* During the invite, only those friends who are online are now displayed
* New door destruction
* New item - photo camera
* Guns on backpack
'''Fixed'''
* Bugs with opening doors
* After saving, the passwords from the safes disappeared from the sheets
* Saving the state of the integrity of the towers
'''Changed'''
* More stamina for hunter sprint
<br />
=== Update 4.1 Hotfix 1 (Oct. 28, 2021) ===
'''Added'''
* FOV Setting
* Zipline destruction sound effects.
* Switch cameras with the mouse wheel.
* Hunters now gain experience for found evidence.
'''Fixed'''
* Hunters could use a zipline while transferring the body of a dead friend.
* Evidence saving bugs.
* Evidence replication bugs.
* Bugs related to throwing off the body of a dead friend.
* Interaction with curtains in some houses.
* Bigfoot getting stuck on the stairs.
* Navmesh fixes.
* The hunter could get stuck in the photo camera interface.
* Bugs with physical materials on the ground.
* Bugs with spawning loot.
* Bugs with Bigfoot traps spawn.
* Achievement winter park explorer was given for the wrong number of locations.
* Sometimes the doors were not destroyed by explosions.
* Bug with freezing in the animation of dynamite activation.
* The drone could be charged without having batteries in the inventory.
* Bugs with drone electric shock effect.
* If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible.
* At Winter Park, there was a task to find 4 corpses, although there are only 3 of them.
'''Changed'''
* Reduced post-process glare when Bigfoot in howl mode.
* A friend's body can now be thrown with any key.
* Jumping and parkour now consume stamina.
* It is no longer possible to set traps underwater.
<br />
=== Update 4.1 Hotfix 2 (Nov. 4, 2021) ===
'''Added'''
* Sound optimization.
* The lobby list is now only the unplayed lobby.
* On the lobby list, friends' lobbies come first.
* The game mode is now displayed in the lobby list.
* The lobby list now updates the lobby information in real-time.
'''Fixed'''
* Bigfoot could not destroy the zipline.
* When choosing a set for a weapon, the magazine with cartridges did not change the material.
* There was an incorrect position of the R700 weapon in the lobby.
'''Changed'''
* Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals.
* Maximum FOV increased from 90 to 120.
<br />
== Update 4.2 (Jan. 14, 2022) ==
'''Added'''
* Improved Bigfoot AI
* Bigfoot GPS tracker
* Possibility to switch the light in each room separately
* Northern Lights in Winter Park map
* New skins for Bigfoot and weapons
'''Changes'''
* Increased weapon recoil
* Decreased the icon of found corpses
'''Fixes'''
* Melee weapons could damage allies
* The camera icon next to the evidence was visible to Bigfoot
* Bigfoot stuck near fallen trees
* Interaction with items in the knockdown
* Scope display issue
* Wrong icon color on the map of installed cameras
* Rendering bug for some materials
* Tree collision bugs in Winter Park
* Bug with permission of some doors
== Update 4.4 (Aug. 3, 2022) ==
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
=== Update 4.4 Hotfix 1 (Aug. 13, 2022) ===
'''Added'''
* Time widget in the action menu.
* Animal reaction on shot sounds.
* Bullet visual effects.
'''Fixed'''
* Yellowstone landscape improvements.
* Too high damage on parkour through pre-destroyed windows.
* Wrong dead counter after game load.
* Fatality logic fixes.
* Unlootable dead friend.
* AI bigfoot sinking.
* Trap installation on walls.
'''Changed'''
* Flare gun blindness duration 10 sec -> 5 sec.
* Stamina reduction when burning 3/sec -> 1/sec.
=== Update 4.4 Hotfix 2 (Aug. 19, 2022) ===
'''Fixed'''
* Key binding problem
* Bigfoot AI bugs
= Version 5 =
== Update 5.0 (Jul. 23, 2023) ==
Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1.
'''Added'''
* XBox Controller support.
* Buildings redesign.
* Trees redesign.
* Cliffs redesign.
* Grass redesign.
* Volumetric ground fog effect.
* A new animal network replicated the ragdoll system.
* Mesh instancing tool for optimization.
* Materials optimization.
* Point lights optimization.
* New locations at the entrances to the parks.
* Added an icon over a dead unbutchered animal.
* New action music system.
* Added new textures and houses. Changed their layout and added new decorative elements.
'''Fixed'''
* Bug with flayer gun stun.
* Bug with a weapon not shooting.
* Music system fixes.
* Bear and wolf shot sound reaction bug.
* Resolution applies bug.
* UI scaling bug.
* Animal butchering bug.
* Drone charging bug.
* Drone camera and flight control bugs.
* Zipline player input bugs.
* Voice chat delay bug.
* Replication of hunter traps over long distances bug.
* Mesh culling bugs.
* Some bigfoot skins obscure the player's first-person view.
* Noise after entering the laptop stacks.
* Randomly the sound of the rain is cut out during the game.
* Bullets trace rendering artifacts.
* Incorrect rendering of shadows when the sun was at a high angle at sunset.
* Curtains interaction sound bug.
* Installing items on carpets bug.
* Incorrect reactions of bigfoot to explosions.
* Level design fixes.
* Installing a bigfoot trap in houses.
* Totem pickup bug.
'''Changed'''
* Bigfoot character size increased.
* Item wheel redesign.
* The TNT detonator is implemented as a separate item.
* Key rebind system redesign.
* UI and game player input system redesign.
* Improvement of sound quality.
* Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__
* Changed the map.
==Version 5.0.1 (Oct. 9, 2023)==
'''Added'''
* Smooth rotation of the flashlight for hunters.
* The physical reactions of animals to explosions and shots.
* Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second.
* 10% damage resistance when using the Rage skill on Bigfoot.
* Reduced the visibility of raindrops on the player's camera.
* Added volumetric shadows to character flashlights for better fog-light rendering.
* When passing through a door, a player-controlled Bigfoot will now crouch automatically.
* The piles of snow in Winter Park now lie adequately on the ground.
'''Fixed'''
* Rain effect in buildings.
* Dynamite does not break windows when flying through glass.
* Dead hunters can now stick to vertical surfaces.
* Fixed visual bugs with the UI in the main menu.
* The fence caused FPS drops when destroyed.
* Incorrect display in windows.
* The damage resist parameter is not displayed correctly on the Bigfoot player client at night.
* Bigfoot gets stuck near walls.
* Bigfoot gets stuck in a trap when Bigfoot hits it during a stun.
* Bigfoot gets stuck near windows while attacking or searching.
* Bigfoot players cannot use their skills inside the buildings.
* Animals jumping to great heights.
* You can fall underground near the concrete tunnel of Winter Park.
* Bigfoot can't cross the small bridges on Redwood.
* Bigfoot gets stuck at the entrance to the houses.
* A convoy of trailers travels at the end of the game when the user wins with the help of evidence.
* Unable to scroll through the phones of corpses.
* Only 1 server can be found in the server list at a time.
* Fixing the position of objects on all maps.
* Fixing global illumination.
* Bug where Ram Ran does not knock down a hunter.
* Bug with camera switching.
* Bug where a kicked player logs into the game.
* Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit.
* Bug where the characters would sometimes get into a T-pose at a distance.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* When a hunter threw an item, damage could be applied to the item owner.
* Fixed 3D rendering of trap and camera icons.
* Fixed rendering of transparent materials.
* Fixed rendering of landscape LODs.
* Bug with tree roots when they do not repeat the shape of the earth.
* Fixing places on maps where characters can get stuck.
* Lighting bugs in the main menu scene.
* Bugs when you can parkour over a fence and jump into a wall or object collision.
* Problems with moving Bigfoot in a narrow space.
* A bug when AI Bigfoot hits a character who is already knocked down.
* Bugs with the placement of effects in houses.
* A bug when Bigfoot hit the windows, the damage applied also to doors.
* A bug with the muting of environmental sounds inside a tent.
* Fixing the location of rocks and stones in some places on the maps.
* Bugs with loot and other objects flying over the surface.
* Correction of stone LODs.
* Fixing the location of dead tourists so that they do not fall underground.
* Fixed contact shadows on characters.
* Fixed a bug with ambient occlusion in some places of the landscapes.
* Fixed bugs with snow material on tents.
* Correction of shading and global illumination in caves.
* Fixed a bug when it rained or snowed in the caves.
* Fixed a bug where light from lightning was visible in caves and buildings.
* A bug when the gradual healing did not stop over time.
* Fixed particle material from characters' steps.
* Fixed incorrect sounds when entering drawers and boxes.
* Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent.
* In the mine, a player can hear all the sounds from outside.
* Wolves and bears ignore the sound of the shot.
* At the end of a game, when the client exited the sequence of the end of the game began on the server.
* The bug with bindings reset.
* It is not possible to use the drone when it is placed by a character without a battery in the inventory.
* A bug with a never-ending Bigfoot attack on a trailer.
* A bug where Bigfoot doesn't notice characters during a long game.
* Bug when you can connect to the started game session.
* Bug with showing the found evidence widget after loading a saved game.
* Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown.
* Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic.
* In Winter Park, it does not show the date at the beginning of the game.
* Navigation mesh generation bugs.
'''Changed'''
* Voice chat is temporarily disabled.
* Temporarily removed the function of inviting friends through the game UI.
* Temporarily disabled level progression.
* Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail.
* Terrain optimization.
* Material optimization.
* Texture streaming optimization.
* Sound optimization.
* Effects optimization.
* Reduced the speed of bison from 1500 to 1000.
* Reduced the speed of elk from 1600 to 1000.
* Reduced the speed of boar from 1200 to 650.
* Reintroduced the timer button in the lobby.
* Temporarily disabled the experience and statistics system for further improvement.
* The character can now continue to move when clicking on the map.
* The waterfall effect has been changed.
* Increased Bigfoot's daytime vision range.
* Fog lighting from flashlights has been reduced.
* Modification of the raindrop material to make it more visible in low light conditions.
* The default music is too loud.
* The quality of the Outlining of selected items has been increased.
===Update 5.0.2 Hotfix (Oct. 14, 2023)===
'''Added'''
* Crash analytics system.
* Lumen global illumination optimization.
* Virtual terrain textures rendering optimization.
* Animal animations rendering optimization.
'''Fixed'''
* The camera rotates too slowly at maximum sensitivity on the controller.
* Terrain culling bugs.
* The prompts of the controller buttons during interaction and the menu didn't work.
* Bug with the ability to turn on the flashlight of the hunter and drone.
* Problems with taking ammo.
* Controller Y inverted.
* 0 button binded as Esc.
* Fog rendering.
* The item wheel called from the controller started to flicker.
* Map design fixes.
* Widgets input bugs.
'''Changed'''
* The resolution of terrain textures has been increased.
* Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs.
===Update 5.0.3 Hotfix (Oct. 23, 2023)===
'''Added'''
* Vegetation materials rendering optimization.
* Animals, Bigfoot, and hunters animations rendering optimization.
* Nicknames rendering optimization.
* Materials optimization.
* Improved display of highlighted UI buttons.
* Improved control of UI sliders using a gamepad.
* Lobby name check to prevent the creation of two lobbies with the same name.
'''Fixed'''
* Bugs with exiting tablet mode using Esc and others.
* A bug with the display of default weapon skins in the game when a DLC skin is assigned.
* Bugs using the zipline.
* Infinite loading screen when connecting to a lobby with a game running or a full lobby.
* A bug when it is impossible to control the drone’s altitude using a gamepad.
* Bug with incorrect assignment of difficulty level.
* AI Bigfoot can get stuck in a hammock.
* Bug with the damage next to closed curtains.
* Bug with incorrect display of hunter animations on the client.
* Corrections to the style of some UI elements of the main menu.
* Fixes for character hair rendering.
* Impossibility to delete a save game using a gamepad.
* Fixed culling of interactive objects.
* Cannot switch devices on the tablet using the gamepad.
* Resetting binds in settings does not work.
* The player's HUD stacked every time he appeared.
* Rendering of rain in some indoor areas.
* Fixed position of tree roots.
* Correction of errors with the assignment of damage.
* Fixed Glock17 recoil animation.
* Fixed weapon sight position.
* Fixed bugs with weapon reloading.
* Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS.
* Fixed a part of common network errors.
* Fixed level design imperfections.
'''Changed'''
* Flickering of light has been returned when Bigfoot is nearby.
* Removed the 200 FPS limit.
* Improved collection of in-game statistics and bugs.
===Update 5.0.4 (Oct. 28, 2023)===
'''Added'''
* Halloween decorations.
* Improved Bigfoot's high jump system.
* Returned the ability to break the door of the trailer.
'''Fixed'''
* Fixed freeze after an hour of playing in online modes.
* Fixed bug when hunter plays bigfoot animations near objects.
* Bigfoot AI bug fixes.
* Fixed a bug with the sound of using the zipline when it was audible and at any range.
==Update 5.1.0 (Nov. 7, 2023)==
'''Added'''
* Ross Lake park map.
* Improved snow materials at Winter Park.
* Detailing of rivers of all maps with splash particles.
* Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS.
* Detailing Redwood and Yellowstone with new environment assets.
* Reworked photo camera rendering system.
'''Fixed'''
* Fixed animations of Bigfoot's skills when he interacts with the hunter.
* Fixed a bug where Bigfoot could not use directional arrows in some rooms.
* Fixed bug with None lobby.
* The bug where you could not exit the inventory using the inventory call button.
* Fixed a bug with replication of lightning in the tree.
* Fixed a bug with delayed Bigfoot trap trigger animation.
* Fixes for the rendering of some effects.
* Level design fixes.
* Flare gun reloads and bullet counts bug.
* Fixed bugs with night vision camera and photo camera aiming.
* Fixed M4 shots out of sync with the server.
'''Changed'''
* AWM new mag capacity = 5.
* M4 new mag capacity = 30.
* Glock new mag capacity = 15.
* Remington 870 new mag capacity = 5.
* Remington 700 new mag capacity = 6.
===Update 5.1.1 Hotfix (Nov. 9, 2023)===
'''Fixed'''
* Game save failed bug.
* Bugs with the outline of interactive objects.
* Bugs with rendering of weapon sights and the screen of photocamera and night vision camera.
* Photocamera and night vision camera changing bug.
* Ross Lake level design fixes.
* Player get stuck in falling trees.
* Shoting without cooldown.
* Flair Gun shoting bug.
'''Changed'''
* AWM Damage 10 → 12
* M4 Damage 4 → 3.5
{{Game Navbox}}
[[Category:BIGFOOT]]
ebdf2285fe900aef64880a10c9adfcf6c01c23e7
Trap
0
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LemnUnderscore
374122
Updated, formatted
wikitext
text/x-wiki
{{for|the Bigfoot ability|Bigfoot#Abilities}}
The trap or bear trap is an item in {{Gamename}} used to stop Bigfoot from being able to move for a few seconds.
==Summary==
Four traps spawn at the trailer, and they can be rarely found across the map. To place a trap, use [T].
Placed traps deal damage to Bigfoot or players who walk over them. Additionally, they immobilize Bigfoot or cause hunters to tumble. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back, at around a 50/50 chance. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken.
<!--Traps were updated in 5.0, so check this-->
Once Bigfoot gets stuck in a trap, there is a grace period of 20 seconds before he can get the full immobilization penalty again. A fully effective trap stuns Bigfoot for 6 seconds, while an ineffective one stops him for merely 2 seconds. Ineffective traps do not reset the cooldown.
Traps deal 50 damage to Bigfoot in PvAI, or 25 in PvP, and do a similarly low amount to the player, who simply tumbles if caught in a trap.
<!--Double-check everything after 5.0, as this testing was done in 4.4-->
[[Category:Items]]
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Video Camera
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text/x-wiki
''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.''
{{for|the photo camera|Photo_Camera}}
Video cameras are an [[item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map.
==Summary==
Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery>
File:Videocamera.PNG|A placed camera indicated by orange on the map
</gallery>
[[Category:Items]]
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wikitext
text/x-wiki
''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.''
{{for|the photo camera|Photo_Camera|Photo Camera}}
Video cameras are an [[item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map.
==Summary==
Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery>
File:Videocamera.PNG|A placed camera indicated by orange on the map
</gallery>
[[Category:Items]]
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text/x-wiki
''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.''
{{for|the photo camera|Photo Camera}}
Video cameras are an [[item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map.
==Summary==
Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery>
File:Videocamera.PNG|A placed camera indicated by orange on the map
</gallery>
[[Category:Items]]
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1040
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LemnUnderscore
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wikitext
text/x-wiki
''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.''
{{for|the photo camera|Photo Camera}}
Video cameras are an [[items|item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map.
==Summary==
Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery>
File:Videocamera.PNG|A placed camera indicated by orange on the map
</gallery>
[[Category:Items]]
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Template:Game Navbox
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{{Navbox
|title=[[BIGFOOT]]
|state=uncollapsed
|list1=[[Hunters]] • [[Bigfoot]] • [[Characters]] • [[Weapons]] • [[Ammo]] • [[Items]] • [[Maps]] • [[Animals]] • [[Safes and Codes]] • [[Patch Notes]]
}}
<noinclude>[[Category:Navbox templates|{{PAGENAME}}]]</noinclude>
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* Light
* Dark[default|bundled]
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MediaWiki:Common.css
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/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #f9223c;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
.portable-infobox .pi-title
{
color: black;
background: #FFFFE8;
}
.portable-infobox .pi-data-label
{
color: black;
}
.pi-data-value
{
color: black;
}
.pi-caption
{
color: black;
}
.portable-infobox .pi-item-spacing
{
background: #FFFFE8;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
caret-color: var(--theme-text-color);
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: black;
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Gallery box */
div.thumbinner
{
background-color: transparent;
}
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
ff82a9445f953788e7d1f29107d88909a377d7d0
1045
1044
2024-01-12T05:05:05Z
Azgoodaz
36052
It was hiding the typing indicator
css
text/css
/***********************************
CSS placed here will be applied to all skins on the entire site.
Various code adpoted from
* https://multiversus.wiki.gg/ by IyzMoe
* https://trucksimulator.wiki.gg/ by MrPie5
* https://flight.wiki.gg/ by ReedemtheD3ad!
***********************************/
/***********************************************************************************************************
* css reset for browser default rules and MediaWiki internal rules
***********************************************************************************************************/
.responsive-image {
max-width: 100%;
height:auto;
}
* {
outline: 0;
}
table {
white-space: unset; /* be set to `no-wrap` in MW internal css */
}
html {
font-size: 16px; /* reset rem */
}
pre {
margin: 0;
}
h1, h2, h3, h4, h5, h6 {
padding: 0;
border: 0 solid transparent;
}
table {
display: table;
white-space: unset;
}
body {
background: none;
}
/***********************************************************************************************************
* css for wiki.gg top bar and footer bar
***********************************************************************************************************/
/*** Wiki.gg site bars tweak ***/
div#p-personal ul {
white-space: nowrap; /* for "log out" */
}
#p-personal .vector-menu-content #pt-anonuserpage,
#p-personal .vector-menu-content #pt-userpage a {
padding-top: 0;
background-position: left center;
}
/*** Responsive ***/
@media screen and (max-width: 720px) {
footer#wikigg-footer .footer-right {
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
footer#wikigg-footer {
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle {
grid-column: 1/2;
grid-row: 1/3;
}
footer#wikigg-footer .footer-right {
grid-column: 2/3;
grid-row: 1/2;
margin: 0;
}
footer#wikigg-footer .footer-left {
grid-column: 2/3;
grid-row: 2/3;
margin: 0;
}
} /* screen and (max-width:600px) */
/*** Theme ***/
:root {
/* for infobox */
--pi-secondary-background: transparent;
/* other */
--theme-hover-color: #dfe2cd;
--theme-text-color-placeholder: #999;
--theme-control-text-color: #BF0017;
--theme-control-text-color-hover: #fff;
/* for wide table */
--theme-wide-table-shadow-color: #999;
/*** text color ***/
--theme-text-color: white;
--theme-text-color-note: #C9E6FF;
--theme-text-color-em: #ffffff;
--theme-heading-color: white;
/*** link text color ***/
--theme-link-color: #da5525;
--theme-link-color-hover: #f2f2f2;
--theme-link-color-visited: #D0E5FF;
--theme-link-color-redlink: #f9223c;
/*** body background ***/
--theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed;
/*** top site logo ***/
--theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png);
--theme-site-logo-width: 500px;
--theme-site-logo-height: 200px;
/* sidebar/content common */
--theme-box-border-width: 2px;
--theme-box-border-color: #B72E2B;
--theme-box-background: none;
--theme-box-border-style: solid;
--theme-box-shadow: none;
/* common */
--theme-border-color: #B72E2B;
--theme-highlight-background: rgb(255 255 255 / 90%);
--theme-button-background: #87AEC9;
--theme-button-border-color: #006cb0;
--theme-button-background-active: #a7c7dc;
--theme-button-border-color-active: #006cb0;
--theme-page-base-background: transparent;
/*** sidebar ***/
--theme-sidebar-box-background: #FFFFE8;
--theme-sidebar-box-border-style: var(--theme-box-border-style);
--theme-sidebar-box-border-width: var(--theme-box-border-width);
--theme-sidebar-box-border-color: var(--theme-box-border-color);
--theme-sidebar-box-shadow: var(--theme-box-shadow);
--theme-sidebar-heading-text-color: #73140D;
--theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color);
--theme-sidebar-heading-background: #FFFFE8;
--theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background);
/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
.portable-infobox .pi-title
{
color: black;
background: #FFFFE8;
}
.portable-infobox .pi-data-label
{
color: black;
}
.pi-data-value
{
color: black;
}
.pi-caption
{
color: black;
}
.portable-infobox .pi-item-spacing
{
background: #FFFFE8;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
/* caret-color: var(--theme-text-color); */
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: black;
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Gallery box */
div.thumbinner
{
background-color: transparent;
}
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
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1e9e0e91a9e50251ddac143e400b13126e296c59
BIGFOOT
0
288
1046
997
2024-01-12T11:31:12Z
LemnUnderscore
374122
Reverted edits by [[Special:Contributions/LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) to last revision by [[User:Azgoodaz|Azgoodaz]]
wikitext
text/x-wiki
''{{for|the character|Bigfoot}}''
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017.
Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
{{Game Navbox}}
[[Category:BIGFOOT| ]]
dde2489f6c4a99bd25af08d8de46537573f42585
Category:Patch Notes
14
315
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2024-01-12T11:32:37Z
LemnUnderscore
374122
wikitext
text/x-wiki
See also: [[Patch_Notes]]
[[Category:BIGFOOT]]
52b5c5a23659a11326a797115cdc8bbe75a07228
5.1.1
0
314
1049
943
2024-01-12T11:33:59Z
LemnUnderscore
374122
wikitext
text/x-wiki
'''5.1.1''' is an [[Patch Notes|hotfix]] for {{Gamename}} that was released on November 9th, 2023.
==Changelog==
'''Fixed'''
* Game save failed bug.
* Bugs with the outline of interactive objects.
* Bugs with rendering of weapon sights and the screen of photocamera and night vision camera.
* Photocamera and night vision camera changing bug.
* Ross Lake level design fixes.
* Player get stuck in falling trees.
* Shoting without cooldown.
* Flair Gun shoting bug.
'''Changed'''
* AWM Damage 10 → 12
* M4 Damage 4 → 3.5
[[Category:Patch Notes]]
a71dfe79e712abb52accb04f852025ba4553d5f3
Maps
0
170
1050
937
2024-01-12T12:12:05Z
LemnUnderscore
374122
Updated, formatted
wikitext
text/x-wiki
'''Maps''' are the playable areas in {{Gamename}}.
==Summary==
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
==List of Maps==
There are currently four available maps
# [[Redwood Park]]
# [[Winter Park]]
# [[Yellowstone Park]]
# [[Ross Lake]]
Note: On steam you can access and play the betas from 2017, 2018, 2019, and 2021. These represent the latest patches of versions 1-4. Versions 1-3 include the old maps of [[Glacier Bay]], [[Ross Lake]], and [[Jasper National Park]].
{{Game Navbox}}
[[Category:BIGFOOT]]
462d3781d1022f843423d268303e38abf14c7db6
Redwood Park
0
140
1051
425
2024-01-12T12:13:17Z
LemnUnderscore
374122
Summary
wikitext
text/x-wiki
Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Playable maps]]
[[Category:Locations]]
ffbdf004fe492af68f717cf71e5bb58f10b76cc6
Ross Lake (Old)
0
136
1052
400
2024-01-12T12:13:59Z
LemnUnderscore
374122
LemnUnderscore moved page [[Ross Lake]] to [[Ross Lake (Old)]] without leaving a redirect: There is a new map with the same name
wikitext
text/x-wiki
[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}}
# Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot.
# Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence.
# Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success.
# Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult.
# Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together.
[[Category:Playable maps]]
2662c11692ef127fea2cfb4c5085c070f0142ff6
1057
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2024-01-12T12:24:01Z
LemnUnderscore
374122
format
wikitext
text/x-wiki
Ross Lake is one of the old [[maps]] in {{Gamename}}. A map with the same name and theme was introduced in [[5.1.0]]
==Summary==
[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}}
# Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot.
# Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence.
# Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success.
# Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult.
# Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together.
[[Category:Playable maps]]
cdab50a67b540e342fd38eb4d0d2adc51288e529
Ross Lake
0
334
1053
2024-01-12T12:18:40Z
LemnUnderscore
374122
Created page with "{{for|the older map of the same name|Ross_Lake_(Old)}} Ross lake is the fourth and most recent [[maps|map]] added to Bigfoot in version 5.1. ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“..."
wikitext
text/x-wiki
{{for|the older map of the same name|Ross_Lake_(Old)}}
Ross lake is the fourth and most recent [[maps|map]] added to Bigfoot in version 5.1.
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''<!--insert description here-->''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|In Progress
|-
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|-
|
|-
|
|-
|
|-
|
|-
|
|-
|[[Totems|Mystic Stones]]
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
[[Category:Playable maps]]
[[Category:Locations]]
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Glacier Bay
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Glacier Bay is one of the old [[maps]] in {{Gamename}}.
==Summary==
Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs.
Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders.
The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike.
Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits.
Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat.
Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems.
[[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]]
As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park.
[[Category:Playable maps]]
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Jasper National Park
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Jasper National Park is one of the old [[maps]] in {{Gamename}}.
==Summary==
* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature.
* [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks.
[[Category:Playable Maps]]
[[Category:Playable maps]]
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5.1.0
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Created page with "'''5.1.0''' is an [[Patch Notes|update]] for {{Gamename}} that was released on November 7th, 2023. ==Changelog== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed anim..."
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'''5.1.0''' is an [[Patch Notes|update]] for {{Gamename}} that was released on November 7th, 2023.
==Changelog==
'''Added'''
* Ross Lake park map.
* Improved snow materials at Winter Park.
* Detailing of rivers of all maps with splash particles.
* Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS.
* Detailing Redwood and Yellowstone with new environment assets.
* Reworked photo camera rendering system.
'''Fixed'''
* Fixed animations of Bigfoot's skills when he interacts with the hunter.
* Fixed a bug where Bigfoot could not use directional arrows in some rooms.
* Fixed bug with None lobby.
* The bug where you could not exit the inventory using the inventory call button.
* Fixed a bug with replication of lightning in the tree.
* Fixed a bug with delayed Bigfoot trap trigger animation.
* Fixes for the rendering of some effects.
* Level design fixes.
* Flare gun reloads and bullet counts bug.
* Fixed bugs with night vision camera and photo camera aiming.
* Fixed M4 shots out of sync with the server.
'''Changed'''
* AWM new mag capacity = 5.
* M4 new mag capacity = 30.
* Glock new mag capacity = 15.
* Remington 870 new mag capacity = 5.
* Remington 700 new mag capacity = 6.
[[Category:Patch Notes]]
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Notes
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Notes are lore items in {{Gamename}}.
==Summary==
Notes can be found at set places around each map and offer lore surrounding the map's [[Evidence|dead bodies]]. There is little practical use to them, aside from a few that offer insight into the approximate location of dead bodes. Similar story-telling items include notebooks/journals and text messages.
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Tasks
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Tasks are the objectives in {{Gamename}} which are required for the {{evidence}} ending. They can be completed using the [[Photo Camera]].
==Summary==
===Task List===
*Take three photos of [[Bigfoot]] footprints.
*Take three photos of [[Bigfoot]] scratches.
*Find four dead tourists scattered across the map.
**The number of bodies is dependent on the map.
*Take a photo of [[Bigfoot]].
*Return to the trailer.
{{Game Navbox}}
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Achievements
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{{Gamename}} has 45 achievements which can be viewed through Steam.
==Summary==
The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill.
=== Character ===
* '''First Hunter Blood''' - First win playing as Bigfoot
* '''First Bigfoot Blood''' - First win playing as Hunter
* '''Reincarnation''' - Play for all character (Note: This includes Bigfoot)
* '''Forest God''' - Win 20 games playing as Bigfoot
* '''Monster Hunter''' - Win 20 games playing as Hunter
* '''Rescuer''' - Resuscitate 4 players in one game
* '''Last Warrior''' - Win on your own when your team of 4 is dead
* '''Four Survivors''' - Win a team of 4 without deaths
=== Exploration ===
* '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.)
* '''Winter Park Explorer''' - Open all Winter Park locations in one game
* '''Yellowstone Explorer''' - Open all Yellowstone locations in one game
* '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2)
* '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game
* '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game
* '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game
* '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2)
* '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2)
* '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2)
* '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2)
* '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)(Within the files Captain America's shield can be found under easter eggs with ufo models)
=== Item ===
* '''Trash Gourmet''' - Eat from the trash can 10 times
* '''I See You''' - Install 100 cameras
* '''Watch Your Step''' - Install 100 traps
* '''Fire In The Hole''' - Blow dynamite 20 times
* '''First Fun Then Hunt''' - Launch fireworks 5 times
=== Animal ===
* '''Bear Murderer''' - Kill 5 Bears in one game
* '''Wolf Murderer''' - Kill 5 Wolves in one game
* '''Fox Murderer''' - Kill 5 Foxes in one game
* '''Deer Murderer''' - Kill 5 Deer in one game
* '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game
* '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]])
=== Death ===
* '''Trapped Turkey''' - Die from your own trap 10 times
* '''Broken Legs''' - Die from the fall 10 times
* '''Burnt Steak''' - Die from the fire
* '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2)
* '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable)
* '''Shell-shocked And Depressed''' - Die from your explosives 5 times
* '''Lunch For The Bear''' - Die from a bear 5 times
* '''Lunch For The Wolf''' - Die from a wolf 5 times
=== Kill ===
* '''Rage Master''' - Knock down team of 4 hunters during one rage
* '''Night Predator''' - Kill team of 4 hunters
* '''Musical Violence''' - Kill 20 hunters using guitar
* '''Just Stop''' - Kill 20 hunters using a road stop sign
* '''Last Shot''' - Kill Bigfoot with the last bullet
* '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit
{{Game Navbox}}
[[Category:BIGFOOT]]
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Trailer
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(for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]])
== About ==
The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|(*at least) 20 [[Ammo|Ammo 9mm]]
|-
|(*at least) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 R700
|-
|(at least) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed
== Notes ==
Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the R.V.
There are not enough guns to go around, so some people will leave the R.V. without a firearm
== Gallery ==
<gallery>
File:20220720174130 1.jpg|Trailer, Day
File:20220720174123 1.jpg|Trailer, Day (Angle 2)
File:20220720174850 1.jpg|Trailer, Night
</gallery>
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The trailer (also ''RV'' or ''camper'') is a [[locations|location]] on every [[maps|map]] in {{Gamename}} that serves as a spawn point for the [[hunters]].
== Summary ==
The Trailer is the spawn point for all [[maps]] in [{{Gamename}}. It usually consists of two tents and a main RV, although this varies slightly from map to map. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
<!--Include information on the layouts of the trailer in other maps-->
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|(at least*) 20 [[Ammo|Ammo 9mm]]
|-
|(at least*) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 [[R700]]
|-
|(at least*) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed.
== Notes ==
*Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the RV.
*There are not enough guns to go around if playing with three or more players, so some people will leave the RV without a firearm
== Gallery ==
<gallery>
File:20220720174130 1.jpg|Trailer, Day
File:20220720174123 1.jpg|Trailer, Day (Angle 2)
File:20220720174850 1.jpg|Trailer, Night
</gallery>
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The trailer (also ''RV'' or ''camper'') is a [[locations|location]] on every [[maps|map]] in {{Gamename}} that serves as a spawn point for the [[hunters]].
== Summary ==
The Trailer is the spawn point for all [[maps]] in [{{Gamename}}. It usually consists of two tents and a main RV, although this varies slightly from map to map. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game.
<!--Include information on the layouts of the trailer in other maps-->
== Items ==
In alphabetical order
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|(at least*) 20 [[Ammo|Ammo 9mm]]
|-
|(at least*) 20 Ammo 7.62mm
|-
|Ammo 5.56mm*
|-
|Ammo 12 Gauge*
|-
|6 [[Cameras]]
|-
|1 [[Drone]]
|-
|(*at least) 2 [[First Aid Kits]]
|-
|(*at least)Flare gun bullets
|-
|1 [[Ranged Weapons|G17]]
|-
|1 [[LED Lantern|Lantern]]
|-
|5 [[Meat]]
|-
|1 [[Night Vision Camera|Night vision camera]]
|-
|1 [[Night Vision Camera Battery|Night vision camera battery]]
|-
|1 [[Photo Camera]]
|-
|1 [[R700]]
|-
|(at least*) 2 [[Signal Flare|Signal Flares]]
|-
|4 [[Trap|traps]]
|}
<nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed.
== Notes ==
*Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the RV.
*There are not enough guns to go around if playing with three or more players, so some people will leave the RV without a firearm
== Gallery ==
<gallery>
File:20220720174130 1.jpg|Trailer, Day
File:20220720174123 1.jpg|Trailer, Day (Angle 2)
File:20220720174850 1.jpg|Trailer, Night
</gallery>
[[Category:Locations]]
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Bigfoot Wiki:Community portal
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/* Page Improvements */
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{| style="width: 100%;" cellspacing=10
|-valign="top"
| style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px; width: 67%;" | <div style="text-align: center; font-size: 100%; font-weight: bold;">Need help, want something changed or want to debate about something? In the community portal you will find exactly what you need!<br>
Add '''{{PAGENAME}}''' to your [[Special:Watchlist|watchlist]] and stay on top of things!</div>
<br />
{{SITENAME}} is a ''community project'' run entirely by volunteers to provide information for the game.
Our community of editors is open to anyone. If you would like to join in:
*Register
**While you can edit anonymously, a [[Special:CreateAccount|free account]] makes it easier to keep track of your own edits.
*Need help
**Check out our [https://support.wiki.gg/ help wiki].
*Be bold
**There's no need to wait. Jump right in and start editing. The [[:Category:Wiki maintenance|wiki maintenance category]] may be a great place to start, or you can start small by fixing spelling, grammar, and other errors you come across.
*Translations
**Would you like to help manage translations of the wiki? Head to, [[{{SITENAME}}:Translation portal|Translation portal]].
*Templates
**Would you like to create a page, but don't know how to categorize it? Head to, [[Help:Templates]].
*Start a new article
*:<inputbox>
type= create
width= 40
</inputbox>
<div style="text-align:center;">''Alternatively, just type a new article name in the search box. A link will be provided to start the article at the top of the search results.''</div>
*Recent changes
**See a list of [[Special:RecentChanges|recent changes]].
*Tips / Tricks
** [https://ark.wiki.gg/ ARK Wiki] made a browser extension that redirects from the old wiki for an easier switch, [https://support.wiki.gg/wiki/Wiki.gg_Redirect download it here].
*Community discussion
**See what the community is currently [[{{TALKPAGENAME}}|talking about or make suggestions]].
| style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px;" |
{{Wikigg wiki staff list (section)}}
{{Community admins list}}
{{Translator admins list}}
|}
== What to do? ==
=== Page Improvements ===
<!-- post topics below -->
* Use <code><nowiki><small>''{{for|(related topic)|(page_name)}}''</small></nowiki></code>
* More info on [[Bigfoot]]'s health values at different settings
* Updates to things that have changed in 5.0
* MUCH more info on [[Ross Lake]]
[[Category:Community]]
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BIGFOOT
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<small>''{{for|the character|Bigfoot}}''</small>
{{Infobox Game
|title=
|image=Game Header.jpg
|caption=
|developer=CyberLight Game Studio
|publisher=CyberLight Game Studio
|release=Early Access: January 31, 2017
|platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)]
}}
'''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017.
Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}.
==Summary==
BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
'''Playing as Hunter:'''
* Gather a team of Bigfoot hunters among your friends or go alone.
* Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
* Use the tools at hand and your own cunning to increase your chances of survival.
* Remember, there are other predators in dark forests.
* Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
'''Playing as Bigfoot:'''
* People have begun to trespass too much; protect your territory from uninvited guests.
* Get food to become stronger.
* Use the skills of a predator and unique abilities to hunt people.
* Darkness is your friend, fear binds the hearts of your enemies.
* Arrange ambushes and set traps; your victims will not be safe from you.
* Or just rip out the road sign and charge into battle!
===Features===
* Several US national parks to explore.
* Single Player mode.
* Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
* Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
* The game is being developed on Unreal Engine 4.
==System Requirements==
{| class="wikitable"
|-
! !! Minimum !! Recommended
|-
| OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit)
|-
| Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent
|-
| GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent
|-
| HDD Space || 10 GB || 10 GB
|-
| RAM || 2 GB || 4 GB
|}
==Media==
<tabber>
Videos=
{{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}}
{{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}}
{{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}}
{{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}}
|-|
Gallery=
<gallery>
</gallery>
</tabber>
{{Game Navbox}}
[[Category:BIGFOOT| ]]
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LED Lantern
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Updated, formatted (might be outdated as of 5.0)
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The LED lantern is an [[Items|item]] in {{Bigfoot}} which can be used to produce light in an area.
==Summary==
<!--check if this is still relevant to 5.0-->
LED lanterns can be found around the map and can be picked up to be moved around. They can be activated for a stationary source of light. Not to be confused with the candle lantern, which can only be interacted with.
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The LED lantern is an [[Items|item]] in {{Gamename}} which can be used to produce light in an area.
==Summary==
<!--check if this is still relevant to 5.0-->
LED lanterns can be found around the map and can be picked up to be moved around. They can be activated for a stationary source of light. Not to be confused with the candle lantern, which can only be interacted with.
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The LED lantern is an [[Items|item]] in {{Gamename}} which can be used to produce light in an area.
==Summary==
<!--check if this is still relevant to 5.0-->
LED lanterns can be found around the map and can be picked up to be moved around. They can be activated for a stationary source of light. Not to be confused with the candle lantern, which can only be interacted with.
[[Category:Items]]
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Hunting Towers
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Hunting towers are a common [[locations|location]] in {{Gamename}}
==Summary==
{{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}}
Hunting towers act as a pitstop of sorts. Hunting Towers include a lootable container, and have a chance to have a [[LED Lantern|lantern]] in the structure or an [[explosives|explosive]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower, similar to him attacking doors of other structures.
There are also Hunting Towers with chances to have [[Safes|codes]], as follows
{| class="fandom-table"
|-
|Hunting Tower 1 ([[Winter Park]])
|Green Code
|-
|Hunting Tower 2 (Winter Park)
|Yellow Code
|-
|Hunting Tower 4 ([[Redwood Park|Redwood]])
|Red Code
|}
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Hunting towers are a common [[locations|location]] in {{Gamename}}.
==Summary==
{{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}}
Hunting towers act as a pitstop of sorts. Hunting Towers include a lootable container, and have a chance to have a [[LED Lantern|lantern]] in the structure or an [[explosives|explosive]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower, similar to him attacking doors of other structures.
There are also Hunting Towers with chances to have [[Safes|codes]], as follows
{| class="fandom-table"
|-
|Hunting Tower 1 ([[Winter Park]])
|Green Code
|-
|Hunting Tower 2 (Winter Park)
|Yellow Code
|-
|Hunting Tower 4 ([[Redwood Park|Redwood]])
|Red Code
|}
427507672e76244c9a3a3c482eb8a377ff9fe567
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Hunting towers are a common [[locations|location]] in {{Gamename}}.
==Summary==
{{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}}
Hunting towers act as a pitstop of sorts. Hunting Towers include a lootable container, and have a chance to have a [[LED Lantern|lantern]] in the structure or an [[explosives|explosive]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower, similar to him attacking doors of other structures.
There are also Hunting Towers with chances to have [[Safes|codes]], as follows
{| class="fandom-table"
|-
|Hunting Tower 1 ([[Winter Park]])
|Green Code
|-
|Hunting Tower 2 (Winter Park)
|Yellow Code
|-
|Hunting Tower 4 ([[Redwood Park|Redwood]])
|Red Code
|}
[[Category:Locations]]
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Locations
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<small>''{{for|maps|maps}}''</small>
Locations refer to various POIs (places of interest) in the [[maps]] of {{Gamename}}.
==Summary==
Most locations are marked on the map and offer loot with few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. These POIs stay at the same location every time you play on the same map.
The first time a location is discovered per game, a sound is played and text is shown on screen for the player who discovered it. Its name and map marker then become visible for all other hunters. Player Bigfoot discovers the locations for themselves and cannot see where hunters have been by checking the map, and vice versa.
The {{trailer}} is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to even take damage.
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
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<small>''{{for|maps|maps}}''</small>
Locations refer to various POIs (places of interest) in the [[maps]] of {{Gamename}}.
==Summary==
Most locations are marked on the map and offer loot with few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. These POIs stay at the same location every time you play on the same map.
The first time a location is discovered per game, a sound is played and text is shown on screen for the player who discovered it. Its name and map marker then become visible for all other hunters. Player Bigfoot discovers the locations for themselves and cannot see where hunters have been by checking the map, and vice versa.
The [[trailer]] is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to even take damage.
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
c6bdff1c537da6b3e08dedb18f41a8c790b5cf67
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<small>''{{for|maps|maps}}''</small>
Locations refer to various POIs (places of interest) in the [[maps]] of {{Gamename}}.
==Summary==
Most locations are marked on the map and offer loot with few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. These POIs stay at the same location every time you play on the same map.
The first time a location is discovered per game, a sound is played and text is shown on screen for the player who discovered it. Its name and map marker then become visible for all other hunters. Player Bigfoot discovers the locations for themselves and cannot see where hunters have been by checking the map, and vice versa.
The [[trailer]] is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]].
Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open.
[[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.).
There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to even take damage.
For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]]
[[Category:BIGFOOT]]
559ccc5790144b71b2567bf2466a3ec0e10b0a8b
Evidence
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Evidence can be used to win a round of {{Gamename}} via the evidence or passive ending.
==Summary==
Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following:
* Take 3 pictures of scratch marks (varies depending on player count)
* Take 3 pictures of footprints (varies depending on player count)
* Take 4 pictures of dead bodies (3 for [[Winter Park]], 2 for [[Yellowstone Park]], 2 for [[Ross Lake]])
* Take a picture of [[Bigfoot]]
All (alive) players must return to the trailer to complete the game.
The objectives can be found in the notebook in the item wheel [Q].
<!--Pretty sure tasks now display without having to access the notebook, and you can just press [Q]-->
Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[photo_camera|camera]], accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. -->
This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include:
* The game settings have been set to give Bigfoot high [[Bigfoot#Bigfoot_Health|health and damage]], making killing him significantly harder
* In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed.
* If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First-Aid Kit|first-aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]].
Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker.
e0f433c24ea3d59d00fcb695c0ab5bc325d259a4
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Evidence can be used to win a round of {{Gamename}} via the evidence or passive ending.
==Summary==
Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following:
* Take 3 pictures of scratch marks (varies depending on player count)
* Take 3 pictures of footprints (varies depending on player count)
* Take 4 pictures of dead bodies (3 for [[Winter Park]], 2 for [[Yellowstone Park]], 2 for [[Ross Lake]])
* Take a picture of [[Bigfoot]]
All (alive) players must return to the trailer to complete the game.
The objectives can be found in the notebook in the item wheel [Q].
<!--Pretty sure tasks now display without having to access the notebook, and you can just press [Q]-->
Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[photo_camera|camera]], accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. -->
This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include:
* The game settings have been set to give Bigfoot high [[Bigfoot#Bigfoot_Health|health and damage]], making killing him significantly harder
* In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed.
* If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First-Aid Kit|first-aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]].
Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker.
[[Category:BIGFOOT]]
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Yellowstone Park
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Yellowstone is the second newest of the four available [[maps]] in {{Gamename}}.
[[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]]
==Summary==
Yellowstone is based off of Yellowstone National Park in Wyoming, US. It was added in update [[4.4]] on August 3rd, 2022. It is the largest map in Bigfoot and contains a lake that covers a lot of the eastern portion of the map.
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it.
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Mystic Stones
|-
|Grand Village
|-
|Lake Village
|-
|Island Ranger House
|-
|Magruder Rangers House
|-
|Lewis Lake Ranger Station
|-
|Ranger Patrol Station
|-
|Firewatch Tower
|-
|Old Sawmill
|-
|Indian Creek Campground
|-
|Lewis Lake Campground
|-
|Mallard Lake Campground
|-
|Old Faithful Basin
|-
|Biscuit Basin
|-
|Hot Spring Cave
|-
|Predator Cave
|-
|Old Mine
|-
|Mystic Falls
|-
|Lewis Falls
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
[[Category:Playable maps]]
[[Category:Locations]]
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4.4
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Created page with "'''4.4''' is an [[Patch Notes|update]] for {{Gamename}} that was released on August 3rd, 2022. ==Important Changes== *Addition of the [[Yellowstone Park]] map *Addition of [[animals|bisons]] *Player Bigfoot can no longer pick up and throw items with no stamina cost (a cheap tactic) *Totem and weapon spawns were randomized *Jumping through windows now deals damage *The [[GPS Sensor|GPS sensor]] had its tracking time increased from 1 → 3 minutes *Nights became longer th..."
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'''4.4''' is an [[Patch Notes|update]] for {{Gamename}} that was released on August 3rd, 2022.
==Important Changes==
*Addition of the [[Yellowstone Park]] map
*Addition of [[animals|bisons]]
*Player Bigfoot can no longer pick up and throw items with no stamina cost (a cheap tactic)
*Totem and weapon spawns were randomized
*Jumping through windows now deals damage
*The [[GPS Sensor|GPS sensor]] had its tracking time increased from 1 → 3 minutes
*Nights became longer than days, and 4 minutes were added to the day/night cycle
*Player healing was buffed
*The drone range was buffed 3x
*Bigfoot's health was nerfed and healing was buffed
==Changelog==
'''Added'''
* Yellowstone Park map.
* Displaying skins on weapons behind the back.
* After loading a save, the lobby now displays the saved difficulty of the game.
* Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw.
* Totem spawn randomization system.
* Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun.
* Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage.
* Now, when carrying a wounded friend, your character can run.
* The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him.
* Dust effects from walking and placing items.
* New animal — Bison.
'''Fixed'''
* Bug with raising a wounded friend if he is in the water.
* Locker code saving.
* Evidence saving.
* Incorrect display of map icons.
* A Bigfoot trap can pull a hunter out of the house.
* Destruction of a curtains bug.
* Bug with Bigfoot trailer attack.
* Bug with zipline destruction.
* Voice chat delay (but need testing)
* Rain rendering in some houses.
* Rocks, Clouds, Fog Materials Fixes.
* Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire.
* Camera icon doesn't disappear after taking a photo.
* Bigfoot AI behavior bugs.
* Bug with butchering an animal's corpse.
* Taking Bigfoot and evidence photos of bugs.
* Parkour through boarded windows.
'''Changed'''
* Bigfoot AI navigation mesh improvements.
* Improved Bigfoot's reaction to sounds and light.
* Improved Bigfoot hunter search in a zone.
* Improved stealth system.
* GPS tracker duration increased from 60 sec to 180 sec.
* Day / Night Duration +2 min. Also now the night is longer than a day.
* Increased Hunting Tower Health from 25 to 50.
* Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35.
* Max 9mm inventory ammo amount decreased from 255 to 150.
* Max 7.62mm inventory ammo amount decreased from 255 to 150.
* Max totem count increased from 8 to 10.
* Drone signal distance increased 200m -> 600m.
* Flare gun scares away Bigfoot for a long time.
* Number of flare missiles was reduced by -2.
* Increased signal flare inventory limit 2 -> 3.
* Decreased stamina cost for hunter parkour 30 -> 15.
* Bigfoot health:
** 950 -> 800
** 1140 -> 970
** 1330 -> 1130
** 1520 -> 1290
* Bigfoot food healing:
** Small 2 -> 6
** Big 40 -> 45
[[Category:Patch Notes]]
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Police Car
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The police car is an unmarked [[locations|location]] in {{Gamename}}.
==Summary==
It is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it.
== Items ==
To the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there can be a [[Ranged Weapons|G17]] with [[Ammo|9mm ammo]]. Finally, to the right of the trunk, there is a chance for ammo of any type to spawn.
== Gallery ==
<gallery>
File:Police car, Day.jpg|Police Car, Day
File:Police car, Night.jpg|Police Car, Night
</gallery>
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The police car is an unmarked [[locations|location]] in {{Gamename}}.
==Summary==
It is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it.
== Items ==
To the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there can be a [[Ranged Weapons|G17]] with [[Ammo|9mm ammo]]. Finally, to the right of the trunk, there is a chance for ammo of any type to spawn.
== Gallery ==
<gallery>
File:Police car, Day.jpg|Police Car, Day
File:Police car, Night.jpg|Police Car, Night
</gallery>
[[Category:Locations]]
db59760498fe381bb5e3981d17109cc576b09fb9
Bigfoot Wiki talk:Community portal
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Created page with "== Consumables == Should the [[consumables]] and [[non-consumables]] pages be kept? I don't see much of a purpose in differentiating between them, but perhaps they could be made into categories ~~~~"
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== Consumables ==
Should the [[consumables]] and [[non-consumables]] pages be kept? I don't see much of a purpose in differentiating between them, but perhaps they could be made into categories
[[User:LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) 13:25, 12 January 2024 (UTC)
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== Consumables ==
Should the [[consumables]] and [[non-Consumables]] pages be kept? I don't see much of a purpose in differentiating between them, but perhaps they could be made into categories
[[User:LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) 13:25, 12 January 2024 (UTC)
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Category:Cameras
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LemnUnderscore moved page [[Cameras]] to [[Category:Cameras]]: category
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There are four different items [[Game|BIGFOOT]] that could be put in the camera group.
* [[Video Camera]]
* [[Photo Camera|Photo camera]]
* [[Night Vision Camera]]
* [[Drone]]
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Removed contents as it's now a category page
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Description
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This refers to items that are related to the word "camera" and/or can be used to view some sort of camera.
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Cameras
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LemnUnderscore moved page [[Cameras]] to [[Category:Cameras]]: category
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#REDIRECT [[:Category:Cameras]]
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Video Camera
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''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.''
{{for|the photo camera|Photo Camera}}
Video cameras are an [[items|item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map.
==Summary==
Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery>
File:Videocamera.PNG|A placed camera indicated by orange on the map
</gallery>
[[Category:Items]]
[[Category:Cameras]]
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Photo Camera
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The photo camera can be used to take pictures in {{Gamename}}.
==Summary==
The photo camera can take pictures of footprints, scratches, dead bodies and Bigfoot, which are used as [[evidence]] to win the game via the evidence ending. Only one camera spawns per game, at the trailer, but it can take infinite photos.
[[Category:Items]]
[[Category:Cameras]]
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Night Vision Camera
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The night vision camera is an [[item]] in {{Gamename}} that allows the player to see in the dark of the night without the need of a flashlight.
==Summary==
The night vision camera offers improved nighttime vision, helps in spotting Bigfoot and can help conceal yourself from player Bigfoot. However, it should be used wisely, as it has a limited battery life. It and a [[Night_Vision_Camera_Battery| night vision camera battery]] spawn in the truck. Hold [N] to activate.
[[Category:Items]]
[[Category:Cameras]]
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Drone
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The drone is an item that only spawns in the trailer in {{Gamename}}.
== Summary ==
It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot.
{{Game Navbox}}
[[Category:Items]]
[[Category:Items to see cameras]]
[[Category:Cameras]]
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The drone is an item that only spawns in the trailer in {{Gamename}}.
== Summary ==
It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot.
{{Game Navbox}}
[[Category:Items]]
[[Category:Cameras]]
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Tablet
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The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]].
==Summary==
One tablet per player spawns on a table near the trailer. It can be accessed via [TAB] by default. A tablet is also required to hear the beeping of [[Video_Camera|cameras]]
[[Category:Items]]
[[Category:Cameras]]
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Dynamite
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Dynamite is an [[Explosives|explosive]] in {{Gamename}}.
==Summary==
Dynamite can be found in one of the [[Safes_and_Codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration.
[[Categories:Explosives]]
[[Categories:Items]]
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Dynamite is an [[Explosives|explosive]] in {{Gamename}}.
==Summary==
Dynamite can be found in one of the [[Safes_and_Codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration.
[[Category:Explosives]]
[[Category:Items]]
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Items that can be exploded to deal damage.
See also: [[Explosives]]
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Items that can be exploded to deal damage.
See also: [[Explosives]]
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Jessica
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{{BigfootCharacter
|image= File:Jessica.png
|name= Jessica
|stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}}
Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot.
Jessica moves faster than the other hunters, and [[First-Aid Kit|First-Aid kits]] used by her heal for 15% more health.
'''Description'''
{{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}}
[[Category:Characters]]
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{{BigfootCharacter
|image= File:Jessica.png
|name= Jessica
|stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}}
Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot.
==Summary==
Jessica moves faster than the other hunters, and [[First-Aid Kit|First-Aid kits]] used by her heal for 15% more health.
{{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology. All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}}
[[Category:Characters]]
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Rick
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{{BigfootCharacter
|image= File:Rick.png
|name= Rick
|stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}}
Rick is one of the four playable [[hunters]] in Bigfoot.
==Summary==
As a professional hunter, Rick deals more Melee and Ranged damage.
{{Quote|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?|Character Selection Screen}}
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{{BigfootCharacter
|image= File:Rick.png
|name= Rick
|stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}}
Rick is one of the four playable [[hunters]] in Bigfoot.
==Summary==
As a professional hunter, Rick deals more Melee and Ranged damage.
{{Quote|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?|Character Selection Screen}}
[[Category:Characters]]
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William
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{{BigfootCharacter
|image= File:William.png
|name= William
|stats= 100 Health<br>+15% Blind Duration<br>+20% Reload Speed}}
William (Will) is one of the four playable [[hunters]] in Bigfoot.
==Summary==
William can blind bigfoot for longer and can reload weapons quicker.
{{Quote|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting Bigfoot. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see Bigfoot up close.|Character Selection Screen}}
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{{BigfootCharacter
|image= File:William.png
|name= William
|stats= 100 Health<br>+15% Blind Duration<br>+20% Reload Speed}}
William (Will) is one of the four playable [[hunters]] in Bigfoot.
==Summary==
William can blind bigfoot for longer and can reload weapons quicker.
{{Quote|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting Bigfoot. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see Bigfoot up close.|Character Selection Screen}}
[[Category:Characters]]
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Thomas
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{{BigfootCharacter
|image= File:Thomas.png
|name= Thomas
|stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}}
Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot.
==Summary==
He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives.
{{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because Bigfoot turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary Bigfoot. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find Bigfoot and put an end to the killings.|Character Selection Screen}}
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{{BigfootCharacter
|image= File:Thomas.png
|name= Thomas
|stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}}
Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot.
==Summary==
He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives.
{{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because Bigfoot turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary Bigfoot. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find Bigfoot and put an end to the killings.|Character Selection Screen}}
[[Category:Characters]]
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Mystic Stones
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The Mystic Stones, a.k.a. Stonehenge is a POI found once per map.
==Summary==
This location can be used to revive dead players with the help of [[totems]].
[[Category:Locations]]
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Non-Consumables
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Non-Consumables are [[items]] that can be used multiple times without disappearing
'''Non-Consumables List'''
[[Tablet]]
[[Night Vision Camera]]
[[Photo Camera]]
[[Category:Items]]
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Notes
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Notes are lore items in {{Gamename}}.
==Summary==
Notes can be found at set places around each map and offer lore surrounding the map's [[Evidence|dead bodies]]. There is little practical use to them, aside from a few that offer insight into the approximate location of dead bodes. Similar story-telling items include notebooks/journals and text messages.
[[Category:BIGFOOT]]
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Tasks
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Tasks are the objectives in {{Gamename}} which are required for the {{evidence}} ending. They can be completed using the [[Photo Camera]].
==Summary==
===Task List===
*Take three photos of [[Bigfoot]] footprints.
*Take three photos of [[Bigfoot]] scratches.
*Find four dead tourists scattered across the map.
**The number of bodies is dependent on the map.
*Take a photo of [[Bigfoot]].
*Return to the trailer.
{{Game Navbox}}
[[Category:BIGFOOT]]
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Redwood Park
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Redwood park is one of the three available [[maps]] in Bigfoot.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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Category:Current Version Maps
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Created page with "[[Maps]] which are still available in the most recent version of {{Gamename}}."
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[[Maps]] which are still available in the most recent version of {{Gamename}}.
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Category:All Maps
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[[Maps]] that are or have previously existed in {{Bigfoot}}.
Includes [[Category:Current Version Maps]]
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[[Maps]] that are or have previously existed in {{Gamename}}.
[[Category:Current Version Maps]]
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[[Maps]] that are or have previously existed in {{Gamename}}.
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Winter Park
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Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Winter Park
|-
|High Mountain Lodge
|-
|Bearpaw Creek Lodge
|-
|Jane Creek Lodge
|-
|Ward Campground
|-
|Harbor Campground
|-
|Red Tail Campground
|-
|Bearpaw Falls
|-
|Cascade Falls
|-
|Adams Falls
|-
|Plato's Cave
|-
|Wind Cave
|-
|The Dolphin Cave
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Park Entrance (North)
|-
|Park Entrance (South)
|}
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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[[Maps]] which are still available in the most recent version of {{Gamename}}.
[[Category:All Maps]]
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Yellowstone Park
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Yellowstone is the second newest of the four available [[maps]] in {{Gamename}}.
[[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]]
==Summary==
Yellowstone is based off of Yellowstone National Park in Wyoming, US. It was added in update [[4.4]] on August 3rd, 2022. It is the largest map in Bigfoot and contains a lake that covers a lot of the eastern portion of the map.
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it.
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Trailer
|-
|Mystic Stones
|-
|Grand Village
|-
|Lake Village
|-
|Island Ranger House
|-
|Magruder Rangers House
|-
|Lewis Lake Ranger Station
|-
|Ranger Patrol Station
|-
|Firewatch Tower
|-
|Old Sawmill
|-
|Indian Creek Campground
|-
|Lewis Lake Campground
|-
|Mallard Lake Campground
|-
|Old Faithful Basin
|-
|Biscuit Basin
|-
|Hot Spring Cave
|-
|Predator Cave
|-
|Old Mine
|-
|Mystic Falls
|-
|Lewis Falls
|-
|Shelter 1
|-
|Shelter 2
|-
|Shelter 3
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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Maps
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Ross Lake (old)
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'''Maps''' are the playable areas in {{Gamename}}.
==Summary==
You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]].
==List of Maps==
There are currently four available maps
# [[Redwood Park]]
# [[Winter Park]]
# [[Yellowstone Park]]
# [[Ross Lake]]
Note: On steam you can access and play the betas from 2017, 2018, 2019, and 2021. These represent the latest patches of versions 1-4. Versions 1-3 include the old maps of [[Glacier Bay]], [[Ross Lake (Old)]], and [[Jasper National Park]].
{{Game Navbox}}
[[Category:BIGFOOT]]
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Ross Lake
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{{for|the older map of the same name|Ross_Lake_(Old)}}
Ross lake is the fourth and most recent [[maps|map]] added to Bigfoot in version 5.1.
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''<!--insert description here-->''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|In Progress
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|[[Totems|Mystic Stones]]
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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Map description
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{{for|the older map of the same name|Ross_Lake_(Old)}}
Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1.
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. ROss Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|In Progress
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
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|-
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|-
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|-
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|-
|
|-
|
|-
|
|-
|[[Totems|Mystic Stones]]
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
f5de1c68ddd0104642a9b4deb355e7b5bb18b651
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wikitext
text/x-wiki
{{for|the older map of the same name|Ross_Lake_(Old)}}
Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1.
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. Ross Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|In Progress
|-
|
|-
|
|-
|
|-
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|-
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|-
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|-
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|
|-
|
|-
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|-
|
|-
|
|-
|
|-
|
|-
|[[Totems|Mystic Stones]]
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|
|-
|
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
06adb57151c9265b1b8f8b6c071a0a56f68fbf32
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374122
Updated with information
wikitext
text/x-wiki
<small>''{{for|the older map of the same name|Ross_Lake_(Old)}}''</small>
Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1.
[[File:Rose_Lake_Empty.png|alt=|thumb|The filled map of Ross Lake Park]]
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. Ross Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer]]
|-
|Pumpkin Mountain Resort
|-
|Devil's Creek Ranger Station (East)
|-
|Devil's Creek Ranger Station (West)
|-
|Roland Creek Ranger Station
|-
|Spencer's Ranger Station
|-
|Radio Tower
|-
|Swamp House
|-
|Big Beaver Campground
|-
|Colonial Creek Campground
|-
|Thunder Point Campground
|-
|Devil's Creek Falls
|-
|Big Bear Cave
|-
|Jack Mountain Cave (North)
|-
|Jack Mountain Cave (South)
|-
|Old Hunting Tower
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Shelter
|-
|Park Enter
|-
|[[Totems|Mystic Stones]]
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Outhouse
|-
|
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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typo
wikitext
text/x-wiki
<small>''{{for|the older map of the same name|Ross_Lake_(Old)}}''</small>
Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1.
[[File:Ross Lake Empty.png|alt=|thumb|The filled map of Ross Lake Park]]
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. Ross Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer]]
|-
|Pumpkin Mountain Resort
|-
|Devil's Creek Ranger Station (East)
|-
|Devil's Creek Ranger Station (West)
|-
|Roland Creek Ranger Station
|-
|Spencer's Ranger Station
|-
|Radio Tower
|-
|Swamp House
|-
|Big Beaver Campground
|-
|Colonial Creek Campground
|-
|Thunder Point Campground
|-
|Devil's Creek Falls
|-
|Big Bear Cave
|-
|Jack Mountain Cave (North)
|-
|Jack Mountain Cave (South)
|-
|Old Hunting Tower
|-
|Old Hunting Tower 1
|-
|Old Hunting Tower 2
|-
|Shelter
|-
|Park Enter
|-
|[[Totems|Mystic Stones]]
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|Outhouse
|-
|
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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Glacier Bay
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Glacier Bay is one of the old [[maps]] in {{Gamename}}.
==Summary==
Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs.
Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders.
The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike.
Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits.
Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat.
Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems.
[[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]]
As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park.
[[Category:All Maps]]
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Ross Lake (Old)
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Ross Lake is one of the old [[maps]] in {{Gamename}}. A map with the same name and theme was introduced in [[5.1.0]]
==Summary==
[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}}
# Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot.
# Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence.
# Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success.
# Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult.
# Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together.
[[Category:All Maps]]
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Jasper National Park
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Jasper National Park is one of the old [[maps]] in {{Gamename}}.
==Summary==
* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature.
* [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks.
[[Category:All Maps]]
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Template:Community admins list
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/* Community Admin's */ Updated flags (not sure how useful this is in the grand scheme of things, but it's accurate)
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=== Community Admin's ===
{| style="width: {{{1|100%}}};"
|-
{{Wiki Admin|LemnUnderscore|[[File:Flag ca.svg|16px|English]][[File:Flag de.svg|16px|German]]}}
|-
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<noinclude>[[Category:Wiki staff templates]]</noinclude>
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File:Ross Lake Empty.png
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A map of Ross Lake with all locations marked.
wikitext
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== Summary ==
A map of Ross Lake with all locations marked.
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Redwood Park
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Redwood park is one of the three available [[maps]] in {{Gamename}}.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer (Redwood)|Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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Redwood park is one of the three available [[maps]] in {{Gamename}}.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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/* POIs (Marked) */
wikitext
text/x-wiki
Redwood park is one of the three available [[maps]] in {{Gamename}}.
[[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]]
==Summary==
'''Description:'''
{| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto"
| width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“
| valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.''
| width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |”
|-
{{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}}
|}
===POIs (Marked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Trailer]]
|-
|Grant Grove Village
|-
|Tall Trees Grove Village
|-
|Wuksachi Lodge
|-
|Cedar Grove Lodge
|-
|Firewatch Tower
|-
|Radio Tower
|-
|Abandoned Tree House
|-
|Elam Campground
|-
|Lost Man Campground
|-
|Native American Settlement
|-
|Gray Falls
|-
|Marble Fork Cave
|-
|Central Cave
|-
|General Sherman Tree
|-
|General Grant Tree
|-
|John Adams Tree
|-
|Giant's Tree
|-
|Old Hunting Tower
|-
|Old Hunting Tower 2
|-
|Old Hunting Tower 3
|-
|Old Hunting Tower 4
|-
|Shelter 1
|-
|Shelter 2
|-
|Park Entrance (North)
|-
|Park Entrance (South)
|}
For generalized POI information, see [[locations]].
===POIs (Unmarked)===
{| class="mw-collapsible mw-collapsed article-table"
|+
|-
|[[Police Car]]
|-
|[[Totems|Mystic Stones]]
|}
[[Category:Current Version Maps]]
[[Category:All Maps]]
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MediaWiki:Common.css
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/* following 3 values will affect the space between the heading and the list */
--theme-sidebar-heading-border-bottom: 0;
--theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */
--theme-sidebar-list-padding-top: 0px;
--theme-sidebar-list-item-background: none;
--theme-sidebar-list-item-hover-mask: #27211B;
--theme-sidebar-list-item-text-color: none;
--theme-sidebar-list-item-text-color-hover: white;
/* responsive */
--theme-sidebar-heading-text-color-2: #73140D;
--theme-sidebar-box-background-2: #FFFFE8;
--theme-sidebar-box-border-width-2: var(--theme-box-border-width);
--theme-sidebar-box-border-style-2: var(--theme-box-border-style);
--theme-sidebar-box-border-color-2: white;
--theme-sidebar-heading-arrow-color-2: #27211B;
--theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color);
--theme-sidebar-dropdown-background: #FFFFE9;
--theme-sidebar-dropdown-border: 1px solid #888989;
/*** navbar ***/
--theme-navbar-background: none;
--theme-navbar-border-color: var(--theme-border-color);
--theme-navbar-tab-background: #27211B;
--theme-navbar-tab-box-shadow: none;
--theme-navbar-tab-text-color: white;
--theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color);
--theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color);
--theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink);
--theme-navbar-tab-border-color: var(--theme-border-color);
--theme-navbar-tab-background-hover: #27211B;
--theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-background: var(--theme-content-background);
--theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color);
--theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color);
--theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color);
--theme-navbar-tab-dropdown-background: #27211B;
--theme-navbar-tab-dropdown-border-color: var(--theme-border-color);
--theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2);
--theme-navbar-tab-dropdown-hover-mask: #858585;
--theme-navbar-search-box-shadow: none;
--theme-navbar-search-input-background: black;
--theme-navbar-search-input-border-color: var(--theme-border-color);
--theme-navbar-search-input-text-color: white;
--theme-navbar-search-button-background: #B72E2B;
--theme-navbar-search-botton-border-color: var(--theme-border-color);
--theme-navbar-search-botton-text-color: var(--theme-text-color);
--theme-navbar-search-button-background-active: black;
--theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color);
--theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color);
--theme-navbar-search-suggestions-background: #27211B;
--theme-navbar-search-suggestions-border-color: var(--theme-border-color);
--theme-navbar-search-suggestions-text-color: white;
--theme-navbar-search-suggestions-text-color-hover: #858585;
--theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background);
--theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */
--theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color);
--theme-navbar-search-suggestions-special-label-text-color: #858585;
--theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color);
/* responsive */
--theme-navbar-search-background: var(--theme-sidebar-box-background);
/*** content box ***/
--theme-content-background: rgb(87, 16, 12,0.9);
--theme-content-border-width: 0px;
--theme-content-border-style: var(--theme-box-border-style);
--theme-content-border-color: var(--theme-box-border-color);
--theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */
--theme-content-heading-rule-border-top: 0; /* border */
--theme-content-heading-rule-border-bottom: 0;
/** category: box **/
--theme-content-category-background: none;
--theme-content-category-border-style: solid;
--theme-content-category-border-width: 1px;
--theme-content-category-border-radius: 0;
--theme-content-category-border-color: var(--theme-border-color);
/*** #footer ***/
--theme-footer-text-color: #ffffff;
--theme-footer-background: transparent;
--theme-footer-link-color: #008aff;
--theme-footer-link-color-hover: #66b8ff;
--theme-footer-border-radius: 0 0 5px 5px;
/** notification **/
--theme-notice-red-text-color: #bf0017;
--theme-notice-orange-text-color: #cf721c;
/******* "real" wiki content ********/
--theme-widget-toc-arrow-color: var(--theme-text-color);
--theme-widget-toc-arrow-color-hover: var(--theme-hover-color);
--theme-widget-toc-item-hover-background: var(--theme-highlight-background);
--theme-collapsible-toggle-icon-color: var(--theme-text-color);
--theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color);
}
/** Infobox Styling **/
.portable-infobox .pi-header
{
background-color: #322B25;
color: #FE9C34;
}
.portable-infobox .pi-title
{
color: black;
background: #FFFFE8;
}
.portable-infobox .pi-data-label
{
color: black;
}
.pi-data-value
{
color: black;
}
.pi-caption
{
color: black;
}
.portable-infobox .pi-item-spacing
{
background: #FFFFE8;
}
/***********************************************************************************************************
* base css styles for both interface and content box: font, color, etc.
***********************************************************************************************************/
/**** base styles START ***********************************************************/
.MPheading {
font-size: 2em;
font-weight: 800;
text-align: center;
background:0 0;
background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
}
.page-Bigfoot_Game_Wiki .mw-parser-output .gallery {
text-align: center;
margin: 10px 0;
}
.mp-box {
border:1px solid white;
margin:10px 0;
padding:5px;
}
@media screen and (min-width: 1080px){
.page-Bigfoot_Game_Wiki .mw-parser-output {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
}
.mainpage-left {
width: calc(100% - 550px);
}
.mainpage-right {
width: 500px;
}
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
border-right-style: solid;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
#fp-container {
display:grid;
grid-template-areas:"a" "b" "c";
grid-template-columns:100%
}
@media screen and (min-width:990px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:50% 50%
}
}
@media screen and (min-width:1350px) {
#fp-container {
grid-template-areas:"a b" "c c";
grid-template-columns:auto 520px
}
}
.fpbox {
width:calc(100% - 2px);
box-sizing:border-box;
}
.fp-section {
display:flex;
flex-wrap:wrap;
overflow:hidden
}
#fp-top {
grid-area:a
}
#fp-flex {
grid-area:b
}
#fp-bottom {
grid-area:c
}
/* always show scroll bar for short page.
* By doing this page background size won't change when expand/collapse sidebar sections.
*/
html {
overflow-y: scroll;
}
/** Font **/
html, body {
font-family: Helvetica, Arial, sans-serif;
/* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */
color: var(--theme-text-color);
}
.mw-body h1, .mw-body-content h1, .mw-body-content h2 {
font-family: sans-serif;
color: var(--theme-heading-color);
}
body {
font-size: 14px;
}
.vector-body {
font-size: unset;
}
/** link color **/
/* Self-links aren't real links, they're not clickable.
* Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive.
* We should not use :not(.selflink) since it increases the priority and make it is difficult to override
* link styles for certain elements (e.g. in wiki.gg header).
*/
a,
a.selflink:hover, a.selflink:active {
text-decoration: none;
color: var(--theme-link-color);
}
a:visited {
color: #ff8f17;
}
a:hover, a:active {
text-decoration: underline;
color: var(--theme-link-color-hover);
}
/** red link **/
/* we don't really need to mark you have "visited" an inexistent page */
a.new, a.new:visited {
color: var(--theme-link-color-redlink);
}
/* -------------------------------------------------------- */
/* Tables */
/* -------------------------------------------------------- */
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.article-table,
table.fandom-table,
table.lined,
table.bordered,
table.cellborder {
border-collapse: collapse;
border-style: solid;
border-color: #AD532D;
}
table.lined th,
table.lined td {
border-width: 0 0 1px 0;
}
/*** "terraria"-classed tables ***/
table.olo {
border: 2px solid transparent;
margin: calc(0.5em + 5px) 5px;
box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color);
border-radius: 3px; /* (border radius of .olo box) - 3px */
}
table.olo.noborder {
padding: 0;
border: 0;
}
table.olo th,
table.olo td {
padding: 3px 6px;
border-color: var(--theme-border-color);
border-style: solid;
border-width: 0;
}
table.olo th {
background: var(--theme-highlight-background);
border-color: var(--theme-border-color);
text-align: center;
}
table.olo caption {
font-weight: bold;
background: var(--theme-highlight-background);
padding: 5px;
margin: auto 2px;
}
table.olo > caption {
padding: 3px;
-moz-border-radius: 6px 6px 0 0;
-webkit-border-radius: 6px 6px 0 0;
border-radius: 6px 6px 0 0;
margin: 1px 1px -4px;
border-bottom-width: 1px;
box-shadow: 0 0 0 1px var(--theme-highlight-background);
position: relative;
}
table.olo > caption:after {
box-sizing: content-box;
content: "";
display: block;
width: 100%;
height: 1px;
background: var(--theme-highlight-background);
position: absolute;
left: -4px;
bottom: -2px;
border-left: 4px solid var(--theme-box-background-color);
border-right: 4px solid var(--theme-box-background-color);
}
table.olo > caption.plaincaption {
background: transparent;
border: 0;
box-shadow: 0 0 0 0;
margin-bottom: 4px;
}
table.olo > caption.plaincaption:after {
background: transparent;
border: 0;
}
table tfoot:empty,
table thead:empty {
display: none;
}
/* Auto line separators for tables */
table.olo.lined {
padding-bottom: 0;
/*display: inline-table;*/
}
table.olo.lined td {
border-width: 0;
border-bottom-width: 1px;
}
table.olo.lined::after {
content: "";
display: block;
height: 3px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 3px;
background-color: var(--theme-box-background-color);
}
table.lined td.noline, table.lined tr.noline td {
border-bottom-width: 0;
}
table tr.bottomline td {
border-bottom-width: 1px;
}
table tr.topline td {
border-top-width: 1px;
}
table td.bottomline, table.lined tr.noline td.bottomline {
border-bottom-width: 1px;
}
table td.topline {
border-top-width: 1px;
}
table.olo.cellborder,
table.olo.border {
border-spacing: 0;
padding: 4px 4px 4px 3px;
position: relative;
}
table.olo.cellborder::before,
table.olo.border::before {
content: "";
display: block;
width: 1px;
height: calc(100% - 6px);
background-color: var(--theme-box-background-color);
position: absolute;
left: 4px;
top: 3px;
}
table.olo.cellborder td,
table.olo.border td {
border-left-width: 1px;
border-bottom-width: 1px;
}
table.olo.cellborder th,
table.olo.border th {
border-left-width: 2px;
border-top-width: 2px;
}
table.olo.cellborder tr:first-of-type th,
table.olo.border tr:first-of-type th {
border-top: 0;
}
table.olo.cellborder::after,
table.olo.border::after {
content: "";
display: block;
height: 1px;
width: calc(100% - 6px);
position: absolute;
left: 3px;
bottom: 5px;
background-color: var(--theme-box-background-color);
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table.inner th {
border: 2px solid var(--theme-box-background-color);
}
/* Fix for siderail overlapping some wide tables */
@media screen and (max-width: 1520px) and (min-width: 1350px) {
.with-siderail table.olo .i {
white-space: normal;
}
.with-siderail table.olo th {
font-size: 90%;
}
.with-siderail table.olo td:not(.il1c) img {
max-width: 100%;
height: auto;
}
}
.olo th {
border-bottom: 1px solid;
}
.wikitable,
.wikitable > tr > th,
.wikitable > * > tr > th {
color: inherit;
background: none;
border: solid;
}
/*
.jquery-tablesorter th.headerSort{
border: 1px solid var(--theme-border-color);
}
*/
table.cargoTable.noMerge tr:nth-child(2n) {
background: rgba(0, 0, 0, 0.25);
}
table.cargoTable.noMerge tr:nth-child(2n+1) {
background: none;
}
table.olo caption {
border-width: 1px;
border-style: solid;
border-top-color: rgb(244, 124, 60, 0.1);
border-right-color: rgb(13, 4, 2, 0.5);
border-bottom-color: rgb(13, 4, 2, 0.5);
border-left-color: rgb(244, 124, 60, 0.1);
border-radius: 8px;
}
table.olo {
/*display: inherit;*/
width: auto;
}
.olo.sortable.lined.align-center.jquery-tablesorter {
/*width: min-content;*/
}
#possible-modifiers-table,
.olo.lined.sortable.jquery-tablesorter,
.olo.lined {
width: auto;
}
/**** base styles END *****/
/*********************************************************************************************************/
input, button {
color: var(--theme-control-text-color);
/* caret-color: var(--theme-text-color); */
}
input[type=submit] {
color: var(--theme-control-text-color);
}
::placeholder {
color: var(--theme-text-color-placeholder);
}
/* Removes VisualEdit button */
#ca-ve-edit {
display: none;
}
/* Link color */
.mw-parser-output a.external,
.mw-parser-output a.external:visited,
.mw-parser-output a.extiw,
.mw-parser-output a.extiw:visited,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button {
color: var(--theme-link-color);
}
/* Text color */
#content,
#firstHeading,
.infocard .main-heading .hgroup,
h1,
h2,
h3,
h4,
h5,
h6,
div.hat-note.t-main,
#contentSub, #contentSub2,
.search-types .current a,
.infobox > .title > span,
code,
.trw-toggleable.not-toggled.achievements .achievement b * {
color: var(--theme-text-color);
}
.i .note,
.note-text {
color: var(--theme-text-color-note);
}
.pixel img, .pixel,
#mw-imagepage-section-filehistory img {
image-rendering: pixelated; /*for chrome*/
image-rendering: crisp-edges; /*for firefox*/
}
.small {
font-size: 85%;
}
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* References smaller text than main */
.references {
font-size: 90%;
}
/* Larger font for Module: code display (default is smaller than other code pages) */
pre.lua.source-lua {
font-size: 14px !important;
}
/* Facilitate inline scary transclusion */
.scary-transclusion p, .scary-transclusion .mw-parser-output {
display: inline;
}
/* hide last empty paragraph at the end */
div.mw-parser-output > p:last-child > br:only-child {
display: none;
}
/* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */
.apihelp-parameters dd:empty::before {
content: " ";
}
.block {
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
hr.space {
height: 4px;
background: none;
border: 0;
}
.page-content .vertical-align-top * {
vertical-align: top;
}
.page-content .vertical-align-bottom * {
vertical-align: bottom;
}
/* Drowning Table No Border */
.drowning-table-no-border {
border: none;
}
/* Gadget description length */
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header,
.oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body {
max-width: unset;
}
/* Box at the top of all pages when the user has a new message on their User_talk: page */
.usermessage {
background-color: var(--theme-box-background-color);
border-color: var(--theme-box-border-color);
color: var(--theme-text-color);
}
/***********************************************************************************************************
* interface layout and styles for widgets outside of content box
***********************************************************************************************************/
:root {
--main-layout-logo-box-height: 200px;
--main-layout-logo-offset: 12px;
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
--main-layout-sidebar-width: 180px; /* width of side navbar, without gap */
--main-layout-sidespace: 24px; /* whitespace width on most left and most right */
--main-layout-gap: 12px;
--main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px);
--main-box-border-radius: 5px;
--main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width));
--main-box-padding: 12px;
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
}
/**** Main Layout START ***********************************************************/
/**
* Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout
*/
html, body {
min-height: 100%;
}
html {
height: 100%;
scroll-padding-top: var(--main-layout-topbar-height);
}
body {
height: auto;
}
/*** main grid container ***/
body {
/* self */
box-sizing: border-box;
/* grid */
display: grid;
grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end];
gap: 0 var(--main-layout-gap);
}
/*** grid items ***/
/* Flatten DOM structure. Therefore we have following grid items under body grid container:
* div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer.
*/
body > .content-wrapper,
#mw-navigation {
display: contents;
}
/** unused, hide them **/
#mw-head-base,
#mw-navigation > h2 {
display: none;
}
/** side nav bar **/
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: nav-start/page-end;
margin-bottom: var(--main-layout-gap);
float: none;
width: unset;
padding: 0;
}
/** nav **/
#mw-head {
grid-column: content-left/content-right;
grid-row: nav-start/nav-end;
}
/** content **/
.mw-body {
grid-column: content-left/content-right;
grid-row: content-start/content-end;
}
/* For some page such as api.php, .mw-body is the only child, so take up all space. */
.mw-body:first-child {
grid-column: body-left/body-right;
grid-row: page-start/page-end;
}
/** #footer: content footer **/
#footer {
grid-column: content-left/content-right;
grid-row: footer-start/footer-end;
margin: 0;
}
/** used to gen box shadow for main box (nav + content + #footer) **/
#mw-page-base {
grid-column: content-left/content-right;
grid-row: nav-start/footer-end;
height: 100%;
}
/** wiki.gg footer bar **/
body > footer {
grid-column: body-left/body-right;
grid-row: page-end/body-end;
}
/*** logo block. It is absolute position ***/
#p-logo {
position: absolute;
width: 100%;
height: auto;
left: 0;
top: var(--main-layout-topbar-height);
background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 0 5px black);
}
/* use logo image as <a>'s background will sometime flicker when hovered on Firefox,
* I still don't know why, but move background to #p-logo can avoid this issue.
*/
#p-logo .mw-wiki-logo {
width: var(--theme-site-logo-width);
height: var(--theme-site-logo-height);
margin: auto;
background: none;
/* logo flicker fix */
}
/**** Main Layout END ***********************************************************/
/**** side panel START ***********************************************************/
#mw-panel {
font-size: 12px;
line-height: 1.5;
color: var(--theme-text-color);
}
#mw-panel a {
text-decoration: none;
}
/* sections */
#mw-panel .portal,
#mw-panel #p-logo + .portal {
margin: var(--main-layout-gap) 0 0 0;
padding: 0;
color: var(--theme-sidebar-heading-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background);
}
#mw-panel #p-logo + .portal {
margin-top: 0;
position: relative;
}
/* section heading */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
margin: 0;
padding: 6px 10px;
border-bottom: var(--theme-sidebar-heading-border-bottom);
border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0;
background: var(--theme-sidebar-heading-background);
font-size: 15px;
line-height: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
color: black;
}
/* arrow icon */
#mw-panel .portal .vector-menu-heading::after {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-sidebar-heading-arrow-color) transparent;
border-width: 0 5px 6px 5px;
margin-top: 4px;
vertical-align: middle;
flex: 0 0 auto;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent;
}
#mw-panel .portal.collapsed .vector-menu-heading {
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
/* list */
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
background: none;
border: 0;
padding: 0;
margin: 0;
border-top: var(--theme-sidebar-list-border-top);
}
#mw-panel .portal .body ul {
padding: var(--theme-sidebar-list-padding-top) 4px 4px;
}
#mw-panel .portal .body li {
margin: 0;
padding: 0;
font-size: inherit;
line-height: inherit;
background: var(--theme-sidebar-list-item-background);
border-radius: var(--main-inner-box-border-radius);
}
#mw-panel .portal .body li:hover {
background: var(--theme-sidebar-list-item-hover-mask);
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
display: block;
padding: 3px 6px;
color: var(--theme-sidebar-list-item-text-color);
}
#mw-panel .portal .body li a:hover {
color: var(--theme-sidebar-list-item-text-color-hover);
}
#mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */
text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */
background-position: 8px center; /* align icon with other text */
}
#merch {
margin: 1.5em auto auto 1em;
}
/**** side panel END ***********************************************************/
/**** main content box START ***********************************************************/
/**** box for nav+content+#footer ****/
#mw-page-base {
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
box-sizing: border-box;
background: var(--theme-page-base-background);
}
/**** navbar ****/
#mw-head {
margin: var(--theme-box-border-width) var(--theme-box-border-width) 0;
padding: var(--main-box-padding) 0 0 0;
background: var(--theme-navbar-background);
position: relative;
display: flex;
justify-content: space-between;
align-items: flex-end;
width: auto;
}
#mw-head #left-navigation,
#mw-head #right-navigation {
float: none;
flex: 1 1 auto;
margin: 0;
display: flex;
align-items: flex-end;
}
#mw-head #left-navigation::before, #mw-head #left-navigation::after,
#mw-head #right-navigation::before,
#mw-head #right-navigation::after {
content: "";
display: block;
border-bottom: 1px solid var(--theme-navbar-border-color);
}
#mw-head #left-navigation {
justify-content: flex-start;
}
#mw-head #left-navigation::before {
flex: 0 0 var(--main-box-padding);
}
#mw-head #left-navigation::after {
flex: 1 1 auto;
}
#mw-head #right-navigation {
justify-content: flex-end;
}
#mw-head #right-navigation::before {
flex: 1 1 auto;
}
#mw-head #right-navigation::after {
flex: 0 0 var(--main-box-padding);
}
/* reset */
#p-search,
.vector-menu-dropdown,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-dropdown .vector-menu-heading span,
.vectorTabs,
.vectorTabs ul,
.vectorTabs span,
.vectorTabs li,
.vectorTabs li a,
.vectorTabs li.selected a,
.vectorTabs li.selected a:visited {
background-image: none;
float: none;
height: auto;
display: block;
}
#mw-head input {
display: block;
z-index: 1;
}
#mw-head input + .vector-menu-heading {
z-index: 0;
}
.vectorMenuCheckbox:focus + .vector-menu-heading {
outline: 0;
}
.vectorTabs ul {
display: flex;
}
.vectorTabs ul li,
.vector-menu-dropdown {
display: block;
white-space: nowrap;
}
.vector-menu-dropdown.emptyPortlet {
display: none;
}
/* override some mw css */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color);
font-size: 14px;
line-height: 24px;
padding: 3px 12px;
overflow: hidden;
}
.vector-menu-dropdown .vector-menu-heading:hover span {
color: var(--theme-navbar-tab-text-color); /* reset */
text-decoration: underline;
}
.vector-menu-tabs {
padding: 0;
}
.vectorTabs li,
.vector-menu-dropdown {
background: var(--theme-navbar-tab-background);
border-style: solid;
border-color: var(--theme-navbar-tab-border-color);
border-width: 1px;
border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0;
box-shadow: var(--theme-navbar-tab-box-shadow);
position: relative;
margin-right: calc(var(--main-box-padding) / 2);
}
.vectorTabs li::after,
.vector-menu-dropdown::after {
content: "";
display: block;
width: calc(var(--main-box-padding) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
position: absolute;
left: 100%;
margin-left: 1px;
}
div.vectorTabs li:hover,
div.vector-menu-dropdown:hover,
div.vector-menu-dropdown.open {
color: var(--theme-navbar-tab-text-color-hover);
border-color: var(--theme-navbar-tab-border-color-hover);
background: var(--theme-navbar-tab-background-hover);
}
div.vectorTabs li.selected:hover a,
div.vectorTabs li.selected:hover a:visited,
div.vectorTabs li:hover a,
div.vector-menu-dropdown:hover .vector-menu-heading span,
div.vector-menu-dropdown.open .vector-menu-heading span {
color: var(--theme-navbar-tab-text-color-hover);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: var(--theme-navbar-tab-text-color-redlink);
}
.vectorTabs li.selected {
background: var(--theme-navbar-tab-selected-background);
border-color: var(--theme-navbar-tab-selected-border-color);
border-bottom: 0;
padding-bottom: 1px;
}
.vectorTabs li.selected:hover {
background: var(--theme-navbar-tab-selected-background);
}
.vectorTabs li.selected:hover span {
background: none;
}
/* watch/unwatch star */
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
display: block;
position: unset;
width: 18px;
height: 18px;
padding: 6px 8px;
box-sizing: content-box;
}
.vector-menu-tabs .mw-watchlink.icon a::before {
height: 18px;
width: 18px;
display: inline-block;
position: unset;
margin-right: 20px;
}
.vector-menu-tabs #ca-unwatch.icon .loading::before,
.vector-menu-tabs #ca-watch.icon .loading::before {
transform-origin: 50% 52%;
}
#mw-head .vector-menu-dropdown .vector-menu-heading {
padding: 0;
margin: 0;
}
.vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
.vector-menu-dropdown .vector-menu-heading span::after {
content: "";
display: inline-block;
background: none;
position: unset;
width: 0;
height: 0;
border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent;
border-style: solid;
border-width: 6px 5px 0 5px;
margin-left: 4px;
vertical-align: middle;
}
.vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after,
.vector-menu-dropdown:hover .vector-menu-heading span::after {
border-width: 0 5px 6px 5px;
border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent;
}
/* drop down menu */
.vector-menu-dropdown.open .menu {
visibility: visible;
}
/* reset mw 1.37 css */
.vector-menu-dropdown:not(.vector-user-menu) li {
font-size: 1em;
}
.vector-menu-dropdown .vector-menu-content,
.vector-menu-dropdown > .menu {
font-size: 15px;
background: var(--theme-navbar-tab-dropdown-background);
margin: 0;
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-tab-dropdown-border-color);
box-shadow: var(--theme-navbar-tab-dropdown-box-shadow);
padding: 4px;
top: 100%;
left: -1px;
/* 1px for border */
min-width: 8em;
}
.vector-menu-dropdown .menu li a {
text-decoration: none;
padding: 10px 8px;
border-radius: calc(var(--main-box-border-radius) - 2px);
font-size: 1em;
color: var(--theme-navbar-tab-text-color);
}
.vector-menu-dropdown .menu li a:hover {
background-color: var(--theme-navbar-tab-dropdown-hover-mask);
color: var(--theme-navbar-tab-text-color-hover);
}
.vector-menu-dropdown li.selected {
display: none; /* just remove current selected (already displayed in header) */
}
/* search */
#p-search form,
#p-search input {
margin: 0;
}
#mw-head #p-search {
margin: 0;
padding: 0 0 6px calc(var(--main-layout-gap) / 2);
border-bottom: 1px solid var(--theme-navbar-tab-border-color);
}
#simpleSearch {
background: none;
margin: 0;
border: 0;
color: var(--theme-text-color);
width: 18em;
padding: 0;
height: auto;
border-radius: 0;
transition: none;
display: grid;
grid-template-columns: 1fr 0fr;
grid-template-rows: 1fr;
align-content: stretch;
justify-content: stretch;
}
#simpleSearch #searchInput {
grid-column: 1/2;
grid-row: 1/2;
font-size: 14px;
line-height: 16px;
text-align: left;
padding: 3px 5px;
background: var(--theme-navbar-search-input-background);
border-radius: 2px 0 0 2px;
border-width: 1px;
border-style: solid;
border-color: var(--theme-navbar-search-input-border-color);
border-right: 0;
word-wrap: break-word;
appearance: none;
-webkit-appearance: none;
color: var(--theme-navbar-search-input-text-color);
height: auto;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--theme-navbar-search-input-border-color);
box-shadow: none;
}
#simpleSearch #searchButton {
grid-column: 2/3;
grid-row: 1/2;
box-sizing: border-box;
position: static; /* reset css from mw internal */
display: block;
width: 28px;
height: 100%; /* mw internal css override its button default styles, so override again */
background: var(--theme-navbar-search-button-background);
border: 1px solid;
border-color: var(--theme-navbar-search-botton-border-color);
border-radius: 0 2px 2px 0;
z-index: 0;
}
#simpleSearch #searchButton:hover,
#searchInput:hover ~ #searchButton,
#searchInput:focus ~ #searchButton {
background: var(--theme-navbar-search-button-background-active);
border-color: var(--theme-navbar-search-botton-border-color-active);
} /* use ::before & ::after to draw search icon */
#simpleSearch::before,
#simpleSearch::after {
content: "";
display: block;
grid-column: 2/3;
grid-row: 1/2;
z-index: 1;
place-self: center;
border-style: solid;
border-color: var(--theme-navbar-search-botton-text-color);
pointer-events: none;
}
#simpleSearch:hover::before,
#simpleSearch:hover::after {
border-color: var(--theme-navbar-search-botton-text-color-active);
}
#simpleSearch::before {
border-width: 2px;
border-radius: 100%;
width: 8px;
height: 8px;
margin: 0 0 1px 0;
transform: translateX(-1px);
}
#simpleSearch::after {
border-width: 1px;
width: 3px;
height: 0;
transform: translate(4px, 4px) rotate(45deg);
}
/* search result suggestion */
.suggestions {
background: var(--theme-navbar-search-suggestions-background);
border: 1px solid;
border-color: var(--theme-navbar-search-suggestions-border-color);
transform: translateX(3px); /* self border 2px + input border 1px */
}
.suggestions .suggestions-results,
.suggestions .suggestions-special {
background: none;
border: 0;
}
.suggestions .suggestions-results {
border-bottom: 1px solid;
border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color);
}
.suggestions .suggestions-result,
.suggestions .suggestions-special .special-query,
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--theme-navbar-search-suggestions-text-color);
}
.suggestions .suggestions-result-current {
background: var(--theme-navbar-search-suggestions-hover-mask);
color: var(--theme-navbar-search-suggestions-text-color-hover);
}
.suggestions .suggestions-special {
margin-top: var(--theme-navbar-search-suggestions-special-offset-top);
border-top: 1px solid;
border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color);
}
.suggestions .suggestions-special .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color);
}
.suggestions .suggestions-result-current .special-label {
color: var(--theme-navbar-search-suggestions-special-label-text-color-hover);
}
/**** main content box ****/
body .mw-body {
color: var(--theme-text-color); /* override mw internal css */
background: var(--theme-content-background);
border-style: var(--theme-content-border-style);
border-width: var(--theme-content-border-width);
border-color: var(--theme-content-border-color);
margin: 0 var(--theme-box-border-width);
box-sizing: border-box;
padding: 0;
z-index: 1; /* cover #footer */
display: flex;
flex-direction: column;
}
.content-body {
flex: 1 1 auto;
}
.content-body > main {
align-self: stretch;
padding: var(--main-box-padding);
}
#firstHeading {
border: 0;
margin: 0;
overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */
color: var(--theme-heading-color);
font-weight: 600;
}
#contentSub, #contentSub2 {
margin: 0;
}
#contentSub .subpages {
color: transparent;
line-height: 1.5;
font-size: 0;
}
#contentSub .subpages a {
font-size: 12px;
vertical-align: middle;
display: inline-flex;
align-items: center;
padding-left: 4px;
}
#contentSub .subpages a::before {
content: "";
display: inline-block;
height: 4px;
width: 4px;
border-color: var(--theme-content-subpage-icon-color);
border-style: solid;
border-width: 0 0 2px 2px;
margin: 0 2px 0 0;
transform: rotate(45deg);
}
#bodyContent {
display: flex;
flex-direction: column;
}
#mw-content-text {
flex: 1 1 auto;
min-height: 35em;
}
#mw-content-text::before {
content: "";
display: block;
height: 0;
border-top: var(--theme-content-heading-rule-border-top);
border-bottom: var(--theme-content-heading-rule-border-bottom);
margin-top: 2px;
margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */
}
/* section edit link */
.mw-editsection {
white-space: nowrap;
}
/* "category:" box */
#catlinks {
background: var(--theme-content-category-background);
border-width: var(--theme-content-category-border-width);
border-style: var(--theme-content-category-border-style);
border-color: var(--theme-content-category-border-color);
border-radius: var(--theme-content-category-border-radius);
margin: var(--main-layout-gap) 0 0 0;
padding: calc(var(--main-box-padding) / 2) var(--main-box-padding);
}
/* ads */
div.games-showcase-header,
div.games-showcase-footer,
.content-body > .games-showcase-sidebar {
margin: 0;
padding: var(--main-box-padding);
}
div.games-showcase-header {
padding-bottom: 0;
}
div.games-showcase-footer {
padding-top: 0;
}
.games-showcase-header img,
.games-showcase-footer img {
height: 100%;
width: auto;
object-fit: contain;
}
.content-body > .games-showcase-sidebar {
padding-left: 0;
}
aside.games-showcase-sidebar div.sidebar-showcase {
padding: 0 0 var(--main-box-padding) 0;
}
@media screen and (max-width: 1100px) {
.games-showcase-header img,
.games-showcase-footer img {
height: auto !important;
width: 100% !important;
object-fit: contain;
}
}
@media screen and (max-width: 926px) {
.games-showcase-header img,
.games-showcase-footer img {
object-position: 50%;
height: 105px !important;
width: 100% !important;
object-fit: none !important;
}
}
/**** #footer (copyright info) ****/
#footer {
/* self */
color: var(--theme-footer-text-color);
background: var(--theme-footer-background);
background-clip: padding-box;
padding: var(--main-box-padding);
margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width);
border-radius: var(--theme-footer-border-radius);
position: relative;
/* grid */
display: grid;
grid-template-columns: [l] 1fr 0fr [r];
grid-template-rows: [t] auto auto [b];
z-index: 0; /* covered by content */
}
.mw-footer li {
color: var(--theme-footer-text-color);
}
#footer a {
color: var(--theme-footer-link-color);
}
#footer a:hover {
color: var(--theme-footer-link-color-hover);
}
#footer-info {
font-size: 11px;
display: contents;
}
#footer ul li {
font-size: inherit;
line-height: 1.5;
padding: 0;
}
#footer-icons {
grid-column: span 1/r;
grid-row: t/b;
place-self: end;
}
#footer #footer-info-lastmod {
grid-column: l/span 1;
grid-row: t/span 1;
place-self: start;
margin-bottom: 1em;
}
#footer #footer-info-copyright {
grid-column: l/span 1;
grid-row: span 1/b;
place-self: end stretch;
position: relative;
padding-right: 100px;
}
#footer-info-copyright img {
position: absolute;
right: 0;
/* mediawiki logo is 31px height, and this image has a 1px black border,
a small tweak to make them visually matched on size and position */
bottom: -1px;
height: 33px;
width: auto;
}
#footer-places,
#footer > div {
display: none;
}
/**** main content box START ***********************************************************/
/****** responsive Layout ******/
@media screen and (max-width: 1800px) {
:root {
--main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */
}
} /* screen and (max-width: 1800px) */
@media screen and (max-width: 1365px) {
:root {
--main-layout-sidespace: 0;
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px);
}
/* re-style "sidebar" nav */
body {
height: 100%;
grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right];
grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end];
}
#p-logo {
background-size: calc(var(--theme-site-logo-width) * 0.75) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.75);
height: calc(var(--theme-site-logo-height) * 0.75);
}
#mw-panel {
grid-column: aside-left/aside-right;
grid-row: aside-start/aside-end;
height: 35px;
display: flex;
align-items: flex-end;
padding: 0 var(--main-layout-gap);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
background: var(--theme-sidebar-box-background-2);
}
#mw-panel .portal,
#mw-panel #p-logo + .portal {
background: none;
box-shadow: none;
border: 0;
margin: 0;
position: relative;
}
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
padding: 9px 12px 8px;
border: 0;
border-radius: 0;
background: none;
color: var(--theme-sidebar-heading-text-color-2);
}
#mw-panel #p-logo + .portal.expanded .vector-menu-heading,
#mw-panel .portal.expanded .vector-menu-heading,
#mw-panel #p-logo + .portal:hover .vector-menu-heading,
#mw-panel .portal:hover .vector-menu-heading {
background: var(--theme-sidebar-list-item-hover-mask);
border-radius: 0;
}
#mw-panel .portal .vector-menu-heading::after {
border-color: var(--theme-sidebar-heading-arrow-color-2) transparent;
}
#mw-panel .portal .vector-menu-heading:hover::after {
border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent;
}
#mw-navigation #mw-panel .portal .vector-menu-heading::after {
margin-left: 4px;
}
#mw-panel div.portal .vector-menu-heading::after {
border-width: 6px 5px 0 5px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 5px 6px 5px;
}
#mw-panel #p-logo + .portal .body,
#mw-panel .portal .body {
display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */
position: absolute;
left: 0;
top: 100%;
z-index: 50;
width: max-content;
border: var(--theme-sidebar-dropdown-border);
border-top: 0;
background: var(--theme-sidebar-dropdown-background);
box-shadow: var(--theme-sidebar-box-shadow);
border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius);
min-width: 8em;
}
#mw-panel #p-logo + .portal.expanded .body,
#mw-panel .portal.expanded .body,
#mw-panel #p-logo + .portal:hover .body,
#mw-panel .portal:hover .body {
display: block !important;
}
#mw-panel .portal .body li a,
#mw-panel .portal .body li a:visited {
padding: 6px 8px;
}
/* search: move to sidebar nav box ("main nav bar") */
#mw-head #p-search {
position: absolute;
top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px);
}
#mw-head #right-navigation #p-cactions {
margin-right: 0;
}
/* "more" menu in #right-navigation causes horizontal scroll bar appear */
#right-navigation .vector-menu-dropdown .vector-menu-content {
left: auto;
right: -1px; /* 1px for border */
}
/* hide sidebar toggle */
#nav-content-size-toggle {
display: none;
}
/* site footer */
body > footer {
margin-top: var(--main-layout-gap);
}
#mw-head #p-search {
border-bottom: 0;
padding-right: calc(var(--main-box-padding) / 2);
}
} /* screen and (max-width: 1365px) */
@media screen and (max-width: 900px) {
:root {
--main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px);
--main-layout-gap: 6px;
--main-box-padding: 6px;
background: var(--theme-site-background);
}
body {
grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right];
}
/** reset mw internal css **/
#mw-head {
position: relative !important;
margin-top: 0;
top: 0;
}
div#mw-navigation div#mw-panel {
display: flex;
position: static;
width: auto;
overflow: visible;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
}
body #footer {
padding-top: 0.75em;
}
body #footer #footer-info-lastmod,
body #footer #footer-info-viewcount {
display: block;
}
#mw-head div#left-navigation,
#mw-head div#right-navigation {
position: static;
}
div#p-logo {
display: block;
/* move to left */
margin: 0 var(--main-layout-gap);
width: calc(var(--theme-site-logo-width) * 0.5);
background-size: calc(var(--theme-site-logo-width) * 0.5) auto;
}
#p-logo .mw-wiki-logo {
width: calc(var(--theme-site-logo-width) * 0.5);
height: calc(var(--theme-site-logo-height) * 0.5);
}
div.mw-body {
margin-top: 0;
margin-left: 0;
margin-right: 0;
}
#mw-head #p-search {
background: var(--theme-navbar-search-background);
padding: 6px 12px 6px 6px;
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius);
border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width);
top: -110px;
right: -4px;
z-index: 50;
}
#mw-head,
#mw-panel,
.mw-body,
#footer,
#mw-page-base {
border-radius: 0;
border-left: 0;
border-right: 0;
margin-left: 0;
margin-right: 0;
}
#mw-panel::before {
left: 0;
right: 0;
}
} /* screen and (max-width:900px) */
@media screen and (max-width: 720px) {
:root {
--main-layout-topbar-height: 35px; /* height of wiki.gg topbar */
}
/* reset */
div#p-namespaces, div#p-views, div#p-variants {
top: 0;
}
div#mw-navigation div#mw-panel {
font-size: 12px;
}
/* styles */
#mw-panel #p-logo + .portal .vector-menu-heading,
#mw-panel .portal .vector-menu-heading {
font-size: 12px;
padding: 8px 6px;
}
#mw-panel div.portal .vector-menu-heading::after,
#mw-panel .portal.collapsed .vector-menu-heading::after {
border-width: 5px 4px 0;
margin-top: 1px;
}
#mw-panel div.portal.expanded .vector-menu-heading::after,
#mw-panel div.portal:hover .vector-menu-heading::after {
border-width: 0 4px 5px;
}
#mw-panel #p-logo + .portal {
margin-left: calc(var(--main-layout-gap) - 6px);
}
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
font-size: 12px;
padding: 1px 8px;
}
.vectorTabs #ca-unwatch.icon a,
.vectorTabs #ca-watch.icon a,
.vectorTabs #ca-unwatch.icon a.loading,
.vectorTabs #ca-watch.icon a.loading {
padding: 4px 8px;
}
} /* screen and (max-width:720px) */
@media screen and (max-width: 600px) {
:root {
background: var(--theme-site-background);
}
/* reset mw internal css */
#footer #footer-icons {
float: none;
}
#footer #footer-info-copyright {
padding-right: 0;
padding-bottom: 40px;
right: auto;
left: 0;
}
#footer-info-copyright img {
right: auto;
left: 0;
}
div#p-logo {
margin: auto;
width: 100%;
height: 125px;
}
#mw-panel {
margin-top: 45px;
}
#mw-panel::before {
transform: translateY(45px);
}
#mw-head #p-search {
top: -92px;
box-sizing: border-box;
width: 100%;
max-width: 20em;
margin: 0;
padding: var(--main-box-padding);
box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
}
div#simpleSearch {
margin: auto;
width: auto;
}
/* content nav to icons */
div.vectorTabs li.selected a,
div.vectorTabs li.selected a:visited,
div.vectorTabs li a,
div.vector-menu-dropdown .vector-menu-heading span {
width: 20px;
height: 20px;
line-height: 20px;
padding: 3px 6px;
box-sizing: content-box;
}
div.vectorTabs li a::before,
div.vector-menu-dropdown .vector-menu-heading span::before {
content: "";
display: inline-block;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 20px;
height: 0;
border-bottom: 60px solid transparent;
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color));
margin: -40px 20px 0 0;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A");
}
div.vectorTabs li:hover a::before,
div.vector-menu-dropdown:hover .vector-menu-heading span::before,
div.vector-menu-dropdown.open .vector-menu-heading span::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover));
}
.vectorTabs li.new a::before,
.vectorTabs li.new:hover a::before {
filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink));
}
#ca-edit a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A");
}
#ca-view a::before,
#ca-view-foreign a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A");
}
#ca-history a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A");
}
#ca-talk a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A");
}
#t-contributions a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E");
}
#ca-addsection a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A");
}
#ca-viewsource a::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A");
}
#p-variants .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E");
}
#p-cactions .vector-menu-heading span::before {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E");
}
/* Except watch/unwatch star. It does not work under chrome. */
div.vectorTabs li.mw-watchlink a::before {
border: 0;
filter: none;
margin: 0 20px 0 0;
}
} /* screen and (max-width:600px) */
@media screen and (max-width: 450px) {
#mw-panel {
padding-left: 6px;
padding-right: 6px;
}
#mw-panel div.portal .vector-menu-heading::after {
display: none;
}
#mw-panel #p-navigation #p-navigation-label,
#mw-panel #p-lang #p-lang-label {
width: 18px;
display: block;
white-space: nowrap;
padding: 8px;
background-color: #B72E2B;
}
#p-navigation-label::before,
#p-lang-label::before {
content: "";
display: inline-block;
vertical-align: bottom;
background-color: transparent;
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
width: 18px;
height: 0;
border-bottom: 60px solid transparent;
position: relative;
filter: drop-shadow(0 42px 0 var(--theme-text-color));
margin: -42px 20px 0 0;
}
#p-navigation-label::before {
background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E");
}
#p-lang-label::before {
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E");
}
#mw-navigation #mw-panel #p-lang {
margin-left: auto;
display: flex;
justify-content: flex-end;
}
#mw-panel #p-lang .body {
left: auto;
right: 0;
}
div#simpleSearch {
width: 90%;
}
} /* screen and (max-width:450px) */
/***** Notification *****/
.mw-notification {
color: var(--theme-text-color);
border: var(--theme-box-border-width) solid var(--theme-box-border-color);
border-radius: 5px;
transform: none;
}
/* postedit notification */
.postedit-container {
top: 4em;
}
/* Notification boxes on the right, e.g. after patrolling an edit */
.mw-notification.mw-notification-type-error {
color: var(--theme-notice-red-text-color);
border-color: var(--theme-notice-red-text-color);
}
.mw-notification.mw-notification-type-warn {
color: var(--theme-notice-orange-text-color);
border-color: var(--theme-notice-orange-text-color);
}
/*
css for floating-scroll v3.2.0
https://amphiluke.github.io/floating-scroll/
(c) 2022 Amphiluke
*/
.fl-scrolls {
overflow: auto;
position: fixed;
}
.fl-scrolls div {
overflow: hidden;
pointer-events: none;
}
.fl-scrolls div:before {
content: " ";
}
.fl-scrolls, .fl-scrolls div {
font-size: 1px;
line-height: 0;
margin: 0;
padding: 0;
}
.fl-scrolls-hidden div:before {
content: " ";
}
.fl-scrolls-viewport {
position: relative;
}
.fl-scrolls-body {
overflow: auto;
}
.fl-scrolls-viewport .fl-scrolls {
position: absolute;
}
.fl-scrolls-hoverable .fl-scrolls {
opacity: 0;
transition: opacity 0.5s 0.3s;
}
.fl-scrolls-hoverable:hover .fl-scrolls {
opacity: 1;
}
.fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] {
bottom: 0;
min-height: 17px;
}
.fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div {
height: 1px;
}
.fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] {
bottom: 9999px;
}
.fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] {
left: 0;
}
.fl-scrolls[data-orientation=vertical] {
right: 0;
min-width: 17px;
}
.fl-scrolls[data-orientation=vertical] div {
width: 1px;
}
.fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] {
right: 9999px;
}
.fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] {
top: 0;
}
/*css for wide table */
.table-wide {
clear: both;
position: relative;
}
.mw-parser-output > .table-width {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.table-wide-inner {
overflow-x: auto;
}
.table-wide-inner > table {
margin: 0 !important;
}
.table-wide:before {
box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color);
content: "";
display: block;
width: 20px;
height: 100%;
pointer-events: none;
position: absolute;
right: 0;
z-index: 2;
}
/***********************************************************************************************************
* Common styles for "real" wiki page content.
***********************************************************************************************************/
/* Gallery box */
div.thumbinner
{
background-color: transparent;
}
/* Code box */
pre, code, .mw-code
{
background-color: #090C0C;
}
/* Recent changes info box */
.mw-changeslist-legend
{
color:black;
}
/* Searched information */
.mw-search-profile-tabs
{
background-color: transparent;
}
/* User Profile box */
.mw-message-box
{
color: black;
background-color: #FFFFE8;
}
/* File list */
.mw-datatable td
{
background-color: transparent;
}
/* File information */
#filetoc
{
background-color: transparent;
}
.mw_metadata td
{
color: #AD532D;
}
/** ToC **/
.toc {
border-radius: 4px;
border: 1px solid var(--theme-border-color);
background: var(--theme-box-background);
margin: 1em auto 1em 0;
padding: 0;
font-size: 1em;
min-width: 12em;
}
.toc .toctitle h2 {
margin: 0;
display: flex;
align-items: center;
padding: 0 0.5em;
}
.toc .toctitle h2::before {
content: "";
display: block;
width: 12px;
height: 0;
border-bottom: 52px solid transparent;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: center top;
background-size: 100% auto;
filter: drop-shadow(0 40px 0 var(--theme-text-color));
margin: -40px 6px 0 0;
}
.toc .toctitle {
position: relative;
overflow: hidden;
text-align: left;
}
.toc .toctogglelabel {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
box-sizing: border-box;
padding-right: 1em;
display: flex;
align-items: center;
justify-content: flex-end;
}
.toc .toctogglespan::before,
.toc .toctogglespan::after {
display: none;
}
.toc .toctogglelabel::after {
display: none;
}
.toc .toctogglelabel::before {
content: "";
display: inline-block;
background: none;
position: relative;
width: 0;
height: 0;
border-style: solid;
border-color: var(--theme-widget-toc-arrow-color) transparent;
border-width: 0 5px 6px 5px;
vertical-align: middle;
flex: 0 0 auto;
}
.toc .toctogglelabel:hover::before {
border-color: var(--theme-widget-toc-arrow-color-hover) transparent;
}
.toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before {
border-width: 6px 5px 0 5px;
}
/* Won't change ToC box width when toggle show/hide. */
.toctogglecheckbox:checked ~ ul {
overflow: hidden;
display: block;
height: 0;
border: 0;
padding-top: 0;
padding-bottom: 0;
}
/* content list */
.mw-content-ltr .toc ul ul,
.mw-content-rtl.toc ul ul {
margin: 0 0 0 1em;
}
.toc a {
color: var(--theme-text-color);
}
.toc .tocnumber {
color: var(--theme-text-color-note);
}
.toc .tocnumber::after {
content: ".";
}
.toc .toctitle,
.toc > ul {
padding: 0.5em;
}
.toc > ul {
border-top: 1px solid var(--theme-border-color);
margin: 0;
}
.toc > ul a {
display: block;
padding: 2px 0.5em;
border-radius: 4px;
transition: background 0.1s;
}
.toc > ul a:hover {
text-decoration: none;
background: var(--theme-widget-toc-item-hover-background);
}
.toc h2 {
font-weight: normal;
}
.toc li {
margin: 0;
}
/***********************************************************************************************************
* common style for content box
***********************************************************************************************************/
.fullwidth, .full-width {
width: 100%;
}
.nowrap {
white-space: nowrap;
}
/* ".center" has width=100% rule, we don't want it, so use a different class name. */
.aligncenter,
.align-center {
text-align: center;
}
.alignleft,
.align-left {
text-align: left;
}
.alignright,
.align-right {
text-align: right;
}
/* clear fix for float block */
.clearfix {
*zoom: 1;
}
.clearfix::before,
.clearfix::after {
content: " ";
display: table;
}
.clearfix::after {
clear: both;
}
/* Thumbnail background color */
html .thumbimage {
background-color: #0b0029;
}
/** gallery **/
.thumbinner {
border-radius: 5px;
}
li.gallerybox div.thumb {
border-radius: 5px;
}
.gallery * {
box-sizing: initial;
}
.mw-gallery-traditional .thumb {
display: flex;
background: none;
}
.mw-gallery-traditional .thumb a {
display: block;
}
.portable-infobox {
border: 1px solid var(--theme-border-color);
background: none;
}
/***********************************************************************************************************
* css for specific pages
***********************************************************************************************************/
/*********** Main page START ****************/
/* Hide page title on main page */
body.rootpage-Terracotta_Wiki.action-view h1.firstHeading,
body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators,
body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before {
display: none;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer {
text-align: right;
font-size: 12px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
border: 1px solid var(--theme-border-color);
border-radius: var(--main-box-border-radius);
padding: 1.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 {
margin-top: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent p {
margin: 0;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: flex;
gap: 12px;
align-items: stretch;
margin-bottom: 1em;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap {
display: block;
margin-bottom: 0;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
flex: 1 0 auto;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box {
margin-bottom: 1em;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header {
font-size: 16px;
text-align: center;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em {
display: inline-block;
font-style: normal;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul {
margin: 1em auto auto;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li {
list-style: none;
display: inline-block;
margin: 0 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: flex;
gap: 12px;
flex-direction: column;
flex: 2 2 400px;
}
@media (max-width: 900px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro {
display: block;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay {
flex: 3 3 800px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
display: flex;
gap: 1em;
}
@media screen and (max-width: 1600px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a {
flex-direction: column;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li {
margin-top: 0.5em;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm {
flex: 1 1 410px;
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
margin: 1em 0 0;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 1.5em;
list-style: none;
}
@media screen and (max-width: 1400px) {
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul {
grid-template-columns: 1fr 1fr;
}
}
body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img {
display: block;
width: 100% !important;
height: auto !important;
}
/*********** Main page END ****************/
.mp-flex {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
gap: 15px;
}
.mp-left {
flex: 4;
}
.mp-right {
flex: 1 275px;
}
.navbox {
--navbox-bg-color: var(--theme-content-background);
--navbox-text-color: #ffffff;
--navbox-title-color: var(--theme-navbar-tab-background);
--navbox-header-color: var(--theme-navbar-tab-background);
--navbox-alt-color: var(--theme-content-background);
--navbox-border-color: var(--theme-border-color)
}
.navbox {
width: 100%;
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
margin: 1em auto;
font-size: 84%;
clear: both;
padding: 2px;
border-spacing: 0;
border: 1px solid var(--navbox-border-color, #AAA);
}
.navbox-title,
table.navbox th {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
/* Even row striping */
.navbox-even {
background: var(--theme-box-border-color);
color: #000;
}
/* Odd row striping */
.navbox-odd {
background: transparent;
}
.collapseButton {
font-weight: normal;
width: auto;
}
.navbox .collapseButton {
width: 6em;
}
.navbar {
font-size: 88%;
font-weight: normal;
}
.navbox .navbar {
font-size: 100%;
}
table.collapsed tr.collapsible {
display: none;
}
/* Merges navboxes that are directly under eachother */
.navbox + .navbox {
margin-top: -11px;
}
.navbox .navbox-title {
background: var(--navbox-title-color, #CCF);
color: var(--navbox-text-color, black);
font-weight: bold;
}
.navbox .navbox-vde {
float:left;
width:65px;
}
.navbox .navbox-title-padright {
padding-right: 65px;
}
.navbox .navbox-title-padleft {
padding-left: 65px;
}
.navbox .navbox-subgroup {
border-spacing: 0;
width: 100%;
}
.navbox .navbox-gutter {
height: 2px;
}
.navbox .navbox-subgroup .navbox-gutter {
background: var(--navbox-bg-color, white);
}
.navbox .navbox-section-row > td {
padding: 0;
height: 100%;
}
.navbox .navbox-section {
width: 100%;
border-spacing: 0;
}
.navbox .navbox-above,
.navbox .navbox-below {
background: var(--navbox-header-color, #DDF);
text-align: center;
}
.navbox .navbox-image {
background: var(--navbox-bg-color, white);
text-align: center;
}
.navbox .navbox-group,
.navbox .navbox-header {
background: var(--navbox-header-color, #DDF);
color: var(--navbox-text-color, black);
font-weight: bold;
height: 100%;
padding: 2px 4px;
}
.navbox .navbox-header-collapsible {
padding-left: 65px;
}
.navbox .navbox-group {
text-align: center;
padding-left: 1em;
padding-right: 1em;
white-space: nowrap;
}
.navbox .navbox-group,
.navbox .navbox-image-left {
border-right: 2px solid var(--navbox-bg-color, white);
}
.navbox-image-right {
border-left: 2px solid var(--navbox-bg-color, white);
}
.navbox .navbox-list {
background: var(--navbox-bg-color, white);
color: var(--navbox-text-color, black);
width: 100%;
height: 100%;
padding: 0;
}
.navbox .alt > .navbox-list {
background: var(--navbox-alt-color, #F7F7F7);
}
.navbox .navbox-list div {
padding: 0px 4px;
}
.navbox .navbox-list.no-group {
text-align: center;
padding-top: 2px;
padding-bottom: 2px;
}
.navbox .mw-collapsible-toggle {
width: 65px;
}
/* hlist */
.hlist ul {
margin: 0;
list-style: none;
}
.hlist li, .hlist ul ul {
display: inline;
}
.hlist li a {
white-space: nowrap;
}
.hlist ul ul:before {
content: "("
}
.hlist ul ul:after {
content: ")"
}
.hlist li:after {
content: " • ";
}
.hlist ul ul li:after {
content: "/";
}
.hlist li:last-child:after, .hlist ul ul li:last-child:after {
content: none;
}
li.gallerybox div.thumb {
background-color: transparent;
border: 0;
}
/* Mark redirects in Special:Allpages and Special:Watchlist */
.allpagesredirect {
font-style: italic;
}
.allpagesredirect:after {
color: #808080; content: " (redirect)"
}
.watchlistredir {
font-style: italic;
}
/* Giving headers and TOC a little extra space */
h2 {
margin-top: 20px;
}
.toc {
margin-top: 20px;
}
/* Navboxes */
.navbox {
width: 100%;
clear: both;
}
10023f02beb8d65d56b16575bfbfeda6ef93b613
MediaWiki:Sidebar
8
275
1134
1007
2024-01-15T16:45:33Z
Azgoodaz
36052
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** portal-url|portal
** recentchanges-url|recentchanges
** randompage-url|randompage
* Portals
** https://twitter.com/CyberLightGS|Twitter
** https://www.facebook.com/CyberLightGS/|Facebook
** https://www.reddit.com/r/Bigfootgame|Game Reddit
** https://www.reddit.com/r/CyberLightGS/|Developer Reddit
** https://discord.com/invite/BeTXJurrZC|Discord Server
* Game
**BIGFOOT|About Game
** hunters|Hunters
** bigfoot|Bigfoot
** maps|Maps
** safes_and_codes|Safes and Codes
** items|Items
* SEARCH
* TOOLBOX
* LANGUAGES
bd44fd8df67342c1dba65f7aa6c6e14eaceb5186